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  1. Hello my friends! First of all I want to tell you that I see in this game a huge potential. This forced me to spend some of my time to write few of my ideas. I would like to see in the comments what you think about them. English is not my native language, so please forgive me for any mistakes. @SES_Adam I think that you should to take a look at this. List of ideas Crystal Currency Astroneer not expose yourself for no reason. He explores the planet for economic purposes. For the game should be added currency (for example crystals able to mine) for which you would buy schemes. Planet difficulty scale and schemes The planets should have the scale of difficulty. We started on a planet with easy access to basic materials. Along with the progress, we would get better schemes (bought for crystal currency) which would increase the chances of survival on more difficult planets where you can find unique materials. The current system of research would be only to obtain rare materials from alien plants fruits. Weapons: • Energy gun Modification to the terrain tool amending it into a weapon powered by energy. • Energy cannon with seat Energy weapon supplied by energy or power generators, it can be mounted on a vehicle, so the person sitting on the rear of the vehicle can use that weapon. • Sentry gun Sentry gun with two operating modes. -friendly mode, protecing from only aliens -hostile mode, protecing from aliens, players (Excluding friends) Controversy related to weapons/pvp in the game: There should be place for peaceful players and for these one who want some action. We need at least option to have combat. If someone don't want to fight then he don't need to. I think that weapons should be added, but game should not be combat-focused. Simple PVE/PVE • Huge earthworms, aliens similiar to spiders, reptiles, tentacles etc. but they should not be common because life itself in space is rare. • Dark Zones: PVP on some planets where you can find more rare materials. Something like high risk high reward, with a story background that people began to fight among themselfs because they were blinded by wealth, fortune etc. Radar, weather meter Showing incoming storms, meteorite impacts, solar flares, temperatures, wind speed, enemies and raw materials (if drone spotted them). Map I would like to see map similiar to that one in The Division. • Table with hologram (Holo-table) on base which can display collected data from drone or satellite. • Drone that could scan some area from above and send data to holo-table or display it to player. • Satellite that could take a pictures of planet and send data to holo-table. Satellite / Drone OP Controversy: As I said, there should be currency in game so on the start player would not have the money to buy top-tier schemes. For example the satellite would be one of the more expensive things in the game, so player would get it later - on more difficult planets, where the satellites don't make game easier in meaningful way. Drone with different operating modes. Some examples: • standby mode - drone with mounted energy weapon, protecting area from space pirates, alien creatures etc. • tracking mode - would follow and assist the player, for example he could move light objects and follow player to base. • search mode - could scan some area from above and send data to holo table or player. • manual mode - remote controlled drone with camera view If weapon is attached • neutral mode, protecing only if we are attacked (by player or alien) • friendly mode, protecing only from the upcoming aliens • hostile mode, attacking aliens, players (Excluding friends) So for example: -Drone with tracking + friendly mode and mouted weapon will follow player and shot only to hostile aliens. -Drone with tracking mode and attached battery, will follow and charge player. etc. Enviromental hazards Some examples of enviromental hazards and how to deal with them: • quicksands on sandy planets (move on the hoverboard instead of walking) • meteorite impacts on planets with a thin atmosphere (we need radar that would warn us against them / force field on base required a lot of energy) • extremely high or low temperatures (special suits for the specific weather conditions) • high radiation (force field on Astroneer) • lava • acid rain (force field, hide underground) • different types of storms (warning messages on radar) • earthquakes (seismometer that sending warning messages to radar) • solar flares (force field) Exoskeleton (better, faster, stronger) Some objects like a fruits from alien plants and crates are large and heavy, to raise them without the lift character should be wearing exoskeleton. Jet pack and vehicle booster Add the module with jet engines that can be attached to a backpack at the bottom. Make it possible to add same enginees to vehicles allowing increase their speed. I know that is possible to find rocket thruster, but I think that it should be able to craft. Hunger, thirst, sleepiness, temperature, food, farms etc. • add indicators (emoji style) of hunger, temperature, thirst, sleepiness • add machine to produce Soylent Green which can be prepared from organic materials. Make it basic food in game. • add food and farm modules (greenhouse). Remember it is the future: Plants should be different from those that we know today (we need GMO superfood). • seeds should be earned by trading platform, with their help, you can grow more nutritious foods then Soylent Green. • add water (oceans) and ice, we need also module that purifying water (for example from salt). • add different variants of the astronaut suits resistant to specific climatic conditions. How it should look: Astroneer should survive longer without eating than drinking / sleeping. The first symptoms of thirst / starving / sleepiness would be fatigue, then slow death. Instead of the well-known indicators there should be emoji messages. Second habitat but bigger With wardrobe - where you can customise apperance, sleep, keep some food and water supplies, hide from storm. Hovercraft / hoverboard Add a vehicle which hovers above the surface. Should be light and bit faster than rover, but not specialized in moving heavy objects. Rope and grappling hook Causes new possibilities - climbing and attachment of objects. Could be pretty usefull before the player would get a jetpack. Game reward system Add the space capsule with gift (skin, crystal currency, scheme etc.) possible to get three times per week. It rewards hours spent in the game. Small space capsule (ball) would fall around the base. Player could open it in research machine. Music player Listen own music from Documents/Astroneer/User Music like a in GTA series. Miscellaneous (small ideas, fixes) • Possibility to change the brush size • Add module that creates oxygen, because limitless oxygen is bad idea. • Improve driving and change it to WSAD • Add option in settings to look around without pressing RMB • Add option to accept / refuse player who attempts to join the game • Deleting saves from game menu(not appdata) • Make possible to change language in settings • Alien plants should wrap acid instead of poison gas, it does not make sense because the character has helmet. • Don't add intelligent aliens to game, life itself in space is rare. • Add option for naming or changing icons of Beacons This topic is updated version of previous one:
  2. Hey there. I got some very nice suggestions: I would like to name my beacons, so communication with my friend about where someone is gets easier. Also I'd like a minimap with a display for vehicles and beacons, just like you see them in the game already. It gives a better view of where something is, especially how far it is from you (I already noticed distance is being displayed with color saturation, but I think that isn't a very elegant solution) That's everything! Hope you guys are going to implement it. I'm really enjoying this game and I really like giving these suggestions!
  3. Fábio Moreira

