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Found 77 results

  1. TRZero

    Performance problem

    I have a PC which can run Astroneer perfectly in High quality. The problem is: Why I have so much low fps and it looks like the game is stopped a few moments all the time, specially on caves. Anyone problems with performance? Anyone have one tip to solve this? It's so annoying play Astroneer doing jumps on time. I usually play my friend who is the host but without me, he runs Astroneer with 80 fps more or less but with me he has 45 fps. Why when I'm alone I have the same fps that when I'm with my friend (I'm not the host). Pls, let me some help.
  2. Hello, fellow Astroneers! My name is Prestiege and i was wondering if anyone out there had any tips or tricks that may help to increase overall FPS for singleplayer and co-op. I am currently running around 35-43 fps at any time in solo and around 15-20 in co-op. If anyone has any advice to assist me please comment below. Thank you. System Specs Processor : Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, 2712 Mhz, 4 Core(s), 4 Logical Processor(s) Installed Physical Memory (RAM) : 16.0 GB Available Virtual Memory : 4.49 GB Graphics Card : GeForce GTX 1050 Ti, NVIDIA compatible
  3. I do think I have the required hardware to be able to run the game decently, but even during the tutorial my GPU starts overheating when I have any settings higher than "low". (See attached MSI afterburner capture, where I play with everything set on "medium" and with FPS capped on 50, doing nothing but standing still). My specs: Operating System Windows 10 Pro 64-bit CPU Intel Core i5 3570K @ 3.40GHz Ivy Bridge 22nm Technology RAM 8,00GB Dual-Channel DDR3 @ 668MHz (9-9-9-24) Motherboard ASUSTeK COMPUTER INC. P8Z77-V PRO (LGA1155) Graphics 2047MB NVIDIA GeForce GTX 660 Ti (EVGA) But that's not all... during multiplayer the lag is unbearable underground. My partner has constantly unplayable lag everywhere and has similar specs if not better than mine with an 6th generation i7, a gtx 980m and 12 GB ram. I host the game with a fiberoptic 50Mbits connection and my partner has a 10Mbits fiberoptic connection. We live in the same city. We do play "Plains of Eidolon" and "Orb Valis" in WARFRAME without any major hiccups - which is afaik a peer to peer connection, so I don't see how we can play a graphically and connection-wise more demanding game but not ASTRONEER. PLEASE look into this. I have not had a pleasant time with the game and it is almost half a year after full release. I gave every update a shot. I had patience but it is now running thin. And it's looking like performance is not a priority anymore judging from recent patch-notes. Performance is currently not ok on xbox, but is definitely not ok on PC either.
  4. c1derly

