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Found 5 results

  1. Neto Arreola

    Water bodies

    What if astroneer had water bodies in which there are native animals that could kill you???
  2. Dear, System Era I have a few ideas that I believe would make Astroneer much more fun. Here are those ideas: First off, I believe that some planets should have water. By that I mean there should be a couple of rivers or oceans. The physics do not have to be anything special or "beautiful." The way this could improve the game is that it would give more life to the planets as well as giving access to more new things to explore. If you were to make it to where you could go under water, for oxygen wise, just make it where you use the oxygen in your suit. However, do not make it where you can go too deep, before starting to die, this reason will be in my next idea. Also, the underwater area can be as simple as can be, just as long as it exists and has some resources. Secondly, add boats, submarines, and planes. These vehichles are not really needed, but they would be cool to have. I can see as to why the planes would be hard to make or get the physics to work, and since you can go into space, planes are not really something that seems like the game would need, but it would be a fun addition. However, the boats and submarines would be a great adittion. The boats do not need to be anything complicated, just a simple sail boat would be nice. The submarine also doesn't need to be anything complicated, just a 1-2 seater that can hold a couple of things as well as fit storage on it. Going down in the sub would allow you to go deeper, and once you pass the depth where you would normally die, you can get out and swim around for a period of time so you can collect resources. This addition would allow more access to resources, being able to explore the world in a different way, and being able to explore the underwater depths. Thirdly, being able to dig through the planet and either reaching the core or just falling into the mantle would be great features. It would also be amazing if you could dig until you either hit the core(depending on your angle) or come out the other side of the planet. How going through the planet would work would be when you reach the other side and come out the other side the game flips you around right-side up. I'm not sure how you would do this, you could make it where there's a system where if the game realizes your falling towards space(not jumping but falling) it will flips you around after about 2-5 seconds. However, it is understandable if you do not do this due to it being buggy or glitchy. Aliens would be an amazing addition. We do have the plants that can kill you, but it would be much appreciated if aliens were added(which I sorta think you were already planning to). Though it would be nice, the aliens don't have to be extremely diverse and with designs that are extremely complicated or never seen before. As long as they're somewhat unique and some of them are hostile. Being able to tame one would be nice as well. This would give the planets more life to it, as well as giving you more to do. Making some of the aliens difficult as well as making some drop resources would be nice. Weapons would be nice as well. Maybe a couple of laser guns and light saber esc swords would be just fine. Using these weapons, you can combat the aliens, as well as fight friends in PVP. This would give you more stuff to do and stuff to screw around with. A nice selection of weapons such as automatic laser guns, sniper rifle laser guns, laser pistols, and light saber esc swords would be a lot of fun. Finally, PVP would be a great addition. To stop trolling just have a way to switch from PVP to a "passive" mode where no one can hurt you, but you can't hurt them. Think about how fun it would be if you could have a fight with a friend with a stadium you created by molding the terrain or sailing on your boats while trying to shoot them. The combat system does not need to be anything flashy. It could be done in a way where you lock on like in "For Honor"(and no I do not mean like the Art of Battle fighting system) when you have a sword, but click a block button(but make it where you have to time it, not just hold it down) or attack button, or it could be just you running at them swinging frantically by hitting the attack button over and over. For the guns, keeping it in third person when you aim, if aiming is added, would be nice(except for snipers, being able to switch in and out of first-person or third while aiming). All of this would allow you to interact with your friends, hold little competitions, and have much more fun in general. Though I do not expect the creators of this game to be able to make all this possible, I personally believe it would make great additions. I honestly don't expect planes to ever be a thing. Oceans and rivers(along with boats and submarines) probably won't ever come either. However, I do believe that these things could give the game more life, things to do, things to explore, and fun to have. Aliens, as well as weapons and PVP would definitely be amazing features in this game. I also do believe that addition of oceans, rivers, boats, and submarines would be great and give much more life to the planets and things to explore in the game. Also, I would like to point out that the character model for the player's hands are extremely flat. What I mean by this is that they are exactly as if they were paper. I have not checked the other characters and my friends did not have the same problem, so it might just be my characters or me only. The character I was using was the one where he had an all white suit, with the tubes connecting the torso to the helmet, and a blue stripe on the helmet. Sincerely, Daniel a.k.a., razorback0305 P.S. I tried adding pictures but it bugged out a bit(probably cause I'm doing this on iPad). It didn't actually glitch out I just was messing it up so I kinda gave up earlier since I'm a little tired when finishing this off. So... sorry this post looks kinda bland.
  