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Dirtyshadow posted a topic in Suggestions and IdeasI will try not to spoil the ending here, but I have to mention... I am deeply disappointed in mysteries that end with mysteries and no answers 🤬 While the ending unlocks the Skin and Colours, it does not unlock anything substantial for the player. Especially when you consider the long task of powering nodes, resourcing cores for all the planets. I gave that girl a diamond, I expect better I would therefore like to suggest items you unlock for completing such a monument task in game. Feel free to suggest your own... be it from silly to game changing. I just think it needs something more. Maybe they can be delivered as an alien pod landing at Sylva first base, or unlocks as a astronium crafting pattern in the tablet (alien hackers tada!), or the satellite has a dispenser/printer of its own. Passive: All Inactive Nodes will now power up fully and active if you stand near them A fabricator for Zebra Balls. An Alien working light that looks like a purple orb, but illuminates a larger area, doesn't require backpack power to stay on. An alien oxygenerator, that changes all the blue lines to glowing purple. A backpack carrying "Hearthstone" that when used teleports you from wherever you are to the satellite. A deployable teleport pad. Options of what they can do can vary On Use: Teleport to the Alien Satellite (this option can be deployed multiple locations if its One Way only) Return Teleport... Using any alien teleport will have an alien icon for your teleport (this would limit you to be only able to make one using the current UI by adding one icon) An Alien Engine for your shuttle. No longer requires fuel. (If I got access to free interplanetary teleportation, why not free space travel) Just felt like I needed a more substantial reward.