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  1. Hi everyone, I have had high hopes for multiplayer since release but we are still running into many issues with playing. A bit of background I have been playing since EA and shelved the game for release in hope some of the niggling bugs in MP were fixed. Alas, the game is a lot more unplayable than it was in EA. I have sent in multiple crash reports, but I thought I would collate all the issues in this thread. MAJOR ISSUES: The host launching a shuttle can cause players connected to crash out of the game Sometimes, when a player is in orbit (not host) they cannot land their shuttle, here is a screenshot of what this looks like; I would like to add, this is a common occurrence, we have around 7 large shuttles in space with a lot of materials and what not. The player (again not host) will crash in orbit, again leaving a rouge shuttle in orbit The game becomes virtually unplayable, with the clients only sitting on arounf 1FPS, this makes the game extremely awful to play. Quitting and re-entering the MP game may or maynot alleviate the issues... and if it does it is only temporary. Many desync the clients will run into, soil/rock floating in the air (which you cannot drive through on a rover) or entire chunks of the environment re-appearing, which in turn will cause loss of equipment and death. Picture as follows; Storage/items will spontaneously disappear and never return When client crashes, you may or may not come back with your inventory/mods. It seems to be the luck of the draw. MINOR ISSUES: Random Graphical stuff and things, similar to the image you see below. To be honest, these crack me up but I would like to see them fixed Please let me know if anyone else is experiencing things like this, I would like to know that I am not alone out there in the various things that are keeping me from fully enjkoying the shit out of this game! Thanks friends~ Tal
  2. So a friend and I were playing on my server when landing a Large Shuttle onto Vesania for the second time (First time was with a medium shuttle - no problems occurred then). I was able to get out of the ship fine (riding in cockpit) as for my friend (in chair attached to shuttle) couldn't leave the chair. Eventually he tried exiting out and entering back in, but he could only join as a new player. When he decided to join as a new player, he used the medium shuttle back at the base to fly to Vesania, but when he was in orbit of Vesania, he couldn't land the shuttle. He also mentioned that when stuck in orbit, he saw a huge white rectangular line shooting out of the shuttle. Eventually we called it a day and haven't played multiplayer since the incident. I'm still definitely going to play the game still, but I would love it if you guys would fix this issue. Thanks for this awesome game and best wishes to you guys in the future.
  3. Summary: More problems than I can honestly portray. I will do my best to keep an even temper, because I completely lost it tonight while playing. Description: I really want to love this game. I do. I ignore them for the most part, but sometimes they get so big, it breaks the enjoyment. Below is a list of the problems I can remember having in the last two to three days. There were probably more, but once you get a list like this, things get lost. I didn't write them down as they occurred, because I hoped 1.0 would be a polished product. I am sorely disappointed. Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Home x64 - not sure how to find my version or build number CPU: Intel Core i9-9900 CPU @ 3.60 GHz GPU: NVIDIA GeForce RTX 2080 (Driver version 24.21.14.1163 dated 18/9/18) RAM: dunno how to look it up specifically, but 64 GB Drive: I believe: WDC WDS500G2B0A-00SM50 - at least that's what's listed in my device manager. (It's a 500GB SSD) ----------------------------------------------------------------------- MULTIPLAYER Let's start with multiplayer issues first; because 1.0 did not include servers, my friends and I were forced to host and join each other's games. We mostly used one player's game as the game, however, due to internet stability issues, and other (listed below) multiplayer issues, today we moved the host to another player (me) and this showed me more issues we were having. I hope when servers are introduced that a) these problems are gone and b) are not replaced by new problems. It's like Obi Wan Kenobi. It's my only hope. - When I play single player I get upwards of 178 fps. As soon as another player joins I get 17-25 fps. Once everyone leaves it returns to 55 fps. - When I host, and any other player gets in a shuttle or rover, etc, my PC is forced to save the game, and I get a half second lag, or stutter, which totally kills my action when I'm getting 17fps already. - Terrain issues of every type. Terrain plates misaligned, or quicksand, or just walking or driving along and falling into the earth's core. Some of these disappear after a game close/relaunch. Some disappear after the host closes and reopens the game, but some have even persisted beyond that. In a 3 player instance, some are visible to player 2 but not player 3, but some are visible to both player 2 and 3. None are visible to player 1. One that was visible to player 2 before the host closed and saved, and was still there the next day when we rejoined, and was visible to player 3, (worst case scenario.) I