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Found 192 results

  1. Summary: 1.7.55.0 - Steam - Terrain glitch at base Description: After installing the new update and jumping into my existing save (this was the first time loading it up), some oddly blocky terrain "grew" over my launch pad. this terrain was not here yesterday. The terrain is removable and has collision- like normal terrain. Platform: Steam Version / Build Number: 1.7.55.0 Specifications: OS: Windows 10 Education version 1903 CPU: Intel i7 860 2.80GHz GPU: GTX 950 2GB (MSI) RAM: 8GB DDR3 1333MHz (unsure which model/manufacturer) Drive: Samsung 850 Evo 500GB -----------------------------------------------------------------------
  2. (Not sure if this has been posted anywhere after the Creative Update, if so please don't crucify me) The other day I was playing Astroneer before the Creative Update rolled out (playing it on PC via Xbox Play Anywhere) and everything worked and ran as it should. I was working on my base and decided to clear a good chunk of a mountain out to make space. However, after the Creative Update, when I went to load my save back up, I noticed immediately that, very large portions of the mountain were back, even cutting through some Platforms and other devices. Some hostile plants even respawned in the regenerated terrain. Once I cleared everything I noticed that there's still non-rendered terrain floating in the air. I am unaware of how to fix this myself, and after some time of clearing space to only have it regenerate, and leaving phantom fragments behind, is a bit annoying. I'm not sure if this affects the Steam version, but as of right now via Xbox Play Anywhere for PC, it seems to have an issue. Any thoughts for remedy? Here's a video showing what I mean.
  3. It has been a month since I played the game and have put in hours of play into. I can not get the game to save after any saving attempt I try. I would like to continue playing the game, cause I love it so much, but this issue really is putting a stop to it. I play it through PC on the Microsoft Store. If there is any fix please help.
  4. Hello, First of all I understand Linux isn't a priority as far as platforms go. But I wish to raise this recent issue to at least put it on your radar. After the Creative Mode update today my Steam copy remains in Offline Mode whereas with the Groundwork Update it was connecting alright. The effect it has is of course the suits/pallets/visors that I've unlocked are now locked again and my Steam friends are no longer showing up in the multiplayer tab. I've attached Proton's log. Of interest are lines 1167-1169: Unfortunately it overwrites the logfile each time the game is started so I don't have another to compare it against. I did capture my network traffic and it does look like some encrypted data is being transferred (successful? unsuccessful? I can't tell) I'm going to roll back my version to capture some additional logs and packets and see what else I can sniff out. Will post an update as soon as it finishes the download. steam-361420.log
  5. My wife and I just bought the steam/PC version so she could play with me. She does not like xbox controls.... I hosted a game and I was showing her a nice bright easy visible purple research growing out of a green rock so she could see what to scan. When she looked at my screen it was easy to see. On her screen it blended in with the stone. After trying many things with her pc, I had her host a game. Now her research sample is nice and easy to see on her screen but blends in on mine. Seems like the guest does not get proper colors.
  6. Hi, I downloaded the game on xbox(beta)PC but I can't play it. When I click on run nothing happens. I have all driver and Directx updated. There are just two games that don't work, Astroneer and Moonlighter. Could you help me?
  7. Summary: Drills not drilling in the forward direction anymore. Platform: Steam - PC Version/Build: 1.4.15.0 Specifications: PC, Intel Core i7 960 3.2GHz stock 48GB RAM, Windows 10 Pro Velociraptor 10,000RPM Game Install Drive, (SSD OS Drive,) So the angular setting of the dual-drills on the front end of the buggy are not set at 0-degrees. Occassionally the angle gets skewed, and just now, but i'm not sure what the trigger for it was, its' flipped around to the point where the large buggy is drilling under it's wheels. The skewed setting stays with whichever buggy started to bug out. if I mount a drill on front and back of buggy, it's the same angle. image attached. Video link: https://youtu.be/b-yK50d0RtQ
  8. Yesterday playing with my girlfriend on a solid internet connection, we noticed the deeper into the planet we went the more out of sync our games got. She started teleporting all over the place (I was host). And the terrain would block her way but it would be open for me to walk. When she attempted to clear it, it just popped back into existence.
  9. Fractal

    PC Crashes

    So I started playing on PC [via the "PlayAnywhere" feature] since I found the performance on Xbox too inconsistent in the late game, even though there's no HDR on PC. But now I experienced about five crashes that just didn't happened on Xbox, and all of them when I was running. But the problem with that it's not event the game closing and the need to reload, but the progress lost. Must had lost two hours of digging in those crashes.
  10. Karli Kolumbus

    Crossplay between PC and PS4?