    Freezes

    Hi, I am having/ been having an issue for a long time where the game freezes for up to a second or so occasionally. It freezes for smaller amounts of time a couple of times a minute and sometimes for up to around a second. Then when it comes back my character has moved like it would have if it had not frozen which is problematic. For instance if i'm sliding down a ramp and it freezes and i can't turn the i fly off the ramp and die. It also makes the game a lot harder to play. I notice it most on sylva. I didn't mention anything till now because i knew you were working on performance but after trying the last beta update I still have the issue. Here is a link to a youtube video I made so you can see the issue i'm referring to. My specs are. gtx 1070 8 gigs of ram quad core 2.6 ghz intel quad core (3.2 turbo). 32 gigs of ram windows 10 I have virtual memory disabled so its not paging in an out memory in the ram at least.
  5. Summary: More problems than I can honestly portray. I will do my best to keep an even temper, because I completely lost it tonight while playing. Description: I really want to love this game. I do. I ignore them for the most part, but sometimes they get so big, it breaks the enjoyment. Below is a list of the problems I can remember having in the last two to three days. There were probably more, but once you get a list like this, things get lost. I didn't write them down as they occurred, because I hoped 1.0 would be a polished product. I am sorely disappointed. Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Home x64 - not sure how to find my version or build number CPU: Intel Core i9-9900 CPU @ 3.60 GHz GPU: NVIDIA GeForce RTX 2080 (Driver version 24.21.14.1163 dated 18/9/18) RAM: dunno how to look it up specifically, but 64 GB Drive: I believe: WDC WDS500G2B0A-00SM50 - at least that's what's listed in my device manager. (It's a 500GB SSD) ----------------------------------------------------------------------- MULTIPLAYER Let's start with multiplayer issues first; because 1.0 did not include servers, my friends and I were forced to host and join each other's games. We mostly used one player's game as the game, however, due to internet stability issues, and other (listed below) multiplayer issues, today we moved the host to another player (me) and this showed me more issues we were having. I hope when servers are introduced that a) these problems are gone and b) are not replaced by new problems. It's like Obi Wan Kenobi. It's my only hope. - When I play single player I get upwards of 178 fps. As soon as another player joins I get 17-25 fps. Once everyone leaves it returns to 55 fps. - When I host, and any other player gets in a shuttle or rover, etc, my PC is forced to save the game, and I get a half second lag, or stutter, which totally kills my action when I'm getting 17fps already. - Terrain issues of every type. Terrain plates misaligned, or quicksand, or just walking or driving along and falling into the earth's core. Some of these disappear after a game close/relaunch. Some disappear after the host closes and reopens the game, but some have even persisted beyond that. In a 3 player instance, some are visible to player 2 but not player 3, but some are visible to both player 2 and 3. None are visible to player 1. One that was visible to player 2 before the host closed and saved, and was still there the next day when we rejoined, and was visible to player 3, (worst case scenario.) I don't care too much about this getting fixed if it no longer exists in server multiplay - even if we did raise the issue pre-alpha.... (It was in fact the reason we stopped playing in the first place. - What I've noticed in regard to these sorts of issues is that they build up over time, and restarting your client often fixes it - as if the game is bleeding memory or something. When I mentioned this, my friend noticed that Astroneer does not get recognised as a "game" and does not receive proper treatment in CPU allocation rules, etc. - Falling into the core of the planet used to be less of a problem because you used to float back to the surface. Now it dumps you deep within the earth and that's it. If you were prepared for a long walk (but not with tethers, only with oxygen filters) you might have a chance, otherwise you're dead and your gear is lost. - Sometimes when your friend joins your game, they will join you on whichever planet you're on. Other times, however, they start at your home planet (Sylva) no matter where you are. No consistency has been found, although this problem only occurred twice. - Sound crossover. Oh my lord. Now, when any of us open the research tab, someone else will hear it from their game as if they opened it themself. Sometimes we all hear it together. It just started happening. Then we noticed we were getting other sounds from each other, like if he ran out of power I might hear that as if I ran out of power. - Crashing client. This didnt happen to any of us for two days straight, but today one of my friends (joining me as host) crashed 7 times in three hours and yet my other friend (nor I) didn't crash once. It's good to restart and everything because of the desync problems, but we really should have the final say on when. - Leaving and rejoining when my friend hosts randomly decides if you will keep items in your inventory or not. It also sometimes remembers a starting location for you and sometimes not. I won't discuss what happened when I took over hosting duties, because that shouldn't be a problem normal people have, but ok. I will. When I took over the save file, I opened up with my friends inventory gear. This only happened once, even though I hosted twice, but we kind of understand what happened here - it has to do with allocation of player numbers. (Player 3 becomes player 1, takes over player 1 inventory, and then