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Showing results for tags 'natural disasters'.
My friend and I were starting a new world and started adventuring and thought, "Hey! They should add creatures and monsters too this!" So maybe you guys should add some creatures that are friendly that can possibly become pets, creatures that are neutral that just don't want to be bothered with or killed, and monsters that are hostile and can kill others. Which means you need some sort of safety equipment like Armour or weapons you can have. Also maybe make a health bar which would be handy and maybe hunger since you can kill creatures you can probably add some sort of meat to the game. There are some ideas for the game that will make it more interesting and fun! Hope you read this and have a good day!
RECYCLE UNIT, NEED THIS BAD!!! to get rid of space junk and buildings I no longer use or need to get rid of, like you see on youtube that machine with spinning wheels and gnarly teeth that just eats whatever you put in it. could be used to create scrap and from scrap melted down in the smelter where it recovers 1/3 the used resources. And or scrap could fill a can and mineral extraction first then smelter. zoom out more standard zoom out view planet / map planet more detail from distance? set WAYPOINTS, zoom out, scroll to spot on planet, set waypoint, rover goes to waypoint unless you move or stop it some way. Large rovers need more weight and power to get up hills with other large rovers attached. 3+ rover can't go up a hill very well. Maybe engine upgrades? Turbo's, intercoolers etc, dunno, or go electric and do some cool stuff with that. Able to connect more large rovers in a chain once increase in power. When mining, canisters should fill up on every rover attached, not just the one directly behind the leader. Right now it only works with one rover attached, it fills it up, then blows flames. If I have 2 more carts with canisters attached it should fill all 3 up or however many are attached. Should be able to still attach another rover with a few other attached to one with max units attached for recharging purposes. It could say something like, "too many units to drive, but you can connect to charge". Allow ability to attach a rover with canisters and other materials to a mineral extractor and have the extractor pull the cans and replace empty from the rover. In essence you could hook up a chain of 3 or more rovers to a mineral extractor and have it extract continuously. Production lines, that move one material to another machine, like mineral extactor to research bay or the smelter. Something similiar to what you'd see in an airport, whern the product is put on a line, taken to a new area and dropped off, then the next machine begins it's process and from there you could have a line going to printers and other machines. It would only grab needed resources from one to the next and move it along the lines as needed. Could also be a robotic arm with a spinning attachment that holds 4 or one of those medium storage units and moves it to another machine for processing. Would be nice to know when things are happening. Like if it gets cold, or a gas cloud is attacking me, or if a storm is approaching or whatever. Some form of notification would be nice. Earthquakes, cracks and canyons opening, lava coming up, volcanos creating new mountains, like in the old game "Black and White" planet cores, where are diamonds and diamond drill bits? Hurricanes, tornados? Pretty sure water has been mentioned. Animals, that stampede through your base unless you build walls and stuff, weird underground creatures, other random smart races paying you visits? Comets hitting the planet, spacecraft crashing into planet. Contact with your home planet? As I think of more I'll post.