don't care too much about this getting fixed if it no longer exists in server multiplay - even if we did raise the issue pre-alpha.... (It was in fact the reason we stopped playing in the first place. - What I've noticed in regard to these sorts of issues is that they build up over time, and restarting your client often fixes it - as if the game is bleeding memory or something. When I mentioned this, my friend noticed that Astroneer does not get recognised as a "game" and does not receive proper treatment in CPU allocation rules, etc. - Falling into the core of the planet used to be less of a problem because you used to float back to the surface. Now it dumps you deep within the earth and that's it. If you were prepared for a long walk (but not with tethers, only with oxygen filters) you might have a chance, otherwise you're dead and your gear is lost. - Sometimes when your friend joins your game, they will join you on whichever planet you're on. Other times, however, they start at your home planet (Sylva) no matter where you are. No consistency has been found, although this problem only occurred twice. - Sound crossover. Oh my lord. Now, when any of us open the research tab, someone else will hear it from their game as if they opened it themself. Sometimes we all hear it together. It just started happening. Then we noticed we were getting other sounds from each other, like if he ran out of power I might hear that as if I ran out of power. - Crashing client. This didnt happen to any of us for two days straight, but today one of my friends (joining me as host) crashed 7 times in three hours and yet my other friend (nor I) didn't crash once. It's good to restart and everything because of the desync problems, but we really should have the final say on when. - Leaving and rejoining when my friend hosts randomly decides if you will keep items in your inventory or not. It also sometimes remembers a starting location for you and sometimes not. I won't discuss what happened when I took over hosting duties, because that shouldn't be a problem normal people have, but ok. I will. When I took over the save file, I opened up with my friends inventory gear. This only happened once, even though I hosted twice, but we kind of understand what happened here - it has to do with allocation of player numbers. (Player 3 becomes player 1, takes over player 1 inventory, and then the previous player 1 has no save location as player 2, etc) So that's the multiplayer stuff. Now let me vent all the problems that I have had independently. ----------------------------------------------------------------------- Vehicles Vehicles in this game are so frustrating they are what finally drove me to a) quit the game and b) write this post. I have driven the tractor, the buggy (couldn't have chosen a better name), the medium rover, and the large rover. I have driven the tractor with no trailer, one trailer, two trailers. I have driven the medium rover with no trailers, and one trailer. I have driven the large rover with no trailers, one medium rover as a trailer, one or two trailers, and also two trailers and a medium rover <-- the worst decision I ever made. I will use the word "truck" to describe my vehicle because it didn't seem to matter which one I was in. Sometimes when you get into your truck, you cannot drive. I have "fixed" this several ways. Sometimes, the power indicators were "broken" (ie displaying power when the vehicle possibly had none - in fact on one occasion it showed as none to the host). Applying power fixed it in that occasion. On other occasions I was driving with an RTG attached and this could never be the issue. Sometimes I get back out, and get back in, and sometimes that just works. Other times, it does not. Sometimes I get back out, and get back in four or five times, and then it just works. Other times that still doesn't work. Sometimes I disconnect one trailer. Then the truck will drive. Then I get out and reconnect the trailer, and then sometimes the truck will drive, and other times it will not. Sometimes i diconnect more than one trailer. (Picture every combination of disconnecting and reconnecting trailers that is physically possible. I have done them all, and all of them have had BOTH results.) Sometimes you get into the truck, and when it doesn't power (ie, you press W), it rolls backwards down the hill. Sometimes when you roll backwards down the hill, you run over your own trailer, which causes more problems I care to list. I almost threw my keyboard at my monitor. I DID wake my girlfriend up with my vigorous angry vocals. Sometimes when you try to recover your truck it bounces into the sky and gets stuck in the air. Then you can't get it to drive. On one occasion, I had the following setup: Large Rover, one trailer, (one Drill strength 2, one medium battery on the front), one rover seat, one RTG, one large shredder, and one medium storage on the trailer. My friend and I drove to four gateways and the only problem I had was that drilling downward was incredibly easy and drilling up was virtually impossible. Otherwise, zero problems (that we didnt make for ourselves.) Tonight, however, I flew to Sylvana, and my rig was similar but not the same. Large Rover, trailer, trailer, medium rover. Medium Rover had large storage with two medium storage. The drill bit was drill strength 3 instead of drill strength 2. Here's what happened. At