the previous player 1 has no save location as player 2, etc) So that's the multiplayer stuff. Now let me vent all the problems that I have had independently. ----------------------------------------------------------------------- Vehicles Vehicles in this game are so frustrating they are what finally drove me to a) quit the game and b) write this post. I have driven the tractor, the buggy (couldn't have chosen a better name), the medium rover, and the large rover. I have driven the tractor with no trailer, one trailer, two trailers. I have driven the medium rover with no trailers, and one trailer. I have driven the large rover with no trailers, one medium rover as a trailer, one or two trailers, and also two trailers and a medium rover <-- the worst decision I ever made. I will use the word "truck" to describe my vehicle because it didn't seem to matter which one I was in. Sometimes when you get into your truck, you cannot drive. I have "fixed" this several ways. Sometimes, the power indicators were "broken" (ie displaying power when the vehicle possibly had none - in fact on one occasion it showed as none to the host). Applying power fixed it in that occasion. On other occasions I was driving with an RTG attached and this could never be the issue. Sometimes I get back out, and get back in, and sometimes that just works. Other times, it does not. Sometimes I get back out, and get back in four or five times, and then it just works. Other times that still doesn't work. Sometimes I disconnect one trailer. Then the truck will drive. Then I get out and reconnect the trailer, and then sometimes the truck will drive, and other times it will not. Sometimes i diconnect more than one trailer. (Picture every combination of disconnecting and reconnecting trailers that is physically possible. I have done them all, and all of them have had BOTH results.) Sometimes you get into the truck, and when it doesn't power (ie, you press W), it rolls backwards down the hill. Sometimes when you roll backwards down the hill, you run over your own trailer, which causes more problems I care to list. I almost threw my keyboard at my monitor. I DID wake my girlfriend up with my vigorous angry vocals. Sometimes when you try to recover your truck it bounces into the sky and gets stuck in the air. Then you can't get it to drive. On one occasion, I had the following setup: Large Rover, one trailer, (one Drill strength 2, one medium battery on the front), one rover seat, one RTG, one large shredder, and one medium storage on the trailer. My friend and I drove to four gateways and the only problem I had was that drilling downward was incredibly easy and drilling up was virtually impossible. Otherwise, zero problems (that we didnt make for ourselves.) Tonight, however, I flew to Sylvana, and my rig was similar but not the same. Large Rover, trailer, trailer, medium rover. Medium Rover had large storage with two medium storage. The drill bit was drill strength 3 instead of drill strength 2. Here's what happened. At first, it worked. I could drive, I could tow the trailers, I could drill through hills and trees alike. However, tonight I needed to use V to activate the drill, when prior it worked on C. What the actual heck. but. after the first time I got out, things changed. Now I could drive forward, OR I could drill. If I activate the drill I no longer had control of the truck. Not even to turn. Gravity affected it, and momentum affected it, and that is all. So I had to take a run up at the trees, then activate the drill, then turn off the drill, then counter steer, etc. Also, we worked out that if I angled the camera so that I am looking upward from underneath the truck, I can drill upward. I can't see where I'm going, I can only see the undercarriage. As soon as I bring the camera back up, I drill a big hole in front of me and drive into it, and then I have the same problem I just had. Whoever thought this was a great system needs their head checked. Sorry for the aggression, but this woke my girlfriend up. And then, when I got out to do some shredding, that was just the end. I couldn't get the truck to work. I got in an out 19 times, trying to get the truck to tow those trailers, and it wouldn't. I had to tow each one individually to a new location, and then rehitch them. And if I ever had to get out of the truck, which you always have to do for trees that get missed by the drill and you drive onto the trunk, at that point the tree can't be drilled. If you put it in reverse, the trailer backs into a hill and then you can't drive. Get out of the truck and then you can't drive I nearly flipped my desk And then I rolled down a 3-way hill into the vertice at the bottom and rolled over one of the trailers. 53 minutes later, I towed them out one at a time, after hand digging various ramps and such. There are so many issues in this. 1. All the problems where the truck loses drive control. 2. The drill control. 3. The drill not working simultaneously as the driving 4. Trying to drive forward and you roll backward down a hill 5. Not being able to drive if you are on top of your trailer 6. Not being able to drive if - even if it looks like they are fine - there is some problem with your tyres connection with the soil. 6a. It's a 6 wheeler. It doesn't need 6 wheels on the ground. 