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Showing results for tags 'repair'.
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MODS...AUGMENTS...the things that go on the terrain tool...I WANT MORE! I will list my...along with some others' ideas here: Repair Mod Capability: When the terrain tool is moved over Debris, (I hope that such Debris can be created from use or storms in the future.) it can be transformed into it's fully functional condition (by means of repair) using, possibly, Scrap or about half the resource cost. Research Cost: 1000 Recipe: I'm thinking 1 Iron Go here for more information: Smoothing Mod Research Cost: 500 Recipe: 1 Zinc Go here for more information: Range Mod - I REALLY want this one. Capability: Expands reach of terrain tool Research Cost: 700 Recipe: 1 Zinc Alignment Mod 2 Capability: Allows adjustment of the terrain modification angle by 5 degrees every time the "Use" function is performed with it. Research Cost: 1000 Recipe: 1 Zinc Shredding Mod Refer to this: Please let me know what you think.
It would be really cool if we could repair some (if not all) of the wrecked things that we come across on our travels. I'm thinking of a new mod that you would attach to your Terrain deformed that would turn it into a repair tool. It would obviously need power like the other mods, but would also use up scrap in your backpack as a resource to fix things with. Finding a broken Medium solar panel or a wind turbine that you can fix would be an alternate way of getting more power for your base whilst you research how to make them yourself. Same goes for broken Modules and platforms. As for wrecked habitats and drop pods, you could fix them to start a new base, though they would require more scrap than other things to repair, to keep things balanced. And finding a wrecked Rover and 1-seat will no longer just offer up some scrap, but could instead be used to get around in.
So I was Excavating this: (See Attachment) when I had the Idea that is obviously common, but is not implemented yet: WE NEED TO REPAIR THESE THINGS!!!! Crashes could be repaired, and the module to do this would not look like the modules that we know, but would still fit into the ASTRONEER game. The Process: 1. You Excavate A Crashed Something-Or-Rather 2. You Move it to Your Base 3.When In A Radii of the Base Module, The Something-Or-Rather would disappear, and would reappear in Hologram form (Much Smaller) Above The Repair Station 4.After Entering The Correct Resources, The Player Could Either: 4a. Remove The Something-Or-Rather from the station and position it around the base (in a movable hologram form) then after approving the preview, the Something-Or-Rather would be re-built in that area in that position (Positioned in the way like Using any common game design software with the arrows and the rotation axis) and thus be accessed by the player thereafter. 4b. the Something-Or-Rather could be attached to other fixed Something-Or-Rathers in miniature form above the module like this: https://docs.google.com/drawings/d/1qiKyDJvKcVa6UNqzpkvNGVRTjcEkQId0MLrsx5p5SZo/edit?usp=sharing 5.Finally, This last hologram can be attached in hologram form to each other in specific places, and the final product be built! 6. all this could be used as one vehicle. Tell me what you think //sidegamer