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Found 7 results

  1. I was up early and came up with the idea for reintroducing the Exo Request Platform (ERP) outside of just events. It is somewhat hinted in the game that this module is meant for quests and i have some suggestions for it. - Using bytes players can unlock different levels of quests ranging from common > rare > epic > legendary > event > seasonal at different byte costs. Each new quest will cost a specific amount of bytes and is randomized from a pool. You can only embark on 1 quest at a time but you can choose the difficulty. while event and seasonal quests will persist throu
  2. Hi ! i love this game. What System Era think about the quest and reward in game ? something like items in the inventory of steam or more cards you gain when complete a quest.
  3. Hey all! What if we had quests/mini quests in the game? I know narrative is coming in 1.0, but I have a few ideas that might be good to add: A. Use the zebra balls as ancient pods that would contain archaeological relics/relic fragments, or map fragments, or lore messages/items, depending on which type of ball we find (I've seen striped, checkered and dotted balls so far). Contents would be RNG, and the only way to open the pods would be through the research bay. Archaeological relics/fragments should be unique to each planet, and they could be tradeable for materials, technolo
  4. My sister and I bought Astroneer around Christmas of 2016 and absolutely adore it. She still goes back and plays it rather frequently, and I've joined her a couple of times, though I've found myself less engaged by a lack of things to "do". I'm excited by the roadmap, and like what I've seen about player homes and customization. I think being able to make a mark on the world that I'm proud of would be a big boost to the galaxy of Astroneer. I'm sure you'll do wonderfully with that. My suggestion is less related to that and more related to narrative experiences in Astroneer. My three ideas
  5. Now, I'm really enjoying this game, but I think it needs a few more things. Quests for example would be a good addition, like if we find an artifact or something of the sort it could trigger a quest. These quests can be from blueprints for new bases, to maps of where to find the best resources. Speaking of resources when need more variety with said resources.
  6. Hello! An addition that I would like to see is missions/quests. As of now, there is not much of a goal for you to accomplish. Having quests would be nice, because it gives you things to strive for. Some examples of quests could be: Travel to the center of a planet, travel to a different planet, collect 3 coal, etc. These missions could, but do not have to, have rewards. Having rewards would make the user want to do the goals more, however without rewards, it would make the game more challenging, and possibly more fun than with rewards. Thank you for reading!
  7. Exploring new planets with buildings on them. Sometimes meeting up with galatic astroneers. They are idle and that holds quests or other features like trading, story or repairing. Trades would be something like "2 copper for 5 fuel" then they might start taking off when completed (and fades into the distance) or stay active with their trading? Sometimes they could give you a random blueprint if lucky or hits the same as before (means the more you have less chance for something that could give you a super rare one). + more?