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Found 3 results

  1. Hey guys, I've been for some time bordered with one object of the game, that object being the Research Catalog. So today I've decided to try doing what would say it could be an "improved version of it" (in my perspective anyway...) Maybe it goes a little bit against the overall design in which this type of objects are implemented in the game, but anyway, it was fun to play with it... Please tell me your thoughts.
  2. I want to make some suggestions, for convenience I numbered them. Please if you like it indicate numbers)) 1)Please make huge platform narrover, like in first pic. On a big rover all looks great, but platform is differnt story(( 2)Please change a big storage, to carousel type, like in a second pic(offcouse it's not transparent, this shoved only for better concept understanding). With long "Q" it can open inventory panel, for more comfort use. Now this storage absolutely pointless. Suggesting version should hold atleast to 56 resources(like in pic), current setup whith two medium storages and 8 small storages can hold up to 64, but it's very expensive and not so comfortable for use)) 3)Please make possible to pack ANY module, or at least destroy or recycling them. Half of my base already full of useless junk and ugly setups. 4) If you make possible to packing modules, but not a recycle them, make some storage module for packet modules 5) Please make possible build modules in transport factory on a ground, but not on vehicles. Player should set up them like any other modules, this convenient.
  3. Please make wind turbine always normal to the ground, and make it higer, because them look stupid on a ground surrounded by buildings )) Also turbines of this type in reality should have stator(for reorienting air in optimal direction for turbine) ) Please make more understandable mechanics of wind in game, because now it work almost randomly...(Two turbine set nearby. One is working, another -not. Why?)