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About Me

Found 23 results

  1. While playing the Steam version of the game with keyboard and mouse, there will be fraction of a second lag-spikes, and if you were pressing any button during this time on mouse or keyboard, it will keep going even after you let go until you click it again. It's a very small glitch, but it's just gotten me killed, so I felt the need to report it. It happens to me most often while I am digging.
  2. Hello. I'm not certain as to why this is the case, but it seems that Novus in particular has a serious problem with terrain shaping; at least I'm guessing that's what the issue is. This problem happens for me and a friend both in every mode. Creative, Survival, Singleplayer, and Co-op. Attached below is me replicating the issue in singleplayer in Creative Mode (just going to ignore the double lighting bug there.) I will include specs as well. There are no necessary steps to replicating this, simply being on the surface at all makes this occur. The same happens below ground. I have verified my game integrity and reinstalled, including wiping the AppData folder. This seems to be permanant and makes visiting Novus quite painful. *On DxDiag - Astroneer appears in the diagnostics section, but only on my results. I do not know the relevance of this but it seems worth noting. *tl;dr specs: We both use Win 10 x64, DirectX 12, have NVIDIA GTX 10's (1070 for me, 1080 for them,) AMD processors, and have ~16 GB of RAM. Thanks for checking strange.mp4 DxDiagMine.txt DxDiagFriend.txt
  3. About once an hour, my character will just spontaneously start running. I play the PC version, (WASD) The only way to stop him is to click multiple times on the screen, but that only pauses him. Then I have to hit the escape key multiple times until the Options menu pops up. That ends his running. Then he is slow to start walking again and then off we go.
  4. With the recent release of the new Creative mode to Astroneer, a creative flight mode was introduced While this is already a great feature which greatly aids creative construction, some minor tweaks to the creative flight mode would render the flight experience all the more smooth and easy to use Some Improvements I would like to suggest: Disable Backpack jetpacks while in flight mode - It doesn't make sense to be using both at once Camera speed - the speed of the camera hardly keeps up with the high speed of flight, often lagging behind the player's character and causing the character to disappear from view, even at flight speeds as low as 3. Ideally, the camera would reliably track the character even at high speeds, keeping the character close to centered on the screen Flight Momentum - When flying directionally then stopping to come to a stationary hover, movement stops as soon as the flight direction key is released (i.e. on keyboard, forward flight stops as soon as W is released). While this enables the player to stop on a dime and position themselves exactly, it makes for a rigid and jarring experience, especially with the aforementioned camera speed issues. Other games which include a flight mode, such as the ever-popular Minecraft make use of flight momentum, in which the player decelerates after flying in a direction, smoothly but reliably coming to a stop. As some players may prefer the exactness of the immediate stop mode, this would best be implemented as an optional addition Flight speed sprint toggle - While walking on the ground, the sprint key can be pressed to make the player run and hence move faster (Shift key by default on keyboard control). However, the only way to change the speed of flight while in creative mode is to use the slider in the options menu. For ease of use when flying, it would be beneficial to include an additional slider in the options menu, which sets the flight speed when the sprint key is pressed. For example, a player might have a default flight speed of 2, which would be useful for player placement precision when terraforming a structure, but the flight speed increases to 8 when the sprint key is pressed, allowing the player to move quickly to another part of their structure or a separate area, without them having to access the options menu to increase and decrease their flight speed. I hope that these suggestions are seen and considered, for the improvement of this great mechanic. As always thanks to System Era for creating such an amazing game Feel free to leave your thoughts or additional improvements - Cinnamunoo
  5. When the main rover is using the other 3 "wagons" the last one (always the last one, no matter if it is new or intercalated) seems to be freezed and don't let let convoy move. The first time I used the convoy it worked perfectly but got stuck with something in the ground, after moving the terrain to start moving again I noticed I couldn't move the entire convoy, just the main rover and other 2 wagons. -Tried replacing it with another one. -No work -Tried moving the convoy to another planet. -No work -Intercalating the rovers to try to find a "gliched one". -No work -Restarting the game. -No work Video of the issue below.