first, it worked. I could drive, I could tow the trailers, I could drill through hills and trees alike. However, tonight I needed to use V to activate the drill, when prior it worked on C. What the actual heck. but. after the first time I got out, things changed. Now I could drive forward, OR I could drill. If I activate the drill I no longer had control of the truck. Not even to turn. Gravity affected it, and momentum affected it, and that is all. So I had to take a run up at the trees, then activate the drill, then turn off the drill, then counter steer, etc. Also, we worked out that if I angled the camera so that I am looking upward from underneath the truck, I can drill upward. I can't see where I'm going, I can only see the undercarriage. As soon as I bring the camera back up, I drill a big hole in front of me and drive into it, and then I have the same problem I just had. Whoever thought this was a great system needs their head checked. Sorry for the aggression, but this woke my girlfriend up. And then, when I got out to do some shredding, that was just the end. I couldn't get the truck to work. I got in an out 19 times, trying to get the truck to tow those trailers, and it wouldn't. I had to tow each one individually to a new location, and then rehitch them. And if I ever had to get out of the truck, which you always have to do for trees that get missed by the drill and you drive onto the trunk, at that point the tree can't be drilled. If you put it in reverse, the trailer backs into a hill and then you can't drive. Get out of the truck and then you can't drive I nearly flipped my desk And then I rolled down a 3-way hill into the vertice at the bottom and rolled over one of the trailers. 53 minutes later, I towed them out one at a time, after hand digging various ramps and such. There are so many issues in this. 1. All the problems where the truck loses drive control. 2. The drill control. 3. The drill not working simultaneously as the driving 4. Trying to drive forward and you roll backward down a hill 5. Not being able to drive if you are on top of your trailer 6. Not being able to drive if - even if it looks like they are fine - there is some problem with your tyres connection with the soil. 6a. It's a 6 wheeler. It doesn't need 6 wheels on the ground. 7. Connecting and disconnecting trailers to make them 'movable objects' 8. Not being able to move a trailer by any means if you can't get the cables to connect 9. Those cables just refuse to connect. They are cables. They have ONE JOB. Connect to the plug. It shouldn't be so hard. They should do it systematically. You grab one, it hooks into the closest plug. Why do we have to struggle with them SO MUCH? Driving trucks is meant to be a major part of the fun in this game. It was so incredibly, unbelievably, unfathomably, unforgivingly frustrating. Worse than pre-alpha. And to make this issue twice as bad, when you are hosting and your FRIEND is having truck trouble? Every three seconds you get "saving game" stutters. If you're having truck troubles at the same time, it's enough to lose your sanity. Another problem we had was when you connect a trailer, then get in the truck to drive off, the trailer becomes unmovable, the cable extends to its limit, then disconnects. Reverse up, reconnect, drive off, disconnect, reverse up, reconnect, drive off, disconnect, reverse up, connect using the other cable (ie instead of using the cable from the truck into the trailer, go the other way - use the trailer into the truck) - oh wait, that works. What? Another problem when I was getting in and out of trucks as often as I had to tonight, sometimes I press F and enter the truck. Other times I press F and pick up the seat. Thinking on it now, maybe I held shift, but if I really wanted to pick up the seat, I click the mouse. Not Press F. Pressing F gets in the truck, not picks up the seat. I mean, oh MY GOD. I really want to reiterate that driving with a drill on it needs a new system of drill control. You need to be able to control it AND see where you're going. Please. Another problem, when you get out of the rover seat you get flung into the sky. Most of the time you land on the seat and you're ok, but occasionally it kills you. And it shouldn't need to do this at all. Just put me next to the truck. I don't have an ejector seat or a cannon. Another problem I touch on later on is when you have a (large rover) with a drill, and you drive through resources, and it harvests those resources, it places it on every location it can except storage. It's in the name: Storage. It should be where those resources go. I expect it to prioritise like this: - Medium storage placed on large storage - Medium storage placed on back of vehicle - Medium storage placed on any trailer vehicles - Medium storage placed on front of main vehicle - Medium storage placed on end of rear vehicle - Anywhere else. The game seems to think the reverse is better. I've even seen it DROP resources rather than place it on medium storage. SHUTTLES Still coming under vehicles, so not a new section, but a subheading I built a large shuttle. I placed a rover seat on the second rung from the top. I got into it. I got out of it. It puts me on top of the shuttle. I almost died getting down. I moved the seat to the fourth rung from the top (ie the bottom rung), and got in. When I got out, it sent me to the earth's core. What am I