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  1. Hi All, Been playing this game on xbox (beta) on PC with 4 players and loving it, unfortunately, we have been having a consistent crashing bug in the game which is kind of game-breaking. Playing with 4 players, on the starter planet, Sylva, no issues at all, the game plays great. The first save game then started to constantly crash when we all went to Novus. This happened with only 2 out of the 4 players playing though, the host had no issue, and one of the other players had no issues either. The crash involved a quick stall on screen and then a crash to desktop with no message explaining what took place. Players could rejoin, some time would crash again immediately, or would be fine for a variable time, 1-20 minutes. Finally, in that save we ended up with a player crashing after they launched from Novus to go back to Sylva, then after trying many different ways we could not figure out a way for them to rejoin again, just kept on erroring when trying to join. So we had to start all over again. Second try, same thing, no issues whatsoever on Sylva, but this time when we all went to Desolo, 2 players starting random crashing again, again not the host. In addition in the second save we started with one of the other players hosting, in case that was the original issue, so it doesn't seem to be machine specific the crashing, and we found the same pattern of constant random crashing to desktop. We all got back to Sylva and stopped playing but its kind of wrecking a really enjoyable game, to the point that I think we won't/can't play further until this is resolved. Please help
  2. Pretty simple. You post here, people who are interested will PM you (mind that you can invite multiple people into one PM). At this point let's be clear about that you just put yourself up to play, not to discuss (it'll become messy otherwise). Posts that do not adhere to the format below will be deleted. Example post: Platform(s): Steam Location: Germany Language(s): German, English Microphone: Yes (Discord) Looking for: 2 players Can play from: 15:00 UTC - 22:30 UTC, Friday to Sunday (optional, you're free to use whatever timezone you prefer, but I'd recommend UTC) Can host: No Comment: Usually available through Discord when online. This is an example post so do not actually PM me about playing. And here's the empty post to copy&paste:
  3. Astronium is the resourse without any good usage. It is mined near the centre of the planet so it can be used for advanced technologies in lategame. ASTRONIUM USAGE: - Astronium is used to build Alien techologies, which open, then you activate the centre of different planets. - Alien technologies can be built on Alien printer. You can Make Alien printer on Gateway portal satellite, using packed Big printer and Astronium. - All things that are connected to Alien technologies are getting appropriate color. THE LIST OF TECHNOLOGIES AND PLANETS: SYLVA - PORTABLE GATEWAY PORTAL (Inventory Item that can teleport you to the closest activated Gateway portal', requires Astronium for 1 usage) DESOLO - PORTABLE RTG (Inventroy item made from Nanocarbon alloy and Astronium, provides 1 energy per second) CALIDOR - SMALL GATEWAY PORTAL (Requires a lot of Astronium, packed in an Odd stone. Place an Odd stone to the ground and activate it to build a Small gateway portal, now it shown on Gateway portal map and you can teleport between it) VESANIA - ALIEN SHUTTLE (Small shuttle with big storage that is packed into it, requires a 3 thrusters to fly. Alien shuttle can land on Gateway portal) NOVUS - ELECTROMAGNETIC THRUSTER/JET PACK (Thruster/jet pack that requires no fuel to fly, has a very expensive recipe, including RTG, Hydrazine thruster/jet pack and a lot of Astronium) GLACIO - ALIEN HOVERPLANE (small aircraft with small storage and little fly height, has a Terrain tool attached to it, requires power source, oxygenator and multiple use thrusters to operate) ATROX - PERSONAL SEQURITY OUTFIT (PSO) (Small robot costume with Terrain tool and claw, that can help with carrying massive things, Has a bunch of slots for Portable RTG and 2 active slots for illumination items or Jet pack, requires Portable oxygenator (and 2 Portable RTG to provide energy) for comfortable use. Requires all types of Geometric triptychs and astronium to craft) GATEWAY PORTAL SATELLITE (after activating all planets) - STAR SYSTEM CHAIN (Big portal that let you connect your Star system to the Star system of your friend if he had built Star system chain as well) P.S - This is not the list of things that should be immediately added to the game. This topic has a bunch of ideas that can be developed by community. Thank you!
  4. stephen.cantonwine

