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Found 619 results

  1. CMDR Edu

    Save on vehicle seat

    This function is practical for those who forget to save the game but, honestly, I think it's a bad idea. According the game is explored and there is more data to save, it becomes annoying! Especially in multiplayer for the host which is overloaded with save game request whenever a friend uses a vehicle the host is harmed with frequent lags. You need to deactivate this or, via menu option to deactivate this function, as in skyrim you can deactivate save when traveling. I know this will be resolved with the dedicated server but until then it would be interesting to disable save on vehicle seat. I talked to some friends about this and I add that everyone agreed that this is a big problem in multiplayer game. Therefore, I am here representing the opinion and request of many players from my country (Brazil). Sorry for my bad english!
  2. Summary: Infinite Resources/Oxygen/Energy/Health Description: NOTE: Multiplayer Bug! Unknown Origin This bug causes Infinite Energy/Health/Resources/Bits/Oxygen, unknown cause. Only info I can give on replication is multiplayer, have 1 person on Sylva and 1 person on Novus, then save and quit, then restart game and rejoin. Host also has same issue. Platform: Steam Version / Build Number: 1.3.13.0 Specifications: OS: Windows 10 64-bit CPU: Ryzen 7 2700X 8-Core GPU: NVIDIA 1080 RAM: 32GB Drive: 4TB HDD 2019-07-31 20-36-58.mp4 2019-07-31 20-44-13.mp4
  3. Summary: Only the host can interact with parts of the world. Clients cannot. Inconsistent perspectives. Description: In online multiplayer randomly, the clients on the server can't interact with patches of terrain. The clients' mining becomes undone after a couple seconds; there is no changes to the host's world when this happen. The client will occasionally die due to this. My friend and I have swapped who is host to see if that is the issue, regardless it still persists. Starting a new save doesn't help either. We've verified our game cache and have the latest drivers. Platform: Steam Version / Build Number: 1.3.13.0 Specifications: OS: Windows 10 Home 64-bit (10.0, Build 18362) CPU: Intel i5-7600k 3.80Ghz GPU: NVIDIA Geforce GTX 1070 RAM: 16GB Drive: Seagate BarraCuda 2TB HDD Astroneer Bug report 2 (Short).mp4
  4. Pretty simple. You post here, people who are interested will PM you (mind that you can invite multiple people into one PM). At this point let's be clear about that you just put yourself up to play, not to discuss (it'll become messy otherwise). Posts that do not adhere to the format below will be deleted. Example post: Platform(s): Steam Location: Germany Language(s): German, English Microphone: Yes (Discord) Looking for: 2 players Can play from: 15:00 UTC - 22:30 UTC, Friday to Sunday (optional, you're free to use whatever timezone you prefer, but I'd recommend UTC) Can host: No Comment: Usually available through Discord when online. This is an example post so do not actually PM me about playing. And here's the empty post to copy&paste:
  5. Mouse/keyboard? Controller? Mouse and keyboard Steam? Xbox? Steam What were you doing leading up to this bug? The co-op work on and off. Sometime it let me right in other times it'll sat 'failed to connect to host' and other time it will just randomly kick me from a current co-op session i'm in with a friend. I've tried all the troubleshooting steps i can think of: firewall settings on both computers, restarting computers, uninstalling and reinstalling, verifying games files through steam, deleting player data, joining through steam friends list. At this point it's stopped letting me join all together and i can't find anything more to do about it online. Any steps that we can take to reproduce the bug on our end is appreciated. be on two separate networks 🤷‍♂️
  6. When I try joining my friends of they try joining me who ever is joining game crashes we have tried restarting our devices but this is still happening.
  7. Hello and thank you beforehand. The fact is that me and a friend have been trying to play together Astroneer for a whole day now and we cant join any server between us because an error "User not found" keeps popping up. The fun part of it all is that since a day ago we could play with no problem at all and now we dont know what to do. We are playing on windows 10 edition (with game pass) in case that information is usefull. Thanks again.
  8. Hi I have noted an issue where the vehicle sinks into the ground as noted in issue1.2.10 - Xbox - Terrain issues using drill on vehicle The issues are the same, except I am only finding this problem happening when another player joins. The drill works properly until another player joins, then causes the vehicle's wheels to fall through the world when in multiplayer mode for the host player. Hope this helps with debugging.
  9. Only the host of the game can see the elevation names and numbers. People who join the game cannot see them and have to simply guess when teleporting.
  10. Bonjour , je vous fait parvenir un bug qu'on a avec un pote quand on joue en multijoueur , avant tout notre connexion n'est pas en cause. Cela fait plusieurs fois que l'ami qu'on a inviter sur notre partie a des texture du sol qui ne s'enlève pas. C'est a dire qu'il creuse et que 5 sec après tout ce qu'il a creusé respawn , mais l'host de la partie ne vois absolument rien , il peut voir le troue qu'a fait notre ami . ce bug est très récurent du fait que notre invité ne peux pas miner et donc cela ne sert a rien de joué au jeux .