supposed to do with my small shuttle and my medium shuttle once I build my large shuttle? I tried to shred, too big. I even packed it. Too big. Bury it? I mean, really? ----------------------------------------------------------------------- BUILDINGS In my single player game, when I press F for my researching table, the display flickers up, but then it goes black. I close it, reopen it, it flickers up, and then it goes black. Eventually I do it enough that I can read each piece of information that I'm looking for. Cable plugs. I touched on this for vehicles, but they really deserve their own category. Why oh why will they not snap to the nearest plug? They flicker around like an unhooked hose with too much water pressure. You just can't get them to click into place. And then when you least expect it to work, it just does. Other times, you can't for the life of you click A into B. It looks like it reaches, even goes past. It has a good angle, almost straight, but it just won't go in. But B goes straight into A. Sometimes it feels like two way cables are one way cables. On that note, why do one way cables even exist? I had one occasion when A wouldn't go into B, B wouldn't go into A, even though they were right next to each other, and as straight as a pin. I had to move one of the tables to make it work. Cables, man. They have one job. They really don't have multi function options, just cable into plug. Why doesn't it just work? The Large Storage colour system is horrible. The dark grey looks so bleak and hides darker resources such as zinc or carbon, especially in dim light after dusk. And then the medium storage has the same colour scheme making the problem twice as bad. Please make the bases white again. Speaking of medium storages, why are they not the default deposit location? If I place a medium storage on a building, say the smelter, and then place a laterite on the smelter itself, it will ALWAYS dump straight onto the one slot on the other side, rather than place it on the medium storage. So frustrating. I refer you to the last point of vehicles, also. Soil Centrifuge Sometimes the canister outline disappears and you have to place the canister manually, instead of just single clicking the outline. Trade Platform The trade platform does not automatically pick up and place back down scrap as you scroll through the options. The printers can do it for variable resources. The trade platform only has to deal with scrap! Having said that, I have seen one occurrence with a problem with the printers picking resources: If you have the medium printer and the small printer both on the same Large Platform B, and both printers need resin for their print, the medium printer seems to take the resin in priority over the small printer, even if you're trying to print from the small printer. Clicking resources onto buildings This has been a problem since pre-alpha, how is this still in the game? Why is it so hard sometimes, to place a resource onto a building? You move it across, it looks like it will snap to point, you click, and it drops on the ground. Or it just moves to seven different snap points instead of the one you're clearly trying to highlight... Smelting Furnace Three problems I've seen so far with the smelter. 1. There was a partial smelt left on the nozzle, and when it came off it became a permanent physics object that could not be interacted with 2. A partial smelt that landed on a medium storage that could not be removed 3. On several occasions smelts that landed under a medium storage instead of ON the medium storage, taking my point even one step farther. Medium Shredder What's the point of a medium shredder? Genuinely? It shreds only the tiniest things. Does it have better scrap output or anything? Because otherwise, what's the point of a medium shredder? Extra Large Platform A and B This is really more of a feedback than a problem, but I was seriously disappointed with their versatility options. They seemed SO limited, given they are at the top of the platform food chain. I was disappointed with B, firstly, because it wasn't flat. But at least it still has some purpose. I was extremely disappointed with A because it seems that the only value added was with placing an Extra Large Storage, which I haven't even built yet because it's all single and huge and angular - making it (seemingly) hard to access. I really hoped that I could put two buildings on ELP A and those two buildings would interact with each other, but they did not. Like, if I put a soil centrifuge next to a smelter, I wanted the smelter to take the clay from the soil centrifuge..... but nothing worked at all, and if you have two buildings on it there's no room for medium storages. Also, two large storages on it just get in each other's way once you put medium storages on. So, huge disappointment. ------------------------------------------------------------------------------ OBJECTS Tethers Sometimes when you place a tether it just disappears It's possible to place two tethers within each other. When you're walking you have no idea if a placed tether will place behind you or in front of you. Consistency is key. Beacons I haven't used beacons as much as I would have liked, but typically they're really hard to see, and this is both at close and short range. Yet, you can see your beacons on another planet just fine Corpse beacons? Don't even get me started. You need