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Found 3 results

  1. It would be cool, if u can add... ... a tutorial, 'cuz the beginning of the game is ... well ... quiet ... in my first hours i dont know what should i do, or how i can build and so on ... if a duststorm arrives and you will be safe in your habitat, it would be cool, if u can close the door, 'cuz it's stormy outside. ... a something to put out the light on your flashlight or backpack (why is it shining, when the sun is shining?) ... when u can reset or destroy constructed buildings iam sorry for my bad english. R.E.D.
  2. I personally think that due to the game currently not having a goal, it would be reasonable if the devs would consider keeping us eager testers occupied with some form of Player Vs Environment functionality, enabling us to engage more with worlds. In addition, I'd also like to request the implementation, or recognition at least, of various weapons that would be added alongside the hostile entities. Because currently, there's no session parameters, meaning that anyone is free to join anyone's session at their own will. However, please keep in mind, as a devoted and dedicated pre-alpha
  3. See here two connected habitat bases; one has power (left), the other needs power (right): Connecting them with a simple tether seems like it should work, but no power is transferred. Not sure if this is technically a bug, but it does seem like an inconsistency: If I stick a rover between the two bases and hook up its front and rear connectors, you can see that power transfer is possible: However, a tether based approach does not work with the rover (tethers do not connect to rovers): Hopefully these simple tests should pr