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Found 202 results

  1. Hello, i have an idea how to improve control who is in charge in rover, who is controlling driving wheel. For example when i enter rover first and my friend after me, then im a driver and just me can control rover when i leave the rover for example to mine minerals, then my friend get driving control of rover when i enter my rover back, then my friend have still control of rover and he needs to leave and re-enter rover to give me control Mine idea is: have a context menu on some keyboard shortcut when player in charge in rover can popup this menu and see player sitting in same rover and after clicking on his name, he give him access to drive. And so on same way give access to me for example, when he click on menu on my name, then he gave me control of rover and noone needs to leave and reenter the vehicle.
  2. jayjaysawesome836

    Lost all of my skins

    SO I ran my steam in offline mode, and had none of my skins ( still had the achievements) and then all of my base's batteries were empty. Restarted computer and steam in online mode, no results. Was playing multiplayer earlier. WiFi suddenly cut out (my fault) and friend disconnected, may be part of issue.
  3. Hey everyone, I bought 2 copies of Astroneer today (a PC version from Microsoft Store and XBOX one), so that my son and I can play co-op together. The problem is that we can't join each other's game session due to, as I have learned, the same ports being forwarded on the router. I've found out which ports I should open, but both for the pc and xbox version the ports are the same. How can I make sure either of the copies uses different ports? How will the game know how to use the new ones? Thanks for the help.
  4. Forsmod

    Out of memory

    Hi. When loading a large save weighing more than 10 megabytes, the game crashes with an error not enough memory. If at the same time you look at the use of RAM, you can see how it is filled to the maximum and starts using the swap file. When the paging file ends, or Windows decides that too much memory is used up, the game crashes. If the save weighs less than 10 megabytes, then you can see how the game uses more and more RAM when loading, but as soon as the world loads, use abruptly bounces back. All this leads to the fact that you cannot load your save. If you play long enough and then exit the game it will load, you will not be able to. Please tell me how to solve this problem or when to wait for the fix of the game.
  5. Despite having activated one of the gateway chambers, I am unable to access the center of the Gateway Engine. I am on Glacio and using version 1.9.7. I have tried restarting the game multiple times.
  6. Trigger Happy Idiot

