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Found 30 results

  1. Summary: The terrain tool turned into the material: organic Description: The terrain tool (or the thing that sucks up the land) has turned into organic the material... I don't know what to make of this but it's quite funny. I was just smelting material into aluminum (forgot what it was called) while my friend was getting ammonium and he comes back with the biggest piece of organic I have ever seen. Not game-breaking, but it's still a bug. --- Gif Link --- https://gyazo.com/c4fbe6719255879349a55fa9aabe7fda Platform: Steam / XBox One / Windows 10 Store Version / Build Number: Astroneer version 1.5.8.0 Specifications: OS: Windows 10 Home x64 - Don't know where to find the rest CPU: Intel i7-6700 3.40GHz GPU: NVIDIA GeForce GTX 1060 6GB RAM: Speed: 2133 MHz, Form Factor: DIMM, 16GB total - (Not Sure on where to find it ) Drive: (Not Sure on where to find it )
  2. Issue: There is a huge organic resource piece that shows up and overlaps a lot with my character for the person joining my game. I am the host. It's not a bug that breaks the game and quite frankly, it's hilarious. This issue occurs when I pull out my mining tool. When I put my tool back up on my character, it goes away. Computer specs: OS: Windows 10 Pro - 10.0.18362 Processor: AMD Ryzen 5 2600X 3.6 GHz Graphic card: NVIDIA GeForce GTX 1080 Ti Attached is a screenshot from my friend who was joining my game. ~I love your game and I look forward to future updates!
  3. Kurt Cobain

    Giant organic terrain tool

    Bug with the terain tool. Video of the bug posted on youtube https://youtu.be/vqRZO1JbSmo
  4. Summary: 0.10.5.0 - Steam - Trade Platform resin and organic old text word in korean and mismatch icon Description: Language setting Korean Trade Platform mismatch icon : all of them missing icon: graphite need to change word: rinsin "수지" to "레진" i'm not sure what is final call for organic "유기" or "유기물"? make sure use only one for uniformity Platform: Steam Version / Build Number: 0.10.5.0 Specifications: OS: Windows 10 Pro x64 | v. 1803| Build 17134.523 CPU: Intel i7 6700k GPU: Gtx1080ti RAM: Gskill 4*8g Drive
  5. Summary: 0.10.5.0 - Steam - chemistry lab rubber and silicone old text word in korean Description: Language setting Korean Chemistry lab Silicone old text for resin show up "수지" need to update to "레진" Rubber incomplete word for Organic "유기" need to update to "유기물" old text for resin show up "수지" need to update to "레진" Platform: Steam Version / Build Number: 0.10.5.0 Specifications: OS: Windows 10 Pro x64 | v. 1803| Build 17134.523 CPU: Intel i7 6700k GPU: Gtx1080ti RAM: Gskill 4*8g Drive
  6. Been playing the new Basebuilding Update ever since it appeared on Xbox One. So far this is the only major glitch I've encountered. I set a nugget of organic onto the Small Generator attached to my hub, then got in my Rover and drove off to my mine (which is a moderate distance from my base). When I got back I discovered that the Generator had frozen, only having consumed about approximately one quarter of the organic attached. I can't remove the organic; clicking on it only causes me to pick up the Generator itself. As it stands the Generator is now useless as I can't attach a new nugget to consume, so I've just taken it off the base and buried it. Anyone else had this problem? It kind of reminds me of the issue where a nugget of power doesn't get fully used up, only with this the majority of the organic us still there, unused.
  7. Joshua Ginsberg

