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Found 20 results

  1. Marcin7667

    Memory Crash

    Hi, I would like to report that the game took up all RAM memory, which caused me problems with its exclusion. Please consider the possibility of optimization in future updates, I will be grateful for the positive consideration of this problem. Platform Steam 1 player Operating System Windows 7 Home Premium 64-bit SP1 CPU Intel Core i3 3240 @ 3.40GHz Ivy Bridge 22nm Technology RAM 8.00GB Dual-Channel DDR3 Motherboard Gigabyte Technology Co. Ltd. H77-DS3H (Intel Core i3-3240 CPU @ 3.40GHz) Graphics 1023MB NVIDIA GeForce GTX 650 Ti BOOST (EVGA) Forgive me, but the picture is in Polish Forgive me for a copy of what is on the other page, I have mistaken the site and it was not meant to be there.
  2. Hello. I was faced with a drop in performance after upgrading to the release version of the game. In the process of walking on foot or on a planetary cruiser, the frame rate drops terribly, frame rate drops to 6-8. I think this is due to the loading of textures, because they start to flicker. And in general, compared with early access, the stability of the game has greatly decreased. Previously, at medium-high settings, the frame rate was 40-45, and now 18-23. I follow the development from the moment of the release of the game to the early access, regularly tested all updates, looked forward to the release of the game, but did not expect that everything would affect stability and performance so much. I apologize for my English, I use google translate. Characteristics of my laptop: CPU: AMD A12 2,7 GHz, GPU: AMD Radeon R7 512 Mb (DDR4) + AMD Radeon R7 M340 4Gb (DDR3) (before driver update AMD Radeon R530), Ram: Kingstone ValueRam 2133 MHz, 8 Gb, HDD: 1 Tb.
  3. ☣ ƝαКє ☣

    Fall of fps

    When I enter a friend's game my fps go to between 50 and 60, when I host a game my fps are regularly 30 - 40, when a friend joins my game I host between 20 and 30 fps and when there are 3 friends or more and I'm the host I play with 15 - 10 fps or less... some times I play between 5 to 1 fps . Is there any way to fix that?
  4. GlumCashew8980_2018

    Optimization challenge!

    Hello, for the 1.0 optimization. Do you think you guys can get Astroneer to run 40+ FPS on Intel 8250U and my L-Performance GPU Intel UHD Graphics 620? Just as something for you guys.
  5. GlymaxOn

    High using of the CPU

    Playing on Steam I noticed Astroneer was using around 70% of my CPU nearly all the time, i have i5-7600K 3.8GHz and win64 Is this normal or will the game be optimized in the next updates ? Thanks for reading.
  6. Hello, For first I must say that this game is very, very, very awesome! For the second, unfortunately, I discovered a very annoying bug and I think it's simple enough to reproduce. What were you doing leading up to this bug? Just went somewhere far to bring some research objects, gain some soil, etc and then come back home (sweet home). Any steps that we can take to reproduce the bug on our end is appreciated. Have base with habitat (the started one, not produced by myself). Extend land using terraformer. You have clean ground. Now just go somewhere far for a long time (can't say how much, I think it is associated with optimization, so things are unloaded because the player is far and then reloading when the player arrives there again). You should see rocks, plants, and other shit stuff on your ground, that is blocking the clear view and decorate. Please see the uploaded picture. When something is not clear enough please do not hesitate to reply here. ?
  7. Marcelo gemepley

    how to optimize the astroneer?

    I would like to know how I can boost fps in astro
  8. James Lyle

    PC vs Xbox

    Hey all, so I played Astroneer for like a week on my laptop, built two huge bases on my Terran and such. I come home to my xbox and load up the save there and it's insanely laggy. I'm not sure if this is just an issue of base complexity or something to do with the save being cross platform, because I went back on my laptop and flew to another planet (so there's no structures around) and it's still laggy as hell I know optimization isn't fully done yet of course, but I was wondering what's happening here because I can't really play my save on Xbox, had to start a new one (which runs perfectly I might add!)
  9. I understand on console the game is currently in pre-alpha, but I'm still having a great time playing with friends. Something I noticed almost immediately after maybe an hour or 2 of playing is that the frame rate slows down quite noticeably the more tethers and modules get placed. As far as modules go, maybe keep the component pop ups hidden until your character is right in front of it or chooses to use, that way there isn't a large clutter of words in a concentrated area.
  10. Ernesto Castanon

    Possible main focus for the team.