    Will the PS4 be able to play with players on the pc ?
  11. SpaceX24

    Bug Report

    I'm keeping this short. I use Steam on my PC to play Astroneer, and several bugs have been happening and not yet patched. Terrain Tool bug. When I click E on my keyboard to get the terrain tool out (or put it back), it does nothing. I have to manually click on my backpack and click the terrain tool and then click elsewhere and it comes out. I cannot put it back unless i click on a module, object, resource, etc. Backpack Bug. When clicking Q, my backpack does not come out. Catalog Bug. My Catalog does not come out when pressing TAB. Exit Bug. When exiting the game, I find that it is still running in my steam. I can't play it unless I exit steam and re-enter steam. Okay, so those are all the bugs I've been experiencing.
  12. Hello, fellow Astroneers! My name is Prestiege and i was wondering if anyone out there had any tips or tricks that may help to increase overall FPS for singleplayer and co-op. I am currently running around 35-43 fps at any time in solo and around 15-20 in co-op. If anyone has any advice to assist me please comment below. Thank you. System Specs Processor : Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, 2712 Mhz, 4 Core(s), 4 Logical Processor(s) Installed Physical Memory (RAM) : 16.0 GB Available Virtual Memory : 4.49 GB Graphics Card : GeForce GTX 1050 Ti, NVIDIA compatible
  13. Hi I have noted an issue where the vehicle sinks into the ground as noted in issue1.2.10 - Xbox - Terrain issues using drill on vehicle The issues are the same, except I am only finding this problem happening when another player joins. The drill works properly until another player joins, then causes the vehicle's wheels to fall through the world when in multiplayer mode for the host player. Hope this helps with debugging.
  14. I do think I have the required hardware to be able to run the game decently, but even during the tutorial my GPU starts overheating when I have any settings higher than "low". (See attached MSI afterburner capture, where I play with everything set on "medium" and with FPS capped on 50, doing nothing but standing still). My specs: Operating System Windows 10 Pro 64-bit CPU Intel Core i5 3570K @ 3.40GHz Ivy Bridge 22nm Technology RAM 8,00GB Dual-Channel DDR3 @ 668MHz (9-9-9-24) Motherboard ASUSTeK COMPUTER INC. P8Z77-V PRO (LGA1155) Graphics 2047MB NVIDIA GeForce GTX 660 Ti (EVGA) But that's not all... during multiplayer the lag is unbearable underground. My partner has constantly unplayable lag everywhere and has similar specs if not better than mine with an 6th generation i7, a gtx 980m and 12 GB ram. I host the game with a fiberoptic 50Mbits connection and my partner has a 10Mbits fiberoptic connection. We live in the same city. We do play "Plains of Eidolon" and "Orb Valis" in WARFRAME without any major hiccups - which is afaik a peer to peer connection, so I don't see how we can play a graphically and connection-wise more demanding game but not ASTRONEER. PLEASE look into this. I have not had a pleasant time with the game and it is almost half a year after full release. I gave every update a shot. I had patience but it is now running thin. And it's looking like performance is not a priority anymore judging from recent patch-notes. Performance is currently not ok on xbox, but is definitely not ok on PC either.
  15. Hello, I was playing in multiplayer and I discovered the emotes. As they are bound to 1 2 3 4 by default (QWERTY keyboard) and I have an AZERTY keyboard, I remapped the emotes to & é " ' (the last is showed as "apostrophe" in settings). Spaming the ' (4) key results in emote not working but a lens flare growing up on the screen. At some point it ends to this... Forced to restart the game (hopefully this kind of state isn't saved). Remapping the last emote to ( (5) key "fixes" the bug, and the linked emote can be used. This bug can be reproduced. Playing on version 1.1.3.0
  16. i can only play for about 15-20 mins before the game locks up. last time i was able to "play" was 1.0.4, ever since its been unplayable. ive looked for crash logs to submit but none are generated. the folder is there but no files in it. system specs win 10(1809 w/ KB4482887 update,build 17763.348) intel i7-9700k@4.9 geforce gtx 1080 Ti 64GB ram samsung 860 dds
  17. i have searched everywhere and nothing is showing for the 1.1.2 update that seems to have installed itself on my xbox but not on my windows machine. my daughter wanted to play some cross platform multiplayer astroneer but we cannot till the versions get re-aligned. any idea when i can expect that to happen? windows 10 OS versionm is 1809 so latest. my windows store version of astroneer is stuck at 1.0.15.0. she likes the "preview" she now get of her outfit for a new game, so its not all bad news...
  18. I do not currently have images of what occurs but I will try to explain it as best as I can. My husband and I play this game together and really enjoy it. Recently a major bug occurs in our game play that make coop play near impossible. If he (the host) modify the land at any point, I(coop player, non host) could simply see through the map. I also loose collision in those spots. It is like the grind simply disappears on my game while he is standing next to me and sees the grid as intended. This causes many problems in caves or other narrow treacherous areas where i have traveled on numerous occasions and suddenly the ground simply vanishes, making me or my vehicle fall through the world. Please help! I would love to play this game again.
  19. LeBacon

