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  1. On the Astroneer Steam new page, on there post on there 1.0 release and some content they were planning on adding there was a paragraph about them adding a 'directed experience' to the game. Here is that paragraph. 'And while many players enjoy the self-guided sandbox experience of Astroneer, "We've also heard this call of people want stuff to do," Tirado said. "They want directed goals, they want exposition about the universe we built." These goals will be a part of version 1.0. These aren't quests, Tirado told me, and there won't be a proper campaign in Astroneer. But players interested in a more directed experience will have a path to follow if they're looking for one.' This got me thinking. What would be so terrible about quests? First, let me give you a few thoughts on my experience with the game so far. I love the game. The sandbox element is one of my favorite parts, but personally, I am one of the people who 'want stuff to do.' The 0.10.00 update (crafting update) adding a lot more content to the game, whereas before you would hit the wall of stuff to do in a fairly short amount of time, you now had much more to do before you reach that point. Though that point is still there. It seems clear they don't really want to add a quest system or campaign, and I can respect that. It would drastically change the game and how its played, and in the meantime might lose a following that likes the game because of there's practically none of that. You get to decide every step you take, and that's wonderful. You get to tell your own story. That is one of the reasons that make this game great, Okay enough jabber, now onto my idea. First I thought about all the wreaked bases on the different planets. Maybe you could find something at a sight, which would lead you to something else, which would then lead you to something else, etc until it leads you to some sort of prize. Untimely that sounded a bit boring. You could add many different types of quests you would find as to make it more enjoyable. Though my mind went down a different path. What if we added AI Astroneers that live on the planets? Like a pseudo-multiplayer system. What does that mean? Pseudo means, basically a fake, or not genuine. My thoughts are to have a multiplayer aspect added that is controlled by AI. The players might have some sort of quest like things. Mostly things like helping them base build, maybe up to the point where you help them get a shuttle and blast off to who knows where never to be seen again. That would be the end of the 'quest'. Or they could stay in the universe, you could go with them, or find them later. Another idea would be to have a way to recruit, or team up with them to help you with your base, your own personal quests. You could give them quests. I haven't thought a lot on the implements of this pseudo-multiplayer system. Some rewards for helping these NPCs could be unlocking different technologies, maybe locked ones or secret ones. The same thing could be done with extraterrestrials. Recruiting them, or joining them. They could give you access to special technologies. Overall I think it would be an interesting idea, not a lot of hope to see it implemented but still an interesting thought.