    Such a great game and I love it but the farther I get into with building and discovering more of the world my game lags. This happens most dramatically when I play with friends which for me irritates me and ruins the multiplayer aspect of the game. So I would love to see an update that lets me have 20 research centers and 2,000 tether without playing at 10fps on the console with 3 friends. And i would honestly just look at the game no mans sky and see where they missed out. Not saying copy the game but what did they miss out on that you could take advantage of? If the devs do decide to ad hostile creatures into the game we would need a way to defend yourself so I don't see how guns could be avoided, unless you had a stun gun that allowed you to tame the small ones and scare off the big ones (temporally) Cant wait to see the final product and all the best of luck to the team creating this unique and artistic game!
  11. Okay so everyone knows... This game is still early acess... Everyone knows that the Xbox One S can run most games pretty well no problem... Me and my friend were playing this game and got really hooked on it.. So much that we played it for a good 6 Hours.... But by the end of it... My one S has crashed about 6 times... The game itsself has run out of memory and it is crashing the system. It almost becomes unplayable to an extent to where the xbox can not even run it any more. We do not have the freedom of PC players to go into the files and delete stuff to free up space We need help This game is so much fun (OBviously I just pulled a 7 hour game shift on it... Been streaming it on twitch... getting a bunch of feedback from people about it... This game is awsome and crazy good Please support more optimization From - A Xbox One Player
  12. Dear developers, make a massive optimization to on low computer then you will profit massive. Thank you for reading!
  13. Jeremy Aguayo

    Save xferred from PC

    I'm not sure what happened here but I have a save I trasnferred from PC. Decent size base built, only have 2 rovers and some storage. It seems that when playing this save on my XBOX it is EXTREMELY laggy, the game is pretty much at a crawl at this point.
  14. First off I want to thank the dev's for their hard work thus far. Astroneer has been an AWESOME early access game. Played it for the first time last night. 6.5 hours melted away and it never crashed. I wanted to leave some thoughts and feedback that I hope will be helpful. Performance: I know a lot of people are talking about this and I'm sure it will get better as you continue to develop the game. I didn't use tethers at all and was down in the high teens FPS by the end of my playthrough last night. Ultrawide: It would be nice to see some proper Ultrawide support. In the home menu, the dates for save games is only partially visible. That said the game seems to work fine once I launch and get down to the surface. Multiple resolutions: Currently the game only lets me select the native res of my monitor. I think this is more an early access thing. Again just some feedback. Storm Warnings: Some kind of storm warning would be amazing. Even if it was a red light on the backpack (with an alarm) or something. If you have seen Wall-E the way he does a storm warning would be great. But I also like how there is no HUD in the game. The backpack is effectively the hud. Ability to break down a base platform: I built myself into a corner last night on my first playthrough. Not realizing that I should have made a "hub" at some point and I could no longer expand my base. Maybe there is a way to do it that I didn't see. Malformed mini-solar panel: Attaching a 1 slot mini panel to a 3D printer I had attached to a shuttle would mangle it. Even if I moved it to my backpack. It still worked, but would be a little mushed. Eventually it would reset, not sure when as it happened when I didn't notice. I'm so excited to see Astroneers grow. I can't see inside the sausage factory but this game seems like a passion project to the devs. Even at this early stage, the game flows well, fun, cute and charming. My housemate plays a lot of Starbound and imagined Astroneers eventually getting as insanely deep as that game. What ever your vision for this game I personally love it so far. Please keep up the great work and ignore the trolls. // J System: CPU: AMD FX 8350 GPU: AMD R9-380 8GB Memory: 16GB Monitor 34" Dell Ultrawide 3440x1440 res
  15. XenoNaught

