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Found 34 results

  1. When the main rover is using the other 3 "wagons" the last one (always the last one, no matter if it is new or intercalated) seems to be freezed and don't let let convoy move. The first time I used the convoy it worked perfectly but got stuck with something in the ground, after moving the terrain to start moving again I noticed I couldn't move the entire convoy, just the main rover and other 2 wagons. -Tried replacing it with another one. -No work -Tried moving the convoy to another planet. -No work -Intercalating the rovers to try to find a "gliched one". -No work -Restarting the game. -No work Video of the issue below.
  2. Summary: Rover behavior when three or four are connected Description: When connecting 3 of the large or medium rovers together only the front two show signs of movement. The back one looks like its is acting as an anchor. if I drive backwards they try and pivot around the read wheels of the third. I have tried making it a train of 4 rovers and still get the same results. Moving the seat between the two end rovers produces the same results. The tractor is pulling 3 small rovers with no issues. I am also seeing the same issue from testing where sometimes when you get into the seat to drive a rover/tractor you get no response. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro x64 | v. 1803 | Build 17134.523 CPU: AMD FX 8350 GPU: NVIDIA 750GTX RAM: Corsair 4x8GB DDR3 1866Hz Drive: Crucial 500 GB SD ----------------------------------------------------------------------- I made 1 minute video but its 101mb so I cannot attach it
  3. redstonerti

    Large rover bug

    Summary: 1.0.4 - Steam - Large Rover doesn't move(video included) Description: Hi, i created 3 large rovers and attached them to the first one which has a medium rover seat. It doesn't matter what is them. If you attach 3 large rovers, then look away and then try to drive them, they won't move unless you deattach the rover with the seat, drive it a bit, reattach it and in the worst case scenario dig under every rove. I am pretty sure it is intended to have up to 3 large rovers attached to each other because if you do what i said, they move normally and the tractor can be attached to 3 trailers. i think this is because the game thinks they are debree, not sure though. Platform: Steam / Xbox One / Windows 10 Store Version / Build Number: 1.0.4 Specifications: OS: Windows 10 Pro x64 | v. 1607 | Build 17134 CPU: Intel i7 7700k 4GHZ GPU: GTX 1070ti 6GB RAM: Corsair 4x8GB DDR4 3600GHZ Drive: Samsung 500GB
  4. in version 1.0 the landscape on the surface and underground has gained a tremendous improvement. I like it. But now my astroneer cannot run any longer while carrying research items. Walking all the way from the end of the cave to the base in slow motion is no fun. (Win 10, steam edition)
  5. djcad2017

    Rover Power

    Sometimes after exploring with the rover and exiting the vehicle, the rover won’t move upon re-entry, even wth full power
  6. Summary: - Steam - Character gets stuck randomly when moving in any direction Description: In my second save file, my character will randomly become stuck on invisible objects when trying to move. Travelling over perfectly flat ground, even flattened ground doesn't help, and it can occur when moving in any direction (WASD has no impact). Happens equally to walking or sprinting. Jumping avoids the problem 100% of the time, and gets the character unstuck if the problem is occurring. The running animation plays like normal, but the character can't move. Platform: Steam Version / Build Number: Specifications: OS: Windows 7 Home Premium, service pack 1 CPU: AMD FX-8320 at 3.5 GHz GPU: NVIDIA GeForce GTX 960 2GB RAM: Corsair 2x8GB DDR3 1600Hz Drive: Western Digital Blue, 1TB AUTOSAVE_1_2018.10.18-20.08.20.sav
  7. Summary: Issues regarding planet exploration and building ( Steam Description: These issues only happen when I leave my starter planet then stop once I return. flattening terrain in near impossible. When trying, my cursor will seem to get stuck soon after I start dragging and then will jump to a near by location. Placing buildings such as platforms share the same properties as the previous issue Travailing by foot is difficult. After every step or two I seem to get stuck on the terrain despite little to no deviations. The only way I can avoid this is to continuously keep jumping. The crafting menu holograms on my backpack keep shacking. I am referring to where you would craft tethers. This seems to only have visual effects. Specifactions: OS: Windows 10 Education Version 1803 Build 17134.345 Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz AMD Radeon (TM) R9 380 Series) 16 DDR4 Raid Ram 1TB Segate HDD Things I have tried: Restarting the game Restarting my computer Creating a new world I will also like to say that I do love this game a lot. I got it a few months after if first came out and loved every update that came to it. I highly appreciate your time looking into this issue! The problems I normally have are similar to everyone else so I never raised mush concern because I know your dev team is working hard to fix the issues. But I wasn't able to find someone else with this issue so I am starting to have some concerns. Any help is highly appreciated! If there is anything you would like for me to try please reply! Thanks again!
  8. djcad2017

