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Found 103 results

  1. StubbornDonkey

    Planet Suggestions

    I know the devs have said they plan to add more worlds at release or even after, and I was wondering if we could get a topic going with suggestions from everyone about what kind of planets or terrain and their features they would like to see in the future. This is not what will be coming out or should come out at launch. This is for future content updates and dlc to keep this game going great for a long time to come. To kick things off, I've seen a lot of suggestions for water to be added, but what about a desert world? Somewhere with wide open ranges, few entrances to the cave systems, and ground with sand like properties where removing it actually has gravity act upon it and land cascades in to fill the void. Not only would it be a challenge to find resources above but it would be a blast to fly across the land in the buggy trying to find the nearest mountain range or rare resource native to this kind of land. there could be plant types that shoot spikes rather than gas clouds So to simplify: Desert biome, Sand that shifts when vacuumed, vast open spaces with little to no debris (Rovers and Buggies at top speeds!), Few and far between landmarks like mountains and canyons, dangerous flora.
  2. nickmagarra

    Planets not spinning

    After the last update 0.10.5.0 all planets stops spinning. But! If I click on window title bar - the universe moves a little bit Yesterday I've clicked till happy sunrise for home base region but the problem is serious I think. Also, I noticed that universe spins a little if some disk activity happens. I tested it by copying files between folders or playing some videos: in moments when writing on disk from cache or reading from disk to cache I saw little spins of game universe. Here is a little video with this issue
  3. Summary: Issues regarding planet exploration and building (0.10.2.0) Steam Description: These issues only happen when I leave my starter planet then stop once I return. flattening terrain in near impossible. When trying, my cursor will seem to get stuck soon after I start dragging and then will jump to a near by location. Placing buildings such as platforms share the same properties as the previous issue Travailing by foot is difficult. After every step or two I seem to get stuck on the terrain despite little to no deviations. The only way I can avoid this is to continuously keep jumping. The crafting menu holograms on my backpack keep shacking. I am referring to where you would craft tethers. This seems to only have visual effects. Specifactions: OS: Windows 10 Education Version 1803 Build 17134.345 Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz AMD Radeon (TM) R9 380 Series) 16 DDR4 Raid Ram 1TB Segate HDD Things I have tried: Restarting the game Restarting my computer Creating a new world I will also like to say that I do love this game a lot. I got it a few months after if first came out and loved every update that came to it. I highly appreciate your time looking into this issue! The problems I normally have are similar to everyone else so I never raised mush concern because I know your dev team is working hard to fix the issues. But I wasn't able to find someone else with this issue so I am starting to have some concerns. Any help is highly appreciated! If there is anything you would like for me to try please reply! Thanks again!
  4. ♫ [Alpha]Sutterkane♫

    Planet Center - Behaviors ?

    Dear Astroneer developers, What about the Centre of the Planet? I mean what will happen when I will reach the centre of the planet? I tried hard to reach it but it seems that I cannot pass through it, and I have to be back from where I come... Have you put some barrier to avoid the possibility to move to the other side? As I attached as pictures, e.g. the Astronaut fall down in the empty space, and he can comes from every side 360°, then what is going on when reached the Centre of the Planet (A)? starts to rolling without ending? (B) I am not a physic of course, but should be nice to make something about like...don't know....funny stuff?... Thank you Tommaso
  5. My brother & I were playing & I traveled to Arid. I suffocated & died. The dropship landed me on Terrain with my brother. Our shuttle was still on Arid. I only got to keep the things in my back pack. This has happened multiple times. Once, my brother died from suffocation and respawned on Barren where I was! Also, We exited & saved our game yesterday when I was on Exotic & my brother was on Terrain, but when we reloaded the game today the dropship landed me back on Terrain without my shuttle & with only the things I had in my back pack. - Platform- Xbox One & Xbox One S - To recreate this bug: In multiplayer, travel to another planet & suffocate. When you respawn it might respawn you on the same planet that your friend is on. OR In multiplayer, travel to another planet, exit & save, reload the game. The dropship might land you on Terrain. - Notes: This hasn"t happened EVERY time just MOST of the time. PLEASE LET ME KNOW IF ANYONE ELSE IS EXPERIENCING THIS PROBLEM!
  6. Hello, It was sunny day, nothing foreshadowed troubles, i was shopping some zinс on the moon and when i go in to the shuttle ( it was 1-seat opened), it suddenly change to 1-seat closed! The control buttons disappeared and i can`t control it and escape from it! My friend come to me, he tooked 1-seat closed while i was there ( we have no 1-seat closed in this game ) and he saw a shuttle with 1-seat opened! He dropped me on the moon and he goes to home base ( i was on the moon in 1-seat closed) AND THEN HAPPEND THIS ! And nothing can fix this (
  7. Dami3n

