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About Me

  1. Hello My proposition is to add a rotating platform controlled with logic signal. It would allow to switch sections of storage or buildings presented to auto-arms, aim a printer or spotlight to a new spot, track the sun and wind direction, possibly even more. The ideas is inspired by true industrial devices, example : The platform could re-use the design of "wreck" planding pad, or introduce a new type of slot for platforms (curved ones would be perfect for this purpose) It could be controlled with automation signal
  2. I have an idea of an item that can be printed in players backpack and combines 2 combineable platforms together. For example you can combine Large Platform A and Large Curved Platform but you cannot combine Large Platform B and C because that is illegal. Crafting: x1 Titanium Alloy How to use: You have to craft 2 of these and fuel them both with Resin. Put those on the platforms that you want to combine, just like the Packager if they are combineable, green light will appear but if it is not, red light will appear. If it is green light hold F in computer (original settings) to make t
  3. Slap a seat on a platform to give it the ability to walk around! Slowly. Uselessly slow. I was thinking it would be good for repositioning or aligning more precisely. It would work regardless of whether or not it was anchored by power cables.
  4. Ok so, a while ago I posted a thread about not being able to shred platforms and FlyingCrowbar came to the conclusion that only partially or fully damaged platforms can be shredded. I have a bunch of platforms I don't need or want right now so this is my solution: Instead of making all platforms shreddable(but that is welcome too), maybe we could blow up platforms with dynamite to damage them and that would automatically allow us to shred them
  5. Summary: Platforms printing without cable plugs Description: My platforms will occasionally print without the ability to plug in. There’s no plug. Nothing specific produces this, it just happens. I’m not sure what to do to replicate this. It’s a waste of resources… Platform: Steam Version / Build Number:
  6. There are a LOT of problems with Astroneer right now. Some of them aren't too major, like not seeing tether lines connect. Purely visual glitch, not really impacting gameplay, although it does make it hard to get out of caves. But then there are the major problems, like where you (the astroneer) falls through the ground, gets stuck under your beginning shelter, gets launched, glitches through the map and runs out of oxygen, so on and so forth. I have had the aforementioned bugs, sadly. The full list includes, in order of severity, tethers not being connected but still supplying me with ox
  7. Lately I have seen a lot of people mentioning they wanted a storage with a virtually unending amount of storage. And while I like the idea of minimizing the space for end-game bases, I feel like there definitely has to be limitations. So I'd like to put it out there that should this become a thing, it should require the XL platform in size. This prevents using it on shuttles and on rovers giving a little challenge rather than throwing it on one of those and taking it wherever you need to. If you want unlimited resources you should play in a creative mode, if you want a real challenge make the
  8. Please make a feature / button for packing back modules and builds from vehicles and platforms! <3 Its needed for people who are bad in pre-planning, like me :D thank you!
  9. While I'm glad to see that they're narrowing down the crafting tools, I would like to see a re-work (and re-naming) for which prints what. Mostly just dependant on the size or necessity of the items in particular. Like maybe small should specifically be for platforms, not including the XL one. Medium for objects and first two tiers of vehicles, and the Large printer would print modules and XL objects like the XL platform and the XL rover. The Large printer should also still require being attached to a platform or vehicle but be crafted by the medium printer obviously, and be unlocked at
  10. One thing that I would like to see in the game is the ability to separate modules from platforms and doesn't have to be free, maybe you need a special tool or new module to do it, but just having it in the game would be helpful. Even if you can only do it to platforms with broken modules on them that you find next to wrecks, it would still be great.
  11. it's all too easy to be overwhelmingly down about this game sometimes, because we all think we know what's best for the game (when in fact we don't). but occasionally, something just quietly shuffles into your gameplay, not widely heralded, not trumpeted like a messianic event (yes, i'm looking at you, small rover), it just quietly arrives, gets it's boots on and does it's job without fear or favor. and yet, somehow it's a thing of beauty. for me, that thing is this: ladies and gentlemen Astroneers, i give you Large Platform D. Oh, what a wonder. it's made me want to dump all my pl
  12. Summary: Cannot replace or move platforms and object on it Description: Today I started the game and this happened: I cannot replace most of my big A-Platforms and the small A-ones neither. Even the object on it like research or the melter cannot be removed or replaced. I can still interact with them, like research stuff or connect energycables but i cannot directly click on the platform for moving. Platform: Steam Version / Build Number: Specifications: OS: Windows 10
  13. Summary: 0.6.5 - XB1 - Half of planet is unusable (can't interact with items) Description: In half my world, I can't interact with items, items don't snap to other items like they do on the other half of the planet. Platform: XBox One Version / Build Number: 0.6.5 On the non-working half of my planet, interaction seems to work as it should. Move the same object (platform, rover, storage, etc) and the object doesn't operate properly. In this save, my hab just happened to land on the bad half of the planet. I believe this is why the hab in this save produces NO POW
  14. While I do prefer the look and abilities of the new base building system, it also feels like it's more of a hassle to build your base, which kinda puts me off. Before building new platforms and printing base modules was really simple. Dragging out a conduit, dumping some resin, choosing the module and you're done. Now you have several more steps to go through. First you have to physically go to the new module printer, hold q to choose what to print, take what you print to the desired spot, fiddle around with the positioning, unpack both boxes (platform and module), and connect the power.
