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Yes please, these are all really good ideas and i just want to add to them. More resources, and could even possibly be Planet specific. (I really like the idea of many more planets, but to have more planets we need more resources and reason to go to them other than the cosmetic venture) Please Please Please structures for building walls and base/fort. (Which would be very handy if added with mobs) Since we have to have oxygen all the time it wouldn't hurt to also have to eat or drink water. Which could add to more base nodes. i.e Water purification and cooking/packing station for rations. And having the larger upgradeable packs could help in this area as you would need more space to carry water or food. Maybe even adding an upgradeable 0,2 tank to hold more oxygen for longer trips. Only 1 minute of oxygen really doesn't give us enough time to do much exploring. Larger Planets. I find myself driving not too far in one direction and my home or vehicle nodes are no longer in sight and without a map i have lost several vehicles due to not having and sense of direction in game. With NPC's could come quests and some sort of story? or Unlockables by doing favors for the Indigenous? I know it is still fresh and seems like it has a ton of potential. The game that is. I am glad i can be part of the starting community and am very excited to see where this game goes in the future. Would even like to see larger servers with many people working together to build if enough content and planets are added. Keep up the good work guys i love it!
Arbeitsspeicher posted a topic in Suggestions and IdeasHey community and hey developers! I have some few suggestions and ideas I wan´t to share with all of you. I like my ideas but maybe anyone of you won´t like them, they are created with support of my opinion and style to play this lovely game. So please don´t hate if you see an idea you don´t like. I am a german so please don´t judge my grammar if its bad. "Unlock-tree" for the suits: You could unlock the new features with skillpoints. A leveling-system could be the right choice so you get an amount of skillpoints with wich you can unlock upgrades. But I am not sure about the system how you get new upgrades, somebody should think about this and make the right decision, I´m not smart enough to figure out a whole system Anyways, here are some few ideas for the unlocks. There should be more, maybe the community has some more ideas ... More storage spaces for the suit can be unlocked, the additional spaces would be on the sides and the bottom A jetpack would improve the way you explore planets or the environment in general, the jetpacks would use energy but it would come with an seperate battery that gets filled by the suit. If the battery is empty the battery from your suit would get used for powering the jetpack. We should think about the tools, of our suits, using the jetpacks energy. Maybe it should, maybe it shouldn´t. Let me know what you prefer! A longer connection to vehicles, shuttles or the base would be nice. This could be a useful unlock. The connections could deliver resources from you suit to storage segments on your vehicle or spacecraft automaticly. This would improve the mining or exploring missions/journeys. Upgrades that make your suit working in extreme weathers. I explain this in the "Others"-section. "Unlock-tree" for the base: Same thing like above, I´m not sure which system would be the best to use. Something like improved power management for faster power-delivery would make the base more high-tech and useful. Upgrades for the energy produceing gear for the base would make dealing with the base easy. Its a pretty similar point like above, but I think its still kind of different. If you could unlock larger base segments you can add bigger habitats or houses, bigger printers with which you can build bigger seats for cars or bigger storage segments. You´d also have a larger vehicle station so you can make bigger spaceships, shuttle. Building a spacestation by building station segments seperatly and deliver them to the station-construction-site, would be pretty special. So you see that you´d have more opportunities with bigger base segments! Observatories! I mean, I don´t have to explain why. Ideas for items: Having a beacon is nice. But how about placing a special one on a planet and getting information like how fast the planet is turning or how big its orbit is. This would make the space-nerds crying because of joy! The beacons should show the distance between me and the beacon. The first time I got to my "moon" I wanted to place some instruments on it for knowing how big its mass or its equator is. I would like to do this on all planets I visit for knowing in which world I´m living in. Binoculars. They shouldn´t waste a storage space, they sould work like your suit-tool: Press a button and use them. Maybe Telescopes would make sense. But on the other hand you could build one of the observatories I mentioned before. NPCs: New and rare NPC-races you can meet and trade with. These NPCs mabye have claimed planets and built villages, cities or tradeposts. A home-planet or a base on another planet with human NPCs would be cool. Especially NPCs could make the game more interesting. This is just a little pointing-out to something that could be epic and big. Others: More planets and sunsystems. Planets could get a unique profile like a very high or low temperature or special weathers so you have to upgrade your vehicles and your suit. Let us delete and move base-segments and stations. Its annoying that you can´t delete something after you have built it. Same thing for vehicle gear and the vehicles itself. I also would like to take off the gear and store it at the base if I don´t need it. So these are my few ideas I have after playing for about 11 hours. I hope some of you and especially the developers like what I have thought about. Tell me what you guys think about my ideas and inspirations. And finally some words to the developers: I really like what I´ve bought here! This game has such a huge potential and I am very happy that I have found this game because it is the game I have looked for for such a long time! Keep it up guys, you are awesome!