    Rover movement

    Rover stops moving after a short run. Have to reboot game. After reboot, same thing happens.
  9. djcad2017


    Sometimes a rover won’t move, even with full charge
  10. In this version, as in past versions, my avatar continues to run even after I have released the forward arrow / W key. It eventually stops but not before plummeting down into a cave to my death. I am able to steer the avatar in a different direction but unable to stop it.
  11. snowboarder1985ca

    Small Rover Stuck

    Driving the small rover on the map, I ran over a flat, medium size rock. The end result is it left all tires up in the air, unable to move and get it off the rock. I may eventually try getting a medium rover later and ramming it to knock it off, but it seems like there should be a way to reset a vehicle (in a manner of speaking).
  12. When I move my avatar using the W key, it keeps running even after I release the W key. It eventually stops but sometimes it stops after I've fallen down a cliff or run into a poisonous plant. Please fix.
  13. are you still there?

    Vehicles control overhaul anytime soon?

    The control of the vehicles have stayed the same ever since the game went into public test... and it's still horrible! Because the relation in which way the vehicles will move correlate to which way your camera is facing, not which way the vehicle is faced (which how it should be from the start...) and it's confusing and frustrating to drive the thing around... driving it feels like those people who struggle way too when it comes to parking... I've you seen those vids? It's rage inducing! Also, it would be nice to have some sort of handbrake or any braking mechanic. As of now the only way to make the vehicles stop is either wait for it to slow down to a halt or literally jumps out in front of the thing... Which isn't much of an issue... just really inconvenience when it comes to accurate maneuvering! The space button is freed up when you hops in a seat, so that could be use for braking. So all and all... just another quality of life fix. :^]
  14. Gunnlaugur Lárusson

    Power Skiing

    Just misread "Power System Skill Ceiling" in a PC Gamer article. I read "Power Skiing" and thought "hmm great! like in Tribes!". No game seems to want that method of transport in their games, even though it's great fun! Could be some kind of Frictionless shoes or skis. Might break a lot of stuff though, unless it's some kind of late game stuff. Rare loot on strange planets? Cheers.
  15. XBOX 1 - I think a more fluid way to carry items would be to keep the screen fixed just like when your walking around. as it is, when you pick something up you get a mouse cursor like effect and you cant turn the screen easily anymore. the screens movement is now based upon the item you carry instead of the 3rd person camera. it makes for slow clunky movements, and personally the most aggravating part of the game. i understand that having a non fixed movement like that allows for a fine tuned placement of things, but what about this. when you pick something up the item simply gets put x amount of feet in front, the screen and astronaut all move the exact same as if nothing has changed, now when you want that fine tuned placement of something you just simply pull the left trigger and now the item moves independently from the screen. as it is, to pull the left trigger already does that for when you want to pick something up.
  16. Summary: - Steam - Character will get stuck on ground when walking Description: While walking normally on a radiated planet the character begins to stutter and some times even stop all together. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Home x64 | v. 10.0.16299 | Build 16299 CPU: Intel, i5-7500, 3.40GHz, 3408 Mhz, 4 Core(s), 4 Logical Processor(s) GPU: NVIDIA GeForce GTX 1060 6GB RAM: Corsair 2x8GB DDR3 1600Hz Drive: TOSHIBA DT01ACA200 2TB Notes: The planet is the closest one to the star and is also spinning extremely fast as seen in the sky of the video. When attempting to flatten the terrain, the tool won't move smoothly. It's possible to eventually get the desired result, but it is difficult. If you'd like a video or even another bug on that I can provide it. Trouble_Walking.flv
  17. Yu Kazami

    Road (for Vehicles)

