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Showing results for tags 'power consumption'.
To iterate upon the idea presented in the title, the method for activating the overclock would be to hold the F key instead of pressing it. This suggestion is borne of my preferred method for mid-game resource extraction, which is to take a large shuttle with one auto extractor, an auto arm, a medium platform, and a large storage silo, with power sources, packagers, and resource canisters on the storage silo. With this method, a surplus of power via wind and sun is often present, and it would be pleasant to have the option to consume this excess power to boost the output of the single extractor. Having the overclock power cost as high as suggested is intended as a balancing mechanism, as there should still be a benefit to having more extractors running; it would simply be pleasing to have an application for this excess passive power output. Anyhow, thank you for your time, and have a great day.