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  1. I think you should be able to order gases on the trade platform, but a different kind of trade platform that requires a lot of bytes to unlock in order to build. I'm talking like 15k bytes. I'm saying this because if it was too cheap to unlock or if you spawn in with it unlocked, then it would defeat the purpose of going to the other planets in order to get gases/materials. Hows it sound?
  2. Version: 1.13.126.0 Platform: Steam Problem: Research chamber works without power, because it isnt on a platform Description: I took the research chamber off the designated platform to conserver power for other machines, but the chamber continued to process the item. Moving the chamber did not affect it. Even after having finished the item and another item being placed inside it, the chamber continued to work. Only fixed itself after reloading the save. Astroneer Bug.mp4
  3. Hello, I recently set up a platform to more easily extract soil from my medium canister that filled up while driving my rover. There were small canisters being emptied into on a medium storage on one side of the Large Platform B, and the medium canister on the other (see picture). I noticed accidentally that moving the medium storage also moved the small canister that was attached to the medium canister (see it floating just above the soil extractor). It must somehow still be "attached" to the medium storage even though it was pulled to the medium canister. It might be worth mentioning th
  4. So with not many objectives in the endgame except personal goals and/or working on the gateways, I thought of a new goal that would garner many players' attention. This goal is the construction of an ultimate space craft that can fly in atmosphere and travel to other planets. These space craft can have enormous storage space, be fueled by astronium or large amounts of hydrazine, and consume large amounts of resources and research to construct from start to finish. For the design of such impressive craft we could have the design (choice) of the US space shuttle orbiters or the russian buran bec
  5. I think Astroneer should have an RGB Lamp With normal Cables And a controller which controls the lightning of many RGB Lights/Floodlights. that you can pick any color you want an apply it to many lights . Make it that you can control the lights separate in the controller or the Light itself too. sorry for my small vocabulary.
  6. nothing to see here... just another automation idea Automation... the most original topic ever to be used on this forum...NOT I have an idea for yet another automated system that is to be used for the simple task of moving things around the base. (This is new...) I believe it would be a start to much better automation system in the game: Conveyors!! They are platforms that have, instead of feet, a sort of monorail system that brings them across a tethered network of rails placed like Extenders. The "Monorail Conveyor Shaft" as I call it is made separately from the "Mono
  7. Summary: 1.1.2.0 - Steam - Can't print Medium Platform B when Small Printer is on a platform Description: The last update changed the orientation that platforms are printed at (Longways away from the printer). The offset the Medium Platform B uses to set itself away from the edge of a platform is not large enough and you can NOT print a Medium Platform B when the small printer is on a platform itself (for most orientations)... the silhouette shows a collision. Workaround: The small printer must be placed on the ground in order to not have a collision. Platform: Steam (and l
  8. I find it strange that all single slot power generating items generate small platforms underneath themselves upon being placed on the ground. This removes the idea of making a platform on which to place these items. Perhaps, one might want to display their modules without this platform underneath. I have an idea that would help this. Small Platform A (used in place of free platforms, look exactly the same) Research Cost: Already Researched Crafted in Backpack Printer Recipe: 1 Carbon Please let me know what you think.
  9. High level Storage Hub with tier-3 slots witch will automatically collect(maybe even group same items together) and distribute sources to other connected platform devices.
  10. Summary: 1.0.4.0 - Steam - Alignment Mod Alters Starting Platform Description: If you click on the starting platform in wall mode of the alignment mod, it makes a lump in the black rock your hab spawns on that is not normally mineable. You are unable to fix it afterwards. Also I was using it to flatten the surrounding area and it made a stair step pattern in the black rock as well which I am now unable to repair. form: Steam Version / Build Number: 10.0.4.0 Specifications: OS: Windows 7 x64 CPU: Intel i7 3770K 3.5GHz GPU: Nvidea GeForce GTX 1060 6G
  11. Instead of being able to take modules (ex. the research station) off of platforms to move them, I think it should require you to pack them back up first then unpack. It means yes you spend the extra time and resource, but it stops you from accidentally grabbing them off the platform, and offers a little bit of consequence. If you don't try to plan base building ahead then you have to spend the time and resources to remodel.
  12. I suggest modules get locked to platforms while the power cables are connected, just like the platforms get anchored and unmovable while connected. If you want to remove a module, such as a research chamber from a large platform, simply unplug platform, move what you wish, and reconnect again. Why? avoid accidentally picking up module while trying to insert resources etc. Feels more solid I like the movable modules but the current system can cause unwanted item juggling. Havent personally access to 1.0 yet but got this from watching streams and videos.