some kind of directional beacon to find your corpse, please. Backpack Last night when I was in my solo game, my backpack printer just started flickering, and wouldn't stop - no matter how many times I opened or closed it or changed print choice. Small Wind Generators No matter how you try, you cannot line up the cable/plugs on these things. You can't see how much you're turning it and half the time after you put it down if you pick it up again it just resets the position. Huge time waster. Small Generator Same problem as above, but also sometimes when you press F to turn it on, you pick it up instead. I want click to be my pickup, shift click to be pick up to backpack, and F to be my activate key. Please don't mix the three by having shift F the same as shift click. Extenders Why the heck are they one way transfers? I wasted so much power because I didnt recognise that quickly Winch Ignoring the difficulty of working out how to connect a winch to anything - it runs contrary to all other items in the game, and there is NO clue whatsoever - sometimes it also won't let go. And trying to pick up a winch when it's connected to something? Well I hope you didn't spend twelve minutes lining that huge solar panel JUST perfectly....... ---------------------------------------------------------------------------- GENERAL ISSUES Walking on the ground can fling you into the sky. I can't work out why. Sometimes it happens even in your base. It usually flings you high enough that you die. On one occasion it flung me INTO ORBIT, and I had to try and navigate a good place to die. I originally assumed I had walked on something bad, like a lashleaf. But this proved incorrect. Then I assumed maybe I had walked onto ground that once held those vents (maybe I dug it, it exploded, but the effect remained on the soil.) This was not the case. Maybe there was something just UNDER the soil. Also not the case. It is absolutely, completely, absurdly, random. It has happened to me and my friends. It has happened in singleplayer and multiplayer. Please do NOT advise me this is a feature. If it is a feature, please kindly remove it. Detritus Platforms Love them. Hate them. Can't trash em. Can't destroy em. Can only bury them. I hate them. I love finding stuff on them, but I hate the thing itself. Let us throw them into large shredders PLEASE Also, always medium B. No variety at all! Camera Viewpoint So I have a few issues here. 1. Sometimes it just changes for no reason. I set it, I walk around, I don't do anything outrageous, it changes viewpoint. I change it back. Urgh. 2. If i am in a confined space it has no idea what to do. If I am digging in a confined space I always end up digging downward when I dont want to. 3. Windowed fullscreen - if I touch the edge of my screen, especially if I am digging, it spirals out of control. 4. I like to scroll out, fully zoomed. I constantly have to zoom out again, and again, and again, and again, and again, and again, and again, and again. Please give us some way to set a preference or something? Battling with the viewpoint gives me complex issues, and a sore mouse hand. Sound Issues I mentioned in the multiplayer section some sound issues (sound crossover), but I have also experienced other sound issues. One memorable problem occurs in caves, where you hear a sound, say in your left ear, but if you turn a full circle you still always hear it in your left ear. Directional sound is broken. I use Bose QC25's (they are not wireless). It's not the headphones. I've also noticed volume issues with some sounds coming in much louder than usual in niche situations (which I can't begin to outline) That's all I can recall for now. Please appreciate that I put a lot of time and effort into this.
  4. Windows 10, steam, various PC's. all updated as of april 8th 2019. Bug once someone has gone into space the game starts to get laggy and choppy and eventually becomes unplayable. Restarted game, computer, etc, no change. Once someone is in space its horribly laggy. Played with 4 people total and 2 of us were in space. Also I was hosting the game and the other player couldn't land on another planet in the same location as I landed but I could land in the same place he did. That's great except that I was the one that built supplies and machines etc so the player needed to land need me but the landing bubble wouldn't generate for him to land near me only me near him.
  5. Occasionally in a multiplayer game solar panels won't work at daytime. This might happen because of the actual postions of the sun for the solar panels being synced with the postion on where the host player is at. So if it's daytime for you, it might be nighttime for the hosting player, which causes your solar panels to not produce any power. Reproduction Play multiplayer Play on seperate planets with different rotation speeds setup solar panels The solar panels at the guest player are desynced (sometimes don't work at day or work at night) I had this happen in Early Access too but wasn't quite sure about it. Let's hope this will get fixed soon™.
  6. jeancmcg

    error during map join

    Playing on a PC. Have played with friend with same saved file for 70+ hours. Today, I was unable to join the saved game, even after multiple restarts on both sides. When it says "joining host", I soon get an error message saying error during map join. It has never happened until today.
