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Found 20 results

  1. I If i click on the soil canister hologram and there's a soil canister on the platform, it will use it. If i click on the organic hologram on a small generator, and it's on the platform, it will use it. Medium generator carbon hologram, Chemistry lab gas and resource holograms, all the holograms. This would really appreciate if we got this as the next update. It would just make things so much faster. TL;DR: Click on resource -> Check if on platform -> Use it
  2. Hopefully you guys could apply this to all resources and machines. Just like this would be fine for me, but please add this simple thing in the next update
  3. Since Aligning Platforms is kind of hard in Astroneer, I propose, that if you want to place a platform next to another one, the one your holding can snap to the same angle and relative position as the already placed one. Also there could be a rotation display of some sort, that shows you the angle of the terrain tool. tool For Example: A platform is placed on the ground and you wan to place an few in a row. You could now grab another platform and hold it near the already placed one and if close enough, it would align itself to the other one, so they can be placed in a row.
  4. 1) The ability to pickup medium and small platforms, as in hold them in your hands. 2) Use the winch to pick up and move buildings (I don't own the winch yet). 3)A new item, a reusable packager but it can only be used on buildings and platforms.
  5. I think that it would be very nice if it was possible to name storages and possible name buildings/boxes. When I play the game I spend lots of time planing my trips but one I travel to a planet it is hard for me to remember why I put what in the ship/storages. If it was possible to name storages that I would have this issue.
  6. Since astroneer added cameras recently, I was think of ways to get good aerial shots and views. This is my solution. Camera Drone! Can be controlled up to a certain distance away from the player. Can be accessed from a field shelter or a habitat. Has 4 tier-1 slots, in which you can put mods or resources in. (Be sure to also put a small battery on it) You can take photos with it from the air, or maybe even make videos with it! The drone would also be able to drill surface resources and dig up hazards. It would also be able to research consumable pods. It could also be used
  7. -Being able to package marbles (they would have the same package logo as the recreational sphere) -Being able to craft fireworks of different colors using explosive powder and a resource of that color. The explosion would also change. Examples include: Explosive powder + organic = green firework, circle(s) explosion Explosive powder + hydrazine = purple firework, swirl explosion Explosive powder + resin + yellow firework, star explosion Explosive powder + argon = blue firework, astroneer logo explosion (yes, I know colored fireworks were supposed to be limited but i think it wou
  8. Posted on reddit, but I`ll post here. One thing that can sometimes bog the game experience down is transferring items from place to place. It would be great if we could hold Alt, click a storage item (a), then click another storage item (b) to transfer all items from A to B. Ideally, once you ALT+Click the first storage, a line of some sort would follow your mouse around, starting at that storage, to show you you're trying to transfer. To go along with that, if you Alt + click an item on a storage, then click a different storage, all of that type of item from the first storage will transfe
  9. When a canister containing soil is placed on the same platform as a Soil centrifuge, it is automatically transferred to the soil centrifuge to empty the soil contents of the canister into the centrifuge module's internal soil buffer. This functionality is great, but has a minor flaw. A canister which has just been emptied in this way will be replaced by another canister containing soil, to continue filling the centrifuge until the centrifuge is full. However, once the centrifuge is full, an empty canister is left on the centrifuge's canister slot (assuming that two full canisters were used). W
  10. So carrying back one bit of trash scrap at a time back to the scrapper is very tedious. A bin that we can carry back a few bit of scarp at a time or but on the back of the rovers to carry the trash back to the scraper would be extremely useful thank you for your time with this
  11. So i realize Automation is planned further down the road, but I did have one small request pertaining to it that would make things SO much easier: Give us the ability to tell a machine (smelter, science lab, shredder, anything that produces resources or pulls them from connected storage) where to prioritize pushing it's resources to. For example, I build a large shredder and large storage with two medium storages connected to it on a large rover. The idea was that I would put scrap in the shredder and scrap would collect on the storage. But in practice, nope. The shredder litterally threw scra
  12. Aside from the classic "key binding" and "volume bar", I'll like to see this implemented in one way or another ?. 1) Automatically insert research pod to research chamber: I know that the idea of the research pods having variable research point distribution is to add a bit of a challenge, to think what pod and when you want a pod to be researched, or at least it is what I remember from when research 2.0 came out. That's cool, but there is one big problem with that idea... you need to be in your base. For an exploration type game, being in your base should be the least important thing. Th
  13. Hello world! I have been coming up with ideas constantly since the start of me playing the game, and I have read the roadmap and most suggested features, though I have not taken the time to read through all the forum to make sure these ideas are original yet, and some I know others have suggested, but I say it's okay if multiple people suggest the same thing. So below, I will be listing out things I have thought of as "this should be a thing", and I may update this later as more thoughts come along. The priority is determined by my feelings of how often something recurs that makes me thin
  14. Fairly simple idea. While playing the Multiplayer for the first time with my friend we came to use beacons to mark notable cave entrances. It was quite handy, though we came to talk about what would make it more helpful. What we came to discuss was basically: Naming beacons would be a big help, once the beacon is in line of sight the name could be projected above it. Think road sign. Choosing icons for the beacon waypoint from a distance. A little cave entrance icon for a cave I might have marked is one good example. With both this and above organizing what everything is beco
  15. You guys (the moderator team/devs), would probably have a better go at dealing with patch notes if you did the following: 1) Create a new Forum group called "Patch Notes" 2) For each beta and live patch you create, create a NEW thread. 3) Use prefixes/tags of like [beta] [live] [xbobs] [windows]. 4) LOCK the base forum, but ALLOW responses to each patch thread. What this does is allow for a much more organized list of all patches, and their notes.And you can easily split based on platform if you need too (like an xbone only patch, or windows only patch). It also allows
  16. Right, so, I'm sure we've all run around our home base at one point or another like a chicken missing it's head trying to use the terraforming gun to pretty up and organize our living space. It doesn't always help, actually I've rarely had it work at all. So here is my suggestion, born from seeing similar in other games in the past. A new type of equipment, similar to a Tether in it's behavior- though with a slightly better range between points. It's function would be to create an area of flat ground, devoid of spawning plant life. It would activate when it completes a full circle
  17. Its just a quality of life idea but i would love to see a signature where you can write your PC specs into. Would be good for those who forget to add them sometimes and for lazy ones like me who dont always want to copy&paste them. Additionally, in posts with many comments you could see if a problem often or only occurs on a specific hardware setup or OS...of course only if many make use of that signatur, so if it finds a way into this forum it would be worth of an announcement. To keep the posts and comments clear it would be good to limit the amount of characters that can be put in
  18. Hello, So.. after my first few hours playing I must say I had a ton of fun....to the point I really had a hard time stopping. lol There are some things I'd like to suggest however. When on a planet, the stars move fast, really fast. I understand it's because of the fast day/night cycles, but they're fast to the point that if I stop to look at them sometimes it made me a little dizzy thinking about how fast the planet must be rotating for that to be the case. I should point out that I'm not asking if the stars should be completely still. They should move some still to show the f
  19. Being able to undo construction choices and restructure your base would be nice. I think the base structure is often messy in the strange heights new extensions sometimes move to. also being able to put tethers back on your pack would be nice.
  20. Hi, Firstly, thank you for developing this great game! I've been having a lot of fun with it so far. A suggestion I wanted to put out was to allow for dragging and dropping resources between attachment points and the backpack. I personally found it a little jarring that you have to click to pick something up, and click again to put it down. I'd also like to suggest making it possible to right-click the holographic resource points, like resin for building new connections, organics in the generator, or hydrazine fuel in the shuttle, to place those resources on them if you have them in