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Found 110 results

  1. Hey SES. Just wanted to let you know that Novus shares the same icon with Vesania when in space, but the Astropedia has it correct. -SDK
  2. Mark the Space Engineer ;)

    Landmarks - New Planet Design Idea

    Hi Team!! Although beacons are the number 1 way not to get lost I would like to suggest another concept for explorers, landmarks. This is a low priority request but I feel from a design point of view would make the game look far more amazing and also allow players to explore with less chance of getting lost (which is damn easy to do!). I thought the new alien artifacts would do this but they're all the same. Even if you don't go by my idea you could change the look or colours of the various alien buildings instead. I found seeing multiple alien buildings while exploring actually disorientated me somewhat leading to getting lost. Quite the opposite of what was expecting. Create large objects or rare land formations spread across a planet. These can be very spread out and allow players to judge their position without the need of beacons or at least, not as many. Crazy steep mountain formation. Crashed alien ship. Giant crystal formation. Huge plant type structure or tree (life tree from Avatar for example) Floating strange object high in the sky. Volcano or similar structure with smoke, lava or some weird goop coming out of it. etc etc. Sometimes these landmarks dont need to be high. They could be a giant weird hole in the ground with glow stones or weird asteroid sitting in a crater. You could also add rare minerals to these areas if you wish. Landmarks could also be very interesting places to build a base! Overall, something that stands out so a player can somewhat understand where they are from their base. Beacons or no beacons. Cheers team, keep up the amazing work. The new v.1 is amazing.
  3. axel batard

    New center of planet

    J'ai découvert le centre de la lune et sa ressemblent au téléporteur en surface, mais les prises sont différentes et je ne sais pas comment l'alimenter. Merci à celui qui pourra me répondre.
  4. Firstly, hi there! I I buy and played Astroneer since 1 month and the game is amazing, but like the others I have suggestions and Ideas, I don't know maybe they add this feature on 1.0 Wish we have full stormy planets , on these planets exploring became more hard also you try to survive ( in a way ) I know Astroneer purpose is exploring, but we need these challanges this is what I think at least. Think about it, planets fully with storms would be awesome, look at the picture I mean, you landed planet and it's fully storm , please write down here what you're think about this idea : )
  5. Hi, I was playing with some friends, they travel to the first planet but when i try to go i get stucked on the space, flying arround the earth, and i cant choose any place to drop. I try to log out and come in again, but i´m in the space running, out of ship, and i need to wait until i die to respawn again. i only go to the first planet whit a bug. if there is a way to fix it i will be grateful.
  6. I check the Astroneer road map, after 1.0 we finally get mod support. But I wondered this so much, did we get " Planet Builder " ? Like the World Editor , here is the idea. With present assets on Astroneer ( after the mod support maybe we can add our own assets ? ) We can create our own special Planets, maybe even we create a mixed planet half tundra, half barrens, part by part actually this is just a simple example. I know it's not easy but wanna see yours comments, what you thinking about this ?
  7. StubbornDonkey

    Planet Suggestions

    I know the devs have said they plan to add more worlds at release or even after, and I was wondering if we could get a topic going with suggestions from everyone about what kind of planets or terrain and their features they would like to see in the future. This is not what will be coming out or should come out at launch. This is for future content updates and dlc to keep this game going great for a long time to come. To kick things off, I've seen a lot of suggestions for water to be added, but what about a desert world? Somewhere with wide open ranges, few entrances to the cave systems, and ground with sand like properties where removing it actually has gravity act upon it and land cascades in to fill the void. Not only would it be a challenge to find resources above but it would be a blast to fly across the land in the buggy trying to find the nearest mountain range or rare resource native to this kind of land. there could be plant types that shoot spikes rather than gas clouds So to simplify: Desert biome, Sand that shifts when vacuumed, vast open spaces with little to no debris (Rovers and Buggies at top speeds!), Few and far between landmarks like mountains and canyons, dangerous flora.
  8. When I spawn in, for a long time I am not attached to my person, i am attached to the world and I can just rotate it around. It eventually fixes, but it takes a while.
  9. nickmagarra

    Planets not spinning

    After the last update 0.10.5.0 all planets stops spinning. But! If I click on window title bar - the universe moves a little bit Yesterday I've clicked till happy sunrise for home base region but the problem is serious I think. Also, I noticed that universe spins a little if some disk activity happens. I tested it by copying files between folders or playing some videos: in moments when writing on disk from cache or reading from disk to cache I saw little spins of game universe. Here is a little video with this issue
  10. Summary: Issues regarding planet exploration and building (0.10.2.0) Steam Description: These issues only happen when I leave my starter planet then stop once I return. flattening terrain in near impossible. When trying, my cursor will seem to get stuck soon after I start dragging and then will jump to a near by location. Placing buildings such as platforms share the same properties as the previous issue Travailing by foot is difficult. After every step or two I seem to get stuck on the terrain despite little to no deviations. The only way I can avoid this is to continuously keep jumping. The crafting menu holograms on my backpack keep shacking. I am referring to where you would craft tethers. This seems to only have visual effects. Specifactions: OS: Windows 10 Education Version 1803 Build 17134.345 Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz AMD Radeon (TM) R9 380 Series) 16 DDR4 Raid Ram 1TB Segate HDD Things I have tried: Restarting the game Restarting my computer Creating a new world I will also like to say that I do love this game a lot. I got it a few months after if first came out and loved every update that came to it. I highly appreciate your time looking into this issue! The problems I normally have are similar to everyone else so I never raised mush concern because I know your dev team is working hard to fix the issues. But I wasn't able to find someone else with this issue so I am starting to have some concerns. Any help is highly appreciated! If there is anything you would like for me to try please reply! Thanks again!
  11. ♫ [Alpha]Sutterkane♫

    Planet Center - Behaviors ?