    More optimization settings

    This game is very beautiful and it has amazing graphics, but some people don't have a powerful enough computer to be able to play without it lagging like crazy. My idea is that you should add more settings to the options to make it require less power in exchange for a better experience with as little lag as possible.
  16. First I want to say that there are so many things incredibly right with this game. The terrain tool Art and lighting Procedural uniqueness to every new game world loot handling, backpack, interface on the world. Audio effects Outstanding polish put into subtle things, like how a storage unit fits on a truck. I am sure that some of my suggestions aren't in line with your plans, but keep reading. Wide variety of points. My list of suggestions and bugs: Habitat earlier in research. Maybe after truck. Shuttle should be researched Maybe after habitat. More important excuses to use the well made terrain shaping ability. Currently the funnest use is to build a barrier against a storm. It feels necessary and useful. Falling through the ground is obviously a really common issue and very easy to replicate by building terrain around yourself until it closes in. When you die by falling through the ground, at least for now, move the body (backpack) to the planet surface above the location of death. Console commands available to players during alpha. There have already been many cases of hours of work lost for one reason or another when a fatal issue made someones save unplayable. Subnautica is a good model for the kinds of console commands to include. Building space stations with some helpful purpose. Research, communications, power beaming from one place to another, etc. Most importantly, and most difficult, we really need something that motivates us to generate our own content. I've spent some time thinking about it, but I haven't worked it out yet, and I don't know the limitations of the engine and game design. More reason to go to other planets. Research, resources, etc only available there. Research for upgradable suit and backpack Make suit upgrades required to handle different planets Maybe even just modules that have to be equipped to filter or block harmful things. Upgrades to the terrain tool. Extra functionality, faster, wider, etc. Resource node markers remaining after all resources obtained. Despite digging and absurdly large hole around the node, there are no more resources. Destruction of modules and vehicles, obviously. Compound the "horsepower" of connected vehicles so that trains works better, because they are fun. Some in game list of things you have researched. Run faster with mattergun holstered. Some generated worlds have a lot of seams in terrain (places where the geometry doesn't align along the polygon seams. Disable clicking a backpack when it is on your back. We have Q for that, and it can be annoying. Consume more oxygen when running. Construction on suit should consume energy. Is the delayed motion of objects carried by the cursor as fast as it can be while still not break the physics too bad? Different button for pointing to something vs shift picking it up to your backpack. Late game researchable method of field research. Some way to research things in mines without bringing them out one by one. Teleporter, backpack feature. Autorun Adding an ore block to the smelter while it is smelting causes and incomplete block to form on the output head. Once this incomplete block is forces off of the smelting head by a different ore type, it becomes an uninteractable partial block on the smelters side inventories. Storms should activate wind turbines. 1-Seat made by vehicle assembler should be removable. Optimization. This game has the same issue RimWorld had, where you would spend hours on a wonderful save, only to have its complexity eventually make it unplayable. It is fundamental to a game like Astroneer to have the ability to work on a single save and build a giant complex empire without end, like minecraft. Memory leaks or something like them. Whatever it is that makes restarting the game a good solution to performance drops. Make objects stop running physics simulation after a threshold of low velocity. For example, a cluster of energy when set on the ground continues to run physics when it is essentially sitting still. A solution is to shut this off at low velocity until the object has a certain minimum force applied to it. Patched!: S̶o̶m̶e̶ ̶c̶o̶n̶t̶r̶o̶l̶ ̶o̶v̶e̶r̶,̶ ̶o̶r̶ ̶m̶o̶r̶e̶ ̶c̶o̶n̶s̶i̶s̶t̶e̶n̶t̶ ̶d̶e̶s̶i̶g̶n̶ ̶f̶o̶r̶ ̶w̶h̶e̶r̶e̶ ̶b̶a̶s̶e̶ ̶n̶o̶d̶e̶s̶ ̶e̶x̶t̶e̶n̶d̶ ̶t̶o̶.