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Found 14 results

  1. Fauna is the existance of life other than our own, life of bystanding creatures that cooperate with the world and it's environment, they could have homes, procreation, age, death, decomposition. Livestock is Fauna being harnessed and claimed for their resources they can produce. Ranches, Farms, proccessing plants would be places considered for Livestock activities. It would be the players job to sustain livestock using _Bio-Tags_. Fauna Types: Beetle-Beast: medium large scaled ground fauna that roams in herds from 3 to 7 individuals. They feed on organic and proccess it into _bio dye_ including _fertilizer_ for waste. Alternate versions of Beetle Beasts can be found on each planet. Marsh-Moth: medium small scaled air fauna that flutters in groups of 3 to 6 individuals in dense forests and rarely in caves. They are attracted to active light sources(not the sun). They feed on _organic_ and _nectar_ and proccess it into _Silk_ and including _ fertilizer_ for waste. Alternate Marsh-Moths can be found on each planet. Hunter-Ant: Medium scaled ground fauna that marches in groups of 3 to 4 individuals in valleys. Omnivorous. Hunter ants are hostile and attack if in range. _Stun Bombs_are advised. Alternate versions can be found on each planet. Worker-Ant: Medium small scaled ground fauna that marches in groups of 4 to 8 individuals. Vegetarian. Worker-ants collect resources and stashes them at the nest to attempt to feed the queen. Queen-Ant: XL Scaled stationary fauna that feeds off resources that the hunter and worker ants bring in. There is 2 queens on every planet, queen ant is hostile and attacks if players are close, defense weaponry is advised. ______________(Tools)__________________ Bio-tags: Cost: 1 Plastic Printed in bundles of 9. In order to place a tag on a fauna, they must first be stunned. The Bio-tags are used to add fauna to a player's livestock collection. The tag allows the player to track and monitor the livestock. Also including behavior conditioning to prevent any attacks. Stun-Bombs: Cost: 1 carbon Printed in bundles of 7. The base of the bundle will include a launcher crosshair, the player can position it on an action slot to launch a bomb forward, stuns a player or a fauna in blast radius for 10 seconds. It is able to stun the player who launched it (practice is advised). Bug bomb: Cost: 1 acid gas
  2. Sara Stodden

    Ghost Astronaut?

    Playing with only 3 of us in the game we keep seeing a 4th body. It is following one of us around and picking up things behind us. It also sits in the seat of the rocket keeping us from getting in. Besides that it does nothing.. it is just there. At this point, we are kind of creeped out. Is there any idea what this is?
  3. On the Astroneer Steam new page, on there post on there 1.0 release and some content they were planning on adding there was a paragraph about them adding a 'directed experience' to the game. Here is that paragraph. 'And while many players enjoy the self-guided sandbox experience of Astroneer, "We've also heard this call of people want stuff to do," Tirado said. "They want directed goals, they want exposition about the universe we built." These goals will be a part of version 1.0. These aren't quests, Tirado told me, and there won't be a proper campaign in Astroneer. But players interested in a more directed experience will have a path to follow if they're looking for one.' This got me thinking. What would be so terrible about quests? First, let me give you a few thoughts on my experience with the game so far. I love the game. The sandbox element is one of my favorite parts, but personally, I am one of the people who 'want stuff to do.' The 0.10.00 update (crafting update) adding a lot more content to the game, whereas before you would hit the wall of stuff to do in a fairly short amount of time, you now had much more to do before you reach that point. Though that point is still there. It seems clear they don't really want to add a quest system or campaign, and I can respect that. It would drastically change the game and how its played, and in the meantime might lose a following that likes the game because of there's practically none of that. You get to decide every step you take, and that's wonderful. You get to tell your own story. That is one of the reasons that make this game great, Okay enough jabber, now onto my idea. First I thought about all the wreaked bases on the different planets. Maybe you could find something at a sight, which would lead you to something else, which would then lead you to something else, etc until it leads you to some sort of prize. Untimely that sounded a bit boring. You could add many different types of quests you would find as to make it more enjoyable. Though my mind went down a different path. What if we added AI Astroneers that live on the planets? Like a pseudo-multiplayer system. What does that mean? Pseudo means, basically a fake, or not genuine. My thoughts are to have a multiplayer aspect added that is controlled by AI. The players might have some sort of quest like things. Mostly things like helping them base build, maybe up to the point where you help them get a shuttle and blast off to who knows where never to be seen again. That would be the end of the 'quest'. Or they could stay in the universe, you could go with them, or find them later. Another idea would be to have a way to recruit, or team up with them to help you with your base, your own personal quests. You could give them quests. I haven't thought a lot on the implements of this pseudo-multiplayer system. Some rewards for helping these NPCs could be unlocking different technologies, maybe locked ones or secret ones. The same thing could be done with extraterrestrials. Recruiting them, or joining them. They could give you access to special technologies. Overall I think it would be an interesting idea, not a lot of hope to see it implemented but still an interesting thought.
  4. Fortigan