    Planet BUG

    A strange view, right? I am curious what will happen when I go there ?
  8. qazdemm

    Shattered Planet

    I don't know how that happened but i laughed hard. It was a temporary though.
  9. I’m not sure if it’s just my game but tundra from orbital view is broken into 4 quarters. I haven’t loaded into Tundra but I’m not sure if I want to go there if it looks like that.
  10. Not sure how this works but it was persistent. Even after exiting and reloading the game. Once in orbit with the planet it was normal. But when in this screen, it was all broken up like a sliced up orange. After leaving the planet and moving to a new planet it looked like this again. Hope this was helpful!
  11. I tried to look to see if someone posted a bug about this but I haven't seen one. I am currently on Arid ( I believe since there are no more planet names, the one with the floating spiky balls of death) and I created a base. I have a vehicle bay that is powered, along with a fully functional base. Problem is, once I leave the planet and want to come back, I can't find my landing site. It doesn't show any icons for my base. I have to try and GUESS where I landed last time and hope I am correct. I waited for the planet to make 2 full rotations, by my calculations, and I saw nothing telling me where I was to land again. I did manage to find it again by trial and error. I am playing on a PC through Steam Candor
  12. Tristen B.

    Falling through planet

    Hello, I just wanted to report a bug. I was driving through the landscapes of my beginning planet when I suddenly fell through the ground into nothing (or planet). Still flying there Thank you!! *Note added: I just left the vehicle and I kinda catapultated back to surface an died cause of fall damage? Anyway, my vehicle is gone 55053162988__D2A39C00-13D7-4F65-97BF-5314A75EC68E.MOV
  13. Steamgame: I was exploring the Planet and at some Point i just fell into the Ground, ending in the Planet Core with my liddle Vehicle. I have a Video linked here. The Planet and the Ground were loaded, i just fell through the Ground. As i ejected out of the Vehicle i was thrown to the next loaded piece of the World. I dont know where my Base is and i think i might Die now. ASTRONEER Weltglitch.mp4
  14. Rage1227