    Won't install on pc

    Hey My friend plays the game a ton and I wanted to play with him. He has an Xbox so I went through the Microsoft store, so I could play with him. I recently bought it and tried to download it but it doesn't want to work. I have updated my version of windows ten to the latest version. Any help would be great.
  20. Hi there, i found out rather by accident, that when you have a winch connected to any rover, then link the winch back to any part of the same rover it creates physics bug and your rover starts to spin and tumble away, eventually spazzing so hard it flies off into space. I've only had this bug with rovers, and I've had it happen multiple times (always by misclicking with the winch) on a side note, it'd be really nice if the devs would add a function so pressing "f" while holding the winch would disconnect it...would prevent a lot of this in the first place. would also be really nice if the winch could self anchor like the small solar or work light. It should be very easy to replicate this bug, so i didn't both to do it again and take a screen shot. (i was too preoccupied trying to get my rovers back to think of it the last times it happened) I'm on PC, all settings max 8700k, 1060 6gb, 32gb ram, windows 8.1
  21. Great game guys! Keep up the great work!!! I have noticed a big bug that has to do with one of the most important things for the game.. SAVING the game! I experience bugs all the time throughout the game and I accept that because this is a "preview"... However, when I save the game I feel like that should be the most stable part of the game. With all the bugs in the game I really enjoyed the fact that I could hop from PC to Xbox whenever I needed to based on location etc. I constantly experience a massive change in the landscape when I save a game on one device and load it on another. It seems to be a bug syncing up the data. As a developer it seems really simple to me. When the data is changed and then saved on the new device the data needed to generate the landscape, objects, etc should be saved in some type of compressed file (that has a checksum) and then sent to the cloud. Then the device getting said data when it starts to play the game should download the compressed file and use the checksum to verify the contents 100%... I have seen some of my object completely berried that I have to dig out etc. It takes a long time to fix the damage to my world(s). Falling through the ground in my tractor when on solid ground (https://xboxclips.com/armega/6b4dba7e-fd85-4606-b58f-ff9091fb30f2) or having to constantly deal with the tractor just not starting and playing the hop in/out game is not a big deal. Saving the game is. Mouse/keyboard? Controller? I use a Xbox controller on both the PC (win10 - via usb cable) and my Xbox. Steam? Xbox? Xbox/PC What were you doing leading up to this bug? - Log on to Astroneer via my laptop and start playing the game. - Build a base on the moon (spending hours of time making it look perfect). - Save by hopping in the spaceship and by exiting via the save and exit to main menu option. - Shutdown laptop. - Turn on Xbox, load up Astroneer and load save game. Any steps that we can take to reproduce the bug on our end is appreciated. See number 3 above.
  22. I'm a PC Steam release player who is having issues binding the tab key to any settings. I get RMI flare-ups with my left hand trying to run with shift, and in my attempt to remap my keys to a more comfortable position realized I could not use tab when rebinding any key settings.
  23. Summary: All achievements in Steam are locked, despite completing tasks. Description: After playing about 20 hours, many of the achievements I should be getting (like Scanning a research sample, building a rover, changing suits, etc.) are not popping up in Steam at all. This may be a similar root cause as another issue I am having with multiplayer on steam as well. It appears that Steam and Astroneer aren't communicating to each other except starting up the game. Platform: Steam Version: 1.0.7 Specifications: OS: Windows 10 Pro x64 | v.1809 | Build 17763.316 CPU: Intel i5-4670K 3.4GHz GPU: MSI NVIDIA GeForce 1080 RAM: G.Skill Ripjaw 4x4GB DDR3 Drive: Samsung 860 Evo 500GB Steps to Resolve: Restarted Astroneer Restarted computer Reinstalled Astroneer Started Astroneer as Admin Removed and readded Astroneer to the Windows Firewall
  24. Kristoffer Constuble

    Xbox Play Anywhere

    I have owned Astroneer for three years and for the first year I played on Xbox, Then I switched to PC using Xbox Play Anywhere and everything was fine until 1.0 came out and my game wouldn't update. I removed Astroneer from my PC and tried to reinstall it on the Xbox app and it just says " You Own This Game" but the "install" option is blocked. I don't want to buy the game a second time and lose the stuff we get for playing during Alpha. Has anyone else had this issue/ knows a fix?
  25. Summary: 1.0.6 PC Discovered items stay in memory Description: I noticed that every object you find in game remain in the world no matter where you are, even on another planet. Let me explain, when you travel around or inside the world, you find a lot of debris, crashed satellite parts, broken vehicle, and such. Each of them remain visible no matter how far you travel, even as far as going on another planets. So like the tethers, and those objects, the more you visit the planets, the more you play, the more it lag, to the point that my friends crash nearly instantly trying to join my game. I will attach a screenshot to show you what I am talking about. On the screenshots, i circled all the large item junks and beacons i placed on one planet, which is essentially true for every other one looking in another direction. So the problem is, when you place too many tethers, and discover too many junks, each of them spawn but is not derendered when roaming out of view distance range. unlike sky bridge that does despawn when you do. Because of this bug, you can notice where the actual planet true location are, as they do not really rotate. On the other end, the more you travel around, the more objects cluster the memory of the machine, ending up with a severe loss of FPS until the game become unplayable. I did a run without the use of any tether, which made my friend able to play for longer than when we use them, but all those debris eventually pile up till the game is no longer playable again. Platform: Steam Version / Build Number: 1.0.6 Specifications: OS: Windows 10 CPU: 4GHz i7-4790K GPU: GTX 1080 RAM: 16 GB Drive: SSD 500gb