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Found 33 results

  1. DiGiaCom Tech

    Multi-Monitor Mouse Issues...

    I have a multi-monitor system, that is there are three (3) monitors (#1 2560 w x 1440 h, #2 & #3 1080 w x 1920 h) connected to my Windows system and Windows is set to extended mode so it sees them as one contiguous monitor (4720 w x 1922 h) set in a [2][1][3] arrangement . The problem is that, when playing your game full screen, the mouse IS NOT constrained to the game window that is being displayed full screen on the main/center monitor (#1 2560 w x 1440 h) and can move off of that monitor onto either of the two (2) side monitors. If this happens and a mouse button is clicked, whatever is under the mouse at that time becomes the 'Active Window' or application which jumps me out of your game and/or breaks, disrupts, and/or interferes the current action I'm performing in game (e.g. Terra forming). Sometime s when this happens the Terra forming tool locks into whatever state it is in, even after the mouse button is released, and just keeps on Terra forming. Very irritating! As a Unity3D Indie developer I know that it is possible to lock the mouse cursor within the game window so that this issue does not occur. I also see allot of hits in Google concerning this issue with Unreal Engine 4 (UE4) game development. Though I have no experience with UE4 development it appears that this is something you can and should implement within your game. ThanX - DJ
  2. I have a multi monitor system and, when playing full screen on the main monitor, the mouse moves off the monitor onto the other monitors and looses focus on the game window when clicked. Please lock/constrain the mouse to the game window only.
  3. This may sound stupid for some people but I come from FPS games and it really feels awkard to move the camera around with the acceleration (the camera does not move instantly with the mouse like it does on a FPS game). I really think this ruins a bit the movement experience. I know this is really easy to fix so it would be awesome if you could provide an extra option to disable this on menu or either removing the acceleration completelly. Related to this is the item acceleration when moving stuff from anywhere to anywhere (i.e. backpack to storage on your base). I know that an inventory system update is planned so I just wanted to suggest that if drag and drop is not going to be changed at least remove the acceleration so the items move instantly with the mouse so you can perform faster and smoother operations. I have been developing some personal projects with Unity for 3 years now, accelerations may seem to be good for smoothing but for some things like user input it just hinders the user experience. As always thank you for your attention
  4. Korrasami

    Mouse Momentum

    When ever I use my mouse to move my camera it always has a bit of momentum and the camera continues to move for a split second after I stop moving my mouse. This happens in my steam games too.
  5. On 15th November we got an Xbox update with the Mouse and Keyboard support and Astroneer would be played well better with this support than with an Controller. The controls with an Controller aren't bad but with a Keyboard and Mouse it would be more comfortable. Are you guys working on it to bring it to Astroneer?
  6. Summary: – Steam – Mouse Keys 3-5 not bindable Description: Mouse Keys 3-5 not bindable. It‘s a standard gaming function, so i post it as a bug and not a suggestion. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Home | 1803 | 17134.345 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital 1TB (WD10EZRZ-00Z5HB0)
  7. By mouse smoothing I mean that the camera does not follow the mouse input directly. Instead, the camera first accelerates and then decelerates to arrive at the angle of the mouse input. This behaviour disengages you from the game, prohibits muscle memory for your mouse movements and causes fatigue because of constant readjustments while the camera is moving. The controls otherwise remind me of World of Warcraft: left-click interacts with stuff and right-click moves the camera, that's great. But the indirect mouse implementation unfortunately makes this game feel less AAA-PC and more like a cheap console port. I tried altering a few AxisMappings in the GameUserSettings.ini but to no avail. There are also two other topics on this forum about this but with no helpful input or response. I really, really want to play and enjoy this game, but inputs like these usually make me refund a game through steam instantly.
  8. I play the game on my own pc. After installing the update; the game screen does not move when I press and hold down the right mouse button to look around inside the game. When this is the case, I can not play the game comfortably and fast. Is there a solution to this error ?
  9. Charlie X


    While playing on Desktop PC, I am unable to use mouselook (hold right click to pan view). This makes traveling up or down in vehicle troublesome. I can however use mouselook when I play on Laptop PC. I scoured every configuration setting. Uninstalled, reinstalled. Compared files between both PCs. Made sure necessary software/hardware were updated. All not working. Any ideas?
  10. Hi, I tried out the tutorial. The mouse pointer circle didn't show at all at 1st. I use a dual screen and have to press Win+Shift+Right to get the game on the correct window. I then moved the mouse off game onto the 2nd monitor and clicked once, then back onto the game and it seemed to start working as it should. But the pointer only worked on land surfaces. If I hovered over my back-pack or blueprint menu or any other interface the mouse pointer would stop showing. I had to use Z and X to switch between blueprint types. When I launched the ship at the end of the tutorial I had to use the above method of clicking out of the game, to see where the mouse pointer was so I could click the Lift-off button. I have not tried out the main game yet to see if it also happens there. (I'm going to bed now - got work in the morning)
  11. when you are on the game, you put your mouse over an object and click it, right? But with this bug, you do not get the blue ring like normal and you cannot select things either. Plz fix this devs.
  12. Henktorius

    Cursor problems!

