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Showing results for tags 'recommendation'.
Before you judge I want to say I love the new update with the compass, missions and large wind turbines and solar panels, but me and my friends think that some of those rewards make the game too easy. I am not saying they should be removed, but let me tell you this: All our playthroughs before the update went something like this: - Land on Sylva, research items, gather resources for a small space shuttle and gather some zinc for batteries later (1 - 2 hours) - Travel to Vesania for titanite and lithium (for medium batteries), make batteries and collect resources for later (1 - 2 hours) -
I'm back at it again with another outlandishly useful idea! It's quite a simple concept, we have a Medium storage and Large, but what about a Small? Well fear not, I have come up with the solution, a Small Storage that will (much like a medium) unfold into 2 additional slots, created from the Backpack it not only can be used in the bases, but effectively DOUBLE the backpack and mining tools storage, allowing to not only use 2 mods for the tool with 1 slot (say a Booster and Wide mod) along with holding and filling more canisters per trip! An excellent thing for those long
What better way to invest in your own settlement then to network with other NPCs from the same or other planets. Plus expanding your own settlement to house traveling merchants or companions would be a nice way to encourage people to actually want to go back home. These implementations would also make room for more achievements such as making a city for 10 or more NPCs or establishing 3 or more trade routes with other settlements. I guess the best way to start towards this path would be to add some interesting NPCs with programmable AI such as telling them to look for resources, make thi