    Home planet is gone

    Xbox One. So we are able to leave any planet we was stuck on but once that is fixed our home planet is gone. But all things on the planet are floating ?
  15. i was doing my stuff on terran and moved a small generator but then it glitched under the start habitat i made it to get it out but then the power on the whole planet was freezed the solar modules and wind modules doesnt work anymore only generators produce power but if i connect a generator to a platform it connects the wire but the power doesnt work. batteries doesnt work either this problem is only on terran on other planets like barren the power works
  16. I launched off my home planet to explore the other planets. I am not stuck between 2 planets and can't get back home. The bottom 3 dots is my home planet location but it is no longer there. PS - I love this game and the thoughts of starting over usually means I will go to another game. I am starting my new game right after I post this and hope I can salvage my current game in a future update.
  17. RECYCLE UNIT, NEED THIS BAD!!! to get rid of space junk and buildings I no longer use or need to get rid of, like you see on youtube that machine with spinning wheels and gnarly teeth that just eats whatever you put in it. could be used to create scrap and from scrap melted down in the smelter where it recovers 1/3 the used resources. And or scrap could fill a can and mineral extraction first then smelter. zoom out more standard zoom out view planet / map planet more detail from distance? set WAYPOINTS, zoom out, scroll to spot on planet, set waypoint, rover goes to waypoint unless you move or stop it some way. Large rovers need more weight and power to get up hills with other large rovers attached. 3+ rover can't go up a hill very well. Maybe engine upgrades? Turbo's, intercoolers etc, dunno, or go electric and do some cool stuff with that. Able to connect more large rovers in a chain once increase in power. When mining, canisters should fill up on every rover attached, not just the one directly behind the leader. Right now it only works with one rover attached, it fills it up, then blows flames. If I have 2 more carts with canisters attached it should fill all 3 up or however many are attached. Should be able to still attach another rover with a few other attached to one with max units attached for recharging purposes. It could say something like, "too many units to drive, but you can connect to charge". Allow ability to attach a rover with canisters and other materials to a mineral extractor and have the extractor pull the cans and replace empty from the rover. In essence you could hook up a chain of 3 or more rovers to a mineral extractor and have it extract continuously. Production lines, that move one material to another machine, like mineral extactor to research bay or the smelter. Something similiar to what you'd see in an airport, whern the product is put on a line, taken to a new area and dropped off, then the next machine begins it's process and from there you could have a line going to printers and other machines. It would only grab needed resources from one to the next and move it along the lines as needed. Could also be a robotic arm with a spinning attachment that holds 4 or one of those medium storage units and moves it to another machine for processing. Would be nice to know when things are happening. Like if it gets cold, or a gas cloud is attacking me, or if a storm is approaching or whatever. Some form of notification would be nice. Earthquakes, cracks and canyons opening, lava coming up, volcanos creating new mountains, like in the old game "Black and White" planet cores, where are diamonds and diamond drill bits? Hurricanes, tornados? Pretty sure water has been mentioned. Animals, that stampede through your base unless you build walls and stuff, weird underground creatures, other random smart races paying you visits? Comets hitting the planet, spacecraft crashing into planet. Contact with your home planet? As I think of more I'll post.
