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Found 9 results

  1. New planets are a popular idea for Astroneer, but continuously adding more and more planets can become a pain, as more gateways and cores would need to be added, and all of the core activating would become too time-consuming and redundant. A possible way to fix this is not directly adding planets to the main solar system, but rather, add planets to other solar systems, perhaps with different core activation requirements or completely new system altogether, to keep the player interested. How to get to a new solar system To keep players from speeding ahead from the main storyline, there should be a requirement needed, such as using geometric triptyches or activating all cores. Once this requirement is reached, there are several different possibilities: Semi-Conventional Spacecraft: A new spacecraft (likely an Extra Large Shuttle, ELS) would work in the context of the game. The ELS would function like any other spacecraft, but instead of being limited to the bounds of the system, it could be able to launch into interstellar space, requiring more fuel than interplanetary travel. Warp Drives: In reality, massive distances are in between systems. For example, Proxima Centauri is about 265613 AU (4.2 light years) away from our solar system. For reference: 1 AU is the average separation in between the Earth and the Sun. This makes using conventional fuels very inconvenient. Although Astroneer is not completely based on reality, using a non-conventional mean of traveling would be better, as it would require more of a challenge. Warp drives would be large (tier 3) objects that require energy, lots of energy. Electric current values typically experienced while activating the chambers of difficult planets would make sense. Since the ELS will likely have 2 tier 4 slots, enough energy can easily be placed inside of it and still have plenty of room for other storage. When an ELS has a warp drive, it has the option to jump to another system (perhaps with the "V" button on PC's, instead of it being used for interplanetary travel). Some lore-based element: The Astroneer lands in a world filled with unusual technologies. On these planets exist large chambers that utilize teleportation, massive, carved out cores with technology far beyond our current understanding, and an unusual artificial satellite that exhibits strange properties. It would make sense that the creators of these would also have the power of interstellar travel. Perhaps this is how one can obtain a warp drive, or maybe, a player on a spaceship gets flung into another system if the player activates something. These are some of the limitless possibilities. Planets and other objects in these systems: There are so many unique ideas of planets, these are only my ideas: Mountainous planet: A planet predominantly covered in mountains. Gray in color, this planet could have below average gravity (which helps create mountains), and have many natural resources, such as Hematite and Titanite, among others. Using rovers on these planets would be very impractical, as sheer cliffs and many holes would halt transportation to a standstill. Some type of hovercraft could be used instead. This planet will also enjoy high solar and moderate to high wind. Stormy planet: A planet covered in a storm, similar to what Calidor used to be, but a bit different. Dust storms or other types of storms (rainstorm, thunderstorm, high wind?) would be present here. This planet would certainly be a challenge, but many of the rarer materials (or perhaps new ones) should be found to make going to this planet worthwhile. Patches of "calm" should also exist, where there are no storms. Solar power would be almost useless, while wind power would be dominant. Asteroid/Ice belt: An asteroid belt or ice belt would be an unusual addition to this game. Almost no gravity would exist on the belt, nor will wind. Solar power would be the likely choice for these planets. Using a hovercraft would likely be one of the only ways around on this area. These areas would host a variety of materials, and thus, can be a great spot for mining colonies. Asteroid belts and Ice belts would be very similar, apart from different appearance and maybe materials. Final note: Thank you for reading through all of this, it is really appreciated! I spent too much time on this so any type of feedback and criticism is not only welcomed, but also encouraged. I may be able to update this as time progresses.
  2. Resources: Primary: Lithium Sekundary: Quartz Gas: Argon, Hydrogen or something else? Description: Post-apocalyptic Ice Age World, Very Cold, very Aggressive Flora, Rough Terrain makes hard to drive through with Vehicles. Energy: verly little Sun, No Wind other Features?! a very Large Planet with Ice Storms, scary Ambient, music them etc. most Planet parts covered in Ice Fog, maybe creepy Environment? Caves also have a very Deep Ambientlike Music with Alot of Ice/Snow Dirt and less Stone etc. Tons of Scraps Everywhere New Possible Material "Adamantium" which can be found only on Zelysium! "Adamantinum" can be used to craft later upcoming Superior Gear like Solar Jetpack, Plasma Thrust nozzle, Large Battery, NFRTG (Nuclear Fusion RTG), Nuclear Furnance, Large Tractor, Portable RTG, and so on... Please make sure that a Citylike Planet in Ice Age Condition comes into the Game, that would be so cool for a Adventure
  3. So, I'm on glacio right now and after leveling an area around the northern gateway I can't walk without getting hung up on invisible objects (polygons of the planet??) Sometimes, it takes having the jetpack to be able to move again.
  4. Hi there. Several times as a client on a Co-Op game, I've had problems attempting to land a shuttle. Leaving a planet and selecting a new planet to orbit work as normal but after flying to the new planet graphically glitches. I am unable to see or select a landing place or any planet features (see attached). Attempting to hit C or V to launch somewhere else does nothing even with fuel to move. The only way out of this is to exit the game and relaunch. However, upon relaunching you are prompted to reconfirm character settings and are sent to Sylva. I've attached screen shots of the planet from the point of being stuck.
  5. Astroneer version 1.0.14.0 / Steam / mouse and keyboard When choosing where to land on a planet, astroneers are able to choose the same spot to land that another shuttle has already landed at. This leads to the shuttle landing "inside" the already landed shuttle. Image 1: choosing the already occupied spot Image 2: just before the landing sequence ends, showing my Large shuttle landing inside a small shuttle. choose files... Click to choose files
  6. What about an Eyeball planet? Where one side is hot and dry Andy it’s day all the time, the other side is cold, frozen and night all the time, but there’s a ring going around the surface of the planet between those two regions that has wAtEr and plants living there. I’d like to see more of a variation of planet types. I saw gas giants are on the road Map already. What about meteors that are large enough to land on and walk around on?
  7. Hey SES. Just wanted to let you know that Novus shares the same icon with Vesania when in space, but the Astropedia has it correct. -SDK
  8. Hi Team!! Although beacons are the number 1 way not to get lost I would like to suggest another concept for explorers, landmarks. This is a low priority request but I feel from a design point of view would make the game look far more amazing and also allow players to explore with less chance of getting lost (which is damn easy to do!). I thought the new alien artifacts would do this but they're all the same. Even if you don't go by my idea you could change the look or colours of the various alien buildings instead. I found seeing multiple alien buildings while exploring actually disorientated me somewhat leading to getting lost. Quite the opposite of what was expecting. Create large objects or rare land formations spread across a planet. These can be very spread out and allow players to judge their position without the need of beacons or at least, not as many. Crazy steep mountain formation. Crashed alien ship. Giant crystal formation. Huge plant type structure or tree (life tree from Avatar for example) Floating strange object high in the sky. Volcano or similar structure with smoke, lava or some weird goop coming out of it. etc etc. Sometimes these landmarks dont need to be high. They could be a giant weird hole in the ground with glow stones or weird asteroid sitting in a crater. You could also add rare minerals to these areas if you wish. Landmarks could also be very interesting places to build a base! Overall, something that stands out so a player can somewhat understand where they are from their base. Beacons or no beacons. Cheers team, keep up the amazing work. The new v.1 is amazing.
  9. J'ai découvert le centre de la lune et sa ressemblent au téléporteur en surface, mais les prises sont différentes et je ne sais pas comment l'alimenter. Merci à celui qui pourra me répondre.