    Refresh rate/running issues

    Backstory: I got the game when I was on a trip to Germany to see some family (I live in the UK but I'm not native) and played the game on my cousins PC (same stats as mine but different hardware). I got home and found an issue that I could not find in any game related forum so far. Behaviour: I start the game and the first 5sec are normal. The fun begins after the "SYSTEM ERA" logo. The game looks like its frozen, but its not. when I press ALT+TAB the screen refreshes and shows a different picture (noticed by the position of the loading circle), and it does not get better after the game menu loads, and oh boy does it take long to load(20+ min just for the menu). Tested fixes: -Low FPS fix from https://windowsreport.com/fix-astroneer-fps-issues/ -directX update(it was up to date)
  7. As the title suggests, the game will not say anything if the save directory is not writeable, and happily pretend it's saving the game when, in reality, data is going to la-la land. The reason this came about is because I used to have my save directory in my Dropbox folder, and I had a soft link to it from where it usually resides, so my saves were synced between computers. Then I switched from Dropbox to Sync, forgot to update my link, and started a new game, and every time a save was triggered, the game displayed the usual "GAME SAVED" screen, etc., and never said anything about a problem. Only later did I discover nothing was happening. Ultimately not a big problem, and my fault entirely, but from a software development perspective, there should be something broadcast to the user about this. Thank you for a great game. - g
  8. I updated to the Holiday patch on my XBox and started gathering presents. When I loaded up on my PC the next day, it synced my data. I'm in the same place with all my stuff EXCEPT, I'm on the previous software version. The new patch WILL NOT download so I've lost all my progress and new stuff and can not get the patch to download on my PC. How do you force a patch update on the PC? Thank you for any guidance you can provide.
  9. I packaged a Rover Seat that I had connected to a Medium Rover, which was tethered to another Medium Rover with a Rover Seat. I placed the packaged seat in my Backpack, and attempted to enter the front rover's seat, causing a crash-to-desktop. This prompts "Saving Game," but the save does not succeed. This does not always create a log when duplicating the bug. I have also tried leaving the packaged seat on the rover, and even leaving the packaged seat on the ground before entering the front rover's seat; this does not change the outcome. The only log files I've gotten from troubleshooting this have been attached to this post. unreal-v0-2019.12.20-00.46.45.dmp 6cb70ec3-0175-412e-ac72-aa50f44c29fb.dmp 6cb70ec3-0175-412e-ac72-aa50f44c29fb.dmp.container
  10. Hello, First of all I understand Linux isn't a priority as far as platforms go. But I wish to raise this recent issue to at least put it on your radar. After the Creative Mode update today my Steam copy remains in Offline Mode whereas with the Groundwork Update it was connecting alright. The effect it has is of course the suits/pallets/visors that I've unlocked are now locked again and my Steam friends are no longer showing up in the multiplayer tab. I've attached Proton's log. Of interest are lines 1167-1169: Unfortunately it overwrites the logfile each time the game is started so I don't have another to compare it against. I did capture my network traffic and it does look like some encrypted data is being transferred (successful? unsuccessful? I can't tell) I'm going to roll back my version to capture some additional logs and packets and see what else I can sniff out. Will post an update as soon as it finishes the download. steam-361420.log
  11. On a trip from Sylva to Desolo, I made an error and flew back to Sylva before I landed and then headed back to Desolo for a second time without landing. The solid-fuel thruster allowed me to do this, but then stranded me on Desolo as I had not visited yet and the thruster broke. So I went Sylva -> Desolo -(without landing)-> Sylva -(without landing)-> Desolo -> A bad time I believe this is a bug since the solid-fuel thruster is supposed to make 1 round trip but allowed 3 paths.
  12. Summary: 1.7.55.0 - Steam - Terrain glitch at base Description: After installing the new update and jumping into my existing save (this was the first time loading it up), some oddly blocky terrain "grew" over my launch pad. this terrain was not here yesterday. The terrain is removable and has collision- like normal terrain. Platform: Steam Version / Build Number: 1.7.55.0 Specifications: OS: Windows 10 Education version 1903 CPU: Intel i7 860 2.80GHz GPU: GTX 950 2GB (MSI) RAM: 8GB DDR3 1333MHz (unsure which model/manufacturer) Drive: Samsung 850 Evo 500GB -----------------------------------------------------------------------
  13. (Not sure if this has been posted anywhere after the Creative Update, if so please don't crucify me) The other day I was playing Astroneer before the Creative Update rolled out (playing it on PC via Xbox Play Anywhere) and everything worked and ran as it should. I was working on my base and decided to clear a good chunk of a mountain out to make space. However, after the Creative Update, when I went to load my save back up, I noticed immediately that, very large portions of the mountain were back, even cutting through some Platforms and other devices. Some hostile plants even respawned in the regenerated terrain. Once I cleared everything I noticed that there's still non-rendered terrain floating in the air. I am unaware of how to fix this myself, and after some time of clearing space to only have it regenerate, and leaving phantom fragments behind, is a bit annoying. I'm not sure if this affects the Steam version, but as of right now via Xbox Play Anywhere for PC, it seems to have an issue. Any thoughts for remedy? Here's a video showing what I mean.
  14. It has been a month since I played the game and have put in hours of play into. I can not get the game to save after any saving attempt I try. I would like to continue playing the game, cause I love it so much, but this issue really is putting a stop to it. I play it through PC on the Microsoft Store. If there is any fix please help.
  15. My wife and I just bought the steam/PC version so she could play with me. She does not like xbox controls.... I hosted a game and I was showing her a nice bright easy visible purple research growing out of a green rock so she could see what to scan. When she looked at my screen it was easy to see. On her screen it blended in with the stone. After trying many things with her pc, I had her host a game. Now her research sample is nice and easy to see on her screen but blends in on mine. Seems like the guest does not get proper colors.
  16. Hi, I downloaded the game on xbox(beta)PC but I can't play it. When I click on run nothing happens. I have all driver and Directx updated. There are just two games that don't work, Astroneer and Moonlighter. Could you help me?
  17. Summary: Drills not drilling in the forward direction anymore. Platform: Steam - PC Version/Build: 1.4.15.0 Specifications: PC, Intel Core i7 960 3.2GHz stock 48GB RAM, Windows 10 Pro Velociraptor 10,000RPM Game Install Drive, (SSD OS Drive,) So the angular setting of the dual-drills on the front end of the buggy are not set at 0-degrees. Occassionally the angle gets skewed, and just now, but i'm not sure what the trigger for it was, its' flipped around to the point where the large buggy is drilling under it's wheels. The skewed setting stays with whichever buggy started to bug out. if I mount a drill on front and back of buggy, it's the same angle. image attached. Video link: https://youtu.be/b-yK50d0RtQ
  18. Yesterday playing with my girlfriend on a solid internet connection, we noticed the deeper into the planet we went the more out of sync our games got. She started teleporting all over the place (I was host). And the terrain would block her way but it would be open for me to walk. When she attempted to clear it, it just popped back into existence.
  19. Fractal

