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Found 5 results

  1. Hi, apologies if this has been posted elsewhere (I did search, honest), or not a bug,but on Atrox it appears the Paver is not working once you get down to the "Rock" levels (see picture). I've tried restarting the game several times, and tried it in several locations including some newly dug tunnels, but it seems that once you get past the soil type substrata the paver just won't work (or might work very intermittently). This includes it stopping abruptly laying road as you reach that depth, as well as it not starting laying a surface if you are already at depth.. I have found a few areas where it seems to work, sort of, but stops again almost immediately (rather than paving it's just creating speed bumps). I've tried different areas on Atrox, different vehicles (medium rover with the soil canister on the same chasis, and tractor with the soil canister on a trailer). I've not tried it on other planets yet. This is on the current PC/Steam version under Windows 10 (I7 4770k, 32gb ram, GTX 1070 8gb). As I say, I'm not sure if this is a bug, or working as intended as I can't find much about the paver other than the basics online. I do love the paver and the drill UI improvement, as it's made life much simpler and if it works underground it will save me a great deal of time next time I fall into a cavern whilst drilling, or simply as I dig down (no getting out with my shovel and billy can to lay the road by hand).. .
  2. There is one uncomfortable moment, that the paver and the drill are activating at the same time. It would be more useful If car drill or pawer can be turned on apart from each other like on the astroneer itself (C and V)
  3. I am experiencing constant crashing on XB1 after the latest Groundwork update. When using a large rover with a drill and paver combo, hardly any mining progress can be made (on any planet) before the game freezes then crashes going back to the Xbox home panel. Presume updates are tested prior to release (I know you won’t catch every bug) but this bug is destroying my enjoyment and I hope that you can look into this and patch it asap.
  4. JakAttack654

    cool paver idea

    I had an idea for the paver item when that comes out that you should ad a spot on one side for a terrain anilizer and a slot for like a wide mod or something
  5. For better travel from one post on-planet to another, it would be interesting to create roads that the rover can traverse over easier than driving everywhere in an "off-road" mode. This would conserve energy on the rover, and possibly allow for higher speeds. The "Paver" could be similar to the large rover, as a stand-alone mobile module with two different modes: Auto Pilot -- the Paver is moved into position with the use of a large rover, and then disconnected, and "programmed" for auto-pilot in a straight line from the point of origin. If the Paver encountered cliffs, mountains, rocks, plants, etc., it would automatically stop auto-pilot, and switch into a "pause" mode, awaiting the player to come and redirect. Pulled behind the large rover -- slow going, time-consuming, but faster than on Auto-Pilot The Paver could be created in a similar fashion to the paver pulled behind Lightning McQueen in Cars. Large repositories can be included in the front of the device for the materials needed (soil, resin, compound, etc.), as well as ports for energy sources (solar panels, wind turbines, etc.). As the Paver moves forward, it creates a hard, durable surface behind it that is not affected by wind, plant growth, etc. Thanks again to the Astroneer Developers for an Outstanding Game!!