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  1. My first mod I can think of is the energy transfusion mod. Collecting soil with the Terra tool will produce energy instead of Soil in canisters. My second one I can think of is a Charged energy bolt mod. Yeah I know there are no guns but the Terra tool is practically already a Canon. So instead let it shoot energy balls from canister soil. It only stuns other players doesn't kill them. A way to get bad players to stop messing with other players. Or hurt it either or. Micro field generation mod. Micro fields are compressed wavelengths created near the edge of a Event Horizon. However
  2. Fauna is the existance of life other than our own, life of bystanding creatures that cooperate with the world and it's environment, they could have homes, procreation, age, death, decomposition. Livestock is Fauna being harnessed and claimed for their resources they can produce. Ranches, Farms, proccessing plants would be places considered for Livestock activities. It would be the players job to sustain livestock using _Bio-Tags_. Fauna Types: Beetle-Beast: medium large scaled ground fauna that roams in herds from 3 to 7 individuals. They feed on organic and proccess
  3. I beleive if you attach the wide mod and make flat terrain is should make the height of the radious bigger instead of having a small gap that you have to expand in order to get through
  4. Small Hovercraft: Require tier1 printer 1 tier1 slot placed at front Requires: 1 Titanium Alloy Includes special driving animation. Collapsible and expandable for storage. 1 seat already available. Slow Oxygenator. Medium Hovercraft: Requires tier2 printer 2 tier2 slots Requires: 1 Titanium Alloy, 1 Ceramic Includes 2 power plugs. Oxygenator. Able to increase and decrease altitude. Large Hovercraft: Requires tier3 printer 3 tier3 slots Requires: 1 Titanium Alloy, 1 Ceramic, 1 Plastic Includes 2 power plugs. Oxy
  5. There would be 2 kinds of companion bots; Dog bot(ground roamer), Dragonfly bot(air roamer). Dog Bot: is ground based, it has 1 tier 2 slot and 2 tier 1 slots when it is deployed. The Dog Bot will have 3 compatable mods available: Retriever mod: ocasionally fetches nearby scrap and rarely; resources. Terrier mod: tracks and points out nearby resource nodes. K9 mod: bot is faster, strains less with more cargo, consumes less energy. Dragonfly Bot: is an air based, it has 3 tier 1 slots when it is deployed. Map mod: Dragonfly bot flies high overhead, providing UAV s
  6. Gateway mods I've made this post on reddit (idk about this forum). In thos post i briefly describe how the gateways could be used in a different way and to incentivice players to activate surface nodes aswell.
  7. Building mods In this post i've thought about some nods that could be added into the game to increase the variety of gameplay in terms of basebuilding and optimization of production and power efficiency
  8. Hey there Astroneers, I was wondering if it would be a good idea if there would be a Terrain Tool mod addet to make perfect 90 Degree walls to the floor or the roof. I could just stand on a wall trying to get it like that and that really freaks me out. Would be great if it gets addet
  9. New resource and advanced mods Since the groundwork update is coming up,(and since zinc doesn’t have a composite, (and since I want something f***ing useful)) I thought I would elaborate on my idea for new terrain tool mods. New resource: Brass Recipe: 1x Zinc and 1x Copper Use: for making advanced mods. The brass mods consist of upgraded versions of normal zinc mods, and other mods with new abilities Upgraded mods:(2,500 bytes each) Power Mod 2: More Power (2.5x normal) Wide Mod 2: Wider Circle (2.5x normal)
  10. Is your base getting expansive enough that your not always connected to oxygen? Do you think tethers will make your nice flat terrain look ugly? Worry no more! For I have the quick tutorial that will solve all your problems!(or at least fix the problems stated above...) Part 1: The Setup You will need: 1 Narrow Mod, 1 Wide Mod, 1 Alignment Mod, 1+ Soil Canister, Tethers(number will vary), and a Terrain Analyzer with the color of your choice(optional, but looks cool.) If you have not already flattened out your base, I recommend doing so using the Alignment Mod and your Flatt
  11. Hey, new player here. Managed to get the hang of this, really fun game. I would like to suggest making a toggle option for mods/augmentations so that they can be turned on and off without removing them. At some point, I have been putting and removing certain mods/augs that it became an annoyance. As an extension to this:adding a swapping functionality - so that objects can be swapped with objects in the backpack or generally in sockets. Great game! Really fun! Co-Op is amazing!
