Search the Community
Showing results for tags 'rain'.
I understand that most players do not enjoy the storms that were in Astroneer. These could be completely changed with a few implements into the game. The idea of a thunder storm was to be both useful and annoying to the player. You could either harness the electricity from a bolt of thunder, or die due to it. This is where the storm shield comes in. Its a type of generator, fuelled by the developers choice which emits a glowing shield across a set area. This can protect the player and is something else in order to grind towards. These could also be upgradable such as small, medium and large. The implementation of a new method of creating electricity would be to harness the thunder. Metal rods could be added to the game, these harness the electricity into an output. A good use of these is up high on a mountain where it is more likely to be struck. The storms can be both good and bad. They could also be a beautiful implement into the game adding dynamic lighting and fog. The types of storms and how to harness them can change on each planet. Like an acid storm on the Exotic based planets can be used to burn product and turn it into electricity. This also means you need to be better prepared for these environments. Thanks for reading! Leave a comment on your opinions below! (Discord qio#7575)
How come there's no rain? Rain would only make sense on Terran and Exotic, but I think rain/thunderstorms would definitely fit into Astroneer in general. Terran and Exotic obviously have atmospheres. The amount of flora would definitely cause them to form, and there are even clouds. If water exists in a gaseous form, it would make sense to have use for the liquid. They wouldn't even need to effect gameplay in any way necessarily, I just think rain could give the game more life, and a stronger, more natural feel. They would by no means replace the sandstorms already present, they'd be merely a cosmetic feature, another weather event to spice things up. If you wanted to have them effect gameplay, even slightly, there are a few options. the sky could be darker, the ground could be slipperier etc. If water were added as a full blown resource, a rain collection module would be a good way of harvesting it, depending on its actual use, that is. in my other post, I briefly mention the implications of lightning, so actual thunderstorms, with downpour and lightning could make sense.
I think that we should have something like a tricorder when we press the LT button. It could show the nearest base or vehicle, examine the ground to find some hidden caves and show storm locations. Another thing that we could have on the game is snow, rain, storms, water, etc..