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Found 11 results

  1. first of all: a shovel. for when you plant on the unbreakable rock around your base second: gigantic rocket, lets you go to other planets third: more planets, to go with the gigantic rocket fourth: gigantic printer, just for the rocket thats all
  2. So when i was playing i dug to the moons core and got killed by these. I cant dig them up and because of them i lost all my stuff. So as i was retreating my stuff i picked it up and then it started falling as the gravity of the core is a bit weird (i find it really cool btw) and then it disappeared. So if you can fix this and avoid Inventory to not fall towards the core and disappear that will be really neat.
  3. Summary: Plants and rubble in place of old terrain Description: Plants and rubble cubes appeared in mid air after loading game, in the location of original terrain, that had long since been lowered and flattened to accomodate my base Platform: Steam Version / Build Number: early access alpha 0.10.5.0 Specifications: OS: Windows 10 Pro x64 CPU: Intel i5 2500k oc GPU: gtx1060 3gb RAM: 4 sticks of cant remember. 16gb total. Drives: Intel SSD X25-M 120gb, Crucial MX500 500gb
  4. after digging some plants they stay in the air rather than popping of falling.
  5. This is a bit of a strange concept, but what if there was a building system involving placing objects to be static, as well as a system or a tool that let you research natural objects (such as those big yellow pillars) and print them as a base material?
  6. In 0.6.1 world generation is sortof broken. Whenever you leave an area in a cave it saves bigger things like big plants, dead astroneers, satelite crashes, etc. But for some reason it doesnt save resource locations. I've discovered that a few times when I marked a big copper vein for example, only to return to nothing (and yes, I'm absolutely certain I was in the right spot). However, next to this issue, it also generates plants again, while also loading them. This causes tons upon tons of plants to stack up, and a cave which was pretty much empty when I found it has been turned into a forest of deadly plants. Besides being very annoying, my computer doesn't like it either, and my FPS drops considerably when I enter that cave. Save file attached. Specs: FX-8350 @ 4.0ghz, 8gb DDR3 Ram @ 1333mhz, HD 6570 2gb Sapphire @ stock. AUTOSAVE_2_2018.02.24-12.26.15.sav
  7. Ok, so I recently watched the Vlog 025, where they were showcasing some experimental aggressive flora. This thing down there. And can I just say. No, please no. The name of the game isn't Plants vs. Astroneers. The few 'agressive' flora in the game right now are more annoying than anything. However, that's only because they are rather incapable of doing anything other than slowing me down the few seconds it takes me to remove them with my 40-foot pole called the terrain deformer. Anything more capable than them will be outright infuriating. I distinctly remember the devs being rather adamant about not giving the players guns in Astroneer because 'It's not that kind of game.' In that case, please don't include hazards which are basically snipers and grenadiers. I don't want to literally be at war with the environment. And as for the plants which boop you off a mountain. I recently got booped off a mountain by a combination of lag and terrain generation, which plopped a rock onto a slope I had made not 1 minute earlier, which didn't render until I was right in front of it. Lobbed me off my ramp as I slid down it and I died by fall damage. In otherwords, a sudo booper created by bugs, And it was the most frustrating experience I've had with the game in the past six months. Pleeease don't do this. TLDR: Nope. To the devs, if you want references for interesting fauna you can put in your game, take a look at Grow Home and Grow Up. The plants in these games are interesting and interactable and they don't shoot you!
  8. I first want to start off by saying that I know this is a bugs thread but I just wanna say that there should be a better way of getting rid of plants. Alright so first off, I killed a spikey flora plant by digging out below it and brought the seeds to the surface. Not thinking that they would grow where ever I placed them, I put one right next to my research center and I now have a full grown spike plant that I cannot get rid of. It's too close to my buildings for me to be able to dig it up or cover it up. (Not sure if there is a way to move stations yet). Another thing I encountered was a visual bug where when picking up a seed it would stay with me like I was carrying it but after a relog, it was gone.
  9. This is a bit long winded, so bear with me here: What if you added a farming system to astroneer? One of the new modules could turn he platform into a bed of dirt to plant stuff in. Kind of like how the mushy brown poison plants (Or 'Pumpkins,' as I'm told they're called) Guard an artifact, some of the larger flora could guard seeds, which you could plant inn the farming beds I mentioned earlier. Each seed could grow a plant, which would either produce a single resource, some more seeds, or both, (Thus making you choose whether to plant the seeds, or take the resource, you could only do one) Plants that produced rarer resources, such as lithium or titanium, could be harder to find, but well worth the effort.
  10. Noticed this while playing with my friend on PC (he was hosting), first planet, I was underground when a sandstorm hit and one of the big, white plants that grows underground started freaking out. It seems like the little bits attached to it started flying around as if being caught in the wind, but they were completely detached. Not much else to it but I'm happy to provide any other details to help!
  11. I play on steam with a mouse and keyboard. I found the bug instantly when i opened the game after the latest patch had been dowloaded. Plants and cubes that normally go onto the ground are now floating in the air as if i had not terraformed my base there. The floating objects dissapered after approximately 10 minutes and i was not able to take a picture of the bug.