  7. Summary: 1.0.13.0 - Steam - Stuck when one player touches other players Description: Whenever a player touches another player, they become stuck; atleast how I and my friend experieced it. The only way to fix it is for one of the players to rejoin the game. Platform: Steam Version / Build Number: 1.0.13.0 Specifications: OS: Windows 10 Home x64 | v10.0, build 17763 CPU: Intel®️ Core™️ i5-4200U | 1.60 GHz (4 CPUs), ~2.30 GHz GPU: Intel®️ HD Graphics Family 4400 RAM: 4GB (no further info from dxdiag) Drive: Corsair Force LE SSD (222 GB)
  8. I am on Xbox one x and when my friends joins me I lag horribly and within a few Moments, I freeze or crash I am also at the end game (no spoilers) when I get a cut scene I crash instantly. When I went to the planet core (any of them) I had to redo the digging at least 10 times the save was made on the current patch, and everything is updated I don't know if it's because the game has so much to load on each plant (I have a base on almost every planet). If you need any information or help to find the bug please let me know
  9. Ok, I tried searching, but my search-fu wasn't strong enough... Mouse/keyboard Steam I had dug down through several levels of cave systems and wanted to show my friend a certain stalagmite that had five research nodes (the small ones) on it so he wouldn't destroy stalagmites like those since the nodes respawn over time. The bug is that he couldn't come down all of the way after me. The client had not synced all of the digging that I had completed. When he tried to dig through, the dirt kept regenerating continuously. Any steps that we can take to reproduce the bug? Create a new seed, have a player join the seed, continue playing until the bug occurs... it seems to be mostly random. I have personally experienced it on my end when I am not a host, but there didn't seem to be a catalyst. It may be caused by a spike in latency??? Don't know. Either way, information is not correctly syncing between clients to ensure that all changes made be each player are seen on both sides. You should see my head coming out of the ground in the screenshot. It was taken by the non-host player to show me.
  10. I can't join my friends game it always says failed to join session and yes I accepted his invite while in the main menu.I tried multiple times I even tried a few other ways severel times as well and yet it always said "failed to join session".
  11. Summary: 1.0.13 - Steam - Terrain Tool augments gone in multiplayer game after logging back in Description: This happened twice today. Playing multiplayer, as a guest, the host disconnected and as a consequence I lost connection. When logging back in, all equipped Terrain Tool augments in my character (the guest one) were gone (specifically the Alignment, Boost and Wide mods). Items in the backpack (including an Inhibitor Mod) were not affected. Platform: Steam Version / Build Number: 1.0.13 Specifications: OS: Windows 10 1809 (17763.379) CPU: i5 2500k GPU: GeForce GTX 1060 3GB RAM: 8GB Drive: HDD Samsung 1TB (not sure about this one)
  12. Can you please fix the multiplayer co-op on the xbox? the host of the game has huge FPS problems, but it’s only for the host the players joined have excellent FPS. Also the game crashes often in co-op but mostly when getting in vehicles, sometimes when players are far and/or underground. Thank you.
  13. Summary: Xbox live - PC guest playing with Xbox host. PC Guest is kicked when entering deep cavern Description: PC player joins Xbox game via xbox live. PC player enters deep cavern. Upon reaching the exact same (deep) point in the cavern, the PC session is disconnected from the game. This issue is reproducible at will. Platform: Windows 10 Store Version / Build Number: Patch 1.0.9 Specifications: OS: Windows 10 Pro x64 | v. 1809 fully patched GPU: Surfacebook 2 13" - GTX 1050 - 2GB RAM: Surfacebook 2 13" - 8GB 1866MHz LPDDR3 Drive:Surfacebook 2 13" - 256GB SSD -----------------------------------------------------------------------
  14. When I play with my friends in thier worlds my game start to crash after a few days and the join time to join thier games increases. Also the crashes becomes more and more as more days I play in this world.
  15. Bongwasserfisch

    Any news on dedicated servers ?

