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About Me

Found 14 results

  1. When I first started playing Astroneer, I came in late alpha. I came in at 0.10.5 and at this time the game was very diffrent in the way or getting research and earning bytes. If memory serves you could only research large objects in the research chamber, You could not research small objects or small exo objects. Only large objects. You could still scan the small research objects and get 20-30 bytes or so. But large research was the way to go. And small exo objects awarded 250-300 bytes. Now jump to 1.0.0 and the game changed massively, in all areas, but specially in the reseacrh departme
  2. Bugs: Mouse/keyboard? Controller? Keyboard Steam? Xbox? Steam Bug 1: Large Platform B/Smelter Sinks What were you doing leading up to this bug? Setting up home base, smoothing out terrain with Ctl + Digging Tool (no mod) Any steps that we can take to reproduce the bug on our end is appreciated. Smooth/flatten out the terrain. Place Large Platform B, with Smelter & two med storages on top. One storage was full of ceramic, the other was empty. Come back to it in about 30 mins
  3. When unpacking a Medium storage module (when the module is sitting on the Moon surface) causes the unpacked storage module to fall through the Moon ground and disappearing. The only way to avoid having it disappear through the ground is by picking it up (by left-clicking on it right after the unpacking animation completes, and manually dropping the unpacked module on the ground)
  4. Every time I try to pick up an object with two slots/attachments/things when it's attached to anything it plays the error sound effect. I was able to pick up a dropped researchable but after picking it up and dropping it again it stopped working. Hopefully I didn't explain this wrong.
  5. Summary: Glitch allows long distance interaction with anything. Description: Many people might be annoyed if this is fixed, but I am still reporting it. Normally you have to be close to objects like a research item, resource block, or a module that you can directly interact with to pick up or use them, however, I discovered that when you equip the terrain tool, you can pick up objects 50 ft. away (rough estimation), pull power cords out, and print objects. If this is fixed, it would be nice if there was an upgrade to the terrain tool to do this for a power cost. Platform: Steam
  6. when you are on the game, you put your mouse over an object and click it, right? But with this bug, you do not get the blue ring like normal and you cannot select things either. Plz fix this devs.
  7. Could you please add a color option for vehicles and objects that are put on vehicles from the printer that like the drill head and medium+large+extra large storage parts for vehicles
  8. This is a bit of a strange concept, but what if there was a building system involving placing objects to be static, as well as a system or a tool that let you research natural objects (such as those big yellow pillars) and print them as a base material?
  9. So used vehicle bay to build a 3 man seat but it was on the shuttle and after it finished building i cudnt remove it same for crane built it on rover but its stuck wont budge when goto transfer it to something else also when useing the winch attachedthe hooky bit onto things but they wont move i end flipping the rover.
  10. Summary: - Steam - Can't exit space ship Description: After a two-player session, main player can't exit spaceship in next play, cause stuck objects under the main spaceship. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro x64 | v. 1607 CPU: AMD Ryzen 5 1600X Six-Core Processor 3.60GHz GPU: R9 290X OCII 4GB RAM: DDR4 16GB I'm not good with computers, so this is what i think i have (custom made by friend) -----------------------------------------------------------------------
  11. i read a lot of posts, the blog etc. i do not remember on which occasion, but i thing a developer itself mentioned the fact that within 3 hours exploring, over 1000 of objects are created and cause some performance issues. well i never did game play programming, but i did some core programming in my past, highest respect for the dev team. now what is this post about or its intention. yes many objects are created and some are hold active in memory, as one of you already mentioned, some need to deleted from memory, when not in range, for example on a different planet. now i am just c
  12. I don't even know what is that plates, but they are just hovering there and when I dies, I spawn on them.
  13. First of all I had to say that even now the game is great, but we have to be honest : in a few hours we have seen 90% of the game. As you will see I think that the principal lack of this game is the number of craftable objects. Why ? Because we have all the vehicules/items in just a few hours. So here what my friend and I were thinking about : - More ressources !!! It's too easy to craft a spaceship - Extremely rare ressources only available on other planets ! - Alloys - More machinery, to extract more ore or to build a house and all the inside of the house, like a bed, a compute
  14. I want to be able to do something about these indestructible rocks other objects that you just can't do anything about, that Also happen cause frame rate issues on XB1 once disconnected from the planet surface.