  11. Sepehr Sanjari

    Session Not Found

    So I'm playing Astroneer on Windows 10 Store. My buddy is on the same platform and we can play BroForce and other games on the Game Pass all hassle free but no matter what ports we open/close/forward, no matter how hard we try, we always get Session Not Found on Astroneer. I've looked up a bit here and there and found that a lot of people are facing the same issue and have found no solutions. Any suggestions would be more than appretiated.
  12. As a client connecting to a host. If you are in a vehicle and you disconnect from the game, either through the menu or because you lose connection, your character will not be saved and actually deleted. When reconnecting you have to start from fresh.
  13. I do think I have the required hardware to be able to run the game decently, but even during the tutorial my GPU starts overheating when I have any settings higher than "low". (See attached MSI afterburner capture, where I play with everything set on "medium" and with FPS capped on 50, doing nothing but standing still). My specs: Operating System Windows 10 Pro 64-bit CPU Intel Core i5 3570K @ 3.40GHz Ivy Bridge 22nm Technology RAM 8,00GB Dual-Channel DDR3 @ 668MHz (9-9-9-24) Motherboard ASUSTeK COMPUTER INC. P8Z77-V PRO (LGA1155) Graphics 2047MB NVIDIA GeForce GTX 660 Ti (EVGA) But that's not all... during multiplayer the lag is unbearable underground. My partner has constantly unplayable lag everywhere and has similar specs if not better than mine with an 6th generation i7, a gtx 980m and 12 GB ram. I host the game with a fiberoptic 50Mbits connection and my partner has a 10Mbits fiberoptic connection. We live in the same city. We do play "Plains of Eidolon" and "Orb Valis" in WARFRAME without any major hiccups - which is afaik a peer to peer connection, so I don't see how we can play a graphically and connection-wise more demanding game but not ASTRONEER. PLEASE look into this. I have not had a pleasant time with the game and it is almost half a year after full release. I gave every update a shot. I had patience but it is now running thin. And it's looking like performance is not a priority anymore judging from recent patch-notes. Performance is currently not ok on xbox, but is definitely not ok on PC either.
  14. I have an issue in my multiplayer games. After few minutes of exploring terrain me and my friend encounter synchronization problems, like: Invisible machines (small generator is invisible, but working) Different terrain generation in multiplayer game (I can find cave which will look like solid wall or floor to my friend, and when he try to pass through it, he dies from falling, even if cave isn't deep. It works the same way to me (host))
  15. Host removes terrain, no problem on their end, but respawns as broken terrain for client. Cannot be seen by host, cannot be removed by client.
  16. Hi, I can't play with my friend for this error. When I try to connect to your world the game show me this message "Union error, user not found". The same happens if he tries to connect with my world. Both play on Windows 10. We restart the game, reinstall, open firewalls, reset ip adrees, create new worlds... Any ideas? thanks! PD: Sorry for spanish language in error image but its the same error "Union error, user not fount"
  17. Hi everyone, I have had high hopes for multiplayer since release but we are still running into many issues with playing. A bit of background I have been playing since EA and shelved the game for release in hope some of the niggling bugs in MP were fixed. Alas, the game is a lot more unplayable than it was in EA. I have sent in multiple crash reports, but I thought I would collate all the issues in this thread. MAJOR ISSUES: The host launching a shuttle can cause players connected to crash out of the game Sometimes, when a player is in orbit (not host) they cannot land their shuttle, here is a screenshot of what this looks like; I would like to add, this is a common occurrence, we have around 7 large shuttles in space with a lot of materials and what not. The player (again not host) will crash in orbit, again leaving a rouge shuttle in orbit The game becomes virtually unplayable, with the clients only sitting on arounf 1FPS, this makes the game extremely awful to play. Quitting and re-entering the MP game may or maynot alleviate the issues... and if it does it is only temporary. Many desync the clients will run into, soil/rock floating in the air (which you cannot drive through on a rover) or entire chunks of the environment re-appearing, which in turn will cause loss of equipment and death. Picture as follows; Storage/items will spontaneously disappear and never return When client crashes, you may or may not come back with your inventory/mods. It seems to be the luck of the draw. MINOR ISSUES: Random Graphical stuff and things, similar to the image you see below. To be honest, these crack me up but I would like to see them fixed Please let me know if anyone else is experiencing things like this, I would like to know that I am not alone out there in the various things that are keeping me from fully enjkoying the shit out of this game! Thanks friends~ Tal