    Colony System

    Colony System I appologize ahead of time if this has already been suggested or is already planned. This has also been posted on the steam suggestion forum for the game to increase exposure and gather more feedback. SInce this game will not involve combat as it will be a family friendly title, I would like to see some kind of colony system put into it. Explore, terraform, mine, and colonize planets. Construct community buildings for npc colonist such as housing, bio domes, hydroponic farms, etc. More advanced structures would require resources that are only found on certain types of planets, which would encrouage the player to explore, expand, and establish new colonies. There could be random events/disasters like those found in most sim games to add to the challenge. A labor system could also be included. As your population grows, you could assign a certain number of colonist to different jobs. Those job options would be determined by the buildings/machines you have constructed. Farms, atmospheric processors, engineers/repair crews, resource collectors/processors, researchers, transporters, etc. Trade routs could even be established between planets to provide needed resources from one planet to another. So the initial setup for the base/colony would be identical to the current start of the game. It would be up to the player to gather construction materials and build/design the initial base on each planet. But once the base is able to sustain colonist, they could be called down from cryo in a mothership or from a home planet or whatever. It would be up to the player to provide/protect that colony through labor division, infrastructure, and defenses from the elements. Regarding multiplayer/dedicated servers. Players could establish trade deals between their colonies as well. There could be a faction system where players could be a part of the same colony, in a coop fashion like it is now, but there could also be players a part of another colony that you could interact with. I've been playing around with this game off and on for about 10 months and these are some of the things that have come to mind that I would love to see in the game. These features would make the game quite addicting and give it a TON of replay value, especially on multiplayer dedicated servers. Please voice your thoughts on this as I would love to hear peoples opinions. Only constructive criticism please though.
  5. This Topic is for those who wants to make Astroneer ALIVE! If you have any questions to a post just write it down. The main focus of this Topic is how to make Astroneer a bit more ALIVE so my main ideas are NPC´s which can trade or more planets or generated structures like a planet is allready captured by another Species. What ever i hope that you are going to support my Topic. HAVE FUN
  6. tony diaz

