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Showing results for tags 'qol'.
Found 6 results
Angle adapter parts
Nifley posted a topic in Suggestions and IdeasIt would be extremely handy to have a part ingame that can act as an angle bracket for small and medium parts, this part ideally would provide power and oxygen just like other parts, and have an in and an out connection 90 degrees apart from each other. This would be especially handy for automation items, rover attachments and lights
I was giving a break to the game and now I started re playing it I just saw there is some info at the research pad and I was like cool cos I ussually go to wiki if I want information and I tought I dont need to go to wiki for any basic thing I guess than I saw the platform info at the pad and I was like why al of them are same? I think System Era should add a simple info at the platforms more than it can provide oxygen this info can be stored in to the oxygenator. What was in my head is Lets say u are wanna research platform "Extra Large Platform C" the description should say "it contains 1 Extra Large Slot and 2 Large Slots" or "it contains 1 8 Doted Slot and 2 4 Doted Slots" etc. I think it's so simple and can increase qol nicely.
With the addition of augments I suggest adding a more elegant and faster way to swap between items and equipment, that way you won't have to stand around for a minute collecting augments and building supplies when you want to start terafforming after splelunking or exploring etc. Think of it as a painter, setting down his pallet of dulls and picking up his pallet of accents. Here's my train of thought: storage modules have eight blocks, backpacks have eight blocks (+ the two additional top slots). Make it so you can swap out those eight blocks with a separate eight blocks while keeping the two top slots the same. Only swappable when inside of a habitat as they have an enclosed space in which you could 'take off' your backpack. This would also give habitats another feature When sitting idle, the backpacks consume power at a low rate so that they aren't overly used (Or a mechanic similar to this? Something to prevent them from plain replacing storage modules). Now, don't get me wrong - I absolutely love the way the augments are implemented! They're powerful tools and as such they take a full slot in your backpack. It means you have to trade off between carrying more augments and having less room in your backpack, or towing them around on a trailer for more storage. I just think that in general there should be a more elegant way for swapping the equipment in your backpack. - It's very possible I've missed some key point or I'll will some bright new idea after posting this so if you have any questions/suggestions/comments please write them below! Thanks
Fast Item Transfer
eXawSt posted a topic in Suggestions and IdeasPosted on reddit, but I`ll post here. One thing that can sometimes bog the game experience down is transferring items from place to place. It would be great if we could hold Alt, click a storage item (a), then click another storage item (b) to transfer all items from A to B. Ideally, once you ALT+Click the first storage, a line of some sort would follow your mouse around, starting at that storage, to show you you're trying to transfer. To go along with that, if you Alt + click an item on a storage, then click a different storage, all of that type of item from the first storage will transfer to the second storage. This would also work if you Alt + click a storage, then click your backpack to quickly fill your backpack. Or vice versa, Alt + click your backpack, then a storage to transfer all 8 slots from your backpack to a storage. Active slots and your terrain tool slots would be ignored. I think this would be a huge quality of life improvement for inventory management, and stays within the simple UI / control scheme. We can already shift click items to fast pick up, and there's auto feed built into some base objects. This would kind of combine all that, and would do wonders for organizing your base.
Teleporter - Full Description.
Risky. posted a topic in Suggestions and IdeasIdea for a "Personnel Teleporter" in Astroneer. The Personnel Teleporter is a deployable module simular to a Habitat. Allows instant-ish travel between planets providing the player provides enough energy to transport the player Crafting: Using Astronium and iron that are currently useless "aside from research" copper and titanium. Made in an advanced crafting module/printer using 2 astronium 1 titanium and 1 lithium the player can make a sort of teleporter core that is required to make the teleporter. using 4 iron the teleporter frame can be made. using 1 copper and 1 lithium a Large capacitor can be made. Large Capacitor allows for the instant discharge of energy needed to power the core and send the player to another planet/location placing the core and capacitor into the frame (the frame can be an inbetween size of the starting "homebase" and the habitats) allows for the module to be charged. Similar to the research chamber the amount of "energy units" put into the module the faster it does stuff. Teleporter frame could have room for more than one Capacitor allowing for further traveling distance from planet to planet rarther than from location to location on a planet. Advanced crafting module allows for different combinations of items to be made into something new. Read on the road map that crafting will be revisited. so this could be a way to change it up. my initial idea for the frame was that it would be made COMPLETELY inside the Advanced crafting ie so you could make 2 fly to the desired planet unpack the lot and it would be ready. however it makes the process hassle free and to recive such a QOL improvement should require some effort. mechanics; the Charge inside the capacitor works in similar ways to a shuttle. aside from the fact it is ALL used regardless of the distance traveled. the same menu is used to teleport to and fro places on a planet with the major difference that you can only teleport between Teleporters. So this means you will have had to go there before with the shuttle to make a base and a teleporter frame etc. (a teleporter frame DOESNT need energy to recive an incoming player only to send one. however the Teleporter core is required to do both.) in order to charge the capacitors they simply need to be placed onto a platform. (to make the capacitor a pain in the butt you could cause it to kill the player if placed in the inventory and it discharges if its left to long.) capacitor can be charged inside teleporter frame and doesnt discharge. holding E allows the player to climb in. holding Q when inside or out allows for the Planet/Location target to be set. then the Teleporter sends the player to the selected location after a 3 second Energizing sequence in which the player can cancel the teleport. The general thought behind using Astronium and Iron is that its going to require alot of Exploration (deep for astronium and distant planets for Iron ore.) i haven't put much thought into the Graphical Design or anything as i dont consider myself talented enough, however if someone sees this and likes it and also happens to be Artistically competent please make some graphics and post them or something.
I feel like there is currently a problem with the implementation of the crane in the game - it is *not* a driver seat and there fore can not be used to drive the vehicle around... But once you're inside it, the vehicle physics behaves as if you are in a driver seat of that vehicle, e.g. the wheels begin spinning freely and sliding more, unlocking. Therefore, I propose that crane is either changed to be a driver seat, allowing players to drive the vehicle from it and alter their position; Or that it is changed to not be treated as a driver seat at all, keeping the vehicle wheels locked as if there's no one in there.