Search the Community

Showing results for tags 'opinion'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 2 results

  1. I hope this is received well. I fallowed the moderator recommendations and did a search for existing threads on this. Found only one older thread which I added to. I am respectfully seeking to minimize clutter. I have read some discussions on steam about adding first person view. I did not hear this perspective much so I wanted to give voice to it. First person camera view is most important for situations where the space is too tight for the third person camera. This is most obvious when taking a vehicle with modules through a tunnel dug by a drill on the front. The low ceiling quickly pushes the camera into or behind the modules on the vehicle, creating zero visibility. There is no work around for this. I can see the game is designed around third person, and the result is excellent in most cases. So I agree with many expressed views I've read, which is that first person view would not suit the gameplay very well. However, it is very important for some situations. Simplest way to accomplish this is to allow the camera to be zoomed in all the way, and not only part way. The fully zoomed camera can then either be within the character's head, or just above the character's head. The camera being inside of the character's head would be the best option artistically and functionally for driving vehicles. Thank you to the people at Systems Era Softworks for such a wonderful and inspiring game Please keep up your good work!
  2. So I loaded up the test planet, and decided to impose a challenge on myself: No using the resource plinth, or any byte below the given 100,000. Essentially, basic Astroneer gameplay. After setting up a decent starter base, I went to search for a cave system with better resources. After completely losing my sense of direction, despite placing a beacon and remembering which compass direction my base was in, I realized several things. The landscape was extremely hostile towards vehicles, even the buggy, due to how mountainous nearly everything was. I could not imagine how hard it would be to pilot a medium rover anywhere. Especially not through those forests. Beacons, which have an already debatable usefulness, were even less useful. The first thing to leave my sight was the beacon, and again thanks to the mountainous terrain, it wasn't very long into my trip. There are very few easy ways to not get lost when leaving your base. You could have the best possible memory, in which case, you're probably laughing right now. You could also make a tether system. While that's reasonable for shorter distances, longer ones just become extremely resource heavy, and can cause intense lag when placing or moving a tether connected to said system. (I once landed a solid state shuttle half the planet away from my base thanks to a misclick, and had to tether all the way back, so I am very familiar with the two seconds of zero fps that can occur. It had no impact on tether systems that were not connected to that one, however.) You could build roads everywhere. While that would work perfectly and fix most, if not all, of my listed problems, doing so in the first place would be extremely tedious. Note that I'm not complaining about the resource generation or "missing gameplay" as the description of the planet in the loading screen puts it. I understood that going in, and while it was a little annoying at times, I knew something would be done eventually.