    PS4 offline LAN Multiplayer

    I'm trying to make sure this game has a feature before I buy it. I want to know if I can play this game offline via LAN without PS+. If this is not a feature nor will ever be, I'll move on. Otherwise, I'd like to know when this will be coming down the pipe.
  5. Summary: 1.0.13.0 - Steam - Stuck when one player touches other players Description: Whenever a player touches another player, they become stuck; atleast how I and my friend experieced it. The only way to fix it is for one of the players to rejoin the game. Platform: Steam Version / Build Number: 1.0.13.0 Specifications: OS: Windows 10 Home x64 | v10.0, build 17763 CPU: Intel®️ Core™️ i5-4200U | 1.60 GHz (4 CPUs), ~2.30 GHz GPU: Intel®️ HD Graphics Family 4400 RAM: 4GB (no further info from dxdiag) Drive: Corsair Force LE SSD (222 GB)
  6. On PS4, connecting with a friend over high speed connection, the game plays fine at first, but over the course of 2 to 5 minutes the frame rate slows more and more. The slowdown that occurs for the joining player appears to be more of a frame rate issue. For the host player, it occurs as a smooth floating and a slowdown of movement and physics that gets immediately better when the joining player leaves the game. It feels like a memory leak somewhere because it runs great at the beginning. We had been playing multiplayer before the most recent patch in February/January (whenever that was, we haven't seen a patch recently)
  7. The game crashes when flying on a shuttle. This has not happened before, but after the last update it happens all the time. When I fly on a shuttle with a friend, everything is fine, but when I fly alone, the game crashes.
  8. Hello community and hello devs, I've just recently discovered Astroneer, love it and would like to continue doing so. Which is why I took the time to sign-up on this board and actually voice this issue. I'm talking about the framerate drops. I know that the most recent update 1.9.8. (I believe) was supposed to fix this issue on consoles. It did not however. Issue description: The game is unplayable on PS4pro at this point in time. I'm referring exclusively to the online co-op part of it. I've been enjoying some eight (8) hours of gameplay with a friend, building bases, figuring things out and just recently, traveling to the moon. My friend is hosting the game. He gets slight framerate drops in our main base back on earth (calling the starting planet that, as I forgot its name) but can still play. I however get 3-5 frames per 2-5 seconds on earth, which makes it unbearable and unplayable. Now, I've read that too many tethers can cause this, so we started removing a lot of them. Two things about that though: 1. It makes navigation a lot harder and 2. it's not helping the issue. I still can barely move on earth. When I am on the moon everything works fine. The base and tethering is very limited there though as we just landed there. I'm guessing it'll start getting choppy for me there too, once we start exploring and tethering more. Once I return to earth my game is done for. Another two facts: Once my frames dropped, the sound also gets chopped up and noisy and traveling between planets (earth and moon) won't fix the issue. I need to log out and rejoin to get stable framerate again. Question As I found others on reddit voicing this issue continuing after the most recent update I feel like I'm not alone. Is there dev feedback on this? Do devs know the update didn't fix anything? Do devs know what's causing the framerate drop? And Is there a fix you are working on? Thank you for taking the time reading this.
  9. Hello all, Everytime I want to play with my friend on his savegame I get a message "cannot connect to host". I use to use steam to join his game and it sometimes works, but not always. Today I tried steam, and it worked, but I got kicked out after 5 minutes, and I cannot connect. Everytime I connect my friend sees me for around 10 seconds and then I dissapear. I can also hear the research things when I try to connect for a brief moment, and then get the error. I live very close to him, and his pc and internet speed is better, while my pc and internet should be average (good enough for the game). Can anyone help us, so we can play toghether? Thank you in advance!
  10. Steve Rodgers