    Robot Helper

    Perhaps research and assemble a robot helper. Would have a simple list of actions and a few slots - follow, stay, return to base, deploy tether in x direction, etc. - limited via power like vehicles
  7. Yes please, these are all really good ideas and i just want to add to them. More resources, and could even possibly be Planet specific. (I really like the idea of many more planets, but to have more planets we need more resources and reason to go to them other than the cosmetic venture) Please Please Please structures for building walls and base/fort. (Which would be very handy if added with mobs) Since we have to have oxygen all the time it wouldn't hurt to also have to eat or drink water. Which could add to more base nodes. i.e Water purification and cooking/packing station for rations. And having the larger upgradeable packs could help in this area as you would need more space to carry water or food. Maybe even adding an upgradeable 0,2 tank to hold more oxygen for longer trips. Only 1 minute of oxygen really doesn't give us enough time to do much exploring. Larger Planets. I find myself driving not too far in one direction and my home or vehicle nodes are no longer in sight and without a map i have lost several vehicles due to not having and sense of direction in game. With NPC's could come quests and some sort of story? or Unlockables by doing favors for the Indigenous? I know it is still fresh and seems like it has a ton of potential. The game that is. I am glad i can be part of the starting community and am very excited to see where this game goes in the future. Would even like to see larger servers with many people working together to build if enough content and planets are added. Keep up the good work guys i love it!
  8. It would be really cool to have other living things such dangerous and friendly wildlife and other npc's like other explorers,traders,pirates and maybe you could defense turrets to your base to help protect it from wildlife and pirates.
  9. It would be really cool to have other living things such dangerous and friendly wildlife and other npc's like other explorers,traders,pirates and maybe you could defense turrets to your base to help protect it from wildlife and pirates.
  10. Newtron

    NPC'S and MOBS

    NPC - I believe that the only way this game will last is if it becomes more lively. There needs to be more things to interact with, I was thinking along the lines of NPC aliens to trade with, villages (hostile or not), raiders and bandits! Very simple but very effective (e.g MINECRAFT, SKYRIM) MOBS- .To put it simply, weird creatures that can be hostile or friendly, suited for the specific environments. I know that I'm not alone when I say this - RED PLANTS ARE GETTING BORING... STRUCTURES- Finally, structures to build enclosures for our habitats and towns. This goes along with NPC's and villages. Whether you use new materials like introducing different woods or materials from certain planets/environments, or the ones already at our disposal (e.g Compound). These structures can protect you from raiders and bandits, and generally create a nicer living space... ------------------------------------------------------------------------------------------------------------------------------------ These are the ideas that I know will keep me invested into the game, they're the reasons why Minecraft stood the test of time, and why other indie games failed. I honestly believe if this or something like it isn't done within the next few months the game will fall into a heap, the same thing happened to Subnautica, they focused on bugs and adding new items to craft, now barely anyone plays it. It's harsh but its the truth... Love your game, (for now lol) Regards Newtron
  11. Neu2

    Alien life

    It would be cool to have npc aliens in the game. They could have built their own little colonies and have their own abilities to do stuff. What if there were traces of them to so you go to a planet with no life on it, and when you get there you find pyramids or something, so you know life used to be there. Maybe you could trade with them too. Like a trade platform but right there. What if you could pay them to work for you too, that could be cool. Like you pay them some aluminum or something and they mine some compound for you.
  12. I was thinking that you could add NPC bases and maybe add fighting and trading along with them this could give the opportunity to add weapon and raiding.Another idea i have is to add multiple bases if a friend joins so we can compete,trade,or do whatever we choose to do.
  13. KepDeep


    The planets all have their own plants, colour and style. I would love to see NPC's in the game that are unique to the planet also. For now they all could be low intelligence so it fits the game as the worlds are not explored and its resources mined on. They could have huts or caves etc with bombfire maybe. Programmed to hide when storms appear. Since they will look different on each planet they should have different characteristics of how they react when they first come in contact with you. But never hostile. (that can be thought about in the future) they could be amazed with your technology or scared. They just go around their own camps minding their own business. Something simple so it feels like there is actual life on the planet apart from the plants. Sometimes its sad to think you're alone on this huge planet. Would be nice to at least have 1 habitat of another species on a planet. Showing plants stacked around their huts / caves as their food source. Therefore for now giving them weapons or tools wont matter. Just something id love to see
  14. 1) To start I want to say,me do not like the suggestions from our players about adding an NPC (inhabitants,strangers,aliens) in particular, the ability to take quests,I would like that, would the game interact only with other players (or perhaps in the future a beefy multiplayer) Buying blueprints ,friendship,war,only the players, but I do not deny that I would like but the life of the planet ,like bugs and stuff,or evil creatures 2) want something in the game had AutoSave ,I sometimes leave the game but then I remember that it was necessary to continue