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Found 10 results

  1. Version: 1.5.8 (Steam) I noticed something strange about my battery and see this. The bars are off to one side. Don't know whether it is related to my computer. Spec: i7 7820HQ (OC 4.2) NVIDIA Quadro M1200 4GB w/ 431.94 Driver DDR4 2400 MHz 32GB *By the way, the new update felt really buggy, I had the resources stuck in the soil centrifuge and chemistry lab and some other rendering issue, too.
  2. So love the game been playing since pre release so i want to let yall know and im sure my Gf and i are not the only ones having this issue. so When my gf or i place tethers in single and multiplayer the game will lag also when playing on multiplayer if we get to far apart the game will lag extreamly bad to the point close to making it unplayable this is on the xbox version of the game. it seems like the game is trying to render what she is seeing on her end as well as whats on my end making the games lag out badly. as i stated we love this game. keep up the good work devs!
  3. Hello all, first of all, sorry for the book... Really good new base-building update, the potential for this game skyrocketed(no pun intended). I don't wanna be a downer here, but I don't know if it was the new base building update or a different one. Now I experience jitters most likely caused by poor rendering optimization in the game and unneeded clutter? I do realize the game is in alpha stages, but all the other updates I have played from the very beginning when the game first came out, I didn't have this issue(btw I haven't changed my pc throughout the years of playing astroneer)... With vsync off I get around 100 fps +(fps jumps around a lot which causes jitters.) I have also tried editing the engine settings in the astro folder, (that gets me around 200 to 300 fps +, sure, this is really good, but I still experience jitters when my fps *jumps around*) with vsync on I get obviously 60, but it jumps down to 58 randomly or even lower(possibly when it renders clutter) when it goes to 58 and immediately back to 60 or 61, I get a really quick lag spike, its annoying the heck outta me considering it happens almost every time it renders something. It's ruining the update for me :(, anybody know a fix? I got a gtx 1070 with an i5 core processor. it seems this is out of my control. possibly just gonna have to wait for a new bug fix for it? unless someone knows how to stabilize the fps in-game... Things Ive tried: - changing all graphics settings to low - turning off sound - tinkering in the game folder - running on windowed mode - running on fullscreen - creating a new save - deleting all my saves - reinstalling the game on steam - updating my drivers - adding Astroneer on the Nvidia control panel - resetting settings in-game - closing all unneeded applications - turning off steam fps counter - defraging my hard drive - verifying intregrity of game files... After doing all these things, I think its safe to say this is a game optimization issue, hope it is fixed soon... <3
  4. hi guys, i have a problem in game. I built a human on the top of a mountain and i can't see it from far away. my friend(who has a worse pc than mine) sees everything normally. can i change it somehow?
  5. I'm playing as a 2nd player, the person that's hosting is right near me. After rejoining the server I went back to a cave I was exploring and the lower levels of that cave were completely empty of resources and terrain decorations. I could still see enemies (plants), satellite debris, dead characters artefacts and some occasional resource patches but I was missing about 90% of the content (compared to the host who was sitting right next to me). Rejoining multiple times changes what items are being rendered but the % is still the same.
  6. Hi. I have problem on my xbox one version. When traweled on my buggy, terrain is not rendering too fast for me and every few meters buggy STOP and sometimes FREEZE and cant moving again. Every freeze i must push by my hand buggy to move again. Plz fix rendering on xbox one thx.
  7. A friend and I were exploring a cave on Terran, and then we found this:
  8. I really dislike the way clutter (aka ground details) is rendered in Astroneer. It appears suddenly and in the form of these square 'chunks' and the radius in which clutter is rendered is very tiny. Here are some suggestions to improve the clutter: 1: Clutter LOD Clutter should have multiple LOD levels until it becomes invisible, so the render radius can be increased. The chunky and abrupt rendering of clutter will become less visible by doing this too. 2: Clutter should fade in (not quantum teleport) This really bothers me because it is a downgrade for the awesome graphics available in Astroneer. Everything looks so good, but the sudden appearance of clutter makes it look very cheap on the other side. 3: Slider for render radius of clutter (or option to disable it) Some computers struggle with rendering the clutter, so a slider to adjust the render radius would be a big improvement too. Could you guys please do something about this? Thank you.
  9. I started with a new save and began playing. When I saved the game and came back later I noticed several bugs. First, the tires on my small rover appeared to be "smoking" like I was a drag racer burning out on the starting line. (see attached screen shot) Secondly, on my first exploration through a cave I found a patch of Malacite. When I exited the game and then came back later, the mineral was gone, but ground was still indented from my earlier visit. Other vegetation was missing as well. Several saves and visits later, the malacite and most of the vegetation was back again. And thirdly, when I first start up I've noticed that usually my tether line is black like it's disconnected. When I pick up and drop the first tether in the line, the string reactivates.
  10. Description: When walking around mineral patches near the starting base green indicator rings are shown around the patches (even when fully mined, but that's another bug). It would probably be better for performance if this wasn't the case + it doesn't look so nice. Expected behavior: ring to be displayed on the floor only, not casting glows on nearby items, platforms, players, UI, etc. Actual behavior: ring is displayed on the floor but also affects outline of backpack, terrain tool and texts. Platform: Steam Version: 0.6.5 System specification: OS: Windows 10 Pro (legal copy, fully updated) CPU: I5-4690 MEM: 16GB RAM GPU: GTX 1070 (latest drivers) Controls: keyboard + mouse