7. Connecting and disconnecting trailers to make them 'movable objects' 8. Not being able to move a trailer by any means if you can't get the cables to connect 9. Those cables just refuse to connect. They are cables. They have ONE JOB. Connect to the plug. It shouldn't be so hard. They should do it systematically. You grab one, it hooks into the closest plug. Why do we have to struggle with them SO MUCH? Driving trucks is meant to be a major part of the fun in this game. It was so incredibly, unbelievably, unfathomably, unforgivingly frustrating. Worse than pre-alpha. And to make this issue twice as bad, when you are hosting and your FRIEND is having truck trouble? Every three seconds you get "saving game" stutters. If you're having truck troubles at the same time, it's enough to lose your sanity. Another problem we had was when you connect a trailer, then get in the truck to drive off, the trailer becomes unmovable, the cable extends to its limit, then disconnects. Reverse up, reconnect, drive off, disconnect, reverse up, reconnect, drive off, disconnect, reverse up, connect using the other cable (ie instead of using the cable from the truck into the trailer, go the other way - use the trailer into the truck) - oh wait, that works. What? Another problem when I was getting in and out of trucks as often as I had to tonight, sometimes I press F and enter the truck. Other times I press F and pick up the seat. Thinking on it now, maybe I held shift, but if I really wanted to pick up the seat, I click the mouse. Not Press F. Pressing F gets in the truck, not picks up the seat. I mean, oh MY GOD. I really want to reiterate that driving with a drill on it needs a new system of drill control. You need to be able to control it AND see where you're going. Please. Another problem, when you get out of the rover seat you get flung into the sky. Most of the time you land on the seat and you're ok, but occasionally it kills you. And it shouldn't need to do this at all. Just put me next to the truck. I don't have an ejector seat or a cannon. Another problem I touch on later on is when you have a (large rover) with a drill, and you drive through resources, and it harvests those resources, it places it on every location it can except storage. It's in the name: Storage. It should be where those resources go. I expect it to prioritise like this: - Medium storage placed on large storage - Medium storage placed on back of vehicle - Medium storage placed on any trailer vehicles - Medium storage placed on front of main vehicle - Medium storage placed on end of rear vehicle - Anywhere else. The game seems to think the reverse is better. I've even seen it DROP resources rather than place it on medium storage. SHUTTLES Still coming under vehicles, so not a new section, but a subheading I built a large shuttle. I placed a rover seat on the second rung from the top. I got into it. I got out of it. It puts me on top of the shuttle. I almost died getting down. I moved the seat to the fourth rung from the top (ie the bottom rung), and got in. When I got out, it sent me to the earth's core. What am I supposed to do with my small shuttle and my medium shuttle once I build my large shuttle? I tried to shred, too big. I even packed it. Too big. Bury it? I mean, really? ----------------------------------------------------------------------- BUILDINGS In my single player game, when I press F for my researching table, the display flickers up, but then it goes black. I close it, reopen it, it flickers up, and then it goes black. Eventually I do it enough that I can read each piece of information that I'm looking for. Cable plugs. I touched on this for vehicles, but they really deserve their own category. Why oh why will they not snap to the nearest plug? They flicker around like an unhooked hose with too much water pressure. You just can't get them to click into place. And then when you least expect it to work, it just does. Other times, you can't for the life of you click A into B. It looks like it reaches, even goes past. It has a good angle, almost straight, but it just won't go in. But B goes straight into A. Sometimes it feels like two way cables are one way cables. On that note, why do one way cables even exist? I had one occasion when A wouldn't go into B, B wouldn't go into A, even though they were right next to each other, and as straight as a pin. I had to move one of the tables to make it work. Cables, man. They have one job. They really don't have multi function options, just cable into plug. Why doesn't it just work? The Large Storage colour system is horrible. The dark grey looks so bleak and hides darker resources such as zinc or carbon, especially in dim light after dusk. And then the medium storage has the same colour scheme making the problem twice as bad. Please make the bases white again. Speaking of medium storages, why are they not the default deposit location? If I place a medium storage on a building, say the smelter, and then place a laterite on the smelter itself, it will ALWAYS dump straight onto the one slot on the other side, rather than place it on the medium storage. So frustrating. I refer you to the last point of vehicles, also. Soil Centrifuge Sometimes the canister outline disappears and you have to place the canister manually, instead of just single clicking the outline. Trade Platform The trade platform does not automatically pick up and place back down scrap as you scroll through the options. The printers can do it for variable resources. The trade platform only has to deal with scrap! Having said that, I have seen one occurrence with a problem with the printers picking resources: If you have the medium printer and the small printer both on the same Large Platform B, and both printers need resin for their print, the medium printer seems to take the resin in priority over the small printer, even if you're trying to print from the small printer. Clicking resources onto buildings This has been a problem since pre-alpha, how is this still in the game? Why is it so hard sometimes, to place a resource onto a building? You move it across, it looks like it will snap to point, you click, and it drops on the ground. Or it just moves to seven different snap points instead of the one you're clearly trying to highlight... Smelting Furnace Three problems I've seen so far with the smelter. 