  18. It would be nice to have some form of character progression in Astroneer, namely a light skill tree involving jobs related to the game's mechanics. Let me explain: The way I see it, there are four quintessential jobs necessary to have a working planetary base: - Scientist - Engineer - Explorer - Gatherer Scientists are the players who constantly hunt for research pods, node outcrops, EXO supply drops, and unique plant seeds. The more the player hits the "research" button on an object, the more they scan field research and unlock EXO drops, and the more they grow crops; these should give the player experience in the science field. This experience could be used to unlock minor buffs to research speed, research gained per object, catalog research costs, and plant research pod spawn chance. Perhaps a fully-fledged scientist player activating a research station causes the station to research faster, and produce more bytes overall. Perhaps seeds they germinate have an increased likelihood of spawning a research node beneath, and perhaps it allows them the chance to harvest a seed from the crop when broken instead of none. Engineers are the players who build, simply put. The more the player crafts objects in any of the printers, the more they launch trade shuttles, and the more they interact with chemlabs and atmo-cons and such, the more engineering experience they earn. The engineering tech tree may allow players to increase processing speeds (and power cost) or decrease power consumption (and speed) for crafting stations, increase power yield from generators of any kind, and be able to place connections at a greater distance. Perhaps the trade station rocket returns quicker for them, and any of the shredders yield slightly more scrap per object. Explorers drive vehicles, find debris fields and zebras, place beacons, and power up gateways. They're the players who love to run around on planets, and tend to nearly suffocate returning to base because they just had to get 7 resin in one jog. Thus, they would earn experience in exploration for driving vehicles of any kind, flying rockets between planets, discovering rare debris, and obviously progressing through Astroneer's story by activating gateways and engines. Even dying would grant players a small amount of experience, with steep diminishing returns, since the other "classes" rarely get to the point where they're suffocating or falling to death. Perhaps due to this their tech tree gives an increase to movement speed, vehicle speed, and oxygen tank size (though not a lot; don't want to power creep on the Small Oxygen Tank). Perhaps they can take greater fall damage than other players. They can jump a bit higher and run a bit faster with things in their arms, and maybe they can power up gateways faster the more they've already activated. Maybe they can even see beacons from further away. Lastly, gatherers are the standard mining players. They spend a long time underground, tethered up, with boost and wide and drill mods tacked onto their terrain tool. They hunt down the titanite veins under Glacio, and climb mountains on Sylva to get malachite. They would gain a tiny amount of experience from breaking resource nodes, with rarer nodes such as titanite and lithium awarding more. Digging, placing, and flattening terrain would grant a tiny amount of experience as well. Placing tethers, delving deeper underground, and mining harder types of stone would all award experience. Thus, their tech tree would obviously grant bonuses to digging speed both with the terrain tool and with rover-mounted drills. They would be able to place tethers further apart than normal, surf along terrain faster, and maybe even gain a slight increase to resource yield per node (and by slight I mean perhaps 1 kernel more than normal, and maybe not even 100% of the time). They would be able to use the soil centrifuge at an increased speed, or use slightly less soil when doing so, but not both. They may even be able to recover their terrain tool's resource digging progress after dying, in case of a bad accident in the mines. I'm sure this is a bit ambitious and out-of-scope for Astroneer, but I believe having something like this would be benefitial to the game. It would encourage players in multiplayer environments to adopt certain roles, which is why four is the best number, since that's the current size of multiplayer servers. Of course, the benefits provided by the tech trees would be small, but they would add up over time to allow players to better perform certain roles as they play. Optionally, taking the final perk in a skill tree would lock the player out of picking perks in another, unless they wiped that character's experience levels somehow, further encouraging multiple characters and multiplayer diversity.
