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About Me

Found 9 results

  1. Is there a way to break things down after we build them?
  2. First off well talk about the Recycling center/station. Essentially its a means to get rid of any unwanted platforms vehicles and modules (as well as their permanent attachments) The way it would work would be similar to how the vehicle bay "detects" an empty vehicle slot in front of it. When a large item (such as a platform, vehicle, or module) is in front of the station, it will allow you to do one of two things: Recycle - This will destroy the item and return half of the materials (a minimum of 1 per item recycled) used to create the item(s). This will recycle and return at least
  3. What about a scrap yard like my other post idea about the bigger rover. It could scrap or recycle some of the larger satellite crash debris or fragments for useful materials but it could take some time for the very big pieces to be process down and can consume vast amounts of power to do so not just a one-and-done thing
  4. I found it would be a very good Idea when we can remove existing buildings from our base, maybe with a little recycle process that we get some materials back.
  5. It is a little annoying how trees stay there when you take them down. Could they possibly despawn, or maybe be used to make a fuel resource?
  6. Basic idea: Add a machine that lets you recycle things. How it should work: You could turn anything into its base materials. The recycler should be able to be mounted on a truck. If you built a platform for your base in the wrong spot; recycle it. If you built the wrong machine; recycle it. Found an extra seat? Recycle it. Accidentally built a second rover? Recycle it. The scraps from crashed ships should be recyclable. You drive out with the truck and the recycler eats the scrap like the vacu-gun sucks up minerals. Great way to clean up.
  7. 1. Allow the player to deconstruct/disable/recycle platform, vehicle, items 2. Allow naming and deleting of save file 3. In game notepad, viewable when player character is in Habitat. I apologize in advance if these ideas were already mentioned, or already in progress.
  8. At present some vehicle modules such as chairs or large storage cannot be removed from the vehicle. You could introduce the capability to replace existing "permanent" modules using the vehicle bay. The existing modules could be destroyed or "recycled" as part of the feature I describe in the below topic.
  9. I find myself wanting to breakdown items I no longer use. For example, I have lots of small solar arrays and small wind turbines dotted around that I could recycle and use the materials to build big ones. You could add a new module for the capability, or add the capability to the smelter and allow items to be "melted" down.