1. There was a partial smelt left on the nozzle, and when it came off it became a permanent physics object that could not be interacted with 2. A partial smelt that landed on a medium storage that could not be removed 3. On several occasions smelts that landed under a medium storage instead of ON the medium storage, taking my point even one step farther. Medium Shredder What's the point of a medium shredder? Genuinely? It shreds only the tiniest things. Does it have better scrap output or anything? Because otherwise, what's the point of a medium shredder? Extra Large Platform A and B This is really more of a feedback than a problem, but I was seriously disappointed with their versatility options. They seemed SO limited, given they are at the top of the platform food chain. I was disappointed with B, firstly, because it wasn't flat. But at least it still has some purpose. I was extremely disappointed with A because it seems that the only value added was with placing an Extra Large Storage, which I haven't even built yet because it's all single and huge and angular - making it (seemingly) hard to access. I really hoped that I could put two buildings on ELP A and those two buildings would interact with each other, but they did not. Like, if I put a soil centrifuge next to a smelter, I wanted the smelter to take the clay from the soil centrifuge..... but nothing worked at all, and if you have two buildings on it there's no room for medium storages. Also, two large storages on it just get in each other's way once you put medium storages on. So, huge disappointment. ------------------------------------------------------------------------------ OBJECTS Tethers Sometimes when you place a tether it just disappears It's possible to place two tethers within each other. When you're walking you have no idea if a placed tether will place behind you or in front of you. Consistency is key. Beacons I haven't used beacons as much as I would have liked, but typically they're really hard to see, and this is both at close and short range. Yet, you can see your beacons on another planet just fine Corpse beacons? Don't even get me started. You need some kind of directional beacon to find your corpse, please. Backpack Last night when I was in my solo game, my backpack printer just started flickering, and wouldn't stop - no matter how many times I opened or closed it or changed print choice. Small Wind Generators No matter how you try, you cannot line up the cable/plugs on these things. You can't see how much you're turning it and half the time after you put it down if you pick it up again it just resets the position. Huge time waster. Small Generator Same problem as above, but also sometimes when you press F to turn it on, you pick it up instead. I want click to be my pickup, shift click to be pick up to backpack, and F to be my activate key. Please don't mix the three by having shift F the same as shift click. Extenders Why the heck are they one way transfers? I wasted so much power because I didnt recognise that quickly Winch Ignoring the difficulty of working out how to connect a winch to anything - it runs contrary to all other items in the game, and there is NO clue whatsoever - sometimes it also won't let go. And trying to pick up a winch when it's connected to something? Well I hope you didn't spend twelve minutes lining that huge solar panel JUST perfectly....... ---------------------------------------------------------------------------- GENERAL ISSUES Walking on the ground can fling you into the sky. I can't work out why. Sometimes it happens even in your base. It usually flings you high enough that you die. On one occasion it flung me INTO ORBIT, and I had to try and navigate a good place to die. I originally assumed I had walked on something bad, like a lashleaf. But this proved incorrect. Then I assumed maybe I had walked onto ground that once held those vents (maybe I dug it, it exploded, but the effect remained on the soil.) This was not the case. Maybe there was something just UNDER the soil. Also not the case. It is absolutely, completely, absurdly, random. It has happened to me and my friends. It has happened in singleplayer and multiplayer. Please do NOT advise me this is a feature. If it is a feature, please kindly remove it. Detritus Platforms Love them. Hate them. Can't trash em. Can't destroy em. Can only bury them. I hate them. I love finding stuff on them, but I hate the thing itself. Let us throw them into large shredders PLEASE Also, always medium B. No variety at all! Camera Viewpoint So I have a few issues here. 1. Sometimes it just changes for no reason. I set it, I walk around, I don't do anything outrageous, it changes viewpoint. I change it back. Urgh. 2. If i am in a confined space it has no idea what to do. If I am digging in a confined space I always end up digging downward when I dont want to. 3. Windowed fullscreen - if I touch the edge of my screen, especially if I am digging, it spirals out of control. 4. I like to scroll out, fully zoomed. I constantly have to zoom out again, and again, and again, and again, and again, and again, and again, and again. Please give us some way to set a preference or something? Battling with the viewpoint gives me complex issues, and a sore mouse hand. Sound Issues I mentioned in the multiplayer section some sound issues (sound crossover), but I have also experienced other sound issues. One memorable problem occurs in caves, where you hear a sound, say in your left ear, but if you turn a full circle you still always hear it in your left ear. Directional sound is broken. I use Bose QC25's (they are not wireless). It's not the headphones. I've also noticed volume issues with some sounds coming in much louder than usual in niche situations (which I can't begin to outline) That's all I can recall for now. Please appreciate that I put a lot of time and effort into this.
  6. evilmarius