    REname Radar Tags

    Hello, my name is Fábio, I am Designer and a dedicated Brazilian player, so excuse me, my English is not very good = / Come on! I think the radar tags could be renamed so we can locate ourselves better, know what each icon on the screen is marking. Ex: I install a radar in a resin source, but after installing other radars for future visits I end up getting lost and need to check each of the radars to know what it is. Or in a more artistic way, an icon of different shape and color could be inserted for each type of marking. Exs: Resin = an icon representing the resin in purple color. Landmark = an icon of a mountain, lake, forest, cave, crashed airship, etc. This would greatly help in the user experience and in the visual. I hope I have helped, and keep up the great work, I'm enjoying the game.
  4. Gepatto

    Material Radar

    I really like the idea of a device you create using rare materials which can locate or at least show the nearest source of a particular material such as resin or compound. A lot of the time throughout playing the game I find myself tracking the same areas looking for simple things like compound. Especially on the moon planets where these materials seem particularly scarce this would be very beneficial. This could attach as a frontal vehicle attachment which could use an arrow to point in the direction of nearby materials and a menu to select which material you are looking for. Just a suggestion but I would love to see and hear what additions or changes you could make to this sort of concept if you haven't made one similar already.
  5. This has happened to me a few times now. I'm in a cave, digging up the deposits on the ground. It's a large deposit, so I have to dig down more than normal. Suddenly there's no ground beneath me anymore, just a big drop into another cave underneath. The fall kills me, losing me everything I had in my backpack. Ground-penetrating Radar uses high-frequency radio waves to build up a picture of what's beneath the surface. This is a technology that exists today, used for mapping out anything that's underground, all without even having to dig for it. My suggestion is that our Astroneer should be able to craft some kind of early warning system based on GPR. This device (insert suitable suggestion for a name here) could be acquired via research, then built via the backpack's micro-3D printer. The GPR would be placed into his backpack and would emit both an audible and visual alert when there is a void or cave directly beneath them. If placed on a vehicle it could be used to help the player detect where there is a cave near the surface, tipping the, off to a possible nearby enterance. If anyone is interested in learning more about Ground-penetrating Radar, here's its entry on Wikipedia: https://en.wikipedia.org/wiki/Ground-penetrating_radar
  6. thevlad

    Wrist computers

    At the forum we talked a lot about various gadgets (radar, card scanner, sonar, etc.). The format is different from the ideas. I have wound singing idea to get you started to realize these ideas. Let us first make the wrist computer for astronaut. You can do different kinds of visualization for different ideas on the screen of the computer. Like this =)
  7. Installs into one of the two backpack slots. Shows the icons for vehicles, home, and beacons either: a. At their specific locations, even if that location through the planet (IE: opposite sides of the planet) b. At the horizon in the direction that is closest to the player based on a measure of the circumference. This could even require a module be install at the base such as a Radar Dish to work.
  8. thegibster

    System Mapping

    Apologies if this has been discussed. I looked around and didn't see anything describing what I was thinking. Problem: I have not found a way to view the position of other planets that are in my travel radius. In order to check if I can fly to a target planet, I must first get to orbit. If the planet I want to get to is out of range I have to sit and wait in orbit or land and wait some more, which wastes fuel. Recommendation: Add a module that can produce: Telescope or Satellite: Allows the player to discover the location of planetary bodies so the player can better plan launches to their target planet. Would be great to set alerts so I could know when it's time to launch. Potentially this module could have other items for mapping and discovery tasks (relocate beacon here, local radar for resources, typography map, etc)