    XBOX Slow multiplayer

    Hello , just a few moments ago I invited my friend to play some astroneer . ( In this particular game I started played a couple days ago and it run has just fine.) So when he got in everything just got really slow like running was the speed of walking , moving things is very slow , and the rover is extremely unresponsive. When I would move my joystick the rover really didn’t move , I actually had to hold the joystick on the direction for awhile.While writing this post I was sitting in rover out looking for presents , my friend approached me , he said I was standing in one spot with just my backpack and no rover and when I started moving I was still standing there on his screen. My friend then found out it said failed to connect to host , meaning everything he did counted for nothing. PLEASE FIX MULTIPLAYER LAG ! Thank you for reading all of this. I love Astroneer and so does my friend but we both wish we could play together with no lag. I was the only one lagging in the beginning and he slowing started lagging. Please fix! Thank you! Edit He joined and it saved his progression
  11. Hello, I would like to ask why I experience issues with COOP. During our gameplay my friend repeatedly loses connection and now he is completely unable to join. I browsed the forums for the answer and found out that I cannot host the game if my NAT type is restricted. Is this true? I am not able to set a static IP to change my NAT type to open because my household has a multiple router set up and I am not familiar enough with this problem to start configure the routers. Is there another possible fix? I actually like the game a lot and I am pretty disheartened by such complications.
  12. Summary: 1.8.64.0 - Steam - Thrown into air on enter/exit of Tractor, as client Description: Playing as client joined to host (2 player), I find that there is a high chance if I enter/exit a tractor, I am going to be throw very high up into the air. On multiple occasions I have had happen: - Exit tractor, my person was tossed high above the ground, still in planets gravity, and fell to my death. - Enter tractor, me AND the tractor (and its trailer) were flung high into the air, still within planets gravity... spun and fell to the surface. Survived. Got the achievement about driving a vehicle airborne for more than 10 seconds. - Exit a tractor, my person was thrown into orbit, into the solar system. No way to move, or do anything except wait for air to run out and die. Was then spawned all the way back to Sylva home base, far from where I was. - Enter tractor, me and the tractor then zoomed very fast around the planet (it seemed like high velocity fling above surface). Landed somewhere alive, no idea where I was. As it stands, due to how many bags of stuff I lose (and tractors left behind god knows where), I am fearful to enter a tractor at all in our gameplay. I walk everywhere now, tethers in tow. Have not tested Rovers, Buggies, or Large Rovers for this issue. Platform: Steam Version / Build Number: 1.8.64.0 Specifications: OS: Windows 7 Pro x64 up to date CPU: Intel i7 6700K 4.2GHz GPU: GTX 980 ti 6GB RAM: G.Skill 2x16GB DDR4 3000 Drive: Dual WD Blacks 1TB in Raid0
  13. I am thinking of gifting a copy of Astroneer to someone, but I was wondering: is multiplayer cross-platform? Say between Steam and Xbox, or PS4 and Xbox?
  14. I'm on Windows 10, my friend is on her Xbox ONE. When either of us try to join each others games, we both get an error message saying "Session not found". We are both on the software version 1.7.62.0 PLEASE HELP!!!!!!!!!!! we've tried MULTIPLE possible solutions. none worked. i see that other have been having this issue as well and NONE of you respond. RESPOND TO YOUR COMMUNITY
  15. I'm on Windows 10, my friend is on Xbox, when either of us try to join each other, we get an error message saying "Session not found". Playing on 1.7.62.0. PLEASE HELP!!!!!!!!!!!
  16. ColdPotato68

    Failed to join session

    I'm on Windows 10, my friend is on Xbox, when either of us try to join each other, we get an error message saying "Session not found". Playing on 1.7.62.0. Also, I've tried a bunch of methods that I've found, and none worked.
  17. Hello all, A friend and I have had an issue with the game for quite some time now. Being the laid back (lazy) person that I am, I figured that I would wait for a fix to come without my intervention, because surely, more motivated people must have reported this issue by now. We've run into a syncing issue between PC and Xbox. I'm hosting the game on PC, and a friend is joining through Xbox. While digging down through any planet, eventually, a place will come that I can terraform (remove) material, but the material reappears for the person on the Xbox. I experimented by opening a save that I created on the PC, with the issue, on an Xbox, and I found that the areas with the issue were now full of material. I removed the material on the Xbox, saved, and reopened on my pc, and the areas that I "fixed" on the Xbox were full of material. I'm not sure what the issue is, but it appears to have something to do with how the Xbox and PC version of the game interpret data. If this issue has already been reported, forgive me, It's late, and this has been on the to-do list for a while.
  18. Summary: 1.5.8.0 - Windows 10 Store, Xbox One - Reappearing material after terraforming Description: Hello all, A friend and I have had an issue with the game for quite some time now. Being the laid back (lazy) person that I am, I figured that I would wait for a fix to come without my intervention, because surely, more motivated people must have reported this issue by now. We've run into a syncing issue between PC and Xbox. I'm hosting the game on PC, and a friend is joining through Xbox. While digging down through any planet, eventually, a place will come that I can terraform (remove) material, but the material reappears for the person on the Xbox. I experimented by opening a save that I created on the PC, with the issue, on an Xbox, and I found that the areas with the issue were now full of material. I removed the material on the Xbox, saved, and reopened on my pc, and the areas that I "fixed" on the Xbox were full of material. I'm not sure what the issue is, but it appears to have something to do with how the Xbox and PC version of the game interpret data. If this issue has already been reported, forgive me, It's late, and this has been on the to-do list for a while. Platform: Windows 10 Store | Xbox One Version / Build Number: 1.5.8.0 Specifications: OS: Windows 10 Home x64 | v. 1607 | Build 14393.693 CPU: Intel i7 8750H 2.20GHz GPU: GTX 1070 with Max-Q Design 8GB RAM: 16GB Drive: Samsung MZVLB256HAHQ 256GB
  19. Summary We have noticed during extended plays that the non-host is not able to click the red button to begin research however the host player remains able to activate it. I believe a relog from the host player is needed to remedy the situation. I'll attach a video when it happens again. Specifications Both Windows 10 LAN We click fast We double-click
  20. While in multiplayer, the game starts to go into a slow motion state after a while. The gameplay, audio, and everything else slow down. My host isnt affected.
  21. Woelfchen