    Single Player FPS drops

    Hi, I'm having this issue for a long time and did not see any other topics. I'm playing the game with High settings and standart cloud settings. When I start a new game I'm having 90 FPS. If I start my saved game which I completed the game, I'm having 35-40 FPS. It does not change FPS rate if I switch to Low settings. Starting a new game still starts above 90 FPS. Same planet, same place, same base. I have 1050 Ti, Ryzen 7 2700x and 8GB of ram. Is this a normal behavior? I mean I can play many other games in very high settings above 60 FPS. This keeps me from playing for a long time. Thanks.
  7. As per the link, it seems to be about game performance. I haven't bothered watching it and cannot tell if it is worth your time or not. And as usual, no mention of it here... https://twitter.com/astroneergame/status/1103464397131804673
  8. Summary: 1.0.9.0-Steam-Tether Placement Causes Lag Description: When connecting tethers to an oxygen source, the game freezes for about .5 seconds. The problem only happens when connecting tethers to an oxygen source, not when placing tethers alone. Platform: Steam Version / Build Number: 1.0.9.0 Specifications: OS: Microsoft Windows 10 Pro x64 | v.10.0.17134 | Build 17134 CPU: AMD Ryzen 5 1500x 3.8GHz GPU: EVGA Nvidia GeForce 1050 Ti SSC 4GB RAM: Ballistix 2x4GB DDR4 2400Hz Drive: Western Digital Blue 1TB Hard Drive
  9. The following has been reported 1000 times before by 1000 other players. And if none of the developers solve the problem, there will always be more and more unhappy astroneers. The game is just unplayable in its current state. Since release with 1.0 a technical catastrophe. With increasing progress, the performance gets worse and worse and saving takes longer. Random crashes are every few minutes. Crashes when saving make it unplayable towards the end. When you reach the end of the story, the animation crashes too. Video of my 2nd Savegame started after Patch 1.0.6. Endgame, Glacio Chambers ready, on the way back from starship landing site to fetch rover. Here I’m stucked at this Savegame (2 of 4 meanwhile). You see the performance and when I enter the rover it crashed to dashboard. (Not recorded by Xbox)
  10. Hello guys, hello developers First of all, I would love to congratulate on the release of the game and express respect to the developers - you worked hard, and now the game feels way better and is definitely more polished (I know, I played Astroneer 2 years ago and I play it now after release 1.0). But I've faced strange issue - after 20h playing on the same world, my framerate drops and frametime spikes drastically. I have no issues in the brand new world. I've recorded a log with MSI Afterburner, it is available here, and also I've recorded a video (available here) where I'm playing a few minutes in an 'old' world and some time in a 'new' world. Specs are described in a log sheet. Content of ..\Astro\Saved\Config\WindowsNoEditor also available in .zip archive. Any help would be appreciated, Thanks and again congratulations with the release of the game. AstroneerWindowsNoEditor.zip
  11. Dear Devs, why are there no answers to the problems and technical condition of Astroneer? For many players, the game has become unplayable and many will follow if nothing changes. Your game is awesome and just perfect for calming down. The mechanics and the implementation are terrific. All no question. But the technical condition is worse than in most betas. Why is that all? Why was it released anyway? You know I am not alone and many would like to hear an information or statement and answer our questions. Even if the problem is unknown and it still lasts, this info would be sufficient and better than to mention. Many want to know how the stand is and why they can not continue playing. I personally have been releasing over 200 hours of play in 3 savegames together. I started a new game after almost every patch because I wanted to avoid mistakes in the savegame by prepatch files. You know of all the problems, please respond to this and do not bring up the trouble. Even if there are problems and these are still going on, this info is gold value. With more transparency, we would know what's going on and then experience when we can really play again and not always be disappointed. Follow every little patch in hope there is the cure is annoying. Whether you do it in your own form or we put our own questions together. Of which we choose the X most important. Nothing about features or gameplay, only "serious" issues that make the game unplayable. Please communicate with us and give honest information. Greetings.
  12. Kev Cunning