    PC Crashes

    So I started playing on PC [via the "PlayAnywhere" feature] since I found the performance on Xbox too inconsistent in the late game, even though there's no HDR on PC. But now I experienced about five crashes that just didn't happened on Xbox, and all of them when I was running. But the problem with that it's not event the game closing and the need to reload, but the progress lost. Must had lost two hours of digging in those crashes.
  20. Karli Kolumbus

    Crossplay between PC and PS4?

    Will the PS4 be able to play with players on the pc ?
  21. SpaceX24

    Bug Report

    I'm keeping this short. I use Steam on my PC to play Astroneer, and several bugs have been happening and not yet patched. Terrain Tool bug. When I click E on my keyboard to get the terrain tool out (or put it back), it does nothing. I have to manually click on my backpack and click the terrain tool and then click elsewhere and it comes out. I cannot put it back unless i click on a module, object, resource, etc. Backpack Bug. When clicking Q, my backpack does not come out. Catalog Bug. My Catalog does not come out when pressing TAB. Exit Bug. When exiting the game, I find that it is still running in my steam. I can't play it unless I exit steam and re-enter steam. Okay, so those are all the bugs I've been experiencing.
  22. Hello, fellow Astroneers! My name is Prestiege and i was wondering if anyone out there had any tips or tricks that may help to increase overall FPS for singleplayer and co-op. I am currently running around 35-43 fps at any time in solo and around 15-20 in co-op. If anyone has any advice to assist me please comment below. Thank you. System Specs Processor : Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, 2712 Mhz, 4 Core(s), 4 Logical Processor(s) Installed Physical Memory (RAM) : 16.0 GB Available Virtual Memory : 4.49 GB Graphics Card : GeForce GTX 1050 Ti, NVIDIA compatible
  23. Hi I have noted an issue where the vehicle sinks into the ground as noted in issue1.2.10 - Xbox - Terrain issues using drill on vehicle The issues are the same, except I am only finding this problem happening when another player joins. The drill works properly until another player joins, then causes the vehicle's wheels to fall through the world when in multiplayer mode for the host player. Hope this helps with debugging.
  24. I do think I have the required hardware to be able to run the game decently, but even during the tutorial my GPU starts overheating when I have any settings higher than "low". (See attached MSI afterburner capture, where I play with everything set on "medium" and with FPS capped on 50, doing nothing but standing still). My specs: Operating System Windows 10 Pro 64-bit CPU Intel Core i5 3570K @ 3.40GHz Ivy Bridge 22nm Technology RAM 8,00GB Dual-Channel DDR3 @ 668MHz (9-9-9-24) Motherboard ASUSTeK COMPUTER INC. P8Z77-V PRO (LGA1155) Graphics 2047MB NVIDIA GeForce GTX 660 Ti (EVGA) But that's not all... during multiplayer the lag is unbearable underground. My partner has constantly unplayable lag everywhere and has similar specs if not better than mine with an 6th generation i7, a gtx 980m and 12 GB ram. I host the game with a fiberoptic 50Mbits connection and my partner has a 10Mbits fiberoptic connection. We live in the same city. We do play "Plains of Eidolon" and "Orb Valis" in WARFRAME without any major hiccups - which is afaik a peer to peer connection, so I don't see how we can play a graphically and connection-wise more demanding game but not ASTRONEER. PLEASE look into this. I have not had a pleasant time with the game and it is almost half a year after full release. I gave every update a shot. I had patience but it is now running thin. And it's looking like performance is not a priority anymore judging from recent patch-notes. Performance is currently not ok on xbox, but is definitely not ok on PC either.
  25. Hello, I was playing in multiplayer and I discovered the emotes. As they are bound to 1 2 3 4 by default (QWERTY keyboard) and I have an AZERTY keyboard, I remapped the emotes to & é " ' (the last is showed as "apostrophe" in settings). Spaming the ' (4) key results in emote not working but a lens flare growing up on the screen. At some point it ends to this... Forced to restart the game (hopefully this kind of state isn't saved). Remapping the last emote to ( (5) key "fixes" the bug, and the linked emote can be used. This bug can be reproduced. Playing on version 1.1.3.0