  19. Observable boi

    The Phantom terrain bug

    Summary: 1.0+ (still present in 1.0.6) - Steam - Cant pass through a ground in multiplayer which continues to reappear if mined Description: The terrain continues to reappear no matter what in a specific range. Even after reloading both host's game the bug stays and doesn't let pass through. It appears in the place where the slope of the mine encountered the floor of the cave. Things can pass through the barrier (and host too), but the player cant. Tethers can be placed on the barrier, but standing on the barrier is very dangerous, because it seems the player accumulates fall damage in that case, which can easily kill even after standing for 10 seconds. It looks like the player is stuck in one place and is in the sliding animation all that time. It is possible to pass through the barrier in the short time while the ground did not reappear, but there is a high chance of dying of the fall damage after passing. Platform: Steam Version / Build Number: 1.0+ (bug is still present in newest update 1.0.6) Specifications: OS: Windows 10 Pro x64 | v. 1803 | Build 17134.590 CPU: AMD FX(tm)-8320 Eight-Core Processor | 3.5 GHz GPU: NVIDIA GeForce GTX 1060 6GB RAM: 16 GB (2x8) Drive: TOSHIBA DT01ACA100 SCSI | 931 GB ice_video_20190216-173202.webm that needs to be fixed.webm
  20. After the latest patch when I join my a game hosted by another player I now see garbled terrain on my screen where they have created tunnels. On the host's side there is no terrain issue, but the game becomes unplayable for me. I can not clear away the terrain errors I see - they just pop back a few seconds after I try to clear them away, and when I try to climb over them I become injured easily and die from fall damage. I've attached images of the different views. Please if you can do anything to fix this I would appreciate it - we have put hours into this shared game and now it is unplayable for me when I join :(
  21. Playing with my wife in multiplayer we frequently encounter this strange bug. As the client player certain production modules, specifically the trade platform and soil centrifuge, will not be useable by the client. The client player can access the interface for the modules and browse the options but the activate button will always be blank I.e. it is neither a green/red button simply a blank space. The host player will be able to interact with the modules normally. The modules which are unusable can vary between and sometimes during sessions. Seems like some client host sync issue. Seen in both 1.0.x releases and in 1.1.2 Host: XBox One Client: Windows 10 Both systems are hardwired to LAN
  22. Hey there. I played Astroneer a few hours with a friend. He was the "Host" and i joined his game. Later, i summery all the Bugs that i have mention it right now to post here. (We have both - high-end PC with new graphic-drivers installed, and internet is very good (no laggs or something)) - so the only problem is that game itself. Synchronisation: The "bugs" or "issues" going up more, if "players" and the "Host" go far away. It only need to be out of sight, like walking underground, in one direction or travel to other planet. Mostly of this Issues are: His Miner is a big large combined ressource pack (organic material, alluminium, harz, quarz, all colours of that). If he start to dig some, its going even bigger and the "avatar" is underneath(see Picture: host player with ressource). (this bug is no gameissue on performance in itself and its funny to look, but pls fix this) - Some Buildings that i want to start, like the Chemical-station or Earth centrifuge (with ressources that i have in backpack or on the Platform), cant start, cause the "green start button, is black, and cant press. "the connection are full of energy", so no "no energy icon is displayed".... i have to pick up the station and put it on that platform again, to synchro it with the Base or with me again, and then i can press the "green icon" to start to produce. - The "host" player have a bugs too, that if he enter the Habitat and press his button to leave, he is outside with avatar, but his camera view is still in the Habitat and he cant see his avatar(cause he still see that he is in the habitat), but i see, that he can walk around, and do things. the only fix that u can do is to lead him to open space, that he can die on oxygen(but his backpack is then still in habibat and cant pick up)[not even the reload from him or gamerestart fix that, only if he is dead, and respawned) Shuttle: (bugs going more, if only the Player travel to other planet, not the "host")(if both travel, "host" has no problems, or little, but still other players) Travel to other planet only "the player"(not Host), going issues, like i cant see landing zone on planets few times(and if i join again to that game, while i in the shuttle, i have to start new in mainbase(without anything) and the shuttle is still in space and cant land or something) Ressources or Equipment, that are in the backpack are gone, after i can land on another planet or home sometimes. Sometimes, its a loading issue on thrust nozzle, if the shuttle break that, cause its break, i see 20 thrust nozzle breaks in 1 seconds in close succession. (so maybe synchro issues or something?) Vehicle: Trucks or Rover have some bugs on starting to drive with trailers behind them. "Host" have only little issue in 2-3 hours, but always the player, who play with him. Explain: The other player(not host) entry the "rover-seat on a rover" or Truck and want to start drive. One Issues is, that the Main-car drive, ---- but the trailers 1-3 behind him stand still. If he drive more, the connection breaks(like that the trailers are a platform or something). The only way to solve that is to drive back, connection the trailers to the Main-Car again, one by one, and u can drive, until u go out for digging or some else and entry the Truck or Rover 5-10 minutes later, the same bug.... The second issues is sometimes, that i entry the Truck or Rover(with or without trailers), the build in front are a middle size store with battery´s, or solarpanels, or what ever, that if u drive, all of the installed equiped items on the Truck or Rover are still in the air, where that vehicle stand, but u can drive with the power(cause its connected on that vehicle, but u see the Equip in the Air 20 meters behind stand still), only a "reload" of me(the player) to the "host"-game can solve the issue. The Third: And another problem is, u entry the Truck or vehicle, want to drive, u sit in the "air" and u drive the car around, where u want. But the "avatar" is still in the same position u start off (see picture: vehicle third bug) MFG (i report more issues here or new topics that i see)
  23. So a friend and I were playing on my server when landing a Large Shuttle onto Vesania for the second time (First time was with a medium shuttle - no problems occurred then). I was able to get out of the ship fine (riding in cockpit) as for my friend (in chair attached to shuttle) couldn't leave the chair. Eventually he tried exiting out and entering back in, but he could only join as a new player. When he decided to join as a new player, he used the medium shuttle back at the base to fly to Vesania, but when he was in orbit of Vesania, he couldn't land the shuttle. He also mentioned that when stuck in orbit, he saw a huge white rectangular line shooting out of the shuttle. Eventually we called it a day and haven't played multiplayer since the incident. I'm still definitely going to play the game still, but I would love it if you guys would fix this issue. Thanks for this awesome game and best wishes to you guys in the future.