    Xbox performance

    I play on an original 1tb Xbox one and playing on my main save is still basically unplayable, hope this issue gets fixed soon I know they are working on it, been few weeks now and isn’t running any smoother for me
  13. System: Xbox ~ Method of play: Controller ~ Current version: 1.0.7 ~ Repeatable: For me, 100% For others idk. After patch 1.0.7 i started to get sever drops in frams per second when ever I would reseasrch anything in the research chamber. It only started happening after 1.0.7 it never did it from 1.0.0 -1.0.6. The drop is deffenetly noticable as the game slows down by 50% and sometimes stutters. Im able to easily reproduce this on desolo, with a research chamber and a couple solar panels, (This performance drop happens on every planet) But desolo is easyest to do it on because of the quick day/night cycle. If I can figure out my tablet and see if it can record a video, I will attempt o get it in action. But thats only if my tablet can record, it might not have that ability.
  14. No Education

    Tether Performance Issues

    I am experiencing sudden drops in fps. Normally I have around 160 fps but suddenly it drops to 50-60 fps. I am playing in the ultra settings, but it is the same with the low settings. Hopefully update comes for stabil gameplay or help me? This game is using high processor like a 50%. Especially when placing ground oxygen tethers, Frames per Second falls from 160 fps to 1 fps suddenly. This makes garbage game. My system:NVIDIA GTX1060 GDDR5 6GBIntel Core i7-8750H 4.1 GHz (12 cores)16 GB 2400MHz DDR4 RAM
  15. Hello. I was faced with a drop in performance after upgrading to the release version of the game. In the process of walking on foot or on a planetary cruiser, the frame rate drops terribly, frame rate drops to 6-8. I think this is due to the loading of textures, because they start to flicker. And in general, compared with early access, the stability of the game has greatly decreased. Previously, at medium-high settings, the frame rate was 40-45, and now 18-23. I follow the development from the moment of the release of the game to the early access, regularly tested all updates, looked forward to the release of the game, but did not expect that everything would affect stability and performance so much. I apologize for my English, I use google translate. Characteristics of my laptop: CPU: AMD A12 2,7 GHz, GPU: AMD Radeon R7 512 Mb (DDR4) + AMD Radeon R7 M340 4Gb (DDR3) (before driver update AMD Radeon R530), Ram: Kingstone ValueRam 2133 MHz, 8 Gb, HDD: 1 Tb.
  16. There is an extreme performance drop when updating (placing, removing, moving) a tether with an average amount of other tethers spanning across the planet. After updating a tether that is connected to my main tether system, the game will freeze for a good 2.5 seconds before resuming. I run a pretty good setup that can handle the game at around 50 fps at all times, and I'm running the steam version of the game. I feel like this should be fixed as soon as possible, because a bug like this really ruins immersion and is genuinely frustrating to deal with.
  17. Erik Liebeskind

    Performance

    Hey guys, Today I played some Astroneer and I was very excited about the new update and the full release. But I had to notice that the multiplayer function is very bad. If I play with my friend on his world, I have big performance problems. I have a good internet connection and my friend too. I play on a Xbox one X. If you can help me, please let me know it. I like this game but with this bad performance it is unplayable. Thanks :)
  18. I see that performance issues have been addressed for the Xbox one but im on steam and I'm getting constant frame drops (lag) every 5 secs or so. I have picked up majority of my teathers as I thought that was the issue but it didn't fix it. And it is currently using up 98% sometimes 100% of my GPU as shown in the picture (Don't know if thats normal or not?). My PC is pretty beefy so i don't think its that cause i tested it on all low settings and still lag. Sorry for the ramble just letting you guys know! Great update though btw even with the lag i have still put many hours into 1.0!
  19. GlymaxOn

    High using of the CPU

    Playing on Steam I noticed Astroneer was using around 70% of my CPU nearly all the time, i have i5-7600K 3.8GHz and win64 Is this normal or will the game be optimized in the next updates ? Thanks for reading.
  20. PixelTheOne

    Multiplayer performance

    So i noticed that when you host a game, one player gives -30 FPS, but the players that join have normal FPS. When will it be fixed?
  21. David German Dukardt Manzone