    Mulitplayer lags on PS4

    Played yesterday, november 15th, together with a friend and we had no problems. Today, a day later, when he is on my planet, after a short time, it's unplayable laggy for him. Just tried the other way round and now I have the lags, cant control my movements, skip in his view many steps,... Please improve performance in multiplayer mode. Question : Is multiplayer done via server or only on ps4?
  22. Observable boi

    The Phantom terrain bug

    Summary: 1.0+ (still present in 1.0.6) - Steam - Cant pass through a ground in multiplayer which continues to reappear if mined Description: The terrain continues to reappear no matter what in a specific range. Even after reloading both host's game the bug stays and doesn't let pass through. It appears in the place where the slope of the mine encountered the floor of the cave. Things can pass through the barrier (and host too), but the player cant. Tethers can be placed on the barrier, but standing on the barrier is very dangerous, because it seems the player accumulates fall damage in that case, which can easily kill even after standing for 10 seconds. It looks like the player is stuck in one place and is in the sliding animation all that time. It is possible to pass through the barrier in the short time while the ground did not reappear, but there is a high chance of dying of the fall damage after passing. Platform: Steam Version / Build Number: 1.0+ (bug is still present in newest update 1.0.6) Specifications: OS: Windows 10 Pro x64 | v. 1803 | Build 17134.590 CPU: AMD FX(tm)-8320 Eight-Core Processor | 3.5 GHz GPU: NVIDIA GeForce GTX 1060 6GB RAM: 16 GB (2x8) Drive: TOSHIBA DT01ACA100 SCSI | 931 GB ice_video_20190216-173202.webm that needs to be fixed.webm
  23. Hey I have been playing multiplayer on xbox one and when either my friend or myself host the game the host is always lagging, for example I run as fast as I would normally walk in singleplayer. And when went to the moon he was able to take a canister off my back from sylva, he said the canister was above the habitat. I'm just getting upset that the lag on multiplayer has never been fixed. Were both on the same ( 100mbps ) network. Please help , thankyou!
  24. Summary: 1.6.61.0 - Windows 10 Xbox Beta Client - Could not land space shuttle - cannot rejoin game Description: I had message that could not launch due to no fuel despite having 2 Hydrazine canisters attached. The planet below (Deselo) landing zones had all disappeared so I could not click any area to land. I tried to log out of the game (co-op online multiplayer) and rejoin my friends game but could not rejoin. The game sat on a loading screen for an extended period of time before eventually fading back to the main menu without any error message. Attempted 2 more times and restarted the game (client and friend's server) with same issue. Platform: Windows 10 (Xbox client) Version / Build Number: 1.6.61.0 Specifications: CPU: Intel i5 9600K 3.7GHz GPU: Nvidia 2070 Super 4GB RAM: 16GB Gskill Drive: Samsung 850 Evo 500GB
  25. Terrain differences example, what the client sees vs. what the host sees: https://imgur.com/a/hPVpa77 Terrain traversal by client, when terrain has been removed but client was not updated correctly, resulting in client player dying (clutching throat animation) and requiring respawn. Videos from both host and client perspective: Host: https://streamable.com/j43qf Client: https://streamable.com/9zpzu Terrain traversal by host player, recorded by client player, where terrain had been cleared by host, but client player's game was never properly updated: https://streamable.com/888mk Terrain traversal by client player, recorded by client player, where terrain had been cleared by host, resulting in spontaneous client player death: https://streamable.com/1vxxx Host: Astroneer v1.0.6.0, Windows 10 x64, Steam, v10.0.16299 Build 16299, HW: AMD FX-8350, 32GB DDR3, AMD Radeon R9 200 Series GPU Client: Astroneer v1.0.6.0, Windows 10 x64, Steam, v10.0.17763 Build 17763, HW: AMD Ryzen7 1700X, 16GB DDR4, AMD Radeon RX 580 GPU See attached for savegame. savegame.zip