  24. Summary: More problems than I can honestly portray. I will do my best to keep an even temper, because I completely lost it tonight while playing. Description: I really want to love this game. I do. I ignore them for the most part, but sometimes they get so big, it breaks the enjoyment. Below is a list of the problems I can remember having in the last two to three days. There were probably more, but once you get a list like this, things get lost. I didn't write them down as they occurred, because I hoped 1.0 would be a polished product. I am sorely disappointed. Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Home x64 - not sure how to find my version or build number CPU: Intel Core i9-9900 CPU @ 3.60 GHz GPU: NVIDIA GeForce RTX 2080 (Driver version 24.21.14.1163 dated 18/9/18) RAM: dunno how to look it up specifically, but 64 GB Drive: I believe: WDC WDS500G2B0A-00SM50 - at least that's what's listed in my device manager. (It's a 500GB SSD) ----------------------------------------------------------------------- MULTIPLAYER Let's start with multiplayer issues first; because 1.0 did not include servers, my friends and I were forced to host and join each other's games. We mostly used one player's game as the game, however, due to internet stability issues, and other (listed below) multiplayer issues, today we moved the host to another player (me) and this showed me more issues we were having. I hope when servers are introduced that a) these problems are gone and b) are not replaced by new problems. It's like Obi Wan Kenobi. It's my only hope. - When I play single player I get upwards of 178 fps. As soon as another player joins I get 17-25 fps. Once everyone leaves it returns to 55 fps. - When I host, and any other player gets in a shuttle or rover, etc, my PC is forced to save the game, and I get a half second lag, or stutter, which totally kills my action when I'm getting 17fps already. - Terrain issues of every type. Terrain plates misaligned, or quicksand, or just walking or driving along and falling into the earth's core. Some of these disappear after a game close/relaunch. Some disappear after the host closes and reopens the game, but some have even persisted beyond that. In a 3 player instance, some are visible to player 2 but not player 3, but some are visible to both player 2 and 3. None are visible to player 1. One that was visible to player 2 before the host closed and saved, and was still there the next day when we rejoined, and was visible to player 3, (worst case scenario.) I don't care too much about this getting fixed if it no longer exists in server multiplay - even if we did raise the issue pre-alpha.... (It was in fact the reason we stopped playing in the first place. - What I've noticed in regard to these sorts of issues is that they build up over time, and restarting your client often fixes it - as if the game is bleeding memory or something. When I mentioned this, my friend noticed that Astroneer does not get recognised as a "game" and does not receive proper treatment in CPU allocation rules, etc. - Falling into the core of the planet used to be less of a problem because you used to float back to the surface. Now it dumps you deep within the earth and that's it. If you were prepared for a long walk (but not with tethers, only with oxygen filters) you might have a chance, otherwise you're dead and your gear is lost. - Sometimes when your friend joins your game, they will join you on whichever planet you're on. Other times, however, they start at your home planet (Sylva) no matter where you are. No consistency has been found, although this problem only occurred twice. - Sound crossover. Oh my lord. Now, when any of us open the research tab, someone else will hear it from their game as if they opened it themself. Sometimes we all hear it together. It just started happening. Then we noticed we were getting other sounds from each other, like if he ran out of power I might hear that as if I ran out of power. - Crashing client. This didnt happen to any of us for two days straight, but today one of my friends (joining me as host) crashed 7 times in three hours and yet my other friend (nor I) didn't crash once. It's good to restart and everything because of the desync problems, but we really should have the final say on when. - Leaving and rejoining when my friend hosts randomly decides if you will keep items in your inventory or not. It also sometimes remembers a starting location for you and sometimes not. I won't discuss what happened when I took over hosting duties, because that shouldn't be a problem normal people have, but ok. I will. When I took over the save file, I opened up with my friends inventory gear. This only happened once, even though I hosted twice, but we kind of understand what happened here - it has to do with allocation of player numbers. (Player 3 becomes player 1, takes over player 1 inventory, and then the previous player 1 has no save location as player 2, etc) So that's the multiplayer stuff. Now let me vent all the problems that I have had independently. ----------------------------------------------------------------------- Vehicles Vehicles in this game are so frustrating they are what finally drove me to a) quit the game and b) write this post. I have driven the tractor, the buggy (couldn't have chosen a better name), the medium rover, and the large rover. I have driven the tractor with no trailer, one trailer, two trailers. I have driven the medium rover with no trailers, and one trailer. I have driven the large rover with no trailers, one medium rover as a trailer, one or two trailers, and also two trailers and a medium rover <-- the worst decision I ever made. I will use the word "truck" to describe my vehicle because it didn't seem to matter which one I