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Found 2 results

  1. Hello all! I decided to do some stuff on the physical properties of Terra. First, I must describe my method of taking measurements, specifically, the dimensional analysis. I feel the best option for measuring length in-game is to use the well-known object: the tether. The unit I used for time measurement is the second. Using just these, we can obtain some interesting facts about Terra. Starting at home base, somewhere along the equator of Terra, I began setting tethers. I walked directly westward, guided underneath the galaxy strip we see at night, walking completely around the equator of Terra, marking the whole way with tethers. I made my absolute best effort to keep the tethers straight and use their full length capacity, stopping when I needed to to fill up on more compounds to make more tethers. Despite my attempts, some deviation is expected due to being forced to take pathways over mountains and through depressions, so the measurements are given as close approximations. The time measurements were taken with a simple stopwatch on my phone and using visual cues (the error is negligibly small). THE FACTS: One full trip around Terra was approximately 639 tethers. Dividing this circumference by 2*pi, we have the radius of Terra equals approximately 100 tethers. (A nice number, in my opinion!). I then measured the period of rotation of Terra to be approximately 600 seconds (10 minutes). This makes the rotational speed for Terra (at the equator) approximately 0.01047 1/s. Using the approximation for the rotational speed, we find that the tangential velocity of a point of the surface of Terra to be 1.047*cos(theta) tethers/second, where theta is the declination angle (this angle goes from 0-90 degrees as you walk directly north from the equator to the north pole and from 0 to -90 degrees if you go south). At the equator, we have theta equals 0 and the tangential velocity is 1.047 tethers/second. Additionally, since I don't detect an acceleration due to gravity, we at least have a....velocity due to gravity. This velocity is acquired immediately after release and remains constant over time. On Terra, the velocity due to gravity is measured to be approximately 0.5 tethers/second. Compiled list of found values pertaining to planet Terra: Radius: 100 tethers Rotation period: 600 seconds Rotation speed: 0.01047 1/second Tangential velocity at equator: 1.047 tethers/second Instantaneous velocity due to gravity: 0.5 tethers/second ______________________________________________________________________________________________________________________________________ Again, these are all close approximations. If anyone can get a better number using the same or different methods, that would be great! This was a lot of fun to do, and I really hope that people use this information! I plan to add to the now-known physics of Terra and also on other planets. Feel free to post your findings! ~R
  2. Description: When walking around mineral patches near the starting base green indicator rings are shown around the patches (even when fully mined, but that's another bug). It would probably be better for performance if this wasn't the case + it doesn't look so nice. Expected behavior: ring to be displayed on the floor only, not casting glows on nearby items, platforms, players, UI, etc. Actual behavior: ring is displayed on the floor but also affects outline of backpack, terrain tool and texts. Platform: Steam Version: 0.6.5 System specification: OS: Windows 10 Pro (legal copy, fully updated) CPU: I5-4690 MEM: 16GB RAM GPU: GTX 1070 (latest drivers) Controls: keyboard + mouse