  15. So, I started a new game and was attempting to set up my platforms in an organized manner. I wanted to keep them along the North and South directions on each side of my pod in lines. However, when clicking on the last placed platform starter to set a new one, it will come out to where I want it initially, but then it will move, either before I place the resin in it to build it, or as it's being built. Making building my base in an organized manner completely impossible. I am using mouse and keyboard and my game is through Steam. I am on Windows 10 with all latest updates installed. The gam
  16. I managed to land my spaceship on top of my shuttle and then get in the shuttle and take off (through the spaceship). I know, technically a bug. That gave me the idea though that it would be useful to have the ability to assign vehicles to specific platforms, especially space vehicles, as from orbit you can't tell which platform you've selected to land on. Even better might be larger custom platforms for spacecraft to use.
  17. Anyone have the box and steam version or have at least played both and have opinions on pros/cons ? I've compared my box to w10 and have to say that in many ways the pc version is just far superior. More than just UI. I'm curious if there is a notable difference between w10 and steam?
  18. So, I landed on Exotic for the first time, build a couple of platforms, turning one in to a module platform and then into a Trading Platform. The second platform I had to leave until I got some more Resin to turn it into. Module Platform. Saved the game, then quit. when I loaded up the saved game, I found a large green rock had appeared out of nowhere, merged with my second platform. The Rock is big enough that it sticks up above the platform as well as extending down into the group beneath it. As it is merged with the black ground that all base platforms have underneath them, I can't shi
  19. New platforms like one for repair tools or special charging station that are available like a rover. i.e. Make a platform like a rover to be pulled by the truck. Thenyou can travel for longer distances, set up a station other than a habitat that can be placed and then moved again. The platform can have places for a battery, solar panel, etc. and have the ability to join with another platform for extra batteries for night time travel. A trade platform that moves resources from one settlement or remote platform to another. Ship blasts off and some time later returns having gone to
  20. My Idea is make a new printable item. Item: Conduit Cost: 2 Compound Function: to connect two platforms together for routing power and base connections. e.i.: you create a base from your Spaceship, but later one deploy a habitat nearby, but you can't connect them. Make a conduit and run it to the ports.
  21. I think probably what I want most from the game that isn't there already, is a platform type specifically made for storage. If trucks didn't have a tendency of sinking into the ground or (for some) flying out into space, or I'd be content with just those, but unfortunately that is still an issue. For me it is, at any rate. I'd like to have platforms dedicated to different types of items--say large batteries for instance, or displays for the different varieties of research items--without the risk of them disappearing randomly.
  22. When I want to build my power network up from, let's say a crater, adding platforms that automatically climb up slopes is very helpful. I don't understand, though when I make an underground base (on arid planets so I don't get killed all the time by spikey balls), I cannot extend the platforms as level. This occurs despite the floor being more or less level. This means you have a very dynamic and interesting stair-stepped base, but it is not practical for working. Is there a way to control this (up down platform effect)?
  23. I am currently playing on Xbox One and I wonder if PC has these issues because when I watch people stream on twitch and see they don't have the same issues I do I start to question. Can someone please work on the Xbox side of things? Is there not any money on the Xbox side? Is that why it feels we have been forgotten when it comes to fixing this game? I have left my starting planet now two times and both times I left, I returned only to find resources and vehicles that were not attached to my base were not saved and therefore, not there when I returned. So I grinded a bit got my resources and
  24. • a deconstruct platform • able to deconstruct your base if you don't like a platform location • set vehicle bay for spacecraft so they don't run into ground vehicles
  25. Storage Platform: Hey, no offense, but, how in the world you haven't added this yet? Storage is pretty needed on Astroneer, especially when you're making a living out of trading ( ͡° ͜ʖ ͡°). There is all sorts of platforms, which in my opinion are great. A Storage platform would be more of a flat platform with 8 or 10 slots to place storage modules. Right now I don't have a Image I could share but if you guys show interest I might make one for your understanding. Thank you for your time! Also, when are Content updates going to drop?