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Found 153 results

  1. [DK] The Mustard Cat

    Small shuttle landing bugged

    Hello System Era Team! I was playing Astroneer here the other day with a friend. We spent like 6 hours on the same world and quickly discovered a bug with the Small Shuttle when we wanted to go space traveling. The problem occurs when you land a Small Shuttle. The thing is, when you first have printed a Small Shuttle you cannot move it. Then you launch it. When you then land on the home planet again it lands near the place you created it. In our case it landed on the side of our vehicle bay. This means it's blocking it. Well, not physically but optically blocking. We cannot move it so it stays there. All we can do is launch again and hope for a better landing spot next time. Of course we have gotten further and no longer need our Small Shuttles and therefore they're just there, floating mid-air, making our base look messy. Neither can it be removed nor moved. I have attached a photo in which the bug is displayed on the right side. Additionally: We had two and they land at the exact same place. This does not really do anything as they still work and we can still access both just fine, it's just a suggestion; maybe you should change that. It makes that part of the game look clumsy. Thank you for great game, can't wait till release.
  2. Description: When on any planet other than terra, barren, or exotic my reticle for the teraforming gun is extremely snappy. I don't quite know what caused it other than I changed planets. My friend also has the same issue and it seems to be much worse on planets like Arid, and Radiated. This only happens when making terrain flat using the Ctrl + mouse1 option on the gun. Platform: Steam/PC Version / Build Number: 0.10.5.0
  3. As THOUSANDS here I face the issues consequent of using a AZERTY keyboard, and thereby the issues consequent of re-mapping keys: - Key re-mapping is NEVER saved, have to re-do it each time I log on - the forward key of any wheel vehicule (buggy, rover etc) is NEVER WORKING I stopped playing the game because of this, and came back recently as i saw you made some patches... I JUST CAN UNDERSTAND HOW THIS IS NOT FIXED IN PRIORITY, THESE BUGS HAVE BEEN DETECTED AT LEAST ONE YEAR AGO !!!! I CAN'T IMAGINE THESE NOT TO BE CONSIDERED AS MAJOR BUGS, BUT IT SEEMS SO AS YOUR PREFER ADDING CONTENT INSTEAD OF FIXING MAJOR BUGS ... Many of my friends were interested in playing Astroneer but I couldn't say anything else than "Don't go : there are still a lot of major bugs not fixed, and those have not been in one year" : you loose potential customers guys, that's stupid, especially for such easy fixing bugs ...
  4. Essentially I dropped seeds on the ground, due to the fact in early game, I have no place to store them. I went mining and came back and they had sprouted into the spike plants. I can't remove them due to them having grown on the unminable area underneath the main base, the black surface. I can't remove them and have now lost a huge section to continue to expand my base.
  5. 1. Position markers/ global positioning sometimes appear in space when you look into the sky. 2. selecting the chemical lab while its running will break it. 3. Resources will sometimes randomly spawn into a preloaded area after quitting a game and reloading it. (A bridge I made had some graphite spawn on it.) 4. Flattening tool doesn't flatten (OCD flaring up). "please add a Flattening mod" 5. Solar Panell Satellite got stuck and won't move even after I've dug up all the dirt around it. so I couldn't move it. (It was spawned facing away from the sun so I can't get any power from it.) 6. (Not a bug or glitch but.) Having to got to a different planet to get an essential resource using single-use rockets which have no space on them is a ball ache. I had to make a basic rocket because the continental planet which you spawn on doesn't have any tungsten or iron to make the next tier rockets or the chemical lab. I then proceeded to spend the next 2hours suffocating because all the tethers ran out looking for more compound and resin, just so I could get a basic generator and small printer to make a medium printer and basic pad. which I then used to make a new base. It's all just a bit too convoluted and making a base on a new world takes too much time and a bad spawn can straight up make it impossible. It would be nice if you could make a tier 1 supply rocket or a rocket which transformed into a basic version of the Homebase, this could be done by making a launch/ rocket pad which you could then send a "supply shuttle" to and from in a similar way the trading platform works.
  6. I have made my rocket but it will not lift of it just says thruster required even though there is already a thruster on the vehicle.
  7. sadbugaboo

