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  1. so here are some miscellaneous modules I had ideas for: landing pad things (I'm too dumb to come up with a real name) so this essentially is for interplanetary item transport and getting rid of auto arm trains, and here is my idea for the UI: receiver: set the ID (can also send items back to sender if needed) sender: choose the ID to send to (should be able to be switched remotely), also the user can choose which items to send, kind of like an AutoArm filter, and how much items it should fill up with before sending them (max: 8) rocket: fly resources condenser and sublimizer:
  2. More elaborate tech in astroneer could increase the range of capabilities that players could to with it. Research Items could require something else to collect the bytes, like fiber cable and wireless transmitters. Stories could also exist in old camp ruins, you could collect their bytes, maybe even recover special blueprints. More vehicles like Motorcycles and aircrafts can be useful. Large land vehicles like rovers and tractors will require some clearing to make paths. Aircrafts will help evade obstacles, motorcycles can be small enough to avoid the trees, and hauls the only import
  3. More elaborate tech in astroneer could increase the range of capabilities that players could to with it. Research Items could require something else to collect the bytes, like fiber cable and wireless transmitters. Stories could also exist in old camp ruins, you could collect their bytes, maybe even recover special blueprints. More vehicles like Motorcycles and aircrafts can be useful. Large land vehicles like rovers and tractors will require some clearing to make paths. Aircrafts will help evade obstacles, motorcycles can be small enough to avoid the trees, and hauls the only import
  4. So whether I'm holing a platform or a printer or anything else and I want to turn it around, what are the keys that let me do that?
  5. ...just use it if you want...different ways to say the module names instead of spelling them out... Backpack Printer: XS-PR or B-PR Small Printer: S-PR Medium Printer: M-PR Large Printer: L-PR Oxygen Filters: S-F or S-OF or OF or F Portable Oxygenator: S-O or PO Oxygenator: M-O or O Medium Storage: M-S A Medium Storage Silo: M-S B Tall Storage: M-S C Large Storage: L-S Extra Large Storage: XL-S Medium Platform A: M-PL A Medium Platform B: M-PL B1 or M-PL B Starting Medium Platform: M-PL B2 or M-SPL or SPL La
  6. Since i last played there were many new changes to the game. About 90% of which made the game much more fun to play. But there are still some small issues (possible pun) that i think need to be addressed in some way: In particular Large and X-Large versions of some structures and items. First off i have some ideas for some new T-3/T-4 structures *Note: units/s pertain to power units per second* 1. Windmill (Large Wind turbines) The large version of the "Wind Turbine". Wind driven power source. A larger unit to gather more power from the wind thus producing more power then a si
  7. Bugs: Mouse/keyboard? Controller? Keyboard Steam? Xbox? Steam Bug 1: Large Platform B/Smelter Sinks What were you doing leading up to this bug? Setting up home base, smoothing out terrain with Ctl + Digging Tool (no mod) Any steps that we can take to reproduce the bug on our end is appreciated. Smooth/flatten out the terrain. Place Large Platform B, with Smelter & two med storages on top. One storage was full of ceramic, the other was empty. Come back to it in about 30 mins
  8. Hello, so after playing 40 hours of this game I have come to realise that there aren't quite many objectives in the game, don't misunderstand this I think the game is great but maybe a good idea would be the need to find alien blueprints in the different planets, this would increase the need to go to those planets in order to get those blueprints, it would be awesome that each planet has 1 exclusive alien blueprint and you have to explore the whole planet in order to find it (random location), this blueprints could include some nice modules like teleporters, automatic machines, etc... , of cou
  9. Jwyl

    Smelting Furnace

    Hi... started the game, opened my home base, the starting platform and the medium printer. The medium printer can make a Research Chamber and a Large Platform. What do I do to make the Smelting Furnace? Jwyl
  10. Please make a feature / button for packing back modules and builds from vehicles and platforms! <3 Its needed for people who are bad in pre-planning, like me :D thank you!
  11. Hello, System Era! First, I would like to say that I genuinely enjoyed the 22 hours I've played so far. The lack of a permanent UI is probably the most underrated part of the game. Well done. I began with the tutorial--which was completely necessary. Thanks for that. After starting a full game, I researched, built, and used, at least one of everything. I drilled to the core by transporting a Rover for Oxygen, which is a gentle way to say "dropped repeatedly for nearly 30 minutes," mined Astronium, then dug back out with tethers. The storms on Terra were interesting and cool, but I do
  12. One thing that I would like to see in the game is the ability to separate modules from platforms and vehicles...it doesn't have to be free, maybe you need a special tool or new module to do it, but just having it in the game would be helpful. Even if you can only do it to platforms with broken modules on them that you find next to wrecks, it would still be great.
