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Showing results for tags 'rails'.
I know alot of these are already being considered and brought up before, I just wanted to put in my 1864.85 Ngultrum. Storage silo - a built structure that takes 2/4 units that can hold 20-ish items. (most people just dig a small hole in the ground and load all your resources into that, however sometimes they fall into the planet and welp, vanish) Driods. Space isn't the same without droids, and I haven't even seen Star Wars. we need more Rails and carts for caves and transport; moving players, research cubes, etc! Pleaseeeeee! As a fatty astroneer, I can't afford to walk that
Earlier, I made a post about transferring power from base to base and how this could improve the game play of Astroneer (post can be found here: http://forum.systemera.net/topic/5631-ways-to-transfer-power-from-base-to-base/#comment-17997. After thinking this idea over for a while, I have began to think about inter-connectivity within the game on a wider scale, mainly through the addition of roads. After driving around in both the truck and the rover, I have come to the retaliation that the physics engine freaks out when vehicles attempt to pass over the various rocks and fauna that litter th