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Found 5 results

  1. Hi, apologies if this has been posted elsewhere (I did search, honest), or not a bug,but on Atrox it appears the Paver is not working once you get down to the "Rock" levels (see picture). I've tried restarting the game several times, and tried it in several locations including some newly dug tunnels, but it seems that once you get past the soil type substrata the paver just won't work (or might work very intermittently). This includes it stopping abruptly laying road as you reach that depth, as well as it not starting laying a surface if you are already at depth.. I have found a few
  2. There is one uncomfortable moment, that the paver and the drill are activating at the same time. It would be more useful If car drill or pawer can be turned on apart from each other like on the astroneer itself (C and V)
  3. I am experiencing constant crashing on XB1 after the latest Groundwork update. When using a large rover with a drill and paver combo, hardly any mining progress can be made (on any planet) before the game freezes then crashes going back to the Xbox home panel. Presume updates are tested prior to release (I know you won’t catch every bug) but this bug is destroying my enjoyment and I hope that you can look into this and patch it asap.
  4. I had an idea for the paver item when that comes out that you should ad a spot on one side for a terrain anilizer and a slot for like a wide mod or something
  5. For better travel from one post on-planet to another, it would be interesting to create roads that the rover can traverse over easier than driving everywhere in an "off-road" mode. This would conserve energy on the rover, and possibly allow for higher speeds. The "Paver" could be similar to the large rover, as a stand-alone mobile module with two different modes: Auto Pilot -- the Paver is moved into position with the use of a large rover, and then disconnected, and "programmed" for auto-pilot in a straight line from the point of origin. If the Paver encountered cliffs, mountains,