    Respawn vehicle station

    ok this is what happens, bugs everywhere with vehicles that fall underground, so we need a respawn vehicle station, maybe to maximize performance too. Maybe options for the vehicle station: 1- List all the vehicles you have in the real world. 2- select, choose vehicle from the list of vehicles, option to eliminate, reappear, dismantle, recycle. 3- Information on the current location of each vehicle: start the emergency light to rescue it by means of a minimap or gps, then they would have to do gps? LOL
  22. So this is a repost from my earlier post, I just wanted to move it to a more respective forum. Hi Astroneer Team! I was playing today on the new update to see how things have been going. Game is great! so far i love all the updates! I saw on one of the devs twitters that you will be implementing de-rendering systems to de-spawn the items as you go travel away from them to help reduce the load on the system. Well while i was on today i noticed a serious lag causer in multiplayer games (could be single player as well, not tested). Now i don't know how you designed the tether system to work, but from what i can make up is that each tether is independent in the game. Meaning that when you place a tether down it has zero affect on the previous or next one you place. Once placed the game sends an update to update all the tether connections, if two tethers are in range of each other they connect, if not, no connection. I could be wrong with my assumption of your source code ? , but that's my best guess due to the huge lag increase from myself running around the world placing tethers, (i would say i placed around 300 as i walked the world). Every time i placed a tether the game froze for a second, render the new tether, freeze, render the connections. (in this process all my other tethers in the line would de-connect before making the new connection). So time for my fix, If my assumption is correct on your tether system, then if you turn the tethers into separate class arrays instead of single classes. This way you only have to manipulate a single node at a time. when you drop a new tether it doesn't connect to (all) the nearest tethers around, it connects to the nearest in range array of tethers, and all you have to do is add that single tether to the array so that the graphic can update. Also if you take one out, just split the tether array on the value of the removed tether to create two tether arrays. Or i could be completely wrong about this all, i figured if im right this idea could help reduce the amount of calculations on tethers are made so you can use more power for fun stuff.
  23. Hi Astroneer Team! I was playing today on the new update to see how things have been going. Game is great! so far i love all the updates! I saw on one of the devs twitters that you will be implementing de-rendering systems to de-spawn the items as you go travel away from them to help reduce the load on the system. Well while i was on today i noticed a serious lag causer in multiplayer games (could be single player as well, not tested). Now i don't know how you designed the tether system to work, but from what i can make up is that each tether is independent in the game. Meaning that when you place a tether down it has zero affect on the previous or next one you place. Once placed the game sends an update to update all the tether connections, if two tethers are in range of each other they connect, if not, no connection. I could be wrong with my assumption of your source code ? , but that's my best guess due to the huge lag increase from myself running around the world placing tethers, (i would say i placed around 300 as i walked the world). Every time i placed a tether the game froze for a second, render the new tether, freeze, render the connections. (in this process all my other tethers in the line would de-connect before making the new connection). So time for my fix, If my assumption is correct on your tether system, then if you turn the tethers into separate class arrays instead of single classes. This way you only have to manipulate a single node at a time. when you drop a new tether it doesn't connect to (all) the nearest tethers around, it connects to the nearest in range array of tethers, and all you have to do is add that single tether to the array so that the graphic can update. Also if you take one out, just split the tether array on the value of the removed tether to create two tether arrays. Or i could be completely wrong about this all, i figured if im right this idea could help reduce the amount of calculations on tethers are made so you can you more power for fun stuff.
  24. I can’t seem to play the game for more that 30-60 minutes without the frame rate dropping to unstable levels. The also fails to render properly causing the Astroneer and rover to lag when traversing the world.
  25. Hi, I was using a nvidia 740 for about a year and was getting around 15 fps. I now updated my card to Nvidia 1060 6gb and get 27 fps. There is obviously something not right in Denmark. Are you going to be optimizing the game soon? thx. Also every 3 seconds or so the game freezes for a tenth of a second. I guess you can say a lag glitch. This, in my opinion should be a priority for your company to fix. It is quite bothersome. I also noticed that the more platforms and other items are created that the glitch gets worse. So ,something with the rendering (a buffering issue) ?of all the elements gets worse as the created items becomes more in number. I dont know what would cause that.