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The Buggy (as well as othe vehicles) rear wheels glitch and i have to remove terrain to get driving, failure to send power to wheels from power generators and power storage devices, framerate drop severaly when in high foliage areas (forests, grass plains, etc.), few other bugs are found but result in loss of items (very irrietating), and small bugs (often funny but also annoying after repeating multiple times).
Arbeitsspeicher posted a topic in Suggestions and IdeasHey community and hey developers! I have some few suggestions and ideas I wan´t to share with all of you. I like my ideas but maybe anyone of you won´t like them, they are created with support of my opinion and style to play this lovely game. So please don´t hate if you see an idea you don´t like. I am a german so please don´t judge my grammar if its bad. "Unlock-tree" for the suits: You could unlock the new features with skillpoints. A leveling-system could be the right choice so you get an amount of skillpoints with wich you can unlock upgrades. But I am not sure about the system how you get new upgrades, somebody should think about this and make the right decision, I´m not smart enough to figure out a whole system Anyways, here are some few ideas for the unlocks. There should be more, maybe the community has some more ideas ... More storage spaces for the suit can be unlocked, the additional spaces would be on the sides and the bottom A jetpack would improve the way you explore planets or the environment in general, the jetpacks would use energy but it would come with an seperate battery that gets filled by the suit. If the battery is empty the battery from your suit would get used for powering the jetpack. We should think about the tools, of our suits, using the jetpacks energy. Maybe it should, maybe it shouldn´t. Let me know what you prefer! A longer connection to vehicles, shuttles or the base would be nice. This could be a useful unlock. The connections could deliver resources from you suit to storage segments on your vehicle or spacecraft automaticly. This would improve the mining or exploring missions/journeys. Upgrades that make your suit working in extreme weathers. I explain this in the "Others"-section. "Unlock-tree" for the base: Same thing like above, I´m not sure which system would be the best to use. Something like improved power management for faster power-delivery would make the base more high-tech and useful. Upgrades for the energy produceing gear for the base would make dealing with the base easy. Its a pretty similar point like above, but I think its still kind of different. If you could unlock larger base segments you can add bigger habitats or houses, bigger printers with which you can build bigger seats for cars or bigger storage segments. You´d also have a larger vehicle station so you can make bigger spaceships, shuttle. Building a spacestation by building station segments seperatly and deliver them to the station-construction-site, would be pretty special. So you see that you´d have more opportunities with bigger base segments! Observatories! I mean, I don´t have to explain why. Ideas for items: Having a beacon is nice. But how about placing a special one on a planet and getting information like how fast the planet is turning or how big its orbit is. This would make the space-nerds crying because of joy! The beacons should show the distance between me and the beacon. The first time I got to my "moon" I wanted to place some instruments on it for knowing how big its mass or its equator is. I would like to do this on all planets I visit for knowing in which world I´m living in. Binoculars. They shouldn´t waste a storage space, they sould work like your suit-tool: Press a button and use them. Maybe Telescopes would make sense. But on the other hand you could build one of the observatories I mentioned before. NPCs: New and rare NPC-races you can meet and trade with. These NPCs mabye have claimed planets and built villages, cities or tradeposts. A home-planet or a base on another planet with human NPCs would be cool. Especially NPCs could make the game more interesting. This is just a little pointing-out to something that could be epic and big. Others: More planets and sunsystems. Planets could get a unique profile like a very high or low temperature or special weathers so you have to upgrade your vehicles and your suit. Let us delete and move base-segments and stations. Its annoying that you can´t delete something after you have built it. Same thing for vehicle gear and the vehicles itself. I also would like to take off the gear and store it at the base if I don´t need it. So these are my few ideas I have after playing for about 11 hours. I hope some of you and especially the developers like what I have thought about. Tell me what you guys think about my ideas and inspirations. And finally some words to the developers: I really like what I´ve bought here! This game has such a huge potential and I am very happy that I have found this game because it is the game I have looked for for such a long time! Keep it up guys, you are awesome!
axel posted a topic in Suggestions and IdeasFrançais Objet / Artisanat / Construction Des nouveaux objet pour : - crée une basse ou centre spatial - complexe (hangar, pour fusée, véhicule, etc...) - crée de nouveaux modules ainsi que des plateforme pour pouvoir les (déplacer ou les positionner, supprimer ou régler, la hauteur etc...) - crée des mur, fenêtre, porte, zone de confort ou l'on peux dormir sauvegarder et modifier notre avatar enlever ou changer de combinaison ou la personnaliser (couleur casque armure etc...) - crée une zone de stockage ou des (coffres personnelles ou armoire, coffre partager, hangar a véhicule etc...) - la possibilité de crée plusieurs complexe. Carte / sauvegarde - avoir plus de planète ou système - voyager dans l'espace / chercher des ressources sur des astéroïdes - le temps jours nuit moins rapide (trop rapide en ce moment même) - crée un menu de sauvegarde pour éviter de supprimer ou remplacer une sauvegarde par erreur (avoir des miniature) - crée une salle ou un module de sauvegarde et de chargement dans le jeux - avoir une plus grande variété ainsi que des objectif ou mission autres / outil de terrain / inventaire - ajouts de pnj qui donneront des quêtes ou des marchant - avoir un inventaire autre que le sac - pouvoir mieux s'organiser dans l'inventaire le gérer - avoir la possibilités de réglée la sensibilités de l'outil de terrain - avoir des petit propulseur sur le sac pour faire des saut ou ce sortir d'un mauvais endroit Anglais Object / Craft / Build New objects for: - creates a bass or space center - complex (hangar, for rocket, vehicle, etc ...) - create new modules as well as platforms to be able to (move or position, delete or adjust, height etc ...) - create wall, window, door, zone of comfort or one can sleep to save and modify our avatar to remove or to change of combination or to customize it (color helmet armor etc ...) - creates a storage area or (personal boxes or wardrobe, shared safe, hangar a vehicle etc ...) - the possibility of creating several complex. Card / backup - have more planet or system - travel in space / search for resources on asteroids - the day time night less fast (too fast at this very moment) - creates a backup menu to avoid deleting or overwriting a backup by mistake (having thumbnails) - creates a room or a module of backup and loading in the games - have a greater variety and purpose or mission Others / field tool / inventory - additions of pnj that will give quests or marching - have an inventory other than the bag - be able to better organize in the inventory manage it - have the possibility to adjust the sensitivities of the field tool - have small thrusters on the bag to make a jump or get out of a wrong place