Search the Community

Showing results for tags 'new item'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 8 results

  1. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path. and if you cave connect
  2. My idea is a new item that can attach to the top of tethers which acts like beacons but work at a shorter range than normal beacons I included an illustration in the files below of how it would work i would love for people's feedback . 2020-06-27_210809.pdf
  3. 2. Upgrader Research Cost: 2,500 Bytes Material Cost: 1x Graphene & 1x Compound (or Plastic?) Size: M Description: A Deployable Item that can upgrade any item to its next size (adequate space required) for less/simpler materials than what it would cost to make them from scratch via infusion. Up to 3 resource pieces can be used to upgrade modules. Also useful for preventing base clutter. Can upgrade 6 small items, OR 4 medium items, OR 2 large items. Visuals: Double tetrahedron shape with one tip as the attachment point to the upgradable item. On the opposite end each si
  4. I know that each planet is going to have different types of weather system but I would to get into the effects and new stuff they can add into the game which uses the weather/storm. Storms should carry debris and research pods which when hits the astroneer should cause some damage, these debris and research pods could be captured by a new item - The Net - Researched for 1500 bytes Recipe - 1 Plastic and 2 rubber Built by - Medium Platform Can look something like this- Every time a storm hits the net should opened manually or the net should have a sens
  5. This is an updated concept to my old one. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are,
  6. It would be cool if the game had an satellite in wich the player could choose an planet (Including his own), an then, the device would capture and image of the surface of the planet. The player would need to choose an orbit and distance to the planet, depending on wich, the satellite would use more hydrazine to stay close to the planet and receive more precise and accurate measurements, but he would have a ver short lifespan, since he would keep orbiting until he falls due to atmospheric drag, an alternative would be that an geostationary orbit could be choosen, for the sake of resolution
  7. the items/features that I hope come into astroneer are a new section of the backpack for clothes or items that you can wear.Boots that will help you stick on the ground which will help during the wind storm event but it will also have the negative effect that the character will jump lower. Their could also antigravity boots which will let you jump higher but the character will be eayser to move by things like the wind storms event.
  8. I saw that most players lost their home after long expedition(or after flying with space shutle(spaceship)) can you just make something like map that can be crafted(or researched (at least can be found) or just make marker(base,vehicle,beacon) visible through terrain. if you read this just imagen how this helps players becouse. without this thing they coud die to get to home(also they lost all resourses and vehicle(truck,rover,shutle,spaceship)pleas system era team make this small thing and you see (i think) how many players like this update. sry for bad english