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Found 5 results

  1. I was up early and came up with the idea for reintroducing the Exo Request Platform (ERP) outside of just events. It is somewhat hinted in the game that this module is meant for quests and i have some suggestions for it. - Using bytes players can unlock different levels of quests ranging from common > rare > epic > legendary > event > seasonal at different byte costs. Each new quest will cost a specific amount of bytes and is randomized from a pool. You can only embark on 1 quest at a time but you can choose the difficulty. while event and seasonal quests will persist throu
  2. On the Astroneer Steam new page, on there post on there 1.0 release and some content they were planning on adding there was a paragraph about them adding a 'directed experience' to the game. Here is that paragraph. 'And while many players enjoy the self-guided sandbox experience of Astroneer, "We've also heard this call of people want stuff to do," Tirado said. "They want directed goals, they want exposition about the universe we built." These goals will be a part of version 1.0. These aren't quests, Tirado told me, and there won't be a proper campaign in Astroneer. But players inte
  3. No Astroneer Left Behind Challenge Rules: #1 Your Astroneer may die however to continue your quest you must retrieve his/her back-pack and its contents. If your Astroneer dies and you can’t find him/her you must begin this quest over again. Once/if your Astroneer dies you must find/try to find your dead Astroneer first before any additional research/gathering/building etc. can begin again. You can’t create tethers, air tanks, etc. After you die you must use what you have already created to get you out of the predicament you’re in. You may also set a predetermined number of deaths
  4. I really love the first 2-3 hours of gameplay, but once your base is established there isn't much left to do. I'm sure the developers are kicking around ideas for the beta/launch, but something small in the meantime would be great to keep engagement. A few suggestions: Make an overall quest to escape the solar system. Example: Need to recover a special rocket engine from a mountain top on Terran using a winch, which forces you to build a drive able pathway to the peak Example: Need to mine Helium-3 from super deep caves on the moon. Once yo
  5. With 180 pages of suggestions, these might well have already been mentioned... but anyway: 1 - I'd like a map of the planet I'm on, showing my current position and the locations of all my active habitats. If it also showed beacon locations and colours, that would be a big plus (plus seeing where your corpse is, when you get killed). Maybe the map could show surface features (mountains, canyons, etc.) starting off blank and filling in as you explore the planet. 2 - Maybe there could be "mission" (quest) items - something that you find that contains a clue that starts off a chain of ta