  13. So I found a broken medium platform and am wondering if there is a way to fix it. This would apply to other broken things but I haven't found them yet.
  14. When you build any module like mineral extractor, printer, vehicle bay etc there should be a little tutorial, like the old one a few images with arrows explaining how to use them, how you select the item you want to print etc, many are self explanatory but who knows someone may need a hand.
  15. Hi, first time posting here but have played for over a year. Enjoying 8.0. These are not new ideas; rather ideas rehashed with some twists. COMPONENTS - I like the idea that there should components, but for T3 (tier 3) and even some T2 items. They could have names or for Alpha/simplicity-sake, Component A-F, etc. Moreover, have them need to be crafted at a craft-able workbench... My idea for the workbench is that it resembles half of the medium rover storage plus a habitat-type enclosure. The storage half would allow medium (8-slot) storages to be attached whereby allo
  16. I haven't been online on the forums for very long. I strongly believe it is crucial to add logic modules in order to make special systems in the game not following a simple pattern (or doing creative but disappointing stuff that take loads of time). What do i mean by 'Logic Modules'? All kinds of tier modules that can operate a single basic input-output proccessing, for example: Input: titanium Proccess: Does the input match the material set on the settings? (Yes/No) Output: a signal (set to send a signal if yes or set to send a signal if no) Together with su
  17. I'd like to have the ability to build a larger Rocket where you can store store multiple items. Make it so you have to build the rocket in 3 stages. Each module requiring at least 4 resources each but of various resources coat. ENGINE module, STORAGE Module( 5 DOUBLE SLOTS/10 SINGLES AND COMMAND module. The engine module would have its own internal tank and hydrazine cataylser which woukd require ammonium to be processed prior to take off. Would require the equivalent of 12 ammonium to be full of hydrazine. The storage has double doors that open while landed to allow access and
  18. I wanted to share some feedback based on a few hours of playing the latest update, namely to see if I'm the only one seeing these or not and to make sure they're reported. 1. Entering rovers, especially the large, is very difficult. I press and hold the e key and typically the terrain tool will open instead of entering the vehicle. It's tough finding the correct spot to enter. 2. I created the research module, placed it on to a large rover and then tried to research items, nothing would slot into the research module so it appears to not be working. 3. Research objects are being
  19. Hello. I recently just picked up Astroneer for the first time in a long time; I love the new base-building system, and I was amazed when I saw how cool the new habitat looked. However, when attempting to settle on other planets with the habitat built using the printer, I seem to be stuck with the standard drop-pod sort of habitat. Is it supposed to be like this? Is there any way I can make it bigger? I'm not gonna let it bother me too much, but the bigger one is much more aesthetically pleasing and it's also nice having four connections. Any info would be appreciated.
  20. While I do prefer the look and abilities of the new base building system, it also feels like it's more of a hassle to build your base, which kinda puts me off. Before building new platforms and printing base modules was really simple. Dragging out a conduit, dumping some resin, choosing the module and you're done. Now you have several more steps to go through. First you have to physically go to the new module printer, hold q to choose what to print, take what you print to the desired spot, fiddle around with the positioning, unpack both boxes (platform and module), and connect the power.
  21. As the title suggest, when you print a module crate you can unpack it with alt+click, it will then unpack itself on the ground but you can't pick it up. Even alt clicking the module will show an interaction ring directly under the module, but it won't pick up. My guess is when the module unpacks itself on bedrock, it will plow it's socket into the bedrock and you can't dig it out. But I'll have to test this later and fabricate a module outside of bedrock
  22. Hello guys. I keep ansking and learning about all because the game seems very nice. I´m unlocking modules, and this and that but i´m not sure the use of some of them and i don´t know wich ones are more essential than others. Can you tell me please wich is the "proper" way to expand and grow? Wich are the essential builds please? Thanks.
  23. Alignment mod for horizontal terrain Power should visually go through tethers to you, instead it stops at the posts. save and exit button in menu View distance meter and current should be "medium" or "normal" back pack upgrades to hold 1-2 more slots or to hold more oxygen and power in the actual back pack you should heal much slower, and longer before you start to heal, but you can build some sort of Health station "Large" battery, that maybe takes 4-5 lithium or you upgrade a medium battery to hold not only hold more but it is over all cheaper to build 1 large than 2 mediums yet
  24. I have three ideas for some new modules to add into the game. These would add to the fun and help you out a bunch! Shout out to @H@n for making these amazing pictures. He also came up with the ideas for the Crane and Shield Generator (The teleporter was my idea ) Teleporter: Built with two astronium. Requires massive amounts of power for each use. Maybe even one astronium per use. You simply walk up to the module and press a button similar to the habitat to enter the teleporter. Once you click it, you are teleported away to the other portal. Or instead of random, each teleporter yo