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Found 2 results

  1. kelvin Rodriguez

    Puzzle Solving or Survival Game?

    I've put in about 30 hours of this early access since its first release, I've recently threw in about 6 hours to see the new updates. I've seen a handful of VLOGs and read through the trello road map, and I'm pretty excited about whats to come. My main question is, what exactly is the challenge when it comes to the game? There are some survival aspects but, its pretty easy to survive as of now, and there is little to no penalty for dying in game. If there game is based off puzzle and exploration, then we're in a pretty solid state with research and easter egg items. Which in this case just means exploring the planet as much as possible and checking every corner of every cave. Maybe winching some bigger space parts together unlocking more content. I understand that it may be both about Puzzles and Survival but what is the priority down the road for Astroneer?
  2. Research is currently a pretty simple task: 1. collect "unknown" objects 2. plug into research station 3. hit the button and voila! stuff! The "unknown" objects themselves seem pretty cool at first but I quickly realized that there are just a few versions of them and despite being organic, mechanical or mineral-esque they all do the same thing. The repetition of the simple steps above becomes a little dry, especially after a few play-throughs when you know what's coming. To make the task of researching things a little more engaging and rewarding I had the ideaz of (1) randomizing separate parts of the "unknown's" geometry and of (2) having each unknown/research object unlock a slightly different puzzle or mini-game. A random stack or collection of a few different template geometries (or ideally a whole procedurally generated system for the geometry) could make sure that each unknown looks and feels unique. As for making it interactive: we've seen that finding a specific satellite unlocks a mini-game at your home base and I think it would be fun if each unknown/research object had it's own challenge to solve. This could make it feel like you were conducting the research yourself (could also potentially tie-in with what the result of the research will be, i.e. a spinning puzzle unlocks the drill). Thoughts?