  6. Summary: Rover behavior when three or four are connected Description: When connecting 3 of the large or medium rovers together only the front two show signs of movement. The back one looks like its is acting as an anchor. if I drive backwards they try and pivot around the read wheels of the third. I have tried making it a train of 4 rovers and still get the same results. Moving the seat between the two end rovers produces the same results. The tractor is pulling 3 small rovers with no issues. I am also seeing the same issue from testing where sometimes when you get into the seat to drive a rover/tractor you get no response. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro x64 | v. 1803 | Build 17134.523 CPU: AMD FX 8350 GPU: NVIDIA 750GTX RAM: Corsair 4x8GB DDR3 1866Hz Drive: Crucial 500 GB SD ----------------------------------------------------------------------- I made 1 minute video but its 101mb so I cannot attach it
  7. Summary: 1.0.4 - Steam - Large Rover doesn't move(video included) Description: Hi, i created 3 large rovers and attached them to the first one which has a medium rover seat. It doesn't matter what is them. If you attach 3 large rovers, then look away and then try to drive them, they won't move unless you deattach the rover with the seat, drive it a bit, reattach it and in the worst case scenario dig under every rove. I am pretty sure it is intended to have up to 3 large rovers attached to each other because if you do what i said, they move normally and the tractor can be attached to 3 trailers. i think this is because the game thinks they are debree, not sure though. Platform: Steam / Xbox One / Windows 10 Store Version / Build Number: 1.0.4 Specifications: OS: Windows 10 Pro x64 | v. 1607 | Build 17134 CPU: Intel i7 7700k 4GHZ GPU: GTX 1070ti 6GB RAM: Corsair 4x8GB DDR4 3600GHZ Drive: Samsung 500GB
  8. in version 1.0 the landscape on the surface and underground has gained a tremendous improvement. I like it. But now my astroneer cannot run any longer while carrying research items. Walking all the way from the end of the cave to the base in slow motion is no fun. (Win 10, steam edition)
  9. Sometimes after exploring with the rover and exiting the vehicle, the rover won’t move upon re-entry, even wth full power
  10. Summary: - Steam - Character gets stuck randomly when moving in any direction Description: In my second save file, my character will randomly become stuck on invisible objects when trying to move. Travelling over perfectly flat ground, even flattened ground doesn't help, and it can occur when moving in any direction (WASD has no impact). Happens equally to walking or sprinting. Jumping avoids the problem 100% of the time, and gets the character unstuck if the problem is occurring. The running animation plays like normal, but the character can't move. Platform: Steam Version / Build Number: Specifications: OS: Windows 7 Home Premium, service pack 1 CPU: AMD FX-8320 at 3.5 GHz GPU: NVIDIA GeForce GTX 960 2GB RAM: Corsair 2x8GB DDR3 1600Hz Drive: Western Digital Blue, 1TB AUTOSAVE_1_2018.10.18-20.08.20.sav
  11. Summary: Issues regarding planet exploration and building ( Steam Description: These issues only happen when I leave my starter planet then stop once I return. flattening terrain in near impossible. When trying, my cursor will seem to get stuck soon after I start dragging and then will jump to a near by location. Placing buildings such as platforms share the same properties as the previous issue Travailing by foot is difficult. After every step or two I seem to get stuck on the terrain despite little to no deviations. The only way I can avoid this is to continuously keep jumping. The crafting menu holograms on my backpack keep shacking. I am referring to where you would craft tethers. This seems to only have visual effects. Specifactions: OS: Windows 10 Education Version 1803 Build 17134.345 Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz AMD Radeon (TM) R9 380 Series) 16 DDR4 Raid Ram 1TB Segate HDD Things I have tried: Restarting the game Restarting my computer Creating a new world I will also like to say that I do love this game a lot. I got it a few months after if first came out and loved every update that came to it. I highly appreciate your time looking into this issue! The problems I normally have are similar to everyone else so I never raised mush concern because I know your dev team is working hard to fix the issues. But I wasn't able to find someone else with this issue so I am starting to have some concerns. Any help is highly appreciated! If there is anything you would like for me to try please reply! Thanks again!
  12. Rover stops moving after a short run. Have to reboot game. After reboot, same thing happens.
  13. Sometimes a rover won’t move, even with full charge
  14. In this version, as in past versions, my avatar continues to run even after I have released the forward arrow / W key. It eventually stops but not before plummeting down into a cave to my death. I am able to steer the avatar in a different direction but unable to stop it.