  18. Summary: 0.6.5 - XB1 - Half of planet is unusable (can't interact with items) Description: In half my world, I can't interact with items, items don't snap to other items like they do on the other half of the planet. Platform: XBox One Version / Build Number: 0.6.5 On the non-working half of my planet, interaction seems to work as it should. Move the same object (platform, rover, storage, etc) and the object doesn't operate properly. In this save, my hab just happened to land on the bad half of the planet. I believe this is why the hab in this save produces NO POWER as it has in other saves since patch. I tried generating power on a platform and feeding power TO the hab. But the other power ports on the hab don't exude that power and remain dark. This is a NEW SAVE after the 0.6.5 patch. So there is nothing from prior patches. Its a fresh clean new save. I spoke about a "meridian" on reddit that I discovered. I recorded some video explaining what I discovered. Its damn hard to describe the issue in words but once you view the videos, I think its fairly clear what the problem is that I am trying to describe. The basic gist is that half my world doesn't allow me to select items with the pointer. It doesn't matter whether I am underground or on the surface. Items do not snap to other objects such as storage, platforms and rovers. Power connectors don't snap properly either. I also found that I can literally push a large rover around by simply running into it. This only seems to happen on the bad half of the planet. The rover is immovable on the normal half of the planet and can't be pushed by the astroneer. I laid out beacons (colored green for reference) along the meridian that demarcates the working and non-working half. Here is a video showing my method of placing the beacons. Notice how the compass appears and disappears and interaction with items in the backpack works and then doesn't as I move into and out of the non-working zone. This video shows the established line of beacons and how the bisect the planet apparently from the north pole to the south, although I didn't go all the way south but the pattern is fairly obvious. I did go to the north pole to establish a power production facility and thats when I finally realized what was going on with the working-non-working areas. Also note that the one near the hab got accidentally moved so its out of line with the rest. That was my bad. When I recorded this following video I had not realized quite yet what was going on with the work/no-work zone. It shows how the rovers refuse to couple in the non-working zone. At first I thought the power coupling was broken. But I found out its not the coupling, its WHERE the rovers are thats the problem. Simply moving the rovers to the other side of this meridian I discovered allows you to snap things to them and allows them to couple together.
  19. I know that there will be planets soon but I just want to suggest planets that could be in the solar system. you should also add that not all the planets are in the solar system at the same time, you should have that when someone makes a new world it wont have all the planets just some of them and it completely random what planets you get in your solar system. So that it keeps it interesting because you don't know what planets you're going to get. So here are some of my planet ideas, feel free if you want to edit any planets. A planet that is made out of nothing but hard sediment and there are rare stuff on the planet titanium and stuff like that and have rare research items that cost a lot of bytes A planet that is very hot and when you land on it you will died A planet with water like ponds or oceans and you can swim in it and there can be minerals under the water that you can collect. And you can add boats to easily get a cross a plain of water. (I know this was been talked about) A planet with just water and not land above the water (same concept as the one above) A planet with very rough terrain like mountain on 100% of the planet so that it is a little hard to explore because you would always be in a mountain. A planet that has a mountain that peeks out or near the atmosphere so that you can climb it a build a base and enjoy the the view or surf down the mountain because everyone like to surf in this game and the higher you get up the mountain the lower the gravity gets A planet call COROT-7b or rocky world is a planet that rains rocks and we should have a planet like this because it can be be just another challenging planet that people might like to explore and it won’t just rain all the time just sometimes and longer than a storm here’s a link about the rock falls as rain found A planet without a atmosphere A very rare planet with oxygen
  20. Summary: 0.6.2.0 - Steam - Terraforming on a dry planet Description: While leveling on a dry planet, mouse behaving is weird. I can't control it normally, mouse moves only on z and x axis like on a grid (it's jumping from grid to grid). I can't do a cricular moves with my cursor. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 0.6.2.0 Specifications: OS: Windows 7 Ultimate Service Pack 1 CPU: AMD Phenom(tm) II X4 965 3.42 GHz GPU: Sapphire Radeon R9 280 Dual X-Boost 3GB RAM: HyperX 2x8GB DDR3 1600Hz Drive: Seagate BarraCuda 1TB 6Gb/s SATA (ST1000DM010)
  21. Escabi