was in. Sometimes when you get into your truck, you cannot drive. I have "fixed" this several ways. Sometimes, the power indicators were "broken" (ie displaying power when the vehicle possibly had none - in fact on one occasion it showed as none to the host). Applying power fixed it in that occasion. On other occasions I was driving with an RTG attached and this could never be the issue. Sometimes I get back out, and get back in, and sometimes that just works. Other times, it does not. Sometimes I get back out, and get back in four or five times, and then it just works. Other times that still doesn't work. Sometimes I disconnect one trailer. Then the truck will drive. Then I get out and reconnect the trailer, and then sometimes the truck will drive, and other times it will not. Sometimes i diconnect more than one trailer. (Picture every combination of disconnecting and reconnecting trailers that is physically possible. I have done them all, and all of them have had BOTH results.) Sometimes you get into the truck, and when it doesn't power (ie, you press W), it rolls backwards down the hill. Sometimes when you roll backwards down the hill, you run over your own trailer, which causes more problems I care to list. I almost threw my keyboard at my monitor. I DID wake my girlfriend up with my vigorous angry vocals. Sometimes when you try to recover your truck it bounces into the sky and gets stuck in the air. Then you can't get it to drive. On one occasion, I had the following setup: Large Rover, one trailer, (one Drill strength 2, one medium battery on the front), one rover seat, one RTG, one large shredder, and one medium storage on the trailer. My friend and I drove to four gateways and the only problem I had was that drilling downward was incredibly easy and drilling up was virtually impossible. Otherwise, zero problems (that we didnt make for ourselves.) Tonight, however, I flew to Sylvana, and my rig was similar but not the same. Large Rover, trailer, trailer, medium rover. Medium Rover had large storage with two medium storage. The drill bit was drill strength 3 instead of drill strength 2. Here's what happened. At first, it worked. I could drive, I could tow the trailers, I could drill through hills and trees alike. However, tonight I needed to use V to activate the drill, when prior it worked on C. What the actual heck. but. after the first time I got out, things changed. Now I could drive forward, OR I could drill. If I activate the drill I no longer had control of the truck. Not even to turn. Gravity affected it, and momentum affected it, and that is all. So I had to take a run up at the trees, then activate the drill, then turn off the drill, then counter steer, etc. Also, we worked out that if I angled the camera so that I am looking upward from underneath the truck, I can drill upward. I can't see where I'm going, I can only see the undercarriage. As soon as I bring the camera back up, I drill a big hole in front of me and drive into it, and then I have the same problem I just had. Whoever thought this was a great system needs their head checked. Sorry for the aggression, but this woke my girlfriend up. And then, when I got out to do some shredding, that was just the end. I couldn't get the truck to work. I got in an out 19 times, trying to get the truck to tow those trailers, and it wouldn't. I had to tow each one individually to a new location, and then rehitch them. And if I ever had to get out of the truck, which you always have to do for trees that get missed by the drill and you drive onto the trunk, at that point the tree can't be drilled. If you put it in reverse, the trailer backs into a hill and then you can't drive. Get out of the truck and then you can't drive I nearly flipped my desk And then I rolled down a 3-way hill into the vertice at the bottom and rolled over one of the trailers. 53 minutes later, I towed them out one at a time, after hand digging various ramps and such. There are so many issues in this. 1. All the problems where the truck loses drive control. 2. The drill control. 3. The drill not working simultaneously as the driving 4. Trying to drive forward and you roll backward down a hill 5. Not being able to drive if you are on top of your trailer 6. Not being able to drive if - even if it looks like they are fine - there is some problem with your tyres connection with the soil. 6a. It's a 6 wheeler. It doesn't need 6 wheels on the ground. 7. Connecting and disconnecting trailers to make them 'movable objects' 8. Not being able to move a trailer by any means if you can't get the cables to connect 9. Those cables just refuse to connect. They are cables. They have ONE JOB. Connect to the plug. It shouldn't be so hard. They should do it systematically. You grab one, it hooks into the closest plug. Why do we have to struggle with them SO MUCH? Driving trucks is meant to be a major part of the fun in this game. It was so incredibly, unbelievably, unfathomably, unforgivingly frustrating. Worse than pre-alpha. And to make this issue twice as bad, when you are hosting and your FRIEND is having truck trouble? Every three seconds you get "saving game" stutters. If you're having truck troubles at the same time, it's enough to lose your sanity. Another problem we had was when you connect a trailer, then get in the truck to drive off, the trailer becomes unmovable, the cable extends to its limit, then disconnects. Reverse up, reconnect, drive off, disconnect, reverse up, reconnect, drive off, disconnect, reverse up, connect using the other cable (ie instead of using the cable from the truck into the trailer, go the other way - use the trailer into the truck) - oh wait, that works. What? Another problem when I was getting in and out of trucks as often as I had to tonight, sometimes I press