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  1. Recent Crashing on a 16mb Save Game. Every time entering vehicle or shelter, before saving game shuts itself down. Sometimes can't even get into the game at all. This is what follows after a few minutes of poor fps. The top of my head itd be around 10 to 15 fps Playing on xbox one x Had no issues until this
  2. Hello community and hello devs, I've just recently discovered Astroneer, love it and would like to continue doing so. Which is why I took the time to sign-up on this board and actually voice this issue. I'm talking about the framerate drops. I know that the most recent update 1.9.8. (I believe) was supposed to fix this issue on consoles. It did not however. Issue description: The game is unplayable on PS4pro at this point in time. I'm referring exclusively to the online co-op part of it. I've been enjoying some eight (8) hours of gameplay with a friend, building bases, fig
  3. I came back to this game earlier in the week to check out the new content. The last time I played before then was in June. I'm really enjoying the new content but the performance has degraded quite a bit since then. I've got really choppy frame rates when driving, launching into space, or any quick traversing really. There also seems to be some issues with terrain pop-in and bits of floating terrain hanging around when they should have disappeared. I brought down my settings all to medium, standard for cloud quality, and it doesn't seem to help much. Previously I was playing with much highe
  4. I have a PC which can run Astroneer perfectly in High quality. The problem is: Why I have so much low fps and it looks like the game is stopped a few moments all the time, specially on caves. Anyone problems with performance? Anyone have one tip to solve this? It's so annoying play Astroneer doing jumps on time. I usually play my friend who is the host but without me, he runs Astroneer with 80 fps more or less but with me he has 45 fps. Why when I'm alone I have the same fps that when I'm with my friend (I'm not the host). Pls, let me some help.
  5. I do think I have the required hardware to be able to run the game decently, but even during the tutorial my GPU starts overheating when I have any settings higher than "low". (See attached MSI afterburner capture, where I play with everything set on "medium" and with FPS capped on 50, doing nothing but standing still). My specs: Operating System Windows 10 Pro 64-bit CPU Intel Core i5 3570K @ 3.40GHz Ivy Bridge 22nm Technology RAM 8,00GB Dual-Channel DDR3 @ 668MHz (9-9-9-24) Motherboard ASUSTeK COMPUTER INC. P8Z77-V PRO (LGA1155) Graphics 2047MB
  6. Hi, I am having/ been having an issue for a long time where the game freezes for up to a second or so occasionally. It freezes for smaller amounts of time a couple of times a minute and sometimes for up to around a second. Then when it comes back my character has moved like it would have if it had not frozen which is problematic. For instance if i'm sliding down a ramp and it freezes and i can't turn the i fly off the ramp and die. It also makes the game a lot harder to play. I notice it most on sylva. I didn't mention anything till now because i knew you were working on performance but
  7. Summary: More problems than I can honestly portray. I will do my best to keep an even temper, because I completely lost it tonight while playing. Description: I really want to love this game. I do. I ignore them for the most part, but sometimes they get so big, it breaks the enjoyment. Below is a list of the problems I can remember having in the last two to three days. There were probably more, but once you get a list like this, things get lost. I didn't write them down as they occurred, because I hoped 1.0 would be a polished product. I am sorely disappointed. Platform: Steam
  8. Hi, I'm having this issue for a long time and did not see any other topics. I'm playing the game with High settings and standart cloud settings. When I start a new game I'm having 90 FPS. If I start my saved game which I completed the game, I'm having 35-40 FPS. It does not change FPS rate if I switch to Low settings. Starting a new game still starts above 90 FPS. Same planet, same place, same base. I have 1050 Ti, Ryzen 7 2700x and 8GB of ram. Is this a normal behavior? I mean I can play many other games in very high settings above 60 FPS. This keeps me from pla
  9. As per the link, it seems to be about game performance. I haven't bothered watching it and cannot tell if it is worth your time or not. And as usual, no mention of it here... https://twitter.com/astroneergame/status/1103464397131804673
  10. Summary: 1.0.9.0-Steam-Tether Placement Causes Lag Description: When connecting tethers to an oxygen source, the game freezes for about .5 seconds. The problem only happens when connecting tethers to an oxygen source, not when placing tethers alone. Platform: Steam Version / Build Number: 1.0.9.0 Specifications: OS: Microsoft Windows 10 Pro x64 | v.10.0.17134 | Build 17134 CPU: AMD Ryzen 5 1500x 3.8GHz GPU: EVGA Nvidia GeForce 1050 Ti SSC 4GB RAM: Ballistix 2x4GB DDR4 2400Hz Drive: Western Digital Blue 1TB Hard Drive
  11. The following has been reported 1000 times before by 1000 other players. And if none of the developers solve the problem, there will always be more and more unhappy astroneers. The game is just unplayable in its current state. Since release with 1.0 a technical catastrophe. With increasing progress, the performance gets worse and worse and saving takes longer. Random crashes are every few minutes. Crashes when saving make it unplayable towards the end. When you reach the end of the story, the animation crashes too. Video of my 2nd Savegame started after Patch 1.0.6. Endgame, Glacio C
  12. Hello guys, hello developers First of all, I would love to congratulate on the release of the game and express respect to the developers - you worked hard, and now the game feels way better and is definitely more polished (I know, I played Astroneer 2 years ago and I play it now after release 1.0). But I've faced strange issue - after 20h playing on the same world, my framerate drops and frametime spikes drastically. I have no issues in the brand new world. I've recorded a log with MSI Afterburner, it is available here, and also I've recorded a video (available here) where I'm