    Water World

    Water World I'm going to divide this idea into Six parts so you do not get confused Introduction and presentation of the planet: Based on a real planet called Gliese 1214b also called WaterWorld It is completely covered by water without a terrestrial layer on the outside, but if there is a terrestrial layer inside the planet, (probably 70% water and 30% land layer) (Illustrative image) Survival mode on the planet: making survival more complicated due to lack of oxygen since the planet is mostly water makes the survival of the player more complicated. also adding "the depth and pressure system" As it happens on Earth, the deeper it is in the ocean, the sea or the lake, there will be much weight for the subject collapsing, reducing the ability to breathe or killing the subject directly. Depth: In this part when falling to the water will reduce the oxygen of normal form as if the player has disconnected of its base reducing the oxygen of the backpack. High depth and high pressure: In this part the oxygen of the backpack will be reduced double or triple the normal speed reducing the view to a dark tone by the high pressure . Obviously, when the bar reaches zero oxygen, the player will die because of suffocation. So, how is it possible to place a base in the middle of the ocean with no land on the surface? Type of bases and modules: 1°) Marine Platform Here I contradict myself, but to create this base and add the modules we would need parts of land like small islands to sustain themselves this would be a level 1 platform with basic construction objects And finally we come to this: 2°) Floating Habitat In this type of base we will have our habitat floating in the middle of the water with some types of floats When you enter the planet, the parachutes in the air will open to decrease or reduce the shock between water and habitat And finally it looks more or less like this, the storage and the modules can be added to the floating habitat like any base in the terrestrial one adding floats also. But how is it possible to be displacedif you can not walk or run? New appearances and movements: Diving Suits replacing the astronaut suit with a diving one using the "Mark V" model from 1918, since it completely covers the body from head to toe as if it were a reskin of the astronaut suit but can only be used in water. It works as a complete replacement of the space suit for a full movement in the water to deploy at the same speed for example walking and running Using swimming animations to perform the movement and deployment of the player It may also go underwater but will reduce oxygen with the depth and pressure system explained above. Natural Changes: Rains this I like more like a wink to the planet "Kamino" of the saga Star Wars, It also works as a warning of thunderstrom Thunderstrom This is more dangerous than the normal rain due to electrical lightning that if it falls on one of the base objects it could deactivate them for a few minutes and if it falls on the player it is death assured volcano submarine This was an idea of "Utopic Vision" in the little amount of earth that there will be in the planet there will be movements of tectonic plates and they will carry out violent explosions and eruptions coming from the volcanoes, and would give the possibility of generating land in the outside. Vehicles: Submarine The submarines can go directly to the bottom of the ocean with load energy, like any terrestrial vehicle without having problems with the system of depth and pressure. The submarine could implement the tools and storage that are implemented in the other vehicles (cars, trucks, space ships). But that does not mean that you have a submarine and problem is resolved there will be rocks at the bottom of the planet that can clog your submarine and you will have to risk your life to use your Deform Tool to remove it (this may be optional)
  22. I was on Barron and another planet actually went through it and completely glitched everything and messed up the terrain and now I'm stuck in space (actually I just died). I just reloaded the save and luckily the terrain is back to normal but I lost my items. Luckily I wasn't carrying much.
  23. BoubSter

    The rover

    Hello everybody, When I come back from a planet my rover fly and the top is on the floor help me please .
  24. Escabi

    WaterWorld

    "WaterWorld" Based on a real planet called Gliese 1214b also dubbed as WaterWorld. Which is completely covered by water without terrestrial layer on the outside. Depth and pressure system: Depth: In this part when falling to the water will reduce the oxygen of normal form as if the player has disconnected of its base reducing the oxygen of the backpack. High depth and high pressure: In this part the oxygen of the backpack will be reduced double or triple the normal speed reducing the view to a dark tone by the high pressure . Obviously when the bar reaches zero oxygen the player will die So, how is it possible to place a base in the ocean with no earth in it? Well here I have two ideas to place a base 1°) Manrine Platform Making them with resin or other objects to create the Water You start with this: And finally we come to this: 2°) Floating Habitat (this is my favorite) In this tipe of habitat we will have one floating in the water Having a spectacular entry into the planet And finnaly be like this (Storage can be added to the floating Habitat as any ground base) But how is it possible to be displacedif you can not walk or run? With diving suits Works as a complete replacement of the space suit for full movement in the water at the same speeds (walk and run) It may also go underwater but will reduce oxygen with the depth and pressure system explained above. Natural changes: Showers: this I like more like a wink to the planet "Kamino" of the saga Star Wars, It also works as a warning of thunderstrom Thunderstrom: This is more dangerous than the normal rain due to electrical lightning that if it falls on one of the base objects it could deactivate them for a few minutes and if it falls on the player it is death assured. Vehicles: Sumarine The submarines can go directly to the bottom of the ocean with load energy, like any terrestrial vehicle without having problems with the system of depth and pressure. The submarine could implement the tools and storage that are implemented in the other vehicles (cars, trucks, space ships). But that does not mean that you have a submarine and problem is resolved there will be rocks at the bottom of the planet that can clog your submarine and you will have to risk your life to use your Deform Tool to remove it (this may be optional) What do you think of this idea? Write in the comments if you have any doubts and if you want to implement another idea about this just write in the comments
  25. Hello! A Friend and I started a game together, everything was working fine until we decided to travel to a new planet and logged off for the night. The next day, upon joining the multiplayer game, I spawn in the home planet, while he spawns in the new planet. Is this an issue everybody has been getting? thanks!