    I thought about a tool to draw roads that are flat and have a constant width so u can builds ways between ur bases. There could also be different types of roads(some have more width, some more hight, some have lights and some needs power so that u drive faster on them(my favourite)) Probably there could be even rails and kinda trains to automatically move resources(or urself XD) between ur bases.
  18. YaskyJr


    How cool would it be to have monorails, or at least train systems (the monorails staying with the futuristic theme)? Rather than having to drive a rover over, worrying about holes, caves, etc., a monorail could transport you or your materials to and from your base to different locations. The construction could be as simple as building the main compartment, as well as the track and legs to hold the track up.
  19. Arnold Ochoa

    Modular Suit Upgrades

    It's been a little over a year since I've played the game and I finally picked it back up two days ago and it's all I've played the last two days. I was thinking though that the suit might need some modular upgrades. Possibly a thruster blueprint for the boots/backpack so that way if you get stuck inside a hole with no power you can easily get out(I've died like four times in the past 24 hours because of being stuck in a hole). Maybe some upgrades that make the player run faster too like an exo-suit. I know it's a pain carrying anything that you can research from down in the caverns and my only solution is to pick up, push the object away from my character and drop it, repeating this process multiple times to try to get back to my base because you cannot sprint or jump when carrying an item.
  20. Hello there... since the last update the rover movement is different and more difficult than before. It would be great if you could revise the steering, because sometimes its so hard to get out of the base. And heres a new Idea: what about "streets"? thats it! Bye.
  21. Sir Illuminati

    New tyres for the large rover

    I looked around the forum and I didn't find anything about this so I thought I would suggest it. I noticed that it was a real b*tch to move around the exotic planet with anything more than 2 large rovers attached together because of the rocky and steep terrain. my idea is spiked tyres that can only be attached to the large rover. These new spiked tyres would help you get up the large hills with ease. they would be made with 2 parts compound and 2 parts aluminium (that's how you spell it Americans). They would be bigger than the current wheels on the rover and will have spike looking things on them I only thought of this cos my large rover train got stuck at the bottom of the hill up to my base
  22. Platform : windows 10 (steam) Issue (bug) : I use a bépo keyboard (equivalent to Dvorak), I have configure the key in option, « é » for up, « i » for right, « u » for down and « a » for left but when I walk and I tipe the key « i » (for right), it's open my backpack in addition to going to right. When I drive, it work fine. Sincerely, Heziode
  23. SmokeGlider

    Gitchy charcter movement

    Running Windows 10, (v1703). From time to time the character will move un-commanded. Pressing a mouse button doesn't stop the character. Pressing a direction key (usually A or D) will cause the character to stop but releasing the key resumes the un-commanded movement. Seems to settle down after repeated key inputs.
  24. Step 1: Have remnants of windstorm moving away, so your astroneer is walking somewhat slow (but not minimum speed). Step 2: Get in shuttle, 1-seat constructed by Vehicle Bay used in my example. Step 3: Lift off. Step 4: Land on another planet and exit Shuttle. Result: Astroneer is now permanently walking slow as if it is very windy, even with no windstorm, until another windstorm arrives to fix the problem. Sidenote: Putting a Wind Turbine on the Shuttle's Large Attachment Point causes it to spin when orbiting Radiated (the planet I used for this). Winnnd, innnnn, spaaaaaaaaaaaaaaace! My idea as to possible cause: My GUESS is that this is caused by the fact that the windstorm the Astroneer was slowed down by never 'ends' because they leave the planet in the middle of it, instead of waiting for it to properly pass by. I haven't seen the code, but that's where I'd start...
  25. First, thank you for reading this post and i'll try to be as concise as possible. I play on the steam version of this game on pc. My main control system is a wired xbox 360 controller. i have 3 that all work with all my other games and work with astroneer to an extent. I have noticed that occasionally my player will stop being allowed to move forward during normal gameplay (i haven't discovered any particular event that triggers this). My player can still move side to side. If i back off of the left stick and then reapply he will gain the ability to move forward again but only for a short while. I love this game so much that when i play i simply tap the stick forward and then let off and so on to get to that next resource but its cumbersome and takes some of the enjoyment out. If you have any questions for me regarding this bug please let me know. I havent been able to find anything online about other people suffering from this issue which worries me slightly. Hope its resolved in future updates. Thank you devs for being so active and making such a beautiful wallpaper generator