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Found 4 results

  1. I had an idea quite a long time ago that you can have low quality, medium quality, and high quality printers. Lower quality printers are more likely to experience failures when printing. These "failures" cause the objects to come out as shreddable Debris. Low quality printers "fail" 30% of the time. Medium quality printers "fail" 15% of the time. High quality printers "fail" 0%, maybe 2%, of the time. Obviously, different quality printers have different recipes.
  2. I had an idea quite a long time ago that you can have low quality, medium quality, and high quality printers. Lower quality printers are more likely to experience failures when printing. These "failures" cause the objects to come out as shreddable Debris. Low quality printers "fail" 30% of the time. Medium quality printers "fail" 15% of the time. High quality printers "fail" 0%, maybe 2%, of the time. Obviously, different quality printers have different recipes.
  3. I have been using the Cross play with an xbox one and my Windows laptop. I have found that reducing the quality on my laptop helps the game run smoother (due to laptop limitations). The xbox one version also has a great deal of gameplay lag even when running the game from a connected SSD. Is there any way that options within the settings on the xbox one version of the game could be introduced to ruduce gameplay quality and help lose some of the lag?
  4. Hello everyone, i have a couple of question: 1)Why can't we set render distance? I have the feel that's shorter than before, if i've the graphic-power, why can't i increase it? I think it's a nice graphic option 2)Why Q open the backpack AND the Catalog? I'd like to open/Close the backpack with Q not to open the catalog everytime