Search the Community

Showing results for tags 'pet'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support + Suggestions
  • System Era
    • Announcements
    • General Discussion


  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Found 3 results

  1. legend_7_7

    For more fun stuff..

    some idea for further development: 1. As a game that is still concentrate on better experience as a stand-alone game, loneliness is a great theme, so you can't give us a pet. Similar to a drone, and then can be a simple interaction, there can be several slots, you can simply specify the delivery to base or vehicle, or simply in front of the map to light the area up when equipped with torch. 2. We need map, It is already space age, but we still simply relying on beacons for navigation is not enough, especially under the ground. God knows, there are all oxygen piles easily confuse us to wander around. Can you set up a technology tree and develop a map with the UAV to form a map, and then we can simply mark the resource points in the map? 3. This car is usually in trouble . Sometimes it can't move. Then it can be designed more flexibly. It is said to have been tested. long car works bad when driving back when steering. 4. We are astronauts. We need aircraft in the atmosphere. This is very necessary part. Although the planet is relatively small, it would be better to fly. Make it possible to establish a sub-base far away. 5. There is still a lot of space for picture optimization. The long car would easily stuck the graph . The game would also stuck for a long time, and then the visibility of the visible objects is not natural. Then it really burns the card, 1070 can get up to 70 degrees. 6. We need brighter lights. Whether it's on the front of the car, or on your own pack, or on a crane, especially when you mining minerals , you need a lamp that sits on the floor. We also need to drive in the car in dark with more power head light. 7. Titanium and Lithium are too few, I can only rely on rubbish, then digging to refine it.
  2. Llamatamer

    6 Build Ideas

    Just thought I would contribute a few ideas I had for the game. Will add more as they come to me and edit this post accordingly~
  3. So I have heard the devs plan on making interior building where you can connect smelters ect. That would make dangerous weather way less frightening. I would love to see some of the more exotic planets have weather that gives that "Holy crap" feeling back. Like lightning storms, radiation storms, acid rain, hail storms, heat waves from solar flares that do damage over time. These storms would also damage some of your structures so you would need to spend a small amount of resources fixing some of the damage. An alternative could be to research a hovering drone/repair bot that could follow you on your resource collection runs. You could fill the drone up with things resources it needs to repair or if you are desperate for an extra slot he could hold single slot resources. I know ppl asked for extra bag slots but i think this would work for them as well. Another thing I think would be cool is the ability to see the storm from the skylight of your indoor base. See the picture below. Biodomes could defiantly come in handy in a future update. They could provide food and water if that's ever going to be implemented. Players could collect and grow exotic plants to use for food or just toss unwanted organic resource into a generator to give a little extra power to the base. TL:DR Would love to see more dangerous storms indoor base Useful drones exotic agriculture <3