  15. Driving the small rover on the map, I ran over a flat, medium size rock. The end result is it left all tires up in the air, unable to move and get it off the rock. I may eventually try getting a medium rover later and ramming it to knock it off, but it seems like there should be a way to reset a vehicle (in a manner of speaking).
  16. When I move my avatar using the W key, it keeps running even after I release the W key. It eventually stops but sometimes it stops after I've fallen down a cliff or run into a poisonous plant. Please fix.
  17. The control of the vehicles have stayed the same ever since the game went into public test... and it's still horrible! Because the relation in which way the vehicles will move correlate to which way your camera is facing, not which way the vehicle is faced (which how it should be from the start...) and it's confusing and frustrating to drive the thing around... driving it feels like those people who struggle way too when it comes to parking... I've you seen those vids? It's rage inducing! Also, it would be nice to have some sort of handbrake or any braking mechanic. As of now the only way to make the vehicles stop is either wait for it to slow down to a halt or literally jumps out in front of the thing... Which isn't much of an issue... just really inconvenience when it comes to accurate maneuvering! The space button is freed up when you hops in a seat, so that could be use for braking. So all and all... just another quality of life fix. :^]
  18. Just misread "Power System Skill Ceiling" in a PC Gamer article. I read "Power Skiing" and thought "hmm great! like in Tribes!". No game seems to want that method of transport in their games, even though it's great fun! Could be some kind of Frictionless shoes or skis. Might break a lot of stuff though, unless it's some kind of late game stuff. Rare loot on strange planets? Cheers.
  19. XBOX 1 - I think a more fluid way to carry items would be to keep the screen fixed just like when your walking around. as it is, when you pick something up you get a mouse cursor like effect and you cant turn the screen easily anymore. the screens movement is now based upon the item you carry instead of the 3rd person camera. it makes for slow clunky movements, and personally the most aggravating part of the game. i understand that having a non fixed movement like that allows for a fine tuned placement of things, but what about this. when you pick something up the item simply gets put x amount of feet in front, the screen and astronaut all move the exact same as if nothing has changed, now when you want that fine tuned placement of something you just simply pull the left trigger and now the item moves independently from the screen. as it is, to pull the left trigger already does that for when you want to pick something up.
  20. Summary: - Steam - Character will get stuck on ground when walking Description: While walking normally on a radiated planet the character begins to stutter and some times even stop all together. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Home x64 | v. 10.0.16299 | Build 16299 CPU: Intel, i5-7500, 3.40GHz, 3408 Mhz, 4 Core(s), 4 Logical Processor(s) GPU: NVIDIA GeForce GTX 1060 6GB RAM: Corsair 2x8GB DDR3 1600Hz Drive: TOSHIBA DT01ACA200 2TB Notes: The planet is the closest one to the star and is also spinning extremely fast as seen in the sky of the video. When attempting to flatten the terrain, the tool won't move smoothly. It's possible to eventually get the desired result, but it is difficult. If you'd like a video or even another bug on that I can provide it. Trouble_Walking.flv
  21. I thought about a tool to draw roads that are flat and have a constant width so u can builds ways between ur bases. There could also be different types of roads(some have more width, some more hight, some have lights and some needs power so that u drive faster on them(my favourite)) Probably there could be even rails and kinda trains to automatically move resources(or urself XD) between ur bases.
  22. How cool would it be to have monorails, or at least train systems (the monorails staying with the futuristic theme)? Rather than having to drive a rover over, worrying about holes, caves, etc., a monorail could transport you or your materials to and from your base to different locations. The construction could be as simple as building the main compartment, as well as the track and legs to hold the track up.
  23. It's been a little over a year since I've played the game and I finally picked it back up two days ago and it's all I've played the last two days. I was thinking though that the suit might need some modular upgrades. Possibly a thruster blueprint for the boots/backpack so that way if you get stuck inside a hole with no power you can easily get out(I've died like four times in the past 24 hours because of being stuck in a hole). Maybe some upgrades that make the player run faster too like an exo-suit. I know it's a pain carrying anything that you can research from down in the caverns and my only solution is to pick up, push the object away from my character and drop it, repeating this process multiple times to try to get back to my base because you cannot sprint or jump when carrying an item.