F and enter the truck. Other times I press F and pick up the seat. Thinking on it now, maybe I held shift, but if I really wanted to pick up the seat, I click the mouse. Not Press F. Pressing F gets in the truck, not picks up the seat. I mean, oh MY GOD. I really want to reiterate that driving with a drill on it needs a new system of drill control. You need to be able to control it AND see where you're going. Please. Another problem, when you get out of the rover seat you get flung into the sky. Most of the time you land on the seat and you're ok, but occasionally it kills you. And it shouldn't need to do this at all. Just put me next to the truck. I don't have an ejector seat or a cannon. Another problem I touch on later on is when you have a (large rover) with a drill, and you drive through resources, and it harvests those resources, it places it on every location it can except storage. It's in the name: Storage. It should be where those resources go. I expect it to prioritise like this: - Medium storage placed on large storage - Medium storage placed on back of vehicle - Medium storage placed on any trailer vehicles - Medium storage placed on front of main vehicle - Medium storage placed on end of rear vehicle - Anywhere else. The game seems to think the reverse is better. I've even seen it DROP resources rather than place it on medium storage. SHUTTLES Still coming under vehicles, so not a new section, but a subheading I built a large shuttle. I placed a rover seat on the second rung from the top. I got into it. I got out of it. It puts me on top of the shuttle. I almost died getting down. I moved the seat to the fourth rung from the top (ie the bottom rung), and got in. When I got out, it sent me to the earth's core. What am I supposed to do with my small shuttle and my medium shuttle once I build my large shuttle? I tried to shred, too big. I even packed it. Too big. Bury it? I mean, really? ----------------------------------------------------------------------- BUILDINGS In my single player game, when I press F for my researching table, the display flickers up, but then it goes black. I close it, reopen it, it flickers up, and then it goes black. Eventually I do it enough that I can read each piece of information that I'm looking for. Cable plugs. I touched on this for vehicles, but they really deserve their own category. Why oh why will they not snap to the nearest plug? They flicker around like an unhooked hose with too much water pressure. You just can't get them to click into place. And then when you least expect it to work, it just does. Other times, you can't for the life of you click A into B. It looks like it reaches, even goes past. It has a good angle, almost straight, but it just won't go in. But B goes straight into A. Sometimes it feels like two way cables are one way cables. On that note, why do one way cables even exist? I had one occasion when A wouldn't go into B, B wouldn't go into A, even though they were right next to each other, and as straight as a pin. I had to move one of the tables to make it work. Cables, man. They have one job. They really don't have multi function options, just cable into plug. Why doesn't it just work? The Large Storage colour system is horrible. The dark grey looks so bleak and hides darker resources such as zinc or carbon, especially in dim light after dusk. And then the medium storage has the same colour scheme making the problem twice as bad. Please make the bases white again. Speaking of medium storages, why are they not the default deposit location? If I place a medium storage on a building, say the smelter, and then place a laterite on the smelter itself, it will ALWAYS dump straight onto the one slot on the other side, rather than place it on the medium storage. So frustrating. I refer you to the last point of vehicles, also. Soil Centrifuge Sometimes the canister outline disappears and you have to place the canister manually, instead of just single clicking the outline. Trade Platform The trade platform does not automatically pick up and place back down scrap as you scroll through the options. The printers can do it for variable resources. The trade platform only has to deal with scrap! Having said that, I have seen one occurrence with a problem with the printers picking resources: If you have the medium printer and the small printer both on the same Large Platform B, and both printers need resin for their print, the medium printer seems to take the resin in priority over the small printer, even if you're trying to print from the small printer. Clicking resources onto buildings This has been a problem since pre-alpha, how is this still in the game? Why is it so hard sometimes, to place a resource onto a building? You move it across, it looks like it will snap to point, you click, and it drops on the ground. Or it just moves to seven different snap points instead of the one you're clearly trying to highlight... Smelting Furnace Three problems I've seen so far with the smelter. 