    Tethers Causing FPS Drop

    Gaming Information : 1. Mouse / Keyboard 2. Steam Client 3. Placing tethers throughout the world Bug Description : After placing multiple tethers throughout the world the frame rate of the game will drop upon moving the tethers or placing new ones. This makes the game run absolutely horrible once you have build a decently sized base and have explored caves. I would pick up the tethers, but that also causes major lag and drops of frame rate to the point it's no use. I will provide my computer specifications to give more information, to ensure my computer isn't causing the lag and FPS drop. PC SPECS : ??? ?????? ??????? ???-??? ??????? : ??.?" ??? (?????????), ????? ??? ???????? ??%???? ????? ????-????? ????????? : ????? ???????? ??-?????? ???????? ???? : ?????? ??????? ??? ???? ???-? ??????? : ?? ??????? ??????? ???????? ??? : ???? ??? : ????? ?.? ??? : ???
  8. RenalRubNow

    Tutorial Not Progressing

    I am able to play about 10-15 minutes, connecting and following along the preexisting tethers, out to the mouth of the first cave you come across (about 15 seconds' run from the crashed rover / the base camp that you dig out), but after creating a generator, the game wants me to run to the mouth of the cave and create a Container. I have attempted to create a canister where the tag is, as well as at several other places, but the tutorial will not progress.
  9. it's kind of annoying to try to figure out which save file is mine and which are one of the 6 or 7 created by my 6 year old son only by a timestamp. It would be nice to be able to name the save file something more descriptive
  10. cakes73

    A fixing system

    i was wondering maybe we could add a fixing system in game that requires I don't know maybe half of the ingredients needed to make the original object that would be amazing like I always see a broken wind turbine or solar panel and I would love to see a feature that allows us to either 1 fix debris (like broken rovers) 2.a feature to fix wrecked items or 3. both 1 and 2. It can also make more good uses for debris other than scrap metal and I don't know in order to balance this new system make wrecks a bit less common to find?
  11. sure the multiplayer right now in game may be laggy cause the game isnt optimized for it yet but with the trailer we got for 1.0 we'll be able to invite at least 6 people into our worlds and since its already very laggy getting 4 people in a world i think that 1.0 or updates before it will have optimization for multiplayer if that's the case then how cool would it be to have servers in the game like a raid and alliance system server where people can loot other bases and ally with other bases to help each other out while we are at it or just general co-op play with multiple people would be very nice as well. now honestly i dont expect to see this soon since system era is a realativly small studio when compared to other companies so it would generally be hard but if they get more people down the line and make astroneer successful when its near its full complete or during the beta (since we are still in early alpha which is before beta) i can actually see this not only work but be a good boost in sales since alot of sandbox players (not all) like to play with multiple people .
  12. cakes73