    Small Generator Suggestion

    I have noticed that with the small generator on the backpack does not automatically place organic material. Considering the new update removes recharging power from tethers as regularly as before, it has become annoying to constantly go into the back pack and place an organic unit. I'm hoping to when exploring just harvest some organic material and boom instantly re-powering my suit. Maybe a specific location on the backpack could result in this for some players who want to both have a small generator on their back but also harvest some organic units to return to their base. What do you think?
  8. Summary: 201 - XB1 - Small Generator won't accept Organic more than once. Description: A small generator will accept ONE organic. Then once its burned up I have to remove and then remount the generator to get it to accept another organic fuel. See video below. Platform: XBox One Version / Build Number: 201
  9. Organic is only used for the small generator, right? It needs more uses. Farming applications: Organic should be used to create fertilizer or the equivalent for growing crops. Imagine you print a growing bed from the med printer, place it, and have to fill it with sediment. Using the refinery, you can infuse sediment (in containers) with organic compounds to create fertile sediment, or something like that. You then fill the growing box thing with this fertilized sediment (in a way similar to how you fill a shuttle with hydrazine) and you can start planting. There should also be a water store that you must fill with canisters filled with water. What if instead of printing the box, one of the base modules created a garden plot? Like how the vehicle bay creates a drive way, it extends out a certain distance. Could use additional resources to make that plot bigger to an extent. Then the water store would be shown as a tank on the main module thing. I'm considering making it require power to keep the plants alive and growing if they're planted on a world they're not native to, like, they require an atmosphere and temperature regulating device to stay alive in the foreign environment. Nothing too extreme or draining, like, maybe a medium battery per day. That means half a battery at night, and even if you have no power production at night that should still be very doable.
  10. So, over my hours playing this game, I've come to believe that the coal generator is by and large useless. Coal is as valuable as lithium and titanium, which are both much more useful, so I almost never would choose to funnel my resources into collecting coal. The coal generator requires 2 copper to build instead of just 1 copper for the organic generator, which makes it less likely for me to want to build. The coal generator may generate more energy, but this doesn't matter. When coal is as scarce as it is, and costs so much to produce, why build a coal generator at all when I can find grass anywhere to power a set of organic generators? Perhaps coal should be found in a similar fashion to finding Malachite or other resources, then I might be inclined to keep a coal generator around. Thanks for reading!
  11. The player loses the need to explore or find anything as soon as they have both the trade platform and fuel condenser. Need hard-to-find rare items? Just produce an unlimited amount Hydrazine fuel out of thin air and trade for all the minerals you want! My idea is that you need to make fuel out of ORGANIC RESOURCE, or something like it (sort of like a bio-fuel I guess?). If not, ditch the condenser. You can find Hydrazine to collect both on the surface and in caves anyway. It's just too unlimited to have along with a trade platform.That way, you still have to do a little something to make all that fuel. LOVE THE GAME SO FAR! KEEP UP THE GOOD WORK!
  12. Andreas Ferrari

    Biogenerator

    Since organic items don`t have a use yet how about a bio-generator. but because organic material is everywhere make it so it produces little electricity are requires lots of organic items.
  13. I think that organics need to have more use to it. The only thing I can tell so far is that they are used to power the small generators on our backpacks. It would be a cool concept to be able to build a greenhouse of some kind by first creating glass and structural beams by using compound, and then being able to "farm" organics and use them towards something. I'm basically playing through the entire game without ever having to use organics once.
  14. Description: Uncomplete Organic bundle permanently attached to truck. Impossible to select or remove it. Do know how it was attached to it ! See attached screenshot. Platform: Steam / Windows 10 Version / Build Number: 119 Specifications: OS: Window 10 Pro CPU: Intel Core i7 - 4770K @3.50GHz GPU: GeForce GTX 770 2GB RAM: 16 GB Gskill Drive: Samsung SSD 850 EVO 1TB
  15. Some of you probably knew this already, but if you can zap those flying spike balls with your terrain tool, they sometime drop an organic resource pack. I walled up my base to block them and in the process trapped a pile of them in a corner. Went to open a hole to let them out and "zap!", I had a bunch of organics.
  16. DinoInSpace

    Organic Compressor

    A machine that can convert organic into coal for generators, a ratio of 2 organic for 1 coal.
  17. After loading an Savagame there was Organic "in the Air". Digged a hole bevore.
  18. Hello! I've recently purchased the Astroneer game on Steam and I really like it, but I do have some suggestions to make the game harder to survive. I've realized how little mind I've to pay to the Oxygen and how little use the Organic have. As of right now I don't really see any use of Organic materials in the game besides for the Generators. Also, it's really not a problem to wonder off your base even without placing Tethers on the way and survive for a long time. Oxygen is not a problem in the game at all. I'd like to change this and not have infinite amount of Oxygen in the base and vehicles. I was thinking about having a decent size dome around the base when you spawn into the world that uses the surrounding plants to get Oxygen for the base and through the Tethers. This dome could be expanded or we could place more around the surrounding area. Or! You could add a new building to the base that would convert Organic materials into Oxygen. I've attached a beautiful paint drawing for you guys to kind of have an idea. I was thinking about having Oxygen tanks that we could place on our vehicles and on the back of our backpack, new slot. The current one on the top of the backpack works, but I'd like to make it replaceable. Lets say my Oxygen ran out in my tank. I walk to my base and switch it out for a full one from the side of the base. I'd still be able to refill the empty one, but not as easily as I do right now. Refilling them would require me putting the tank into the tank slot in the base. I could attach these tanks to the side of vehicles, like 3 on Rovers, and 5 on Trucks, and I could get the Oxygen through them when I'm close enough to it, but it wouldn't refill it. I could just survive. In order to wonder off again I could grab one of the tanks from the side of the vehicles and replace it with the empty one. Please let me know what you think! P.S.: I'm sorry about my English. It's not my native tongue. I couldn't upload the picture so here is a link for it. http://imgur.com/a/oLlrR
  19. Hello! I've recently purchased the Astroneer game on Steam and I really like it, but I do have some suggestions to make the game harder to survive. I've realized how little mind I've to pay to the Oxygen and how little use the Organic have. I was thinking about having a decent size dome around the base when you spawn into the world that uses the surrounding plants to get Oxygen for the base and through the Tethers. Or! You could add a new building to the base that would convert Organic materials into Oxygen. This dome could be expanded or we could place more around the surrounding area. As of right now I don't really see any use of Organic materials in the game besides for the Generators. Also, it's really not a problem to wonder off your base even without placing Tethers on the way and survive for a long time. Oxygen is not a problem in the game at all. I'd like to change this and not have infinite amount of Oxygen in the base and vehicles. Please let me know what you think! P.S.: I'm sorry about my English. It's not my native tongue.
  20. Itstwoam

