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Found 9 results

  1. I am running a three monitor setup on my windows 10 PC. Monitor 1 (Primary is a 4k Monitor 2 is 1920x1200 (the monitor Astroneer launches onto) Monitor 3 1920x1080 (seems to be unaffected) I cannot get the game to move over onto Monitor 1 4k without putting the game into windowed mode and then dragging it over. Then the game thinks it is still on monitor 2 1920x1200 so it does not give me the option to run in 4k at all. This is a game breaking bug that NEEDS to be fixed. For now I cannot play Astroneer because the max resolution I can get it up to is 2560x1600 and it does not look good on my 4k. I would be of much help if someone can contact me and help me find a solution or let me know when the bug is patched. Thank You, System Era, for creating such a great game that I enjoyed (for a really long time) before this bug. -Lambo
  2. DiGiaCom Tech

    Multi-Monitor Mouse Issues...

    I have a multi-monitor system, that is there are three (3) monitors (#1 2560 w x 1440 h, #2 & #3 1080 w x 1920 h) connected to my Windows system and Windows is set to extended mode so it sees them as one contiguous monitor (4720 w x 1922 h) set in a [2][1][3] arrangement . The problem is that, when playing your game full screen, the mouse IS NOT constrained to the game window that is being displayed full screen on the main/center monitor (#1 2560 w x 1440 h) and can move off of that monitor onto either of the two (2) side monitors. If this happens and a mouse button is clicked, whatever is under the mouse at that time becomes the 'Active Window' or application which jumps me out of your game and/or breaks, disrupts, and/or interferes the current action I'm performing in game (e.g. Terra forming). Sometime s when this happens the Terra forming tool locks into whatever state it is in, even after the mouse button is released, and just keeps on Terra forming. Very irritating! As a Unity3D Indie developer I know that it is possible to lock the mouse cursor within the game window so that this issue does not occur. I also see allot of hits in Google concerning this issue with Unreal Engine 4 (UE4) game development. Though I have no experience with UE4 development it appears that this is something you can and should implement within your game. ThanX - DJ
  3. Hime-Senpai

    Resolution 3840x1080

    Hi, I have problem, I have Ultrawide monitor Samsung CHG90 (49", 3840x1080, 32:9). I can´t change resolution, game will just fill whole monitor, so I can´t see much content and I can´t change resolution. If I start it in window, It says its in window, but it seems like window borderless and resolution is still same, unchangable. I event tried change it by hardcode in steam (-w 1920 -h 1080) nothing. Thanks for answers :)
  4. I would really love to see the Resolution 3440x1440 supported.
  5. Hello. I have a problem playing Astroneer with two monitors. One have no mouse binding to the monitor the game is launched. So every time I got to the right side of my Fullscreenwindow, the mouse switch over to the other monitor and I am not able to fix this. Please help me. Thanks and Greetings from Germany. BTW Love this Game after 1h of playing.
  6. 3440x1440 Ultra Widescreen monitor causes main menu text to be cut off. The screen content is stretched horizontally to fit the wide area, but the "load game text" is not visible, making it difficult to choose what game to play.
  7. Snacksy13

    Triple monitor support

    Triple monitor surprisingly works. only problem is that it it is zoomed in. Should be a really easy fix for the developers. maybe add a slidable zoom option for pc. Thanks
  8. Im playing on PC via Steam with Mouse and Keyboard and i got 2 1080p monitors, on one of them i run the game in fullscreen mode (ingame option "fullscreen" is activated). When i look around by holding RMB i often notice how the mouse hits the 2nd monitor because the game has (some kind of) borderless fullscreen and not a "real one". Leads to the problem that when i click while the mouse is on 2nd monitor, the game goes into background. Its still fullscreen visible but the sound disappears and the input is gone,both come back when i move the mouse back into game and click. So its a typical borderless problem and should be fixed by implementing a bordered fullscreen. SPECS: Win10 64 bit i5-4670k @4,3ghz 16GB DDR3-1600 Palit GTX 1060 Super Jetstream @1950Mhz
  9. My resolution is set at 5760x1080, but the game just zooms in really far. I would love to experience this game at ultrawide resolutions.