Search the Community

Showing results for tags 'non-host'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 3 results

  1. If I walk a distance away from the Soil Centrifuge while it's running, I'll be unable to get the resources from it when I return to it, keeping it stuck without me being able to interact with it, this is a problem only on the client side of the game, where the host can freely still pull resources off
  2. I was exploring, new worlds in a 2 player multiplayer game (as client). Xbox one 1st stop was the Barren moon, which everything worked ok...however, this was not the case when we went to the ARID world. We landed and placed a Habitat, and started work from there, however when i tried to expand nodes from the habitat module I would build the node (added the resin) and the extension animation worked, but I couldn't see the resulting node, my friend (host) continued to build, and was having no difficulty. however, i could see nothing that was built, even items like a storage u
  3. When in singleplayer, vehicles can be connected to each other and hauled around without error. Physics is properly calculated and vehicles move along services without error. But when in multiplayer, it appears syncing issues are causing the vehicles to stutter in their movement and briefly clip with the ground. The vehicle then reacts to touch the surface and tries to repel it, but instead it clips through or repels at violent speeds and will either throw it into orbit, or through the cave wall and disappear into oblivion. Iv also found that if a non-host player tries to enter a veh