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Showing results for tags 'npcs'.
Hey community and hey developers! I have some few suggestions and ideas I wan´t to share with all of you. I like my ideas but maybe anyone of you won´t like them, they are created with support of my opinion and style to play this lovely game. So please don´t hate if you see an idea you don´t like. I am a german so please don´t judge my grammar if its bad. "Unlock-tree" for the suits: You could unlock the new features with skillpoints. A leveling-system could be the right choice so you get an amount of skillpoints with wich you can unlock upgrades. But I am not s
Main Idea 1: PvP PvP combat is something I thought this game could use. If you look at the trello page, they'll eventually add server multiplayer support. I thought having weapons and such would be a fun add-on, but don't add any health bars, I like it this way. Weapon Smith: Have a weapon creator so that you don't just use 1 item in your inventory. Swords: There should be more uses for titanium than just tanks, so use it for swords. Add 1 titanium and 1 compound in the weaponsmith to make a sword. How you implement it to wield the sword is up to you.
What better way to invest in your own settlement then to network with other NPCs from the same or other planets. Plus expanding your own settlement to house traveling merchants or companions would be a nice way to encourage people to actually want to go back home. These implementations would also make room for more achievements such as making a city for 10 or more NPCs or establishing 3 or more trade routes with other settlements. I guess the best way to start towards this path would be to add some interesting NPCs with programmable AI such as telling them to look for resources, make thi