Thunderstorms always keep you on your toes. They're loud and eventful, whether rain accompanies them or not, they're a beautiful light show, but can also cause damage to things they hit. Lighting rods can create benefits from the thunderstorms, storing large amounts of power for later use. "Lightning has been confirmed through direct observation on Jupiter, Saturn, and Venus. Other planets are rumored to have lightning, such as Uranus and Neptune" http://listverse.com/2013/05/14/10-terrifying-planets-you-dont-want-to-visit/ Solar Flares: "the brief eruption of intense high-energy radiation from the sun's surface, associated with sunspots and causing electromagnetic disturbances on the earth, as with radio frequency communications and power line transmissions." Every 60 cycles (days/night) or so, when "event dice are rolled", a percent chance of a Solar Flare could occur, where tethers and anything outputting power, including your own gear, stops. Oxygen continues to flow, but nothing that requires power will work until the Solar Flare passes. Solar generators may or may not continue to store power into batteries during this time. https://www.heatmyhome.co.uk/solar-panels/will-electromagnetic-pulse-affect-solar-panels#.WH1_Z1MrLRY Blizzards on colder planets? Sounds pretty cool! More plants, and awesome crystal formations! Auroras: Who wouldn't enjoy watching the breath-taking phenomenon portraying blankets of colours in the dark night sky? A little more "awe" alongside the stars to end a long day of hard work and exploration. http://www.aurora-service.eu/aurora-school/aurora-borealis/ New Worlds and M'ore! More variety of planets with various new ores, varying weather, and possibly even some extreme weather storms that you don't see on other planets! Planets that naturally cause "Burn" and "Frozen" status effects, that slowly (or quickly!) kill you if you're not prepared effectively! More 'biomes' and things to influence the urge to explore further out. More uncommon and extreme planets yield rare ores that you don't normally find on other planets, if you have even seen them on others at all! Planets that effect Oxygen Supply: -40% efficiency without a module to counter that problem Power Supply: -40% efficiency without more power supplies Overall Speed: + or - depending on the planets and its gravity level Note: Please don't add temperature meters to every planet, as watching oxygen and power levels is attention-occupying enough as it is, on top of exploring while watching out for poisonous plants and hurricane weather. Also, no one likes watching and stressing over temperature changes unless the temperature is actually a threat to your life. It'd be much nicer to just relax on neutral planets after surviving on some more extreme planets (perspective change!). A great link to get ideas from "Terrifying Planets You Don't Want to Visit" http://listverse.com/2013/05/14/10-terrifying-planets-you-dont-want-to-visit/ http://www.windows2universe.org/space_weather/sw_intro/what_is_sw.html More Modules and Upgrades for your Suit and Backpack could benefit your travels, especially on more extreme planets that are not as easily survivable without this equipment! Expanded portable storage for those well-loved hoarders that tend to get lost in the fun, radiation protection for exploring abandoned civilizations, and poison or plague protection/resistance from those naughty, foreign organisms! Additional: Extreme heat/burn protection, anti-freeze upgrade to keep you from freezing into a popsicle on extremely cold planets and melting like one on those hotter planets! Simple status effects upon entering atmospheres of extreme planets, or upon taking damage from certain organisms, or weather Burn/ Heat exhaustion / Hyperthermia Frozen/ Hypothermia Infection/ Plague / Poisoned Paralysis/ Shock (like being hit by lightning) Oxygen deprivation/ Hypoxia (Something affects the oxygen supply in your suit, or in your body. Oxygen is depleted more quickly if not connected to a tether or oxygen source) Note: I personally HATE having to watch hunger bars, and constantly worrying about finding food before I can do anything else before I starve to death AGAIN and AGAIN, although, farming is actually quite fun and great long-term task if it benefits me enough. Food or consumable items that you farm could instead be used to cure infliction and status effects, or boost oxygen Randomly generated "Abandoned" or "Fallen Civilization" sites where sites on planets look at though some sort of civilization functioned there before something terrible wiped them out. Rare artifacts for research, extremely rare items or module upgrades, etc! The ultimate invitation of exploration! Behemoth Battery! A more efficient storage unit that can store 5-10 times the usually amount of energy that a battery could! Great for powering big bases, but not very portable and quite expensive to craft! Storage Boxes are also expensive to craft, but are worth it after you do! They store 10 times the space your storage units holds, and can be moved around the base, but cannot be placed on vehicles. A little bot companion ("EVE-bot" or some other short, nice name) to follow you around for some purpose *_* Everyone likes cute companions, especially when they think they're human too PS. I love the gravity you added on the moon, where the closer you get to the center, the more you float or stay suspended in the air. Genius! I'm so looking forward to what the team comes up with