    I opened my backpack to pick some materials up (copper and aluminium) but instead of pick it up the, cursor went through the backpack and clicked on the ground. I hope you can fix it because it happens pretty much times. Sorry if i explain it bad I hope you understand it. Platform: Steam Version/Build number: Alpha: Specifications: OS: Windows 10 Pro x64 CPU: Intel(R) Core(TM)2 Duo E8500 3.17GHz GPU: NVIDIA GeForce GT 730 RAM: 8GB Drive: Seagate BarraCuda 320GB 7200 RPM 16MB Cache SATA
  13. When streaming via Steam, the mouse input appears bugged in a way that suggests it is being interpretated as a joystick input. Panning is inverted, sensitivity is way too high, etc.
  14. I've just mentioned this in someone else's thread, but it's getting on my nerves SO MUCH now, that i felt it needed a thread of it's own. the new 6.0 update has given us a new set of selection controls. now, we select some stuff with one key, some with another. I've yet to fully identify the logic behind which key does what exactly, but i imagine I'll get used to it. i'm able to customise my keyboard controls to my needs (Steam, on a PC). i don't like having controls spread over my keyboard, i tend to group them over at the right hand side, around the arrow keys and the enter button and numpad. i'm not unusual in preferring this. what is really getting to me is the keyboard hints. i don't appreciate being told to press the wrong key all the time. keyboard hints should update dynamically to the current configuration, not stay stubbornly locked to the out-the-box settings. almost every other game i play with keyboard hints is able to do this, so i don't see a reason why it doesn't work in astroneer. at least twice in the new game I've died in storms due to a combination of this, and the new mechanic of requiring the pointer to hover over the habitat to allow access - previously proximity to the habitat was all i needed. and whilst we're on the controls, how about some multi-mouse support? cant be that hard, surely? my mouse has eight buttons, and i could really do with being able to assign them actions in the game. do i really have to get the mouse control panel out and fudge some temporary key bindings? oh dear. i think small stuff like this should have been sorted out way before we got to six versions of the game.
  15. When I open the research panel, the mouse pointer disappears. Also happens when I go to initiate research on the platform. Thoughts?
  16. Tito Cortes

    Mouse and keyboard

    I am playing with a g502 spectrum mouse. I am have no response in game for the mouse at all, but the keyboard works fine. Is this a glitch or something else?
  17. Give us as much information about the bug as possible: Mouse/keyboard? Controller? Amazon basics USB optical mouse and keyboard Steam What were you doing leading up to this bug? Pretty straightforward gameplay I'd think, just grabbing resources and getting enough to go to a diff. planet for more stuff. I do tend to place bases for other planets around one of the poles for the extended/infinite daylight. Any steps that we can take to reproduce the bug on our end is appreciated. No idea how you can reproduce the bug, mouse and keyboard drivers are up to date, reasonably fresh game, and not done anything terribly stupid I can think of. But when modifying terrain on other planets, I've check radiated and arid so far, the mouse cursor will quit responding until I move the mouse a significant distance, at which point the mouse cursor will 'jump' to that point without going over the terrain in between those two points. It will aso change position if I walk the astronaut into position while modifying terrain, suggesting that this is just the game having problems with the mouse. Include any media you want. Feel free to attach images, videos, and so on to your post.
  18. for me it feels like the sensetivity of the camera movement changes when i resize the windowed while playing in windowed mode. smaller windows less sensetive.
  19. So, I started a new game and was attempting to set up my platforms in an organized manner. I wanted to keep them along the North and South directions on each side of my pod in lines. However, when clicking on the last placed platform starter to set a new one, it will come out to where I want it initially, but then it will move, either before I place the resin in it to build it, or as it's being built. Making building my base in an organized manner completely impossible. I am using mouse and keyboard and my game is through Steam. I am on Windows 10 with all latest updates installed. The game is up to date as well.
  20. Ok, on my pc, something happened, i don't know exactly what. However, it ended in me being stuck on a different planet because of this glitch. It is where the blue spheres that come up when you are selecting a place to land on a planet, are there whilst i'm on foot. I am able to use my mouse, access my inv etc... ONLY whilst i am outside the blue sphere. I am now stuck on this planet as i cant launch or make a new rocket... photos attached... any help is greatly appreciated.
  21. When streaming the game through Steam, the right-click and move the mouse to adjust the camera sensitivity is way out of control. When using the mouse locally on the host computer there isn't a problem. It only occurs when streaming. I have replicated this issue from multiple streaming clients to the same host, as well as reversing the stream from the host that was exhibiting the problems to one of the client machines. In all cases the move camera sensitivity was practically uncontrollable.
  22. Here, I am trying to play without mouse, but faced difficulties that the camara angles are fixed and limited because there is no way I can right click. Why not have arrow keys on the right side of the keyboard for camara angle? And use WASD keys for movement Thanks, Sexy Turtle
  23. On keyboard and mouse on steam, I have to press (most notably) e and q several times before the game registers me pressing the button and opening my terrain tool or backpack respectively. It has gotten bad enough that I don't play this game anymore. Please fix because this is still one of my favorite games. The bug is just really annoying.
  24. I recently purchased the Steam version of the game, because it has the ability to stream games via their "in home streaming" feature. I attempted to use it today to play on a collection of other devices and found when trying to move the camera around, the view just started spinning. Thinking it was a Steam issue or a host PC issue, I rebooted everything but to no avail. I've tried on multiple computers, in home streaming is not working for me with Astroneer - looks great, but can't control the game.
  25. Crash Override


    I recently bought a Steamlink and when you use any mouse and keyboard setup in the game, the mouse is always inverted and unable to change it in Steamlink or game settings. I know there is a setting in game, but those game options never stay for me.