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About Me

Found 8 results

  1. as basic game and in English, a modification and always to do at each launch of the game, basic commands are: qwerty being a french I change in azerty, the movements of the character are good but as I enter a rover the key to move forward does not work !!! what to do !!
  2. occasionally, I stop being able to move things, nor selecting to move. I can still do some interactions, like start smelting and look in my backpack, but I can't, say, move that piece of laterite to the smelter from my b-pack
  3. Steam - Win8.1 64-bit - Mouse/Keyboard - Intel i7-3770 - 16GB - Nvidia GTX 1050 Ti (Driver Version 397.64)- MBAudio MSI B75MA E33 - Seagate ST2000DM001 2TB SATA Medium Turbine on reload turns when out of wind (sometimes after creating is turning out of wind), does not generate power the small turbine stops turning in the same area (behaves as normal after placed in wind then moved out of wind area)
  4. I love to use the Rovers to get around, but sometimes it can be slow going and hard to get places. So here is my idea. What about a vehicle that allows for much faster transportation? Obviously it should have ridiculously low/no storage space because that would render the other vehicles useless. However it would allow for much faster travel for individual players. Im thinking it would look a lot like a motorcycle. If it can travel fast enough, it could make large jumps over ravines or in-between hills/cliffs. The jumps would be almost drifting or flying through the air. This would be INCREDIBLY USEFUL on planets like Exotic for example. Getting places on Exotic is incredibly difficult and a form of transportation like this would be infinitely worth it. Because its so great, it would probably need to be made of a valuable resource like titanium or lithium, but oh how AWESOME it would be! What do you guys think?
  5. Hello, I would like to suggest that you add the ability to move unit modules (or even just slide them a small ways to the right or left). I have an expanded generator module that's literally *right on top* of my vehicle builder module, and it's a real pain trying to get my resources into the vehicle builder. I figured that this would be a worthwhile suggestion.
  6. Heya, So while I love the rover and truck they are obviously nigh on useless when you leave the first planet either because of the terrain or the lack of gravity. So I was thinking how useful a spider/walker type vehicle would be. It would have the same functions as normal vehicles but instead of wheels it would use legs to step over the boulders and spikes. I think the trade off would be that it would move slower when on flat ground compared to the rover but when on say, the Arid planet, the spider would be a far better choice. Depending on how it was designed (size/elevation) you could also use it for subterranean exploration. Thanks
  7. I create a warehouse, and it is not latched on to the car, as a result it is impossible to take it, and there built the truck and the new planetary rovers do not go, if you sit in them. With the ship can fly, apparently there is another function of displacement. After building two bases slowly began to work the game, the FPS dropped. It is not clear why, most of the large number of buildings or from the game too long (on a particular planet or even a whole). It would be very foolish sin on my system settings. Sorry for my English. I am from another country. ---- Please consider these problems in future updates.
  8. Hi, Can you add the ability to move the structures around? I poorly planned mine and I would like to rearrange but I can move anything.