    Dear Astroneer developers, What about the Centre of the Planet? I mean what will happen when I will reach the centre of the planet? I tried hard to reach it but it seems that I cannot pass through it, and I have to be back from where I come... Have you put some barrier to avoid the possibility to move to the other side? As I attached as pictures, e.g. the Astronaut fall down in the empty space, and he can comes from every side 360°, then what is going on when reached the Centre of the Planet (A)? starts to rolling without ending? (B) I am not a physic of course, but should be nice to make something about like...don't know....funny stuff?... Thank you Tommaso
  12. My brother & I were playing & I traveled to Arid. I suffocated & died. The dropship landed me on Terrain with my brother. Our shuttle was still on Arid. I only got to keep the things in my back pack. This has happened multiple times. Once, my brother died from suffocation and respawned on Barren where I was! Also, We exited & saved our game yesterday when I was on Exotic & my brother was on Terrain, but when we reloaded the game today the dropship landed me back on Terrain without my shuttle & with only the things I had in my back pack. - Platform- Xbox One & Xbox One S - To recreate this bug: In multiplayer, travel to another planet & suffocate. When you respawn it might respawn you on the same planet that your friend is on. OR In multiplayer, travel to another planet, exit & save, reload the game. The dropship might land you on Terrain. - Notes: This hasn"t happened EVERY time just MOST of the time. PLEASE LET ME KNOW IF ANYONE ELSE IS EXPERIENCING THIS PROBLEM!
  13. Hello, It was sunny day, nothing foreshadowed troubles, i was shopping some zinс on the moon and when i go in to the shuttle ( it was 1-seat opened), it suddenly change to 1-seat closed! The control buttons disappeared and i can`t control it and escape from it! My friend come to me, he tooked 1-seat closed while i was there ( we have no 1-seat closed in this game ) and he saw a shuttle with 1-seat opened! He dropped me on the moon and he goes to home base ( i was on the moon in 1-seat closed) AND THEN HAPPEND THIS ! And nothing can fix this (
  14. Dami3n

    Planet BUG

    A strange view, right? I am curious what will happen when I go there ?
  15. qazdemm

    Shattered Planet

    I don't know how that happened but i laughed hard. It was a temporary though.
  16. I’m not sure if it’s just my game but tundra from orbital view is broken into 4 quarters. I haven’t loaded into Tundra but I’m not sure if I want to go there if it looks like that.
  17. Not sure how this works but it was persistent. Even after exiting and reloading the game. Once in orbit with the planet it was normal. But when in this screen, it was all broken up like a sliced up orange. After leaving the planet and moving to a new planet it looked like this again. Hope this was helpful!
  18. I tried to look to see if someone posted a bug about this but I haven't seen one. I am currently on Arid ( I believe since there are no more planet names, the one with the floating spiky balls of death) and I created a base. I have a vehicle bay that is powered, along with a fully functional base. Problem is, once I leave the planet and want to come back, I can't find my landing site. It doesn't show any icons for my base. I have to try and GUESS where I landed last time and hope I am correct. I waited for the planet to make 2 full rotations, by my calculations, and I saw nothing telling me where I was to land again. I did manage to find it again by trial and error. I am playing on a PC through Steam Candor
  19. Tristen B.

    Falling through planet

    Hello, I just wanted to report a bug. I was driving through the landscapes of my beginning planet when I suddenly fell through the ground into nothing (or planet). Still flying there Thank you!! *Note added: I just left the vehicle and I kinda catapultated back to surface an died cause of fall damage? Anyway, my vehicle is gone 55053162988__D2A39C00-13D7-4F65-97BF-5314A75EC68E.MOV
  20. Steamgame: I was exploring the Planet and at some Point i just fell into the Ground, ending in the Planet Core with my liddle Vehicle. I have a Video linked here. The Planet and the Ground were loaded, i just fell through the Ground. As i ejected out of the Vehicle i was thrown to the next loaded piece of the World. I dont know where my Base is and i think i might Die now. ASTRONEER Weltglitch.mp4
  21. Rage1227