  13. Dear Devs, why are there no answers to the problems and technical condition of Astroneer? For many players, the game has become unplayable and many will follow if nothing changes. Your game is awesome and just perfect for calming down. The mechanics and the implementation are terrific. All no question. But the technical condition is worse than in most betas. Why is that all? Why was it released anyway? You know I am not alone and many would like to hear an information or statement and answer our questions. Even if the problem is unknown and it still lasts, this info would be suf
  14. I play on an original 1tb Xbox one and playing on my main save is still basically unplayable, hope this issue gets fixed soon I know they are working on it, been few weeks now and isn’t running any smoother for me
  15. System: Xbox ~ Method of play: Controller ~ Current version: 1.0.7 ~ Repeatable: For me, 100% For others idk. After patch 1.0.7 i started to get sever drops in frams per second when ever I would reseasrch anything in the research chamber. It only started happening after 1.0.7 it never did it from 1.0.0 -1.0.6. The drop is deffenetly noticable as the game slows down by 50% and sometimes stutters. Im able to easily reproduce this on desolo, with a research chamber and a couple solar panels, (This performance drop happens on every planet) But desolo is easyest to do it on because of the
  16. I am experiencing sudden drops in fps. Normally I have around 160 fps but suddenly it drops to 50-60 fps. I am playing in the ultra settings, but it is the same with the low settings. Hopefully update comes for stabil gameplay or help me? This game is using high processor like a 50%. Especially when placing ground oxygen tethers, Frames per Second falls from 160 fps to 1 fps suddenly. This makes garbage game. My system:NVIDIA GTX1060 GDDR5 6GBIntel Core i7-8750H 4.1 GHz (12 cores)16 GB 2400MHz DDR4 RAM
  17. Hello, fellow Astroneers! My name is Prestiege and i was wondering if anyone out there had any tips or tricks that may help to increase overall FPS for singleplayer and co-op. I am currently running around 35-43 fps at any time in solo and around 15-20 in co-op. If anyone has any advice to assist me please comment below. Thank you. System Specs Processor : Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, 2712 Mhz, 4 Core(s), 4 Logical Processor(s) Installed Physical Memory (RAM) : 16.0 GB Available Virtual Memory : 4.49 GB Graphics Card : GeForce GTX 1050 Ti, NV
  18. Hello. I was faced with a drop in performance after upgrading to the release version of the game. In the process of walking on foot or on a planetary cruiser, the frame rate drops terribly, frame rate drops to 6-8. I think this is due to the loading of textures, because they start to flicker. And in general, compared with early access, the stability of the game has greatly decreased. Previously, at medium-high settings, the frame rate was 40-45, and now 18-23. I follow the development from the moment of the release of the game to the early access, regularly tested all updates, looked forward t
  19. There is an extreme performance drop when updating (placing, removing, moving) a tether with an average amount of other tethers spanning across the planet. After updating a tether that is connected to my main tether system, the game will freeze for a good 2.5 seconds before resuming. I run a pretty good setup that can handle the game at around 50 fps at all times, and I'm running the steam version of the game. I feel like this should be fixed as soon as possible, because a bug like this really ruins immersion and is genuinely frustrating to deal with.
  20. Hey guys, Today I played some Astroneer and I was very excited about the new update and the full release. But I had to notice that the multiplayer function is very bad. If I play with my friend on his world, I have big performance problems. I have a good internet connection and my friend too. I play on a Xbox one X. If you can help me, please let me know it. I like this game but with this bad performance it is unplayable. Thanks :)
  21. I see that performance issues have been addressed for the Xbox one but im on steam and I'm getting constant frame drops (lag) every 5 secs or so. I have picked up majority of my teathers as I thought that was the issue but it didn't fix it. And it is currently using up 98% sometimes 100% of my GPU as shown in the picture (Don't know if thats normal or not?). My PC is pretty beefy so i don't think its that cause i tested it on all low settings and still lag. Sorry for the ramble just letting you guys know! Great update though btw even with the lag i have still put many hours
  22. Playing on Steam I noticed Astroneer was using around 70% of my CPU nearly all the time, i have i5-7600K 3.8GHz and win64 Is this normal or will the game be optimized in the next updates ? Thanks for reading.
  23. So i noticed that when you host a game, one player gives -30 FPS, but the players that join have normal FPS. When will it be fixed?
  24. ok this is what happens, bugs everywhere with vehicles that fall underground, so we need a respawn vehicle station, maybe to maximize performance too. Maybe options for the vehicle station: 1- List all the vehicles you have in the real world. 2- select, choose vehicle from the list of vehicles, option to eliminate, reappear, dismantle, recycle. 3- Information on the current location of each vehicle: start the emergency light to rescue it by means of a minimap or gps, then they would have to do gps? LOL
  25. So this is a repost from my earlier post, I just wanted to move it to a more respective forum. Hi Astroneer Team! I was playing today on the new update to see how things have been going. Game is great! so far i love all the updates! I saw on one of the devs twitters that you will be implementing de-rendering systems to de-spawn the items as you go travel away from them to help reduce the load on the system. Well while i was on today i noticed a serious lag causer in multiplayer games (could be single player as well, not tested). Now i don't know how you designed the tether syste