  12. Simple request, Give as a "true flat" mod for Terrain Tool so we can easily make mega structures as seen here: https://www.youtube.com/watch?v=FLU0YEDvRKY This tool should be in constrast from the "alighnment mod" which only flatens relative to the core and not relative to a true flat plane
  13. I'm sure someone has brought this up but I'm gonna suggest it anyways sense i haven't heard anything about mod support for Windows and Xbox, I suggest a mod tab in-game for WIn and xbox in the main menu sense xbox and windows store apps cant be modded there's no way for either version to use mods there should official mod support that goes to console and windows players for that very reason, Nothing fancy probably just a button to enable/ disable mods on the left and right sides and something to detect mod compatibility for instabilities issues encase it breaks a save or something, A
  14. I think a modding tool should be added, by using a pc program you can program mods, you can post them on a page on a website, and on console, you can find some in the menu, sort of like fallout 4.
  15. Hello, You can build a perfect dome around your base because there's an invisible shape around your habitat that protects it from being digged under. I was thinking: this "feature" could be turned into a gameplay element. For example you would have a "shape emiter" that you could turn on and off, place somewhere and then dig the shape around it that you want because it would repell the terrain modifier like the habitat does. What if you could configure the size and shape ? So you could maybe build mos eisly base by just building domes and then replacing the item, put it down and
  16. I bought astroneer back in early 2016 on xbo, enjoyed the game and it was relatively stable besides a couple small bugs. Returning in 2018, this game is an absolute train wreck. The bugs are game-breaking and ruin the entire experience of the game. Placing things at the base is way more difficult than it should be, often they won’t snap into place until I fool around moving a resource/object around for way too long. Backpack more often than not won’t allow me to move things in and out, craft, or add/remove mods from resource collector and backpack. This makes the game completely unp
  17. Soon I know weather is going to be a thing and I was wondering one day some planets could have extreme temperatures. So, our suits could have an add on in order to regulate suit temperature by using the suit battery as a resource. This add on being heating coils and liquid cooling could be placed on the left shoulder as a visual of which add on you are using.
  18. So, some people enjoy sandbox games as they are, where they can be creative and create their own challenges and not really needing challenges be presented to them. Other people, like me, do prefer there to be challenges in game. And I know you guys are planning on adding those challenges. But, you can only do so much, and there are lots of people out there with lots of great ideas who could help. And to make it clear, I'm not talking about mods. I'm talking about having an in-game option for users to create challenges, or puzzles, whatever you want to call them, and making it very easy to shar
  19. Now i absolutely love the idea of mods in game but the alignment mod is one that is special to me. i love what it can do but the amount of hassle it takes to use it is really annoying. i cant clip properly on the ceilings to create a perfect flat to go with the walls and the floor. i would like to snap a picture of this but i don't have a screen capture tool for me to get a image of this. The circle that makes up the terrain tool that we use all the time gets stretched and warped on the ceiling and cant be used. i really hope this gets fixed soon because this tool has amazing potential for gre
  20. Satellites Satellites allow you to collect solar power from space, collect data (Research / Bytes), and make a Network. Command Module Allows you to connect with your satellite (Network connection needed) Networks Allows transfer of items and data from one connection to another. Can be wired or wireless. Crafting needs Power, Aluminum, Copper, Lithium, and/or Titanium. Uses 1 unit of power for every 4 wired items moved 1 length. One length is the max distance of tethers. Wireless requir
  21. I think that players should be able to make mods, just like in other popular games. For instance, maybe a mod like "Liquid Space" that basically adds liquids to the game... idk just a thought. It would publicize and progress the game really quickly. Thank you!
  22. Summary: 215 - Steam - Terrain tool mods not combining Description: When combing a boost mod with either a wide or narrow mod, only a certain configuration will work. It seems that the boost mod must be attached first for both the mods to work. If attached in the opposite order one mod will not function. Video - https://drive.google.com/open?id=0B3lwJVcB_Am8eDZKMEhlTTJsNFE It just seems to be an issue between the boost mod, wide mod and narrow mod. I tested the other mods with no issues. Platform: Steam Version / Build Number: 215 Specifications:
  23. What do the mods do in the game? I still a little confused when I find a new Mod to create. A list of what mods do and description would be nice. System : Xbox one
  24. Wuddup folks. Sittin here not sleeping imagining a clever ui system for the terrain tool and future modifiers. Basically, the terrain tool becomes accessible via a hotkey, call it e. Press E, and the terrain tool flies into focus much like the backpack. From here, the tool contains a single 1snap mount that can be used to modify its actions. Perhaps also some basic parameters are available with simple mouse clicks here like brush size etc. Want the only "lazor" in the game? Better find that holy grail 1snap tool mod in the deepest alien research module on exotic... b