  13. I noticed that the shredder can't shred everything craftable, but only some stuff. Sometime you find an abandoned base, and you're looking for extra scrap, sometime you built something on mistake (or you want just to upgrade the platform it is built in). Also, everything you create with the vehicle printer is permanent. Often I have to dig a "shame hole" where everything I don't need gets dumped. Like abandoned platform after I build a base on barrens to feed on a huge broken complex. So a solution can be more shreddable stuff: platform, what is on platform, rover, large
  14. XL platform with 3 or 4 T3 connectors. With all the new resources it would be nice to have a XL platform to place either multiple stations at for a more automated approach (ex. Smelter, Chem Lab, Atmo Extract) Or to place modules with storage for constant running (Dual research with dual large storage, and automated swapping for byte farming)
  15. Windows Version. I know that we haven't been able to connect via tether to small platforms in the past however, now that every thing is compact and modular and we are encouraged to explore quickly I think we should be able to draw power from small platforms. See attached image. Trying to explore exotic and just want power for mods... Thanks! PS Love Love that the small fabricator boxes up the items i.e medium solar and storage!
  16. I want to make some suggestions, for convenience I numbered them. Please if you like it indicate numbers)) 1)Please make huge platform narrover, like in first pic. On a big rover all looks great, but platform is differnt story(( 2)Please change a big storage, to carousel type, like in a second pic(offcouse it's not transparent, this shoved only for better concept understanding). With long "Q" it can open inventory panel, for more comfort use. Now this storage absolutely pointless. Suggesting version should hold atleast to 56 resources(like in pic), current setup whith two medium storag
  17. Summary: 0.7.0.0 - Steam - Dynamite merges with the launchpad Description: I wanted to delete the starting launch pad in which you receive your starting modules, but upon placing dynamite on it, it acted as part of the launchpad. Hovering my cursor over dynamite, and even dynamite connected to the connected dynamite gave me the option to examine only. Restarting the game causes them to act as normal. Version/Build: 0.7.0.0 Specs: OS: Windows 10 Pro Insider Preview x64 | v.1803 | Build 17677.1000 CPU: Intel i5 4690k 3.50GHz GPU:Nvidi
  18. (Steam version 0.7.0.0) The Research Module when filled with any unknown object wet to be researched, when opened its module menu in order to start its function...(one mouse left click uncover button cap, second click activate green button, but when accidentally pressed following a third click it immediately cancel the research eliminating the current object. Consider adding a 1 to 3 second cooldown so this can be avoided. Also, add to research items, a short description for each.
  19. Habitat, do not decompress more over vehicles or platforms, this is due to update 0.6.8 or is it a bug? I can only launch Habitat now when it's on the ground, so I can not make a movable base.
  20. It seems the Medium Fabricator can only print on the right side of the large platform? I found this out the hard way after starting to setup a base on my 2nd planet. To be fair, I noticed this issue before on Terran, but it was less of an issue due to easy access to resources. Why not allow the Fabricator to print to either side of the platform? Or even front or back (which kinda makes more sense IMHO)?
  21. I do not own a Xbox, and PS4 is easier to use in my opinion. When will a PS4 edition be available?
  22. Trade platform on xbox one not showing activate button. (In the picture it's night and there is no power but even in day the trade platform won't work.) Version 0.6.8.0
  23. So I have an idea for the platforms that would make things more modular. I was thinking that you could make the B variant large platform the standard starting large platform for all of the bays, and unlock expansion mounts that you can attach to the sides of the platform, since the A and C look similar to that. So the idea is you build like the A-mount and C-mount individually that slots into the "power" slot of the platform, and deploy them from there. So you can mix and match various mount types, like one C-mount 10-single slot storage, and then an A-mount double-slot on the other to allow t
  24. Thought I would do some research into power loops and the rumors and misinformation surrounding them. And try to find out what was breaking them. So for those not aware, there is a current bug with splitters which allows them to act as infinite power sources. Drop a splitter on or near a platform (I use medium-b but any work). Connect a cable TO the splitter FROM the platform. Then connect a cable TO the platform FROM the splitter. This forms the "loop". Power out of the splitter into the platform, and back into the splitter. Then you feed any source of power into the 3rd input of
  25. Summary: 0.6.5 - XB1 - Ghost of platform needs a FRONT indicator Description: Before deploying a base platform, you don't have any way of knowing which way its facing. Platform: XBox One Version / Build Number: 0.6.5 Right now when its in ghost form (blue outline), you don't know which way a platform is facing prior to deploying it. After you unbox it, the platform has a red arrow showing the front (which way modules will face when deployed). Please add a pointer to the blue outline so we know which way it will face. Why? Because I like to