3. So, I've been mulling over this idea for a while now and I'm pretty excited to share it with you guys!!! Basically, many people have suggested making ocean planets, with big fish, whales, islands, etc., but in my opinion that's pretty bland - why would you want to visit another planet just to find the same stuff you can find on Earth? Instead, what if you give the whole ocean planet a bit of a twist, and say make it a frozen ocean planet, with abyssal seas plunged in eternal twilight? Ladies and gentlemen, I bring you, EUROPA! BACKGROUND: Europa is the smallest of the four Galilean moons orbiting Jupiter - and it's especially interesting because it has the smoothest surface of any solid object in our solar system, which has led to the hypothesis that there may be a saltwater ocean 100 km in depth hidden beneath the sheet of ice that glazes the moon's surface. Scientists agree that if there is extraterrestrial life in our solar system, this little moon is the best chance we have of finding it, and not just primitive bacterial organisms, but full blown complex lifeforms! So, I propose the creation of a planet modelled on Europa, with a thin icy surface and deep dark oceans perfect for exploration and teeming with life. SURFACE: The planet's surface should be flat and icy, with few variations in terrain save for deep cracks, fissures, and gullies that criss-cross the ice. This land is relatively featureless, with the exception of geyser-like features that periodically spray giant plumes of water from the ocean beneath, together with a few caverns and tunnels that extend deep under the ice. The only real resource at the surface should be salt deposits, which would be an abundant and simple resource that isn't vital but can be handy (like the current organics resource) - the richer resources lie beneath the ice and at the ocean floor. The ice sheet should be thick enough to build a base on, but thin enough to find water if you dig a little too much. OCEAN: Given the layer of ice blanketing the surface of the planet, the ocean would be extremely dark and life here will be adapted to such a world without sun. The ocean should be divided into two layers; an upper or "twilight" layer, which is dark but not completely pitch black, as a few wavelengths of light do permeate through where the ice is thinner; and a second or "abyssal" layer, which will be entirely pitch black devoid of all light from the sun. The temperature and pressure of these two zones will vary considerably, perhaps even creating a thermocline (a natural barrier where two water bodies of different temperatures meet, but do not mix). The "twilight" zone will mostly consist of the upper water column, the only solid surfaces will be the mangled bottom of the ice sheet floating above, and the peaks of tall sea mounts that rise close towards the surface. The "abyssal" zone consists of the deeper waters and the ocean floor, with hydrothermal vents, deep trenches, and winding submarine cave systems. Resources in these two zones should vary considerably - in my opinion the "twilight" zone would be the easier, more accessible part of the ocean, whilst the "abyssal" zone would require advanced preparation and pose more of a risk, however it would also hide rarer and more valuable resources and artifacts to account for this risk. LIFE: Ok, I feel like I need to put a disclaimer here - I'm a marine biologist by profession, and creatures of the abyss is one of my favourite areas, so if I overdo this section I apologise haha! Essentially life here should come in two forms - benthic (on the ocean floor) and neritic (swimming in the water column). Since there is no light from the sun, life here would most likely be extremely bioluminescent, with almost all organisms using light to communicate in some form or other (picture a dark sea full of pulsating neon blues and pinks). I imagine life here would depend on filter feeders, as is common in many gelatinous animals, like sea squirts and sponges, or predators, such as jellyfish and siphonophores. There could also be more complex organisms, ambush predators with massive teeth and glowing lures, gigangtic transparent jellyfish pulsating with light, forests of corals and peacock worms populating the seabed, the works! Going with the two zone idea, I think that the "twilight" zone shouldn't have too many threats, but the "abyssal" zone would be full of potential predators waiting to ambush the player. I'll attach some of my favourite ideas of what you might find below: Gentle, slow moving, free floating animals: Sedentary animals fixed to the ground: More dangerous predatory animals: (just imagine travelling alongside an undersea cliff, when you hear a clicking sound and all of a sudden one of those worms shoots out of an unseen hole and grabs your sub!!!!!!) Anyway I have tonnes more ideas for potential alien life for this planet, but that would need to be its own thread hahaha Moving on.... SUBMERSIBLE:One of the most important aspects of this planet - your submarine exploration vehicle. These would be crafted at a submarine bay, like a vehicle bay but with two arms that creates a hole in the ice and suspends the submarine from the cranes. Personally, I think there should be two types of craft (as was done with the rover and truck, or the shuttle and spaceship). The first will be a small submersible with limited options for upgrades and attachments, restricted oxygen supply (if that is implemented), and is unable to descend into the "abyssal" zone because of extreme pressure - this sub is designed for exploration more than anything else. The second sub will be much bigger, and is capable of taking all kinds of attachments - oxygen tanks, batteries, storage bays, cranes/arms for excavating resources or grabbing artifacts, and a reinforced hull to descend into the abyss. Submarines can be charged at the base, but have significantly greater energy stores and perhaps can be supplemented with emergency fuel reserves to avoid getting stuck underwater and losing your sub. Another point to consider would be defence from threatening animals, and for this I would imagine an electrical discharge that stuns/kills whatever's attacking in a surrounding radius, at the cost of energy. It would also be really awesome if you were able to exit your sub and explore the surroundings whilst tethered, but that might be tricky hard to implement. It would be even more amazing if you could create a base underwater, but again this might be tricky to pull off. RESOURCES ARTIFACTS: Rare and interesting resources should be abundant underwater, especially in the "abyssal" zone. Many of these resources could be organic in nature, owing to the high diversity of alien life, but there could also be a number of mineral deposits, especially around hydrothermal vents etc. Artifacts should be bioluminescent, and many of them would need to be taken from living creatures - either by plucking off with the sub's arm, finding them on the remains of dead animals, or by killing them directly to gain these special artifacts. Anyway, that's the idea in a nutshell - there's loads I forgot to mention or couldn't include cos it was already too long! Tell me what you think
  4. Mark Beam

    Oceans, lakes, rivers.

    Would be nice to see some fluid on certain planets, maybe ice on the tundra one. Would change the dynamic of mining if you had to consider if you were digging near a body of water. Different equitment for resource collecting underwater. Boats for surface, submarines for underwater cave exploration could then be crafted etc..
  5. Neu2


    Oceans would be so cool to have in the game. You have mountains and caves and valleys but you don't have oceans. Oceans could add so much to the game, what if you had to research a bunch of underwater stuff in order to even survive on the planet. You could have boats and subs, underwater base too. There would be a whole new demestion of game play, and a whole new branch of crafting and exploration. Imagine making a spaceX like water space launch platform. Or a boat holding everything you might need to servive. Or an underwater base and you watch new planets flow in the currents. You could also add hurricanes and rain. So many possibilies.