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Found 5 results

  1. So, I'm hideously lost on my planet, and working on getting home. Lots to see, and it's been oh... close to two hours I've been wandering. I'll get there, eventually, not worried, or I'll just start a new base. Interesting thing is what's in the photo. In 2 hours of wandering (and a zillion hours gameplay), I've never ran across it. I like it. I want it. A turbine & solar on every spot... soooo sweet for power. It's mounted in black rock though, so I can't even drag it to the north pole. Anyone else seen it and used it with success? I'm curious!
  2. Ok, I really, really, love Astroneer. This game scratches nearly every itch I have in gaming. It's diverse, open, easy to play in short spurts or in long sessions. The art is charmingly simple yet also breathtakingly beautiful. The game mechanics are great and maturing rapidly. I enjoy watching it develop and the dev group is great - transparent and approachable. However, there's one thing that I'm starving for in this game. I know you've heard this a hundred times, and I'm sure you are already working on it, but please keep reading and let me make my case for what I need and what I think others want, in hopes that it will guide your development. The game needs a past - a sense of the undiscovered, or rediscovered. It's in the game already, but it's starving for more. I can't forget the first time I discovered a deep green cave - a foggy, mysterious place, inhabited by a zebra ball, two dead astroneers, and three satellite objects that were inexplicably underground. I was stunned. The game immediately ratcheted up in excitement and intensity. What wonders or horrors lurked in this cyclopean underworld? The first time I found one of those long, spiraling, green, dead end tunnels, there was a sense of excitement - "How deep does this go... do I have enough oxygen?" I found a resource chest at the bottom, and I was sure it was going to yield some great reward. It gave me one compound... but there was still that spark. The wrecks, at least the first few, did this for me as well. However, the game has precious few of these little mysteries. I recently re-read "At the Mountains of Madness" and I was thrilled again at the thought of discovering some ancient ruin of a far advanced civilization. Robert Howard's Kull the Conqueror and Solomon Kane also feature encounters with long-forgotten ruins, both advanced and primitive, and not all unoccupied. Part of the reason I love the Lord of the Rings is because it's steeped in fallen ruins and hints of past eons. Blade Runner 2049 revels in the ruins of our modern cities. I remember playing the original Far Cry back in 2004. I explored every nook and cranny of that game, and I clearly remember the excitement of finding a downed WWII era Japanese warplane rusting in the jungle. There wasn't anything to it, it was just there, off the beaten path where players really weren't expected to go. In the hype for the anniversary update, I saw a dev post a picture of the sphinx. The game is begging for this. It needs the roots of a forgotten past. They don't even need explanation - we can make that up for ourselves. I like crafting and building, but most of all I like exploring and being rewarded for it, and I'll put up with a lot of bugs and broken mechanics if I just have this. I hope you are all nodding your heads and thinking, "Yes, we have already begun planning this." Thanks for everything! -Tom (Janos on Discord)
  3. The Silky Conch

    Why I LOVE this game

    Allow me to explain in a short story why I LOVE this game. This might be long, so brace. I started a new save after 15 hours on the same planet. By that time I was getting serious FPS issues, so I thought it would be the opportune time to start a new file, anyway. This new file was proving to be something special. I had all the experience from the first 15 hours right at the start of this new file, so I was basically speed running at this point. 6 hours into this file, I had built this masterpiece of a base and a my Magnum Opus of a rover. I decided to build a spaceship and go to Barren. I loaded up my ship with supplies, running back and forth between my storage room and several caves. At this point, I had everything I needed except Lithium. I wanted Lithium so I could make batteries and such on Barren. I took my rover down into a cave, but this time I went deeper than I had before. I heard Lithium could be found deep within the ground, so I was willing to go as far down as needed. As my journey furthered, the open-concept rooms full of resources turned into long, narrowed tunnels diving deeper and deeper into the planet's crust. I climbed down into a fork in the road and took a turn. A dead end. There, lying on their stomach was an Astroneer; a fallen comrade, left in the dark depths of the nothingness. I walked over to their corpse and assessed the situation. Their oxygen tank was empty. They had some Lithium in their backpack, so naturally I decided to avenge the fallen by taking it with me. I still needed some more Lithium, so I got back into my rover and headed back to the fork. Once there, I headed in the other direction, going deeper down into the cave. I came across a bunch of connected rooms and tunnels that mimicked that of those up at the surface-level of the cave. This one had multiple levels, each with their own winding hallways and ramps leading to SystemEra knows where. Curiosity kicked in and I looked over the edge into the chasm below. That's when I saw it. Another Astroneer body. I jumped into my rover and without thinking, I drove it off the edge, landing near the corpse below. I stepped over to the oxygen-depleted body and started going through the motions. They also had Lithium on them, so I took it for the journey. I felt strangely uneasy so I walked over to the edge of the current level in the cave and stared out into the dark unknown to try to calm myself. My gaze was quickly stolen by yet another Astroneer corpse lying on the level beneath me. I thought I was dreaming. The uneasiness started to boil in my stomach. The same thing kept happening. Freaked out, I turned back to my rover so I could head back up to my base on the surface above. It was gone. All I saw behind me was the corpse lying there in the ground, lifeless. Just thereafter, I heard a low beep. "Oxygen 50%". I was hysteric. I ran back to the corpse and another beep went off, "Oxygen 25%". Completely in shock, I ran back to the edge and looked down at the body below, taunting me. In that moment, I figured it out. It was a cycle. A moment later the killing blow to my mind was delivered, "Suffocating". As I stared at the corpse below, I accepted my fate and stepped off the edge. I was just a part of the cycle; destined to fall prey to curiosity, and fall just like the rest in the end. I gave in to the demands of the world. I was merely a small pawn in the big game of the universe. I played my hand and was beaten. [I hope this gives you a good idea of why I love Astroneer. It's full of wonder, mystery, suspense, fun, action, creativity, beauty, and so much more. Going through this, I genuinely thought there was something bigger than me going on in this game. I thought I had stumbled upon something that I would never come back from. Maybe I just stumbled across a randomly created seed in the game and my imagination took over. Or..maybe this was all planned from the start.
  4. Hello guys, I wanted to make a list of all the random/unknown stuff people have been finding ! 1 - Black and white Ball (Cant be researched, No use as of now) 2 - Thruster (Found in caves) 3 - Geothermal Vent! 4 - Dynamite What else guys? Lemme know here!
  5. Daroguetoaster


    Puzzles! Nothing intense, but practical puzzles would be fun. Go deep into a cave and find a weird, alien-esk object only to find slots missing on it. Further adventuring in the mine would reveal these objects, and once placed into said slots, would unlock the treasures inside. On a human note, maybe a station's cargo hold has crash landed on the planet with a still working data-pad. Exploring the area could yield a fallen astronaut who's pack contains the code!