    Erm...see topic - pls
  16. BeyBey

    Spawn Glitch

    Summary: 1.0.9.0 - Steam - Spawn Glitch And Die In Shelter Description: Die Together To Reach Cloud of Sylva, We Have Make Brigde To Cloud And If Cloud Experimental, My Monitor's Blank, And Die And Spawn In Shelter Together. Maybe You Can Watch This, And I Can't Out Of Shelter Before I Die. Btw I Have Trouble Connection For Joining Friends, Our Connection Is Fine But Sometimes Disconnected Every 30 Minutes Or Less. Platform: Steam Version / Build Number: 1.0.9.0 Specifications: OS: Windows 10 Home 64x CPU: Intel Core i5-4210U 2.40 GHz GPU: NVidia GeForce 920M 4 GB RAM: Corsair 1x8GB DDR3 1600 Drive: SSD 500GB
  17. Summary: My friend and I were driving around in a rover (I was hosting and driving), then their computer crashed (blue screen). This was fairly common so we didn't think much of it. She was able to rejoin fine but when she went in to the seat that she was originally in it crashed again this time the screen froze with Astroneer not responding. Something seemed to happen with the seat, but now our save seems pretty useless as I am the only one to play the save now. Really sucks too that we started doing the end game stuff. Description: Unable to be joined by friend after she crashed and got in to a seat in a large rover (which has 2 large storages 8 batteries and 2 solar panels, not sure if it matters) then froze. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: V1.0.9.0 Specifications: OS: Windows 10 CPU: Intel (R core) i7 - 7700 HQ CPU at 2.80 GHz GPU: NVIDIA GTX 1060 RAM: 16 GB Drive: HGST HTS721010A9E630 (238 GB)
  18. It would be really awesome to add an option to allow auto-saving to be turned off when entering / exiting vehicles. This causes a lot of lag in multiplayer when people are hopping in and out of vehicles to collect things constantly. This would need to be separate from entering and exiting something like a rocket or shelter though which occurs less often and is usually done when making large changes / traveling around or ending a session which would warrant an auto-save.
  19. Pretty simple. You post here, people who are interested will PM you (mind that you can invite multiple people into one PM). At this point let's be clear about that you just put yourself up to play, not to discuss (it'll become messy otherwise). Posts that do not adhere to the format below will be deleted. Example post: Platform(s): Steam Location: Germany Language(s): German, English Microphone: Yes (Discord) Looking for: 2 players Can play from: 15:00 UTC - 22:30 UTC, Friday to Sunday (optional, you're free to use whatever timezone you prefer, but I'd recommend UTC) Can host: No Comment: Usually available through Discord when online. This is an example post so do not actually PM me about playing. And here's the empty post to copy&paste:
  20. We used to play Astroneer with my wife when it still was in early access. One of us just created the game and another joined it via Steam friends list. But that doesn't work anymore. "Join game" is grayed out in steam friends list. If I try to join in-game using coop menu, it says she is "not joinable" and she is not in the list of friends in the game. I tried disabling windows defender, tried hosting on my computer, nothing really helps.
  21. When I'm playing in a single player, the game is moderately stable between 50-70 fps, but when someone joins my game the fps fall to 15 fps, this doesn't make sense. I don't have a bad computer: -AMD 8350 -16 RAM -GTX 970
  22. Journey to the Center of the Thing achievement unlocks by visiting the core of a planet in a multiplayer session. This did not work. I joined a friend and dug to the core and even tried teleportation, but the achievement never unlocked. Version 1.0.7 Steam PC
  23. Hi, recently my friend and I could not join each others game no matter who the host was. We tried to do it where one of us has the game open and the other has theirs closed and still no luck. Tried inviting through steam interface and that didn't work either. We have made rules in both of our firewalls. Any suggestions to try so we can play together? We got the game to specifically play multiplayer. Thanks for your help.
  24. Chicken

    Reappearing Terrain

    If this bug is already known or solved disregard this topic. The situation: I often play Astroneer on multiplayer with my friend. My friend lives over 2000 miles away so it is quite long distance. Sometimes in the game when I dig terrain certain parts of the terrain that have been dug will reappear seconds later and cannot be dug. This puts me at a severe disadvantage when trying to do something as simple as helping a stuck rover or when digging to the core. I have recognized that this bug tends to occur more when the host and I are close together in game. This is very annoying and makes it very difficult to enjoy the game. Please fix.
  25. 1.0.7 - Steam - drop on connection to host while on the Gateway Platform Steam - Win 7 x64 I have been playing a multiplayer save with my brother, who hosts. After saving and quitting on the Gateway Platform (we had just unlocked the engine on Calidor), I tried to reconnect to see the new skin, and now whenever we play that save, my client immediately drops to desktop. Even with host ON the Platform it does not change the outcome, though he reports actually seeing my character model briefly before it disappears again. Curiously, I have checked the log folder and it is empty. Not technically a crash? Specs as follows: OS: Windows 7 x64 CPU: Intel i5 7500 RAM: 2x4GB DDR4 1200Hz