1. There was a partial smelt left on the nozzle, and when it came off it became a permanent physics object that could not be interacted with 2. A partial smelt that landed on a medium storage that could not be removed 3. On several occasions smelts that landed under a medium storage instead of ON the medium storage, taking my point even one step farther. Medium Shredder What's the point of a medium shredder? Genuinely? It shreds only the tiniest things. Does it have better scrap output or anything? Because otherwise, what's the point of a medium shredder? Extra Large Platform A and B This is really more of a feedback than a problem, but I was seriously disappointed with their versatility options. They seemed SO limited, given they are at the top of the platform food chain. I was disappointed with B, firstly, because it wasn't flat. But at least it still has some purpose. I was extremely disappointed with A because it seems that the only value added was with placing an Extra Large Storage, which I haven't even built yet because it's all single and huge and angular - making it (seemingly) hard to access. I really hoped that I could put two buildings on ELP A and those two buildings would interact with each other, but they did not. Like, if I put a soil centrifuge next to a smelter, I wanted the smelter to take the clay from the soil centrifuge..... but nothing worked at all, and if you have two buildings on it there's no room for medium storages. Also, two large storages on it just get in each other's way once you put medium storages on. So, huge disappointment. ------------------------------------------------------------------------------ OBJECTS Tethers Sometimes when you place a tether it just disappears It's possible to place two tethers within each other. When you're walking you have no idea if a placed tether will place behind you or in front of you. Consistency is key. Beacons I haven't used beacons as much as I would have liked, but typically they're really hard to see, and this is both at close and short range. Yet, you can see your beacons on another planet just fine Corpse beacons? Don't even get me started. You need some kind of directional beacon to find your corpse, please. Backpack Last night when I was in my solo game, my backpack printer just started flickering, and wouldn't stop - no matter how many times I opened or closed it or changed print choice. Small Wind Generators No matter how you try, you cannot line up the cable/plugs on these things. You can't see how much you're turning it and half the time after you put it down if you pick it up again it just resets the position. Huge time waster. Small Generator Same problem as above, but also sometimes when you press F to turn it on, you pick it up instead. I want click to be my pickup, shift click to be pick up to backpack, and F to be my activate key. Please don't mix the three by having shift F the same as shift click. Extenders Why the heck are they one way transfers? I wasted so much power because I didnt recognise that quickly Winch Ignoring the difficulty of working out how to connect a winch to anything - it runs contrary to all other items in the game, and there is NO clue whatsoever - sometimes it also won't let go. And trying to pick up a winch when it's connected to something? Well I hope you didn't spend twelve minutes lining that huge solar panel JUST perfectly....... ---------------------------------------------------------------------------- GENERAL ISSUES Walking on the ground can fling you into the sky. I can't work out why. Sometimes it happens even in your base. It usually flings you high enough that you die. On one occasion it flung me INTO ORBIT, and I had to try and navigate a good place to die. I originally assumed I had walked on something bad, like a lashleaf. But this proved incorrect. Then I assumed maybe I had walked onto ground that once held those vents (maybe I dug it, it exploded, but the effect remained on the soil.) This was not the case. Maybe there was something just UNDER the soil. Also not the case. It is absolutely, completely, absurdly, random. It has happened to me and my friends. It has happened in singleplayer and multiplayer. Please do NOT advise me this is a feature. If it is a feature, please kindly remove it. Detritus Platforms Love them. Hate them. Can't trash em. Can't destroy em. Can only bury them. I hate them. I love finding stuff on them, but I hate the thing itself. Let us throw them into large shredders PLEASE Also, always medium B. No variety at all! Camera Viewpoint So I have a few issues here. 1. Sometimes it just changes for no reason. I set it, I walk around, I don't do anything outrageous, it changes viewpoint. I change it back. Urgh. 2. If i am in a confined space it has no idea what to do. If I am digging in a confined space I always end up digging downward when I dont want to. 3. Windowed fullscreen - if I touch the edge of my screen, especially if I am digging, it spirals out of control. 4. I like to scroll out, fully zoomed. I constantly have to zoom out again, and again, and again, and again, and again, and again, and again, and again. Please give us some way to set a preference or something? Battling with the viewpoint gives me complex issues, and a sore mouse hand. Sound Issues I mentioned in the multiplayer section some sound issues (sound crossover), but I have also experienced other sound issues. One memorable problem occurs in caves, where you hear a sound, say in your left ear, but if you turn a full circle you still always hear it in your left ear. Directional sound is broken. I use Bose QC25's (they are not wireless). It's not the headphones. I've also noticed volume issues with some sounds coming in much louder than usual in niche situations (which I can't begin to outline) That's all I can recall for now. Please appreciate that I put a lot of time and effort into this.
  25. Windows 10, steam, various PC's. all updated as of april 8th 2019. Bug once someone has gone into space the game starts to get laggy and choppy and eventually becomes unplayable. Restarted game, computer, etc, no change. Once someone is in space its horribly laggy. Played with 4 people total and 2 of us were in space. Also I was hosting the game and the other player couldn't land on another planet in the same location as I landed but I could land in the same place he did. That's great except that I was the one that built supplies and machines etc so the player needed to land need me but the landing bubble wouldn't generate for him to land near me only me near him.