    The fuel pass

    If you have seen my previous post talking about storage then you would have seen the boatload of hydrazine sitting around with no shuttles to go in because I haven't found enough materials to make them yet. Let's talk about that. Instead of running around and finding hydrazine nodes lets replace them with just hydrogen nodes that pop up like the oxygen and power ones. Either in the convenient stone, ground patches or both. It would collect on the gun/backpack like o2 or power. Here is how I imagine fuel production would work. First thing is it gives organics another use from the itty bitty wearable geny. So you gather organics and put them into the decomposer at the cost of energy and time. It would output at the very least nitrogen with hydrogen, oxygen and carbon being optional. The second module would then combine the hydrogen and nitrogen into hydrozine at the cost of energy/time again. With optional output from the decomposer water/food can be synthesized if hunger or thirst was to be implemented. Also as demonstrated coal could be generated in this manner and done right it could even make it where it costs more energy to make the coal than it can provide in generators. That would make it a viable thing to carry into caves where wind and solar power are not an option. Now onto fuel usage. Shuttles and spaceships in game just use a fuel to travel. We all know that O2 is required for this. If the decomposer also output oxygen then this could be stored. craft would have two tanks, one for fuel and the other for oxygen. Having both being a requirement to take off.
  21. It would be nice if the different color plants collected made different color organic. Then a module, that needs to be researched, takes the organic and turns it into paint (color depending on what plants you've collected organic from) then we can paint roads from one habitat to another and lots more. Also a module where we could create shapes out of resin & compound that if possible could snap together so we can build walls , houses and like decorative things for creative people
  22. I have two conduits connected to each other. When I place a solar panel on one and the large battery on the one connected, the battery is recharged. But when I place a generator on one and give it organic as fuel, the organic is consumed. But the battery is not recharged.
  23. SmilyContainer

    Flags and Markers

    I often find myself revisiting a wreck or point of interest on the surface multiple times because I just don't have the space in my caravan of rovers. One area in particular I had to visit half a dozen times to collect everything and the route was covered in rocks and holes. What i was thinking would be cool would be to allow us to craft Flags and Markers from organic material similar to how we craft Tethers from compound. Markers would be useful in the same way people mark off temporary courses in real life, we could place markers to mark easy routes through tough terrain. Flags in general would be useful for discretely marking visited areas, though we could reuse markers for that purpose "But SmilyContainer, why don't you just use beacons?" - Beacons are great for marking a few distant objects but it gets messy when you need to mark passage through a field of rocks
  24. The ability to break down fauna into organic should be implemented as soon as possible, far too many objects are left calculating collision with surfaces because they have been disconnected from the ground while mining. ex: Trees, underground plants, anything non-grass. All of these objects are either left to roll around on the ground or are attempted to be buried, causing collision calculation and performance loss over time. This will also happen to large satellite/crashed structures, if they are mined out, they will typically go into a clipping dance when in a multiplayer game, physics is attempting to sync but instead the object shakes continuously and will often teleport around to different locations.
  25. Using the crane with a drill attachment I tested it on the ground and, not realising it, collected a small amount of organic material. This material is stuck on the storage module and I cannot remove/discard it, nor can I attach the smaller storage module I want. I tried collecting more, this completed a unit of organics then started filling another collection point.