    add a creative mode

    I think this game would benefit greatly if there was a creative mode option I've seen some people use cheats just because they want a creative mode in the game from time to time to just mess around and to be creative on what they can do and implement it in their survival mode worlds without the risk of messing everything up cause of one huge mistake. what we can add in it is either 1.A menu of all craftable things in the game and maybe some trees and stuff if people want to make race tracks and what not or 2.keep the crafting but it has a no required building cost this will keep the creative mode vibe and also let's put infinite oxygen and power so that people don't have to worry about their tether or filters when they are building or their power supply.
  13. Hello, my game doesn't save anymore and I don't know why. I also tried to save the game by entering rover, habitat and shuttle. This happend some days after the patch. I just started a new game and it worked fine... just the other game still doesn't save.
  14. So there is a bug in 0.9.0.0 (PC I don't know if it happens on Xbox) where if you enter a seat and grab it at the same time you can move the seat while siting in it (You can fly REALLY fast). Coupled with the new (and amazing) crashed pods/damaged rovers you can get this day one and I think you're seeing my point. This doesn't result in a crash I can get pretty laggy for everyone else. Video Link sorry for the garbage quality i don't know what went wrong
  15. Summary: Getting into an Open 1-Seat (possibly other seats as well) and clicking at the right time allows you to fly around simply by pointing the mouse. Description: Pressing and holding 'E' on an Open 1-seat and immediately clicking on the seat (to pick it up if timed correctly) allows the user to fly anywhere they please without the need of a vehicle or oxygen; this can sometimes result in flying 'inside' the planet as well. This bug can be used in single player, but is insanely easier to achieve in multiplayer due to the brief lag when the host automatically saves when any player jumps into any seat. Though it hasn't been tested with other seats yet, I imagine that other seats that can be picked up and climbed into by the Astroneers can also be affected by thus bug. Platform: Windows 10 PC Version / Build Number: 9.0
  16. I’m not sure if it’s just my game but tundra from orbital view is broken into 4 quarters. I haven’t loaded into Tundra but I’m not sure if I want to go there if it looks like that.
  17. Summary: 0.9.0.0 - Steam - Cursor present in backpack preventing backpack interaction Description: The cursor with the circle around it, as it appears when terrain tool is put away, remains active when backpack is opened. This prevents movement and selection of items, and also crafting, as the cursor closes the backpack if anywhere on the backpack or terrain tool is clicked. Can be caused by Ctrl-Shift-Clicking any item in backpack WHILE TERRAIN TOOL IS EQUIPPED Can be fixed by pressing Ctrl once while in backpack Platform: Steam Version / Build Number: 0.9.0.0 Specifications: OS: Windows 10 Home x64 | v. 1803 | Build 17134.112 CPU: AMD Ryzen 1600 3.2Ghz GPU: MSI Nvidia GTX1060 6GB RAM: 2x8GB DDR4 2400Mhz Drive: 1TB HDD, don't know what make
  18. I really enjoy the new Rover physics (at least for the new small rover, not tested others yet). And I like being able to change the camera without changing the rover direction, but on PC once you are used to the old controls, I find the old one better (keyboard vs mouse precision). So I am back with the previous mode (thank for letting the option). The only think I didn't liked in the previous version, was when the Rover changed from foreward to backward when you moved to fast. I think it shouldn't change the direction if you did not release the right button but that's another story... What I suggest here is to have both worlds at the same time! If I'm right, the left button is not used when you are in a Rover. So I'll keep the previous mode for the right button (keep it pushed to controll the rover) and be able to move the camera with the left button to see what's behind you without changing you direction. (Not sure what it should do when both are pushed, maybe keep the camera position as a reference to move the car but from that position... we can always consider left or right to have the priority over the other one in last resort)
  19. I use inverted controls when playing on a xbox controller. But the game switches from inverted to regular when ever I use the aim function or pick something up. It's really frustrating and It can´t seem to be able to change it anywhere.
  20. I am a guest on a friend's game. The two of us have only ever played together, and his computer hosts. Whenever I join/rejoin the game all non-soil modifications seem to not be communicated to my computer. Attached screenshots. Steps we took: Player 1 starts game, invites player 2. Players build spaceship, travel to Exotic planet. Players dig around in cave, harvest stuff, build things. Players exit astroneer. Player 1 gets on and invites player 2. Players spawn on exotic planet. Player 1 sees all changes and world as it was before exit, player 2 sees boulders, stalactites, plants, minerals, resources, etc. that were previously removed. 50% of the time these interfere with movement. Always interfere with sight. Vacuum tool doesn't register them.
  21. so i get into out saved game when host is on, we are on the moon and i can see all the res that used to be where dirt is been taken away while he played, he sees smooth ramps and stuff hes made or paved, and i see floating res in ceiling or in mid air. its like the ground is current game for me but the res was how the moon was when i was on before he paved it out. any thoughts?
  22. With the rover parked next to the cargo drop, choosing to re-initialize the drop breaks the rover...seemingly permanently. It seems to be colliding with something that isn't there. Reloading the save does not repair the rover. astroneer.mp4
  23. Pavlichenko

    Accidental Super Rover

    Had a train of 3 large rovers, was turning them around and exited the vehicle. This caused the last one to get stuck in the ground and the front two merged at 45 degree angles making one super rover. It drives fairly normally and I can connect them together still. Saved, exited game, reloaded. Still stuck together. I have yet to find a way to detach them.
  24. It just happened to me which no matter what I do the vehicle bay and mineral extractor won't power up. However, for the vehicle bay, even though the power indicator isn't lighting up, vehicle bay itself can make stuff. For the mineral extractor, I can't and soil into it and I don't have the arrows to chose what I want to extract. The only weird thing that I can think of is that I took the starting medium fabricator and medium platform to barren, then, I made new ones to put is my base.
  25. This issue has happened for me while playing on Xbox 1 and PC. I try to join a friend's world (who is playing on PC), and regardless of whether I am on Xbox or PC, I get the error message "Could Not Find Session". When he tries to join my game (again, regardless of whether I am on console or PC), he gets the same message. Unsure what is causing this, as last night I was on Xbox and I was able to connect to a different friend's world on PC with literally no issues.