    Home planet is gone

    Xbox One. So we are able to leave any planet we was stuck on but once that is fixed our home planet is gone. But all things on the planet are floating ?
  22. i was doing my stuff on terran and moved a small generator but then it glitched under the start habitat i made it to get it out but then the power on the whole planet was freezed the solar modules and wind modules doesnt work anymore only generators produce power but if i connect a generator to a platform it connects the wire but the power doesnt work. batteries doesnt work either this problem is only on terran on other planets like barren the power works
  23. I launched off my home planet to explore the other planets. I am not stuck between 2 planets and can't get back home. The bottom 3 dots is my home planet location but it is no longer there. PS - I love this game and the thoughts of starting over usually means I will go to another game. I am starting my new game right after I post this and hope I can salvage my current game in a future update.
  24. RECYCLE UNIT, NEED THIS BAD!!! to get rid of space junk and buildings I no longer use or need to get rid of, like you see on youtube that machine with spinning wheels and gnarly teeth that just eats whatever you put in it. could be used to create scrap and from scrap melted down in the smelter where it recovers 1/3 the used resources. And or scrap could fill a can and mineral extraction first then smelter. zoom out more standard zoom out view planet / map planet more detail from distance? set WAYPOINTS, zoom out, scroll to spot on planet, set waypoint, rover goes to waypoint unless you move or stop it some way. Large rovers need more weight and power to get up hills with other large rovers attached. 3+ rover can't go up a hill very well. Maybe engine upgrades? Turbo's, intercoolers etc, dunno, or go electric and do some cool stuff with that. Able to connect more large rovers in a chain once increase in power. When mining, canisters should fill up on every rover attached, not just the one directly behind the leader. Right now it only works with one rover attached, it fills it up, then blows flames. If I have 2 more carts with canisters attached it should fill all 3 up or however many are attached. Should be able to still attach another rover with a few other attached to one with max units attached for recharging purposes. It could say something like, "too many units to drive, but you can connect to charge". Allow ability to attach a rover with canisters and other materials to a mineral extractor and have the extractor pull the cans and replace empty from the rover. In essence you could hook up a chain of 3 or more rovers to a mineral extractor and have it extract continuously. Production lines, that move one material to another machine, like mineral extactor to research bay or the smelter. Something similiar to what you'd see in an airport, whern the product is put on a line, taken to a new area and dropped off, then the next machine begins it's process and from there you could have a line going to printers and other machines. It would only grab needed resources from one to the next and move it along the lines as needed. Could also be a robotic arm with a spinning attachment that holds 4 or one of those medium storage units and moves it to another machine for processing. Would be nice to know when things are happening. Like if it gets cold, or a gas cloud is attacking me, or if a storm is approaching or whatever. Some form of notification would be nice. Earthquakes, cracks and canyons opening, lava coming up, volcanos creating new mountains, like in the old game "Black and White" planet cores, where are diamonds and diamond drill bits? Hurricanes, tornados? Pretty sure water has been mentioned. Animals, that stampede through your base unless you build walls and stuff, weird underground creatures, other random smart races paying you visits? Comets hitting the planet, spacecraft crashing into planet. Contact with your home planet? As I think of more I'll post.
  25. Summary: 0.6.5 - XB1 - Half of planet is unusable (can't interact with items) Description: In half my world, I can't interact with items, items don't snap to other items like they do on the other half of the planet. Platform: XBox One Version / Build Number: 0.6.5 On the non-working half of my planet, interaction seems to work as it should. Move the same object (platform, rover, storage, etc) and the object doesn't operate properly. In this save, my hab just happened to land on the bad half of the planet. I believe this is why the hab in this save produces NO POWER as it has in other saves since patch. I tried generating power on a platform and feeding power TO the hab. But the other power ports on the hab don't exude that power and remain dark. This is a NEW SAVE after the 0.6.5 patch. So there is nothing from prior patches. Its a fresh clean new save. I spoke about a "meridian" on reddit that I discovered. I recorded some video explaining what I discovered. Its damn hard to describe the issue in words but once you view the videos, I think its fairly clear what the problem is that I am trying to describe. The basic gist is that half my world doesn't allow me to select items with the pointer. It doesn't matter whether I am underground or on the surface. Items do not snap to other objects such as storage, platforms and rovers. Power connectors don't snap properly either. I also found that I can literally push a large rover around by simply running into it. This only seems to happen on the bad half of the planet. The rover is immovable on the normal half of the planet and can't be pushed by the astroneer. I laid out beacons (colored green for reference) along the meridian that demarcates the working and non-working half. Here is a video showing my method of placing the beacons. Notice how the compass appears and disappears and interaction with items in the backpack works and then doesn't as I move into and out of the non-working zone. This video shows the established line of beacons and how the bisect the planet apparently from the north pole to the south, although I didn't go all the way south but the pattern is fairly obvious. I did go to the north pole to establish a power production facility and thats when I finally realized what was going on with the working-non-working areas. Also note that the one near the hab got accidentally moved so its out of line with the rest. That was my bad. When I recorded this following video I had not realized quite yet what was going on with the work/no-work zone. It shows how the rovers refuse to couple in the non-working zone. At first I thought the power coupling was broken. But I found out its not the coupling, its WHERE the rovers are thats the problem. Simply moving the rovers to the other side of this meridian I discovered allows you to snap things to them and allows them to couple together.