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Showing results for tags 'networking'.
Others can now connect to my server and use it. I can not. I live behind a NAT, so I cannot port forward. ###This by itself is awefull, users behind NATs cannot use their own infrastructure to host without fairly complicated tactics. So my solution to forward UDP traffic (if TCP I might just use SSH tunneling) to my local box was to set up a VPN on my digital ocean dropplet. I needed one anyway so figured why not. This is were the NAT hairpining thing comes in. Please add support for multiple listen addresses so I can play this game.
Hello, First of all I understand Linux isn't a priority as far as platforms go. But I wish to raise this recent issue to at least put it on your radar. After the Creative Mode update today my Steam copy remains in Offline Mode whereas with the Groundwork Update it was connecting alright. The effect it has is of course the suits/pallets/visors that I've unlocked are now locked again and my Steam friends are no longer showing up in the multiplayer tab. I've attached Proton's log. Of interest are lines 1167-1169: Unfortunately it overwrites the lo
Just a suggestion for the devs. I don't know if any of you have looked into the Azure Gaming platform from Microsoft. It is one of the best solutions out there for multiplayer, is cheap, can instantly scale, and can even take some of the processing tasks off players cpu. It is even multi-platform. I believe that the game could directly benefit from a solution like this. Not only for stability over the life of a MP session, but having the ability for part of the game itself to be running in the cloud during MP session could see some crazy improvements. Just a thought. Take a look at Crack
What better way to invest in your own settlement then to network with other NPCs from the same or other planets. Plus expanding your own settlement to house traveling merchants or companions would be a nice way to encourage people to actually want to go back home. These implementations would also make room for more achievements such as making a city for 10 or more NPCs or establishing 3 or more trade routes with other settlements. I guess the best way to start towards this path would be to add some interesting NPCs with programmable AI such as telling them to look for resources, make thi