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  1. Hi, I've just bought the game, watched a few video's beforehand and it looks fantastic. I'm an absolute noob so much of an idea on how to play, even though I've watched a few video's! 'Seeing' and 'Doing' are 2 different things So anyway I dived into the tutorial to give me an idea but it seems very unintuitive especially for a noob like me! Why is everything broken in the tutorial? e.g. The Rover is broken and crashed into a tree, the Habitat next to the crashed rover is broken. The researcher thingy has a broken button so you cant research anything, can only finish off researching what was in there when you found it. Am I supposed to be fixing these broken things somehow? I'm not sure what I'm looking at either, different platforms have different things on them but if I look at them or try to interact with them the item name doesn't appear to tell me what that bit of equipment is. Maybe I'm doing something wrong? Is there a 'turn equipment name tooltips on' option somewhere? Also there are some tethers that lead to a cave where there are some generators and a schematic thingy, took me a while to work out what everything there was and that I had to turn the generators on. No message saying that that is what you have to do, unless I missed it? Seems the tutorial is more like a puzzle than a tutorial? Also my backpack tool-tip thingy keeps telling me to print canisters? I've printed 3 now and it's still telling me to print canisters? Do I still need to print more or is it just telling me I CAN print canisters with the resources I have? There doesn't seem to be a step by step flow to the tutorial? I was expecting on screen messages saying "connect the tethers", "Make your way to the Habitat" etc. So really what I'm saying is... This is a complex game, I'm presuming most beginners like me will go straight to the tutorial only to be more confused while in there. Take it from an absolute beginner that the tutorial needs a vast improvement to be a bit more beginner friendly and more like a step by step tutorial that a puzzle. This needs to be taken out of the 'NON-ESSENTIAL FEATURE' bit and placed in the 'HIGH PRIORITY' bit as this is the first interaction a majority of beginners get with the game and if it's unintuitive and confusing then a few might be put off and I know by that stage they've already bought the game and money has been made but I'm guessing you'd rather keep them playing and get positive feedback than lose them and get negative feedback? Hopefully you'll take on board some of my comments, If it's just me then my bad, I will definitely still keep on playing and learning, thanks for reading, Frag