̶ T̶h̶e̶y̶ ̶s̶e̶e̶m̶ ̶t̶o̶ ̶g̶o̶ ̶u̶p̶ ̶o̶r̶ ̶d̶o̶w̶n̶ ̶i̶n̶ ̶e̶l̶e̶v̶a̶t̶i̶o̶n̶ ̶n̶o̶t̶ ̶f̶o̶l̶l̶o̶w̶i̶n̶g̶ ̶t̶h̶e̶ ̶t̶e̶r̶r̶a̶i̶n̶ ̶o̶r̶ ̶s̶t̶a̶y̶i̶n̶g̶ ̶l̶e̶v̶e̶l̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶n̶o̶d̶e̶ ̶t̶h̶e̶y̶ ̶c̶a̶m̶e̶ ̶f̶r̶o̶m̶.̶ S̶o̶m̶e̶ ̶r̶e̶s̶e̶a̶r̶c̶h̶ ̶o̶b̶j̶e̶c̶t̶s̶ ̶d̶o̶ ̶n̶o̶t̶ ̶p̶l̶a̶y̶ ̶n̶i̶c̶e̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶l̶a̶r̶g̶e̶ ̶s̶t̶o̶r̶a̶g̶e̶ ̶u̶n̶i̶t̶s̶ ̶(̶t̶r̶u̶c̶k̶s̶ ̶a̶n̶d̶ ̶s̶h̶i̶p̶s̶)̶.̶ ̶ P̶h̶y̶s̶i̶c̶s̶ ̶g̶e̶t̶s̶ ̶u̶p̶s̶e̶t̶ ̶h̶t̶t̶p̶s̶:̶/̶/̶y̶o̶u̶t̶u̶.̶b̶e̶/̶i̶_̶C̶I̶1̶m̶e̶9̶9̶9̶4̶.̶ T̶r̶a̶d̶e̶ ̶i̶s̶ ̶O̶P̶
  17. Not sure how feasible this is, but I had an idea for both an aesthetic change (obviously personal opinion), and a possible optimization/stabilization. I don't know how performance-intensive the planets in the sky are, but I could swear I read somewhere here or on Reddit about them causing problems when visible. I was thinking maybe lowering the poly-count of distant planet renders by a significant amount. Right now, planets in the sky look kind of weird. They're, in my opinion, really quite ridiculous looking. I personally love low-poly art, and I generally like the art style of the game, but the distant planets really don't look like planets. Like... if I had never seen or heard of this game and was shown a picture of a distant planet, I probably wouldn't realize it was a planet until you told me. Now, obviously this is sort of a difficult topic as aesthetics/game-art will always be 100% up to the devs. It's their artwork we're enjoying. But I still wanted to bring it up since it would come hand-in-hand with what would most likely be a major performance increase. I'd like to see planets that look more like the one in the forum's background image (right behind the logo): The poly count on that one is MUCH lower than the ones in game. I think this would both be an aesthetic improvement, and due to the lower poly count, also a performance improvement. Here's a good example of what we currently see in-game (and what I really, really, don't like the look of): As a bonus, the planet in the forum background image is a lot more mysterious looking than the ones in the above gameplay screenshot. Cheers!
  18. 1.Game resolution (1280 × 720) transferred to the minimum, the number of frames or unstable, and the longer the operation of the more cards, the last few minutes there are stuck in the picture, but can only force off the game, these problems I Win10 demo (1920 × 1080) 2. resolBecause the default DPI125% of my notebook system to ensure that the text and interface size normal, but can not switch the resolution in the game (the default 1280 * 120, click the higher resolution does not respond), can only set the DPI to 100% to set the gameution running smoothly will not have any problems, why optimize the gap so far
  19. 1Game resolution (1280 × 720) transferred to the minimum, the number of frames or unstable, and the longer the operation of the card, the last few minutes there are cards in the picture, but only forced to close the game, I Win10 demo (1920 × 1080 ) Run without any problems, why optimize the gap so big My default DPI125% of the notebook system to ensure that the text and interface size normal, but not in the game switch resolution (default 1280 * 720, click the higher resolution does not respond), can only set the DPI100% to switch the game Resolution
  20. So let's start: Bad optimization: game has alot of freeze and crash, i look at my CPU RAM stats. I've seen that the game use between 80/99% of my CPU and the 90 of ram. My PC specs are: i5 6400, gtx 970, hyperx ddr3 16gb 2x 8. Items floating in the inventory: After restart the game i found my items floating in statics position, not that important but it's annoying Plants did not vanish after being eradicate (wanted or not?) Swimming in the underground: if you are in a cave and build under your feet, you're going to being absorb by the terrain. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Before ending this post i just want to know, when a graphic menu will be added. Thanks for the attention