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About Me

Found 10 results

  1. Basically, I have just spent the last 30-60 mins collecting a ton of organic and compound on Calidor. I dug a very small dent next to my shuttle to keep it in, because I landed next to a cave, and I didn't want them to accidentally get knocked in. I leave to get some resin, just a little bit out of the loading zone, and when I come back, most of it has disappeared! There is still some there, but for example, I had probably 10-15 compound, and there was only one left. I tried digging down, to see if maybe there was a cave underneath that they glitched into, but it was just solid ground for awhile. I looked around the general area and could not find them anywhere. I have no idea where they went! I have spent some time on Sylva and Desolo before this, doing the same tactic, but have never had this problem before. I do usually play with one other person, but they were not online at this time, so there was no one else in the server at the time this happened. I play on Steam with a mouse and keyboard. Hopefully this helps.
  2. Summary: The terrain tool turned into the material: organic Description: The terrain tool (or the thing that sucks up the land) has turned into organic the material... I don't know what to make of this but it's quite funny. I was just smelting material into aluminum (forgot what it was called) while my friend was getting ammonium and he comes back with the biggest piece of organic I have ever seen. Not game-breaking, but it's still a bug. --- Gif Link --- Platform: Steam / XBox One / Windows 10 Store Version / Build Number: Astroneer version Specifications: OS: Windows 10 Home x64 - Don't know where to find the rest CPU: Intel i7-6700 3.40GHz GPU: NVIDIA GeForce GTX 1060 6GB RAM: Speed: 2133 MHz, Form Factor: DIMM, 16GB total - (Not Sure on where to find it ) Drive: (Not Sure on where to find it )
  3. Issue: There is a huge organic resource piece that shows up and overlaps a lot with my character for the person joining my game. I am the host. It's not a bug that breaks the game and quite frankly, it's hilarious. This issue occurs when I pull out my mining tool. When I put my tool back up on my character, it goes away. Computer specs: OS: Windows 10 Pro - 10.0.18362 Processor: AMD Ryzen 5 2600X 3.6 GHz Graphic card: NVIDIA GeForce GTX 1080 Ti Attached is a screenshot from my friend who was joining my game. ~I love your game and I look forward to future updates!
  4. Bug with the terain tool. Video of the bug posted on youtube
  5. Summary: - Steam - Trade Platform resin and organic old text word in korean and mismatch icon Description: Language setting Korean Trade Platform mismatch icon : all of them missing icon: graphite need to change word: rinsin "수지" to "레진" i'm not sure what is final call for organic "유기" or "유기물"? make sure use only one for uniformity Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro x64 | v. 1803| Build 17134.523 CPU: Intel i7 6700k GPU: Gtx1080ti RAM: Gskill 4*8g Drive
  6. Summary: - Steam - chemistry lab rubber and silicone old text word in korean Description: Language setting Korean Chemistry lab Silicone old text for resin show up "수지" need to update to "레진" Rubber incomplete word for Organic "유기" need to update to "유기물" old text for resin show up "수지" need to update to "레진" Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro x64 | v. 1803| Build 17134.523 CPU: Intel i7 6700k GPU: Gtx1080ti RAM: Gskill 4*8g Drive
  7. Been playing the new Basebuilding Update ever since it appeared on Xbox One. So far this is the only major glitch I've encountered. I set a nugget of organic onto the Small Generator attached to my hub, then got in my Rover and drove off to my mine (which is a moderate distance from my base). When I got back I discovered that the Generator had frozen, only having consumed about approximately one quarter of the organic attached. I can't remove the organic; clicking on it only causes me to pick up the Generator itself. As it stands the Generator is now useless as I can't attach a new nugget to consume, so I've just taken it off the base and buried it. Anyone else had this problem? It kind of reminds me of the issue where a nugget of power doesn't get fully used up, only with this the majority of the organic us still there, unused.
  8. I have noticed that with the small generator on the backpack does not automatically place organic material. Considering the new update removes recharging power from tethers as regularly as before, it has become annoying to constantly go into the back pack and place an organic unit. I'm hoping to when exploring just harvest some organic material and boom instantly re-powering my suit. Maybe a specific location on the backpack could result in this for some players who want to both have a small generator on their back but also harvest some organic units to return to their base. What do you think?
  9. Summary: 201 - XB1 - Small Generator won't accept Organic more than once. Description: A small generator will accept ONE organic. Then once its burned up I have to remove and then remount the generator to get it to accept another organic fuel. See video below. Platform: XBox One Version / Build Number: 201
  10. Organic is only used for the small generator, right? It needs more uses. Farming applications: Organic should be used to create fertilizer or the equivalent for growing crops. Imagine you print a growing bed from the med printer, place it, and have to fill it with sediment. Using the refinery, you can infuse sediment (in containers) with organic compounds to create fertile sediment, or something like that. You then fill the growing box thing with this fertilized sediment (in a way similar to how you fill a shuttle with hydrazine) and you can start planting. There should also be a water store that you must fill with canisters filled with water. What if instead of printing the box, one of the base modules created a garden plot? Like how the vehicle bay creates a drive way, it extends out a certain distance. Could use additional resources to make that plot bigger to an extent. Then the water store would be shown as a tank on the main module thing. I'm considering making it require power to keep the plants alive and growing if they're planted on a world they're not native to, like, they require an atmosphere and temperature regulating device to stay alive in the foreign environment. Nothing too extreme or draining, like, maybe a